private to myself

by mirageandjazz11

Rating: everyone
Tags:
Length: 12788

this is for me not submitting it

this is for me only

Published 1970-01-01 00:00:00 UTC
Last updated 2014-03-04 15:05:36 UTC

new cast

Rodimus Prime: While still headstrong and stubborn like he was before he seems to suffer from a severe lack of confidence, often doubting his own decisions and expressing distress over his position as an Autobot leader. Of course, much of this comes from comparisons with his former commander Optimus Prime—and let's face it, shoes-to-be-filled just don't get much bigger than that.

Ultra Magnus: The hammer-wielding commander of the Wreckers, and one of Optimus Prime's closest lieutenants. He's more than capable of whipping even the worst disarray into military discipline, though he can get rather hung-up on protocol. Regardless, he's rightly feared among the Decepticon ranks.

Jazz : A cool and collected Autobot. Before the war he was part of the caste tasked with cultural observation and analysis, which gave him more freedom and a wider perspective on the world than his good friend Orion Pax. Though the war has changed much of his life (he is now a skilled and deadly combatant), two things remain constant: his dedication to the friend who is now also his leader Optimus Prime, and the interest he takes in all facets of culture, wherever his travels lead.

Cliffjumper (Cliff to his chums) isn't your run-of-the-mill Autobot freedom fighter. Armed with six-cylinder ion cannons, a quantum-sensitive multiphase targeting system that would make Megatron jealous, and of course, the old-school technique of pummeling Decepticons with his fists, Cliffjumper prefers to liven up the day with firefights while retrieving enemy intelligence. He more than lives up to his name: He'll fearlessly leap long before he bothers looking!

Bumblebee is a young and eager Autobot, one of the last generation to be created before the loss of the AllSpark. He's full of energy and determination to do the right thing, and can always be counted on to volunteer for action. His small size matched with his impressive speed make him an excellent scout and messenger.

Smokescreen is an eager young Autobot recruit, all too ready to fight in the Great War. While he may talk a mile a minute and be greener than Bulkhead's paintwork, Smokescreen at least has the sense to use his wits when charging into a situation, rather than heading in firing blind. He also idolizes Rodimus Prime and will do anything to impress him. even using the phase shifter a mysterious device he has born with that can make him walk through walls but not fall trough the floor although doing so slowly drains his spark.

mostly partnered with Prowl despite the older bots dislike of him.

also has a habit of changing his paint job a lot.

An experienced militia and police officer, Prowl joined Optimus Prime's Autobots in the war against the Decepticons, contributing his knowledge of combat in urban areas. His weapon of choice is the Justice Hammer.

dislikes Smokescreen yet is chosen to be his partner and mentor.

Getaway is an escape artist without compare. He's cool-headed and logical under even the craziest, most dire circumstances and that lets him figure his way out of even the trickiest surprise or sneak attack. His reputation for cool-headed escapes is legendary.

Skids is a theoretician. This is appropriate, as some would say his existence is merely theoretical; everyone forgets who he is or that he was there. But if they got to know him, they'd learn that he likes to daydream.

Crosshairs is a stickler when it comes to how all this weaponry should be used. He demands that every single unit of ammunition be monitored, dislikes it whenever a shot, blast, or discharge goes to waste, and is quite slow when it comes to combat. As a result of this, however, he's an extremely skilled and precise marksman, and is capable of fighting the fight longer due to his very conservative ammo consumption.

When not in battle he enjoys hunting Turbo foxes with his friend Mirage.

Mirage is a little impatient. Armed with a dart rifle, electro-disrupter and the ability to create holograms and turn himself invisible, Mirage is one sneaky robot. When he's not invisible, he can usually be seen with his combat partner Crosshairs,

Meltdown despises war but wouldn't dream of leaving a fellow Autobot behind to face it alone. His specialty is using beam weapons for repair or, if absolutely necessary, combat. It is rumored that he cares "too much" and has some emotional issues with combat, even closing his eyes rather than watching his missiles hit a living target. Still, those issues aside he is the best kind of health insurance to have on a battlefield.

He has also replaced his mentor Ratchet as Chief Medic.

A former scout on Cybertron before the Great Exodus, Arcee is the least physically-imposing of Rodimus Prime's crew, but she's also one of Rodimu's most reliable soldiers and a great sharpshooter.

Bulkhead looks huge and menacing but is actually quite careless and gentle souled. Though he's no Brainiac nor a fast runner, Bulkhead is one of the most sturdy members of Team Prime.

despite said intelligence he is able to build space bridges a rarity (lol) among cybertronians.

Springer is a Wrecker

Though his easy self-confidence is one of his most notable features, actually being responsible for others weighs heavily upon his otherwise jocular personality. Nonetheless, He has twice been named as Rodimus Prime's successor to take the Matrix of Leadership and lead the Autobots, though neither one actually came to pass.

Blaster just loves music. He has a massive collection of rock-and-roll music that he's gathered from numerous worlds, and he prefers his rock heavy, so when you're charging into battle and hear that rallying music that Blaster is providing, you just might get that needed boost of morale... if your aural receptors don't start leaking.

his cassette bots are Eject,Rewind, Steeljaw, Ramhorn and Sunder.

The competitive Sideswipe is always happy to show off his prowess in the heat of battle, and is willing to do whatever it takes to win. He's also a bit of a smart-aleck, and this tends to cheese off his comrades.

Sunstreaker knows to the core of his spark that he is better than any other Autobot, and he makes sure everyone else knows it, too.

he is also a prankster (although a slightly arrogant one)

The battle between the Autobots, Decepticons, is, in a way, similar to Bluestreak's chatter: It never ends.

His friends realize, however, that his jabbering hides a deeper pain. At the beginning of the war, Bluestreak's home city was totally destroyed by Decepticons. He was the only survivor. It's as if by talking he tries to drown out his own fears and memories somehow.

Talk may be cheap, but it keeps him sane.

Punch possesses a unique transformation ability that allows him to adopt a second robot mode. Using this secondary form, he poses as a Decepticon named Counterpunch, in order to infiltrate the villains' ranks and spy on them as a double agent.

Nightbeat, a self-declared detective, loves mystery, suspense, and conspiracy. When Nightbeat is on the trail for clues, nothing else matters. This monomania has famously gotten him into trouble over his head more times than he can count, yet in the face of adversity, he remains cool, confident, and even irreverent. He has insulted creatures many times his size and committed huge faux-pas to uncover the truth. It is not so much that Nightbeat is brave, but more that, when the thrill of the hunt has him, he will not be denied.

Siren's voice modulator goes to eleven—and stays there. Thanks to his ear-splitting upbringing in the Sonic Canyons, he operates at full volume all the time. While this may annoy his pals Nightbeat and Punch, and drives everyone else nuts he is a good bot at heart and he tries his best which to him is a good enough trade for his voice.

Jetfire is a dedicated scientist whose personal upgrades to his chassis have made him the fastest Autobot on Cybertron. He has a strong moral compass, which led to his falling-out with his friend Starscream, and does not believe in gray areas when making major decisions.

he along with Silverbolt lead the Aerialbots.

Soaring silently above the skies of Decepticon-seized territory, Powerglide scouts out suspected targets for his Autobot allies with his sophisticated scanning systems. Once the suckers sit in his sights, he lives up to his name by silently swooping down towards his unsuspecting victims and striking strong and speedily.

Powerglide's skill only aggravates his greatest weakness. He is good, and he knows it, and he misses no chance to show it. If this means he will seek out ever tougher foes to prove his mettle—then he'll do that, even if it kills him. Some day, it might.

Aerialbots

Silverbolt is a brave Autobot. Who else would command the Aerialbots despite his fear of heights? He cares more for his friends than himself, and as a true believer in the Autobot cause, he would gladly sacrifice himself to protect them.

he becomes the upper body and head

Air Raid is a headstrong member of the Aerialbots who would rather fly into a group of Decepticons instead of gunning them from afar because it's more fun. This attitude often puts him and his comrades in danger, though he almost as often tends to get them out of it.

he becomes the right arm

Fireflight's fascination with the natural beauty of his surroundings causes him to be distracted enough to severely impair his gunnery skills. He makes up for this with copious amounts of flak, hoping that will prevent the enemy from advancing. This tendency to waste most or all of his ammunition left him with no defense against his remaining enemies enough times that Perceptor threw up his hands in exasperation and made him a giant sword.

He still can't hit anything with it.

he becomes the left arm

Skydive, it has been said, would rather read about an aerial battle than take part in one. He's the Aerialbots' resident bookworm and is fascinated by the history and science behind aerial warfare. Within the limits of his design, he's capable of duplicating the flight patterns of anything he sees.

he becomes the right leg

Slingshot is a loud-mouthed, bragging jerk. Many believe that his annoying, self-aggrandizing, and abrasive personality is a cover for his insecurities over being the slowest Aerialbot. Just as many couldn't care less and just wish he would shut up, and/or go away.

he becomes the left leg

Barrel Roll, while formerly a hothead, seems like a friendly and kind chap now. He's a believer in the concept of innate Autobot moral purity. While a bit distrustful of Decepticons in general, he also seems to be big on pan-faction "flier" solidarity. One hopes he has a good and long life!

he becomes the back

Primarily used for recon and surveillance due to his aerial alternate mode, Airazor's talents are a great asset to the autobot cause he always keeps his cool, and never wastes words, actions or ammo. In battle he's precise and persistent, a crack shot and an ace flier. he gives her all and does it without complaint, or even comment.

he becomes the lower body and waist with Breakaway

In an army dominated by the ground bound, Breakaway or Babyface as the others like to call him stands out as an Autobot with flight capabilities. Not only that, but in a straight line, there aren't many fliers that keep up with him. In battle he uses this to his advantage, dispensing with any aerial acrobatics, and simply relying on bombing runs at super-sonic speeds to get the job done. he rivals Blurr in sniping skills.

he becomes lower body and waist with Airazor

Phantom Ray strives hard to overcome his being the physically weakest of the  Aerialbots  by focusing on his skill at stealth. Spying or sneak attacks, Phantom Ray is only heard when it's too late. He gets along well with his commander Silverbolt, believing in the superiority of his leadership.

he becomes the chest armor

Superion is a living legend the combined form of the Aerialbots. While he is a huge and mighty warrior, his intelligence is limited to say the least: he is seemingly incapable of any thoughts beyond "destroy Decepticons" and "protect innocents".

Sentinal's group

Sentinel Prime was originally an officer in the Elite Guard named Sentinel Major and the protege of Zeta Prime before being named Prime. During the final battle with Unicron he and Hot Rod both were chosen to be the next leaders and the matrix split in 2 each Prime carried one half knowing when the time came they would both unite to conquer their darkest hour.he also owns the apex armor

As a quiet 'bot of the mind, Chromedome has a tendency to fade into the background, but in which he has foregone science and taken to the front lines of battle to become a much more prominent figure. He is a hot-headed youth burning with an incredible passion for justice who even serves as Sentinel Prime's trusted, if impulsive and occasionally-irrational, adviser.

Dion signed away his life to the Elite Guard, believing he'd lost everything he'd known to war and later became the head instructor in the Elite Guard with one of his students being the rookie Smokescreen. Dion's twin flame launchers utilize a "Reverse-Higgs mechanism" to "decouple energy from matter", which makes things very destructible. Though rebuilt from when he and Orion Pax were nearly killed by Megatron at the start of the war, he can still modify his arms to accommodate the need to carry heavy objects, a skill he possessed as a dock worker.

Hot Shot is an Autobot Elite Guardsmen serving under Dion. Young and impetuous, he's always waiting with enthusiasm and confidence for his next mission (so long as he isn't paired with Smokescreen again). Perhaps he's got something to prove, but any leadership qualities he might possess have yet to show themselves.

OVERHAUL is an elder AUTOBOT warrior. He is gruff and oftentimes confrontational, but is exceptionally loyal to the AUTOBOT cause. Overhaul says he prefers to work alone, but knows deep down the value of friendship and teamwork.

Kup always has advice for the youngsters. Always. Even in the middle of the worst firefight, with smoke and death all around, Kup is ready with a calmly-told tale with the right advice to get them out of a terrible situation. His incredible longevity and fearlessness in the face of Decepticon assault has given rise to the silly rumor that lasers just bounce off the veteran Autobot... and the less-silly rumor that he's just a little bit crazy.

Even among his speed-obsessed comrades, Blurr is among the fastest of the fast; an up-and-coming racer who can keep up with the best of them.  Despite this, he doesn't let power go to his head, and he's humble, good-natured, and always ready to help out a fellow 'bot.

has also learned how to talk in a normal pace and is also an excellent sniper.

Perceptor is a dedicated astronomer and physicist, and he is not interested at all in the mystical or supernatural. There's a paradox named after him, presumably one he theorized. Distant and antisocial, Perceptor speaks with a bluntness befitting a scientist.

Scattorshot quickly became Rodimus Prime's go-to bot for computer work. But the nervy robot not only doesn't think he's cut out for battle, but believes the mere fact that he's done as well as he has in battle is just a big setup. He's convinced his good luck will run out on him, and run out at the worst possible moment just like it did for the rest of his Technobot brothers . As such, Scattorshot has developed a thing about guns. He likes altmodes with a lot of them. Maybe with enough firepower, he can prolong that whole karma thing. His companions find him to be a bit pessimistic, but far from hopeless... he may make a great soldier someday if he can just get over that nervousness.

The Autotroopers are the police force responsible for safeguarding all life they are autobots that give up their original bodies to become more prepared for battles and to nullify all pain (they can still die) if all else fails they can self destruct doing thier duty in serving the Autobot cause with their life's.

Nova Prime was the predecessor and mentor to Zeta Prime. Nova Prime believed that Transformers were the greatest among all life forms and that they should bring their glory to the myriad of lesser races throughout the universe. Long ago in Cybertron's past, there was a great war (no, a different one) and Nova Prime emerged to end the fighting using the fabled Star Saber. After he ended the war, he and his closest friends and advisors went on a quest to find new worlds so they could expand their race but him and his ship disappeared and has never been seen since.

Koro Autobot group

Grimlock is a wild card among the Autobots. Huge and powerful, he is also ego-maniacal, impatient and willful. He views Optimus Prime as a weak leader, too afraid to make the tough calls and act on instinct. As such Grimlock is more than ready to disobey orders if he thinks the ends will justify the means. His one obvious redeeming feature is his attachment to his team. As leader of the Lightning Strike Coalition Force, he has gathered together a group of similar minded individuals he would do anything for. Together they handle the jobs the Autobots don't have the stomach for.

Shockwave's experiments not only granted Grimlock a new alternate form, but increased his power tenfold. Unfortunately this was at the cost of his intelligence. While he is far from stupid, Shockwave's experiments have made it more difficult for the former field commander to think rationally and made his already prominent rage issues all the more severe. Fortunately his team, reborn as the Dinobots, have become more tight-knit than ever. Together they are helping overcome his disgust at what Shockwave has done to him and see the advantages of his new power.

Due to the portal accident that got him and his team separated from the other Autobots and trapped them on an unknown world he is able to transform freely now but also has given him the ability to turn into a "Fireblast" mode when he is enraged enough in his new form he is faster, stronger, durable and also angry and more phrone to hate and hurting the ones he protects.

Like Grimlock, Swoop was a member of the brutal Lightning Strike Coalition—that is, until he was taken captive by Shockwave and forcibly changed into a Dinobot. And, like Grimlock, he is a powerful warrior, and though the other Autobots undoubtedly think of him as dim, he's at least enthusiastic about fighting Decepticons. But unlike Grimlock, Swoop enjoys his new form, revelling in the power and speed of his new pterosaur alternate mode.

While Slug is the most technically minded Dinobot, he has some anger issues. Temper control is not remarkable to anyone familiar with the team, but Slug takes it in a different direction; being extremely passive aggressive rather than suffering from explosive rage. He constantly looks for opportunities to get sarcastic digs in at those around him and he's not particularly bothered who they are. Friends, enemies or just people with tremendously bad timing; all suffer snarky and sometimes cruel jabs in response to anything they say or do. This makes Slug one of the hardest Dinobots for outsiders to relate to.

Built quite a bit better than a tank, there's nothing Snarl enjoys more than taking the nearest solid object and headbutting it. It's not so much the mindless destruction he likes, it's just that Snarl thoroughly enjoys being strong, and smashing things to powder seems like the best way of expressing this.

Snarl is also young and a little impatient. Even when working as part of a group he has the tendency to wander off to pursue their goals in his own fashion. This occasionally annoys his comrades, but usually his impressive results speak for themselves.

Originally a member of Grimlock's Lightning Strike Coalition, Sludge was left for dead during the experiments that turned the team into the Dinobots. Though he was able to recover and rejoin the team as their logistics expert, he still harbors much rage over the fact that his own friends never came looking for him.

Paddles is a simple, gentle giant. Less hostile than his fellow Dinobots, Paddles is willing to befriend both Autobots and Equines. However, when stirred to action, Paddles will fight valiantly and furiously to defend others. He's awkward on land, but glides through the oceans with ease in his elasmosaur mode.

He and his fellow Autobots Scorn and Slash were captured by Shockwave and brought to a new world where he turned them into Dinobots to rival the other Dinobots but due to his death before he could brainwash them into his servants they were abandoned and with the lack of energon fell into stasis but him and the others were recently found by Grimlock and have been added to the team.

Slash is surprisingly sneaky for a Dinobot. Skilled in the arts of stealth and tracking, he can cut down his target without getting detected or hunt down his next victim with ease. Equipped with cyber scythes in robot mode and claws as a Raptor, Slash can fight his way out of a bad situation if things go south.

Scorn is what happens when you combine a destructive war machine with a predator. Nothing else so much as a destroyer on two legs, he's strong and massive. Not only capable of using his Spinosaurus alternate mode in combat, Scorn is also a demolitions specialist.

The Autobot ambassador to many worlds, Crosscut was supposed to be sent to Equestria on secret orders to work with the worlds governments on establishing Autobot City there. He is fluent in 6300 alien languages. Though he carries a lot of weaponry, it is all defensive in nature, meant to incapacitate rather than kill. In dire emergencies, he can transfer all his data and memories to his scooter-drone Clutch so his knowledge won't be lost even if he falls to the Decepticons.

While not a Wrecker himself he has been taught by them and often accompanies them in missions.

At first glance, Roadbuster seems a lot like his fellow Wrecker Springer. On the battlefield, he is always in the front ranks, leading his comrades into action. No one fights more furiously. Back at base, though, all that aggression goes away. Rather than arguing or roughhousing with the others, Roadbuster retreats into himself, becoming terse and restive. All his energy is redirected into the constant maintenance of his weapons and revision of his combat strategies. War is all Roadbuster knows, and seems to be all he has ever known. It is an open question what would become of him without it.

character list autobots

Lost Light crew (the autobots on equestria first)

Rodimus Prime: While still headstrong and stubborn like he was before he seems to suffer from a severe lack of confidence, often doubting his own decisions and expressing distress over his position as an Autobot leader. Of course, much of this comes from comparisons with his former commander Optimus Prime—and let's face it, shoes-to-be-filled just don't get much bigger than that.

Ultra Magnus: The hammer-wielding commander of the Wreckers, and one of Optimus Prime's closest lieutenants. He's more than capable of whipping even the worst disarray into military discipline, though he can get rather hung-up on protocol. Regardless, he's rightly feared among the Decepticon ranks.

Jazz : A cool and collected Autobot. Before the war he was part of the caste tasked with cultural observation and analysis, which gave him more freedom and a wider perspective on the world than his good friend Orion Pax. Though the war has changed much of his life (he is now a skilled and deadly combatant), two things remain constant: his dedication to the friend who is now also his leader Optimus Prime, and the interest he takes in all facets of culture, wherever his travels lead.

Cliffjumper (Cliff to his chums) isn't your run-of-the-mill Autobot freedom fighter. Armed with six-cylinder ion cannons, a quantum-sensitive multiphase targeting system that would make Megatron jealous, and of course, the old-school technique of pummeling Decepticons with his fists, Cliffjumper prefers to liven up the day with firefights while retrieving enemy intelligence. He more than lives up to his name: He'll fearlessly leap long before he bothers looking!

Bumblebee is a young and eager Autobot, one of the last generation to be created before the loss of the AllSpark. He's full of energy and determination to do the right thing, and can always be counted on to volunteer for action. His small size matched with his impressive speed make him an excellent scout and messenger.

Smokescreen is an eager young Autobot recruit, all too ready to fight in the Great War. While he may talk a mile a minute and be greener than Bulkhead's paintwork, Smokescreen at least has the sense to use his wits when charging into a situation, rather than heading in firing blind. He also idolizes Rodimus Prime and will do anything to impress him. even using the phase shifter a mysterious device he has born with that can make him walk through walls but not fall trough the floor although doing so slowly drains his spark.

mostly partnered with Prowl despite the older bots dislike of him.

also has a habit of changing his paint job a lot.

An experienced militia and police officer, Prowl joined Optimus Prime's Autobots in the war against the Decepticons, contributing his knowledge of combat in urban areas. His weapon of choice is the Justice Hammer.

dislikes Smokescreen yet is chosen to be his partner and mentor.

Getaway is an escape artist without compare. He's cool-headed and logical under even the craziest, most dire circumstances and that lets him figure his way out of even the trickiest surprise or sneak attack. His reputation for cool-headed escapes is legendary.

Skids is a theoretician. This is appropriate, as some would say his existence is merely theoretical; everyone forgets who he is or that he was there. But if they got to know him, they'd learn that he likes to daydream.

Crosshairs is a stickler when it comes to how all this weaponry should be used. He demands that every single unit of ammunition be monitored, dislikes it whenever a shot, blast, or discharge goes to waste, and is quite slow when it comes to combat. As a result of this, however, he's an extremely skilled and precise marksman, and is capable of fighting the fight longer due to his very conservative ammo consumption.

When not in battle he enjoys hunting Turbo foxes with his friend Mirage.

Mirage is a little impatient. Armed with a dart rifle, electro-disrupter and the ability to create holograms and turn himself invisible, Mirage is one sneaky robot. When he's not invisible, he can usually be seen with his combat partner Crosshairs,

A former scout on Cybertron before the Great Exodus, Arcee is the least physically-imposing of Rodimus Prime's crew, but she's also one of Rodimu's most reliable soldiers and a great sharpshooter.

Bulkhead looks huge and menacing but is actually quite careless and gentle souled. Though he's no Brainiac nor a fast runner, Bulkhead is one of the most sturdy members of Team Prime.

despite said intelligence he is able to build space bridges a rarity (lol) among cybertronians.

Springer is a Wrecker

Though his easy self-confidence is one of his most notable features, actually being responsible for others weighs heavily upon his otherwise jocular personality. Nonetheless, He has twice been named as Rodimus Prime's successor to take the Matrix of Leadership and lead the Autobots, though neither one actually came to pass.

Kup always has advice for the youngsters. Always. Even in the middle of the worst firefight, with smoke and death all around, Kup is ready with a calmly-told tale with the right advice to get them out of a terrible situation. His incredible longevity and fearlessness in the face of Decepticon assault has given rise to the silly rumor that lasers just bounce off the veteran Autobot... and the less-silly rumor that he's just a little bit crazy.

Even among his speed-obsessed comrades, Blurr is among the fastest of the fast; an up-and-coming racer who can keep up with the best of them. He's attained the role of celebrity among his peers, and to serve in his pit crew is considered to be a great honor. Despite this, he doesn't let power go to his head, and he's humble, good-natured, and always ready to help out a fellow 'bot.

has also learned how to talk in a normal pace and is also an excellent sniper.

Blaster just loves music. He has a massive collection of rock-and-roll music that he's gathered from numerous worlds, and he prefers his rock heavy, so when you're charging into battle and hear that rallying music that Blaster is providing, you just might get that needed boost of morale... if your aural receptors don't start leaking.

his cassette bots are Eject,Rewind, Steeljaw, Ramhorn and Sunder.

Perceptor is a dedicated astronomer and physicist, and he is not interested at all in the mystical or supernatural. There's a paradox named after him, presumably one he theorized. Distant and antisocial, Perceptor speaks with a bluntness befitting a scientist.

The competitive Sideswipe is always happy to show off his prowess in the heat of battle, and is willing to do whatever it takes to win. He's also a bit of a smart-aleck, and this tends to cheese off his comrades.

Sunstreaker knows to the core of his spark that he is better than any other Autobot, and he makes sure everyone else knows it, too.

he is also a prankster (although a slightly arrogant one)

The battle between the Autobots, Decepticons, is, in a way, similar to Bluestreak's chatter: It never ends.

His friends realize, however, that his jabbering hides a deeper pain. At the beginning of the war, Bluestreak's home city was totally destroyed by Decepticons. He was the only survivor. It's as if by talking he tries to drown out his own fears and memories somehow.

Talk may be cheap, but it keeps him sane.

Scattorshot quickly became Rodimus Prime's go-to bot for computer work. But the nervy robot not only doesn't think he's cut out for battle, but believes the mere fact that he's done as well as he has in battle is just a big setup. He's convinced his good luck will run out on him, and run out at the worst possible moment just like it did for the rest of his Technobot brothers . As such, Scattorshot has developed a thing about guns. He likes altmodes with a lot of them. Maybe with enough firepower, he can prolong that whole karma thing. His companions find him to be a bit pessimistic, but far from hopeless... he may make a great soldier someday if he can just get over that nervousness.

Jetfire is a dedicated scientist whose personal upgrades to his chassis have made him the fastest Autobot on Cybertron. He has a strong moral compass, which led to his falling-out with his friend Starscream, and does not believe in gray areas when making major decisions.

he along with Silverbolt lead the Aerialbots.

Soaring silently above the skies of Decepticon-seized territory, Powerglide scouts out suspected targets for his Autobot allies with his sophisticated scanning systems. Once the suckers sit in his sights, he lives up to his name by silently swooping down towards his unsuspecting victims and striking strong and speedily.

Powerglide's skill only aggravates his greatest weakness. He is good, and he knows it, and he misses no chance to show it. If this means he will seek out ever tougher foes to prove his mettle—then he'll do that, even if it kills him. Some day, it might.

Decepticons Nemesis Prime

He wears the badge of the Decepticons, but just who is Nemesis Prime is a mystery. Physically, he is a match for his lookalike Optimus Prime in strength and ability but none of his compassion and he is utterly ruthless, but he's also quite fiendishly clever, plus he knows when to fold 'em and run. He carries the Dead Matrix within him, possibly the only thing that can kill Primus. Nemesis Prime also wields the Vorpal Saber, a twisted clone of the Star Saber

Dreadwing is the second in command of Nemmesis Prime's troops who is noted as a creature of pure evil even amongst his fellow Decepticons, bringing a chill to all who encounter him. Unleashed like a plague upon the Autobots, he fights artistically in pursuit of the systematic termination of his enemies. Caring nothing for the Decepticon cause, his only purpose in life is the destruction of anyone who stands in his path. A path marked by the footsteps of doom!

DREADWIND always looks on the bleak side of things. Grim and gloomy, he acts as if his best friend has become permanently inoperative. As ominous as a storm cloud and as chilling as a winter breeze, he somehow manages to convey his doom-laden message even in jet mode!

DARKWING has just as dim a view of existence as his partner DREADWIND. After all, he figures if everything is pointless, depressing, and inevitably leads to a life of painful and ceaseless suffering anyway, he might at least make sure others are getting it a lot worse than him.

Darkwind the combined form of Dreadwind and Darkwing

Once a member of an elite Autobot military unit, Bombshock committed an act of betrayal that attracted the attention of the Decepticons. Despite this he still has something most Decepticons don't honor and he respects the enemy and some Autobots think that he can can one day rejoin the autobots

He leads the Military Patrol well, and he doesn't seem to mind that all three of his teammates are plotting against him. They want a fight, and fighting's all he's good at. And when he gets into the heat of battle, even the destruction of his enemies won't stop him. Sometimes, he won't stop fighting until his bombs have blown most of himself apart.

Tracer is an integral part of the Military Patrol, swooping ahead of his teammates to scout out the opposition, and soften them up. He actually respects team leader Bombshock (and not just out of fear!), but still thinks he should lead the unit. Thus, he may be the only ambitious Decepticon who tries to get his superior promoted, rather than "unexpectedly dead".

Dropshot feels no pain. Dropshot never gives up. Dropshot always gets back on the horse. Dropshot needs no time-out. Dropshot takes no vacations. Dropshot doesn't have time to bleed leak. Dropshot fights on.

Dropshot is a member of the Military Patrol, and, predictably, wants to replace Bombshock as leader.

Growl is a sadistic bully who finds that his desire to maim and kill suits him perfectly for the Military Patrol. He occasionally makes noises about replacing Bombshock as team leader, but that's mostly just because everyone else says that, and he doesn't want to look weak. He'll actually go on happily following orders forever, so long as they involve killing things.

A master surgeon, Flatline might be a little too eager about his work. Tasked by his commander Nemesis with creating the next generation of Decepticon warriors, he has wasted many viable protoforms in unsuccessful experiments. He's on the verge of a breakthrough, though! Any cycle now...

Bludgeon is a Metallikato martial-artist, loyal to the Decepticon cause and armed with an ancient blade handed down from ancient times. Underneath the samurai trappings though, he's a pretty straightforward 'con: he loves giving people a kicking, he's willing to fight dirty, and he doesn't give a fig about your complaints of immorality. Things like that, and his willingness to use a high-voltage electric cannon when fights go against him, are why other Metallikato users believe he's not a true master. But what does he care, he just shot you with a cannon!

He likes how Equestria is full of innocent victims to use against Autobots, but he could do without all that disgusting greenery and water. It has other possibilities too: a smart, canny, dirty-fighting 'Con could lead his own faction if they played their cards right...

Cold, distant, quiet. Wreckage is the counterpart to the hot-wired Bludgeon. Deliberate and methodical in his attacks, he enjoys watching his foe squirm in agony as his twin swords cut deep below their armor. Circuits popping and vital processors sizzling to uselessness are the music he longs to make, and none of the Decepticons can argue with his taste for making Autobots suffer.

Soundblaster, also known as Logos Prime is an "ancient" Transformer equal with Primus and possessing extraordinary power over space and time. He can take any name and form that he chooses. Soundblaster is partnered with the bird-bot Buzzsaw, who he uses to speak through to mere mortals.

Doubledealer is unique among Transformers as he holds a place in both the Autobot and Decepticon armies. The truth, however, is that this ruthless mechanoid is a mercenary loyal only to whomever is paying him, and then only if no better offer catches his eye. At times, even his own partners are unaware of all of Doubledealer's duplicitous dealings. His skills and power make him a valuable asset to both sides, but neither really trust him as far as they could throw a Guardian robot.

Doubledealer is also almost unique among Powermasters in possessing two powercores.

Skyjack is a master spy who should never be trusted. He'll toast your health one moment and blast you in the back the next. Rumors swirl about Autobot sympathies and meetings with Optimus Prime himself, but that may very well be simply part of his cover and the web of lies that he surrounds himself with. In his free time he's been known to use human cars as target practice together with his mentor Dreadwing.

Leader of the Cyberjets.

If Skywarp needed competition in the cruel practical joker department, he's found it in Hooligan. Only marginally smarter than fellow Cyberjet Space Case, his idea of a great joke is usually something mean spirited and destructive. Hooligan doesn't care who his target is, either: Autobot, human, or fellow Decepticon. His greatest flaw is a tendency to go too far in pursuit of a good joke: most robots would know better than to pull a prank on Megatron, Hooligan... not so much. Given that, it's a wonder he's still functional. But hey, some people do worse, and they get to live.

Space Case is pretty excitable. He thinks humans all look the same and that they're "fleshy and gross". He also underestimates how easy it might be for humans to use his peers' weaponry on him.

He's also fast. Extremely fast. In fact, that's the only reason he hasn't been defeated, as he has a mind that's on the fritz and hence is only slightly more intelligent than the average rock. He thinks he's survived all this time because of all the Cyberglyphs tattooed on his armor, but it's probably because he's just that fast, and fast targets are hard to hit.

No Decepticon leader wants Fangry under his command. The rebellious, foul-mouthed Fangry explodes violently against any being who dares give him an order. He has attacked almost as many unfortunate Decepticons as he has their actual enemies, the Autobots. A Decepticon with a healthy sense of self-preservation will give Fangry orders in the form of mild suggestions or reverse psychology.

Fangry has complete faith in his judgment and his alone. He is unwilling to listen to advice, and his tactics are notoriously flawed. Furthermore, he's likely to be abandoned on the battlefield when in trouble. The mere act of coming to his rescue implies he needs help at all—and, well, you know how he reacts to that idea.

The "weird" in "Weirdwolf", Weirdwolf puts. To talk to himself he doesn't just like; to talk to himself he really likes. Ceaselessly. And to make matters worse, not even very well he does it. To talk in a strange backward speak few can make sense of but himself, he likes.

Cute at first this personality quirk might seem, but once other Decepticons realize that totally off his nut he is, their best to avoid speaking with Weirdwolf they do. Just too weird, he is.

Alternate Galvatron cast

Galvatron is a focal point of power and madness given form. He is blind to all but his lust for power; his whims and desires can be sacrificed in a moment's rage. Not even his own subordinates are safe. Though he is not beyond the capacity for long-term goals, it is his unpredictability and his casual disregard for any and all life that strike such horror in friend and foe alike. Truly, the Decepticon leader is without any sense of empathy.

Galvatron was (usually) once Megatron, but was reborn from his death throes in a Faustian pact with Unicron. He retains the memories and spark of Megatron, but his personality was significantly altered after the near-death experience, massive physical upgrade, and reprogramming

Cyclonus is, on the face of it, an extremely loyal and efficient air warrior in the Decepticon army. His chilling voice speaks of the destruction that they will rain down on their enemies. Unfortunately, beneath it all, Cyclonus is a bit of a coward and will turn and run with his tail between his legs if things get out of his control.

Scourge is Galvatron's implacable tracker and leader of his own cadré of huntsmen, the deadly Sweeps. He was created by Unicron from the remains of a dead Decepticon. Immensely powerful like all the Unicronian Decepticons, arrogance is his only true weakness. Despite being quite powerful in his own right, Scourge generally acts as a near subordinate to Cyclonus, and, despite his leadership of the Sweeps, is generally content to take orders from others. Scourge tends to grumble and complain a bit (a habit sometimes shared by his Sweeps).

The Sweeps, huntsmen of Scourge created by Unicron from the dead insecticons they are more or less elite drones.

Soundwave is the spy master of the Decepticons. One of Megatron's earliest followers, and, many believe, instrumental to his rise, he uses his tentacles and a veritable army of Minicon Deployers to learn everything there is to know about his allies and his enemies.

his Deployers are Frenzy, Rumble, Ravage, Ratbat, and his most trusted minion Laserbeak.

Six Shot is the younger brother of Shockwave. But where his brother is a Scientist, Six Shot is more of a shifty weasel who prefers to lie, connive, and back-stab rather than confront foes directly. Despite their differences, the two brothers appear to be loyal to each other. A mechanical engineer by trade, he is mainly out for himself, and enjoys causing chaos.

