Battlefield: Equestria Unit Reference Guide, Third Edition
Mercenaries
Previous ChapterNeeds:
Another special mercenary faction?
Units
Griffon Mercenaries: They function in the same way that the Pegasi Royal Guard units do, except that they carry crossbows, so they can fire at targets on the ground from the air. However, they are brave, arrogant and headstrong soilders, so they cannot be tacticaly withdrawn from combat: Once they are committed to an attack, you can't send them to attack something else. It also means that attempting to draw the enemy in with these troops is also imposible.
Eastern Mercenaries: Members of tribes of the eastern continent. They are usually a single tribe, or group of tribes, hiring themselves out as cheap muscle to bring riches back to their families. They are fierce and loyal, as being considered worthy of combat by foreign nations is a great honor to them. (Note: Specify in-scenario what race(s))
Human Mercenaries: Human Mercenaries make excellent front-line infantry. Armed with breach-loading, single-shot rifles and bayonets, they fire in large volleys for maximum effect, although a single rifleman can maintain a fairly decent rate of fire on his own. They are lightly armoured, with only a steel hemet and back-and-breast plate.
Dog Mercenaries: Canine warriors with a fighting style similiar to that of Battle Hounds, but more unorthodox. They rely more on speed and aggression more than accuracy and presicion (like Battle Hounds do). Also, like Battle Hounds, they almost always fight in groups and constantly watch each others backs. However, unlike Battle Hounds, they are less disciplined and more brash. Despite being mercenaries, they are surprisingly loyal to their contracters, as is Dog nature. They are armed with swords, spears, maces, axes, and generally every melee weapon imaginable.
Minotaur Mercenaries: Minotaur Mercenaries are strong, hardy and surprisingly well-disciplined. They wield a large variety of weapons: Sickle swords, throwing axes, round wooden shields, maces, clubs, spears and pikes of various lengths.
Special Units
Ghost Division: A human mercenary group specializing in special and maneuver warfare. Armed with modified breach-loading rifles designed for longer ranges, they will travel for days undetected and engage at relatively extreme ranges and disengage once the enemy is able to fight back. They are unarmored; according to their combat doctrine, if they are in a situation where they need armor, they are dead anyway. Expelled from their homeland for reasons unknown, these woodsmen-turned-soldiers must utilize their skills to buy new plots of land. Due to this, they are extremely expensive and work only for the highest bidder.
