
Roll for Initiative
Armed with swords, spells, snacks, and a bag of dice, five heroes test their mettle against brigands, monsters, and a necromancer's undead army in the saga of gaming night in Ponyville.
Equestria stands on the brink of ruin. A necromancer has raised an army of the dead and is poised to plunge the world into darkness. Monsters and brigands roam freely across the land, preying upon the innocent.
Only one hope remains. Armed with swords, spells, snacks, and a bag of dice, five heroes band together to defeat the forces of evil… if their rolls are good enough.
Welcome to gaming night in Ponyville.
Cover image by Elosande used with permission.


23161 words: Estimated about 2 hours to read
5 Chapters:
- Roll for Initiative 2013-10-28 23:42:27 UTC2149
- The Legend of the Blue Monk 2013-11-20 01:42:33 UTC2630
- Identity Crises 2014-01-10 20:17:15 UTC6561
- Intruder 2014-04-11 21:14:06 UTC4668
- The Final Challenge 2014-07-24 18:50:30 UTC7153