Barricade has got a bit of a mouth on him. Whether it's smashing through an Autobot roadblock or hunting down his latest quarry, he rarely lets an opportunity to taunt, criticize or demoralize someone go by. And no, not even his fellow Decepticons are safe... even Galvatron. One would think this would mean a short end to his career, but apparently not. The Decepticon leader has taken to tolerating his loud mouth, perhaps due to his sheer effectiveness as a soldier, but possibly also because his scolding of the other Decepticons sometimes works in Galvatron's favor.

Barricade's favorite tactic is taunting opponents until they start chasing him, and then leading them through hazardous areas that they don't have a chance of surviving, while he will escape without a scratch. As a hunter, he keeps his opponents off-guard and nervous by talking a lot, citing them with whatever "crimes" they've committed against the Decepticons.

The Battlechargers are a devilish duo of deadly Decepticon dragsters dedicated to destruction, demolition and deviance. Individually, they are Runabout and Runamuck.

Runabout is not the brains of the Battlechargers (they're both pretty much dim-bulbs), but he is much calmer and certainly more articulate than Runamuck, and his presence helps keep the latter's cross-wired mind on task. That said, Runabout usually joins in with whatever mad ideas Runamuck comes up with, just to keep from being bored. Runabout is very susceptible to boredom.

Despite his intelligence, data gathering skills, and potential charisma, Acid Storm prefers to wallow in anonymity as just the leader of the Rainmakers, a cadre of specialized Seekers who have the capability to manipulate localized weather patterns to create acid rain.

Acid storm hangs with his bud Sunstorm whenever he can, hes picked on by other bots sometimes because of the last part of his name, as to whether its Storm or Rain.

he personally cant decide himself.

Sunstorm is a clone of Starscream but in body and power only his body can go blazing if he gets pissed offed.

bright colors are nature's way of saying "Do not touch", then nature's got nothin' on SUNSTORM. Come too close, and circuits will short, steel housing will begin to mealt, and payches will break as the mind struggles to comprehend.

most of the time Sunny side up and crackin' a joke, Sunstorm hangs with Acid storm and Nova storm most of the time.

he is the leader of the Painmakers. Sometimes, Sunstorm merely believes he is secretly some kind of supernatural being, keeping most his comrades away with his odd behavior.

Nova storm dose not care for much, all he likes to is fire his missiles at autobots,He and Brawl would get along.

He sucks at being in command and would rather be told what to do, as long as it involves explosions.

member of the Rainmakers.

A master of electricity, Elctrostorm dark desires put this skill to use on his victims, victims. Nothing delights him more than to see how they squirm from his touch.

member of the Rainmakers.

Hydrostorm is as smart as he is dangerous,

He will always make the saving throw, blow or hit.

Despite His terrible reputation in these last days he has a soft spot for a sad backstory, while his is unkown it rumored to be very horrific.

member of the Rainmakers.

Bitstream is, you might say, one of the Decepticon L33T. He's a genius in his role as Information Engineer and brings to the table a skill set that can hack any target, nuke any system, and break any encryption you need broken. His greatest skill is also his biggest weakness, as he can lose himself in computer systems and virtual worlds to the point where he can't keep track of what is simulated computer space and what is reality. It doesn't make much difference to him, he's just as at home fragging Autobot jets or Autobot hard drives. He likes to take off one of his arm guns and hold it rifle style. Just how he rolls.

member of the Painmakers.

Hotlink is a "Mechatronic Engineer" by trade but a gadget geek at heart. You'll never find him without his tool kit, and he's always ready to tinker up a new device to fit the needs of the moment. It's an affinity that transcends even Autobot or Decepticon factions for him. He'll be just as quick to geek out over an awesome Autobot weapon as one from his own team. And just as quick to "improve" it for his own enjoyment. His favorite creation of his own is the pyropathic flamethrower. The kids love that one.

member of the Painmakers.

RED WING is a seeker, using powerful arm cannons and a devil-may-care attitude. Once he locks onto a target, no Autobot can escape his crosshairs he is also the newest member of the Painmakers.

Depth Charge a split-Spark twin of Skyquake, was the captain of an army of Seekers, and is an expert in explosives. Like Skyquake, Depth Charge is intensely loyal to Megatron, though his loyalty to his twin may be stronger. However, unlike his brother, Depth Charge is better at keeping his temper in check, most of the time.

In addition to his calculating tactics, cool-minded leadership, and fierce loyalty, Depth Charge has outwardly shown a sense of integrity not normally characterized by the Decepticon agenda. During situations of dwindling odds, Depth Charge considers all possibilities within battle, and is wary of the potential consequences of hasty decisions. He will even fight alongside the Autobots if surviving the situation calls for it. In order to secure a favorable outcome or the welfare of his sovereign lord, the dreaded seeker will save face, or indeed the sparks of a few Autobots, if it means a clean victory and living to battle another day...

Skyquake's loyalties are unlikely to be questioned anytime soon. A Decepticon guardian sent to protect Earth's energon stocks, he is completely loyal to Galvatron. He will not only obey every order, he will follow them until Galvatron says otherwise, regardless of the passage of time. He also possesses a rather short temper towards the disloyal, and is not beyond backhanding even a superior officer who gets in the way of Galvatron's will.

His split-Spark twin brother is the similarly honor-bound Depth Charge. The two are able to sense each other, even across the galaxy.

Sandstorm is one of the founding members of the Seekers. Cold and somber, Sandstorm hates those who claim to have "character" and perfect principles, and as such, he really loathes Autobots of all shapes and sizes.

When Starscream and the other standard Seekers just aren't enough, call in the Air Warriors. Sometimes they're explicitly drones and sometimes they're just quietly single-minded, depending on what they are made from. But they're always obedient, determined, and ruthless.

Wasp is a lot like Bumblebee... physically, at least. Built from the same chassis and sharing many of the same specifications and subroutines, the two Autobots attended boot camp together. Wasp's pompous, smarmy personality leaves something to be desired, but he had a lot going for him as a soldier, being highly skilled in the use of his stingers and knowing just how to toe the line with the drill sergeant. In a better life, he might have been Cybertron Elite Guard commander material.

Might have.

These days, though, Wasp is a broken bot, mentally unstable and on the run from the Autobots who have branded him a traitor. What little remains of his mind is focused on just one goal... destroying Bumblebee, the bot who ruined his life!

Koro Decepticon group

Quake is a big, angry, warlike  berserker. How warlike? Warlike enough that he has taken over command of the Combaticons.

When he enters a battlefield, he will not rest until anything and everything within sight is in smoldering ruins, including his own comrades. It will often take cries of protest from fellow Decepticons to "point the other way, you idiot!" to remind him to pick his targets more selectively. This, he claims, is just part of one of his unconventional "battle techniques."

His endurance is second-to-none, however, and he has pulled through even the most seemingly final of defeats.

He is a very trusted but sometimes very dim soldier who holds very true-to-spark values concerning loyalty and devotion to the Decepticon cause. These values sometimes collide with Quake's ultimately selfish goals, and Demolisher finds himself struggling to reconcile the two.

Ultimately, though, Demolisher never abandons his devotion to the Decepticons as a whole, even if his faith in their leader is shattered.

Hardtop is a crack shot, a dedicated hunter, and an expert in espionage. He considers the Autobot Bumblebee his greatest rival and worst enemy. What started as professional rivalry has turned into a bloody personal vendetta. Hardtop is less interested now in the war than he is in tracking down his foe across the cosmos and finishing the job once and for all.

The Combaticons are a fairly unruly mob, and it takes a strict leader to keep them in check. Thankfully, Onslaught fills that role nicely. Precision, strategy, and cunning are his watchwords, and they'll be necessary to reign in his troops. Submitting himself to Shockwave's combiner experiments, he became the core of the dangerously unstable gestalt form known as Bruticus.

Brawl is rage incarnate. It's not that he doesn't love his job -- he does -- it's just that he has so little control over the destruction he brings to the battlefield. His rage is so great, it's been suggested that when he combines with his fellow Combaticons to form Bruticus, it's his rage alone that fuels the titan. But fortunately for Brawl, he has no problem with this. Best to love what you aren't capable of controlling in the first place, eh?

Unlike his fellow Decepticons, Swindle doesn't really care about the fate of the universe. No, the war for Cybertron is actually a pretty good business opportunity! While he's acting as the leg of Bruticus, Swindle thinks only of what he'll get in trade for Autobot bodies he's stomping once the current battle ends.

Vortex isn't much of a fighter. Instead, what Autobots fear is being caught in his magnetic grapples. Once they are in his clutches, Vortex will execute a series of terrifying maneuvers that leave his victims scared oilless, shortly before dropping them to the planet surface, shellshocked, to their deaths. Along with the other Combaticons, he can form Bruticus.

Blast Off may seem disgusted by those who cannot escape the atmosphere and reach the orbit on their own ability, but it's really a front to hide the loneliness when he's up there. He is also a bit of a speed demon, and is a bit reckless about it. Combining with the other Combaticons, they can form Bruticus.

Bruticus was the first combiner created by the mad scientist Shockwave. For all his strength and power, however, the monstrous gestalt has only the most rudimentary mind, capable of wanton destruction and little else.

Tank Drones are the brute force of Quake's forces. These deadly sparkless drones will destroy any Autobots in their path. They are led by their general Quake

Decepticons Galvatron

Galvatron is a focal point of power and madness given form. He is blind to all but his lust for power; his whims and desires can be sacrificed in a moment's rage. Not even his own subordinates are safe. Though he is not beyond the capacity for long-term goals, it is his unpredictability and his casual disregard for any and all life that strike such horror in friend and foe alike. Truly, the Decepticon leader is without any sense of empathy.

Galvatron was (usually) once Megatron, but was reborn from his death throes in a Faustian pact with Unicron. He retains the memories and spark of Megatron, but his personality was significantly altered after the near-death experience, massive physical upgrade, and reprogramming

Cyclonus was originally a stupid and crazy decepticon who in the end his stupidity is what got him killed at the battle of autobot city before being revived by Unicron the only similarities the old and new Cyclonus is the name

Cyclonus is, on the face of it, an extremely loyal and efficient air warrior in the Decepticon army. His chilling voice speaks of the destruction that they will rain down on their enemies. Unfortunately, beneath it all, Cyclonus is a bit of a coward and will turn and run with his tail between his legs if things get out of his control.

Scourge is Galvatron's implacable tracker and leader of his own cadré of huntsmen, the deadly Sweeps. He was created by Unicron from the remains of a dead Decepticon. Immensely powerful like all the Unicronian Decepticons, arrogance is his only true weakness. Despite being quite powerful in his own right, Scourge generally acts as a near subordinate to Cyclonus, and, despite his leadership of the Sweeps, is generally content to take orders from others. Scourge tends to grumble and complain a bit (a habit sometimes shared by his Sweeps).

The Sweeps, huntsmen of Scourge created by Unicron from the dead insecticons they are more or less elite drones.

Soundwave is the spy master of the Decepticons. One of Megatron's earliest followers, and, many believe, instrumental to his rise, he uses his tentacles and a veritable army of Minicon Deployers to learn everything there is to know about his allies and his enemies.

his Deployers are Frenzy, Rumble, Ravage and his most trusted minion Laserbeak.

Drift was not always an Autobot. In fact, he slaughtered quite a few when he was known as the Decepticon Deadlock. But Deadlock's eyes were opened to what the Transformers' war had become when he stumbled across the population of Equestria. He discarded his ruthless ways, abandoned his guns for swords, and changed his name and appearance.

When Drift returned to the Transformer war to make right what he put wrong, he was a bot of few words and disciplined action. Because of his brutal past, Drift isn't well-liked or trusted by a few of the Autobots. The rest don't seem to care, so long as his skills are used against the other side!

In addition to the two swords kept in his hip scabbards, Drift carries a legendary Great Sword. An ancient weapon that predates modern civilization, the Great Sword draws upon the spark energy of its bearer, and as such must only be used in the most dire of circumstances.

Sure, other Decepticons may scoff at his decision to go with a land-based alternate mode, but Knock Out couldn't care less. He knows the value of looking good and isn't afraid to let others know it. It's not simply his own lines he's interested in; he has an appreciation for well-built mechanical bodyforms of all sizes and functions... and a nasty penchant for tearing them apart after he's done admiring them. Slick, sly and snobbish, he's the Decepticons' medic, though he professes both a preference and proficiency for dis-assembly. However, his medical skill has kept him in high demand; he's even performed vital and experimental surgeries on Galvatron.

Both in the operation room and on the battlefield, Knock Out typically works with his partner Breakdown.

Barricade has got a bit of a mouth on him. Whether it's smashing through an Autobot roadblock or hunting down his latest quarry, he rarely lets an opportunity to taunt, criticize or demoralize someone go by. And no, not even his fellow Decepticons are safe... even Galvatron. One would think this would mean a short end to his career, but apparently not. The Decepticon leader has taken to tolerating his loud mouth, perhaps due to his sheer effectiveness as a soldier, but possibly also because his scolding of the other Decepticons sometimes works in Galvatron's favor.

Barricade's favorite tactic is taunting opponents until they start chasing him, and then leading them through hazardous areas that they don't have a chance of surviving, while he will escape without a scratch. As a hunter, he keeps his opponents off-guard and nervous by talking a lot, citing them with whatever "crimes" they've committed against the Decepticons.

Slicer only knows one thing: attack. This single-mindness has even led to difficulty in relating to his fellow Decepticons; the ever-lasting desire to attack forces Slicer to be cruel and unjust to all. On top of this, Slicer has a very short temper.

Motormaster is the Stunticon leader who regularly boasts that he is the king of the road and is itching for a good head-on collision. Only a fool stands against him. Stay out of his way! It's his road; no Autobots are allowed!

Despite a level of skill to match any Decepticon warrior's, Breakdown is almost crippled by a persistent paranoia, especially when he is in crowds. He is much happier working alone, away from the eyes he is sure are watching him at every moment. That said, he is quick to come at Megatron's call, as his fear of his powerful leader may be the only thing outreaching his agoraphobic tendencies. Since joining the war on Earth, Breakdown has proven to have some quite intriguing depths to his character, besides his deep friendship with Knock Out. He doesn't treat the cannon fodder Vehicons as such, and even chats to them about romance and is sure to thank them for their hard work.

Dead End knows that his having an entry in some database somewhere hardly matters. The page will be vandalized. The computers will eventually fail. The data will be lost. The species that made it will go extinct. Their planet will become barren. The sun will die out. All suns will die out. The universe will implode again, or expand into nothingness, or be eaten by a giant evil space-god. So what's the point?

Despite this deep knowledge of the dark, inevitable pointlessness of existence, he spends an inordinate amount of time polishing and primping himself.

Dragstrip may not be the biggest and best Decepticon, but he sure thinks he is. While his boasting and bravado can probably get on his fellow Decepticons' nerves, he does pack a mean punch with his dual multi-function blasters. Whether or not he's the fastest thing on four wheels remains to be seen.

A member of the Stunticons, Wildrider is... not a very nice person. He prefers to wreak havoc on his own, and his overly violent and uncooperative nature has given even Galvatron difficulty in commanding him.

He also loathes that Sideswipe fellow and wants to settle old scores with him, which is why Wildrider took a vehicle mode of similar model to that of the Autobot.

Toxitron am not Bug Thingy and Shocky Guy's failed clone of Optimus Prime! He no am shooting you with Toxitron's corrosive toxic sludge thingies! Uh oh! Toxitron no am know Toxitron's strength! Toxitron no am confused. Toxitron no am just pawn in game of life.

Him are valued member of Stunticon team!

The Battlechargers are a devilish duo of deadly Decepticon dragsters dedicated to destruction, demolition and deviance. Individually, they are Runabout and Runamuck.

Runabout is not the brains of the Battlechargers (they're both pretty much dim-bulbs), but he is much calmer and certainly more articulate than Runamuck, and his presence helps keep the latter's cross-wired mind on task. That said, Runabout usually joins in with whatever mad ideas Runamuck comes up with, just to keep from being bored. Runabout is very susceptible to boredom.

Wasp is a lot like Bumblebee... physically, at least. Built from the same chassis and sharing many of the same specifications and subroutines, the two Autobots attended boot camp together. Wasp's pompous, smarmy personality leaves something to be desired, but he had a lot going for him as a soldier, being highly skilled in the use of his stingers and knowing just how to toe the line with the drill sergeant. In a better life, he might have been Cybertron Elite Guard commander material.

Might have.

These days, though, Wasp is a broken bot, mentally unstable and on the run from the Autobots who have branded him a traitor. What little remains of his mind is focused on just one goal... destroying Bumblebee, the bot who ruined his life!

seekers galvatron

Starscream was an Air Commander of the Energon Seekers, Cybertron's finest air warriors. His dream was to recover the Matrix of Leadership and become the Prime that would return the Transformers to the Golden Age, and he saw opportunity with the rebel upstart Megatron. A patient and polite schemer, Starscream used to wish Megatron would drop the heroic anti-caste charade and be more honest about his lust for power.

These days, he alternatively wishes Megatron would stop being obsessed with his lust for power and chafes under having to work for such a madman. While he serves as Megatron's right-hand man, he constantly looks for a way to become the commander himself and Megatron knows it: Starscream's extremely volatile personality means he is not adept at hiding his true intent. Fortunately for Megatron, Starscream is prone to panic, cowardice and bombastic gestures, meaning that it'd take exceptional circumstances for Starscream to actually manage to get behind him to shove the knife in.

A scientist by nature, with a more upperclass air, Thundercracker stands out among his fellow Decepticons in being a fairly calm and level-headed fellow. He believes in the cause, even if he's not enthusiastic about certain of Megatron's methods. Lacking the endless ambition of Starscream and the cruel thuggery of Skywarp, he displays little malice towards his enemies and takes no joy from battle. For Thundercracker, conflict is simply applied physics and chemistry, nothing more than the redirection of forces and energy towards the desired target... his foes.

One of the Seekers, Skywarp isn't exactly the most professional Decepticon around. He's immature, stubborn, and prone to insults (giving less-than-witty ones and receiving ones he doesn't even notice, sometimes from himself). Thanks to these traits, and his tendency to muck around when unsupervised, he rarely puts his cloaking and teleportation abilities to good use on the battlefield. However, thanks to a mandatory course of Circuit-Su training, he's become a bit more disciplined, giving him the focus needed to perform vicious sneak-attacks on unsuspecting Autobots on flights of stairs.

Despite his intelligence, data gathering skills, and potential charisma, Acid Storm prefers to wallow in anonymity as just the leader of the Rainmakers, a cadre of specialized Seekers who have the capability to manipulate localized weather patterns to create acid rain.

Acid storm hangs with his bud Sunstorm whenever he can, hes picked on by other bots sometimes because of the last part of his name, as to whether its Storm or Rain.

he personally cant decide himself.

Sunstorm is a clone of Starscream but in body and power only his body can go blazing if he gets pissed offed.

bright colors are nature's way of saying "Do not touch", then nature's got nothin' on SUNSTORM. Come too close, and circuits will short, steel housing will begin to mealt, and payches will break as the mind struggles to comprehend.

most of the time Sunny side up and crackin' a joke, Sunstorm hangs with Acid storm and Nova storm most of the time.

he is the leader of the Painmakers. Sometimes, Sunstorm merely believes he is secretly some kind of supernatural being, keeping most his comrades away with his odd behavior.

Dirge is a master of using fear as a weapon. Mournful, morose, and silent, his behavior gives even close comrades like Ramjet the creeps. Dirge actively cultivates this atmosphere; his engines are even tuned to generate fear in all who hear them. Few realize, however, that this need to instill fear is part of an overwhelming need for control over his own situation. Should things spiral out of control, Dirge falls victim to paralyzing fear himself and his usefulness as a warrior vanishes.

Ramjet is one of Megatron's more brutal aerial warriors. He maintains his air supremacy by taking his name literally — there isn't room in the air for anyone else in his view, and anyone who tries to intrude in his airspace will find themselves knocked right out of the sky. As on the air, so he is on the ground — Ramjet carries a massive hammer around with him which he uses to administer a blunt force trauma to anyone who gets in his way.

Thrust wants you to know he's coming. (Let's ignore the double-double entendre that comes from that.) The other Decepticons have learned there's no being sneaky when he's around. He's a loud-mouthed braggart who will claim victory before he's even taken the field. He tries to terrify and demoralize the enemy with loud rumbling roars from his engines and boasts from his vocal circuits. The truth is that Thrust is mostly bluster with little to back it up. Any sort of strong resistance can send him flying back the way he came.

Depth Charge a split-Spark twin of Skyquake, was the captain of an army of Seekers, and is an expert in explosives. Like Skyquake, Depth Charge is intensely loyal to Megatron, though his loyalty to his twin may be stronger. However, unlike his brother, Depth Charge is better at keeping his temper in check, most of the time.

In addition to his calculating tactics, cool-minded leadership, and fierce loyalty, Depth Charge has outwardly shown a sense of integrity not normally characterized by the Decepticon agenda. During situations of dwindling odds, Depth Charge considers all possibilities within battle, and is wary of the potential consequences of hasty decisions. He will even fight alongside the Autobots if surviving the situation calls for it. In order to secure a favorable