Battlefield: Equestria Unit Reference Guide, Third Edition
The Eastern Tribes
Previous ChapterNext ChapterThe Eastern Tribes are various groups that roam the eastern continents and deserts. They are not a single entity, but are a group of tribes and villages comprised of various species: mainly minotaurs and zebras, but even other species such as humans and ponies. They are nomadic and very attuned to the desert, and have very little (if at all) science and technology, preferring home remedies and potion spells. They are masters at survival and hand-to-hand combat but suffer when the enemy are able to bring their guns to bear.
The zebras had long been the face of the Eastern Tribes. Throughout history they had dominated much of the eastern savannah, slowing down and even outright turning back pony expansion. They are a very traditionalist culture and very rarely advance in any type of scientific field. Their history is somewhat lacking, as their cultural very rarely writes anything down, relying on word-of-mouth. Their record-keeping is reserved for paintings of the gods, who they believe created the universe, planet, and all those that live on it. Even pony and human records report very little change of zebra culture over time. Since they were first introduced to the western nations, zebras had remained hunter-gatherers. The only time they form large bands is when a war council is called and warriors set off to fight a common enemy, such as pony expansionists.
The minotaurs are a rather recent arrival to the world stage. They are a very simplistic species. They are seen by their enemies (pretty much everyone else in the world) as savage, warlike, and crude. However, this population of minotaurs is split into hundreds of tiny bands, often warring between themselves. It has been speculated that were the minotaurs ever to unite as a single racial entity, they would undoubtedly crush any opposition that would dare to stand against such a tsunami of muscle. Luckily, the minotaurs enjoy killing each other every bit as much as they savour shedding the blood of the world's other people.
Units
Zebra Warrior: Less powerful than Earth ponies, but more nimble. They can cover ground more easily. They are armed with long spears. They gather in large groups of twenty to fifty.
Minotaur Warrior: Minotaur Warriors are strong, hardy and surprisingly well-disciplined. They wield a large variety of weapons: Sickle swords, throwing axes, round wooden shields, maces, clubs, spears and pikes of various lengths. They travel in small groups of five.
Minotaur Raider: Minotaur Raiders live by a very simple philosophy: Steal everything that isn't nailed down, burn everything that is. Carrying single-handed broadswords and burning torches, Raiders are very effective against most types of fortifications, and are particularly good at destroying settlements. They are somewhat difficult to control, so having a Chieftain present is always a good idea if you don't everything burning to the ground. They form groups of about ten.
Special Units
Zebra Shaman: They can't manage a fight directly, but they can help turn the tide of battle in the Zebras' favor. They have potions that boast the physical capacity of their fellow zebras in different ways for short periods of time. They can also create illusions to distract, frighten, or confuse the enemy. However, despite this, they are rather weak in up close combat. They attach themselves to groups of Zebra Warriors.
Zebra Chieftain: The officers. They're physically superior to Earth Ponies and very tactically minded. They can mark objectives for friendly units to attack and can rally units to them. They attach themselves to groups of Zebra Warriors.
Zebra Hunter: They are the scouts. They rely on stealth and guerilla tactics to defeat foes. They are much faster than all other Tribal units but weaker than Zebra Warriors. They can scout enemy positions with ease. They are highly useful for ambushes and can draw enemies into traps. They are armed with short spears, known as iklwa, and can track enemies long distances. They come in parties of three or four.
Minotaur Berserker: Even more violent than their brethren, they specialise in working themselves into an insane battle rage. Totally uncontrollable in battle, screaming and yelling, hacking and slashing their way through large groups of soldiers with their two-handed axes and great-swords. Whilst they are certainly not immortal, they can definitely take a beating, shrugging off injuries that would incapacitate others. They form packs of about ten.
Minotaur Chieftain: The few minotaurs who have a penchant for thinking things through. Tough, mean, strong, fast and tactically minded, a minotaur Chieftain commands both fear and respect from those who serve under them. Easily recognisable by the chain-mail armour and iron helms they wear, they are the minotaurs who keep other minotaurs in line. Most Chieftains dual-wield two weapons in battle, usually swords.
Dragon: Known to most through their ability to breathe fire and their love of treasure, these dragons are the most common in the equestrian world. They are extremely long-lived, knowledgeable in culture both past and present, and rather passive as long as they are left alone. Because they are cold-blooded, they bi-annually migrate between hemispheres to stay warm in a journey known as the Great Dragon Migration. They are extremely hardy and dangerous. In addition to their fire breath, they can slice with their claws, use over-sized tools, and even use their wings as blunt instruments if need be. They never group up if at all possible.
Heroes
Zecora: A powerful zebra shaman, her potions are unusually powerful. She is also the only one who knows how to create a potion that, when thrown at the enemy, causes them to attack any nearby units, be they friend or foe.
Iron Will: He is an influential minotaur who is admired by his troops, even those of other species. He is a very effective moral-booster and powerful fighter himself.
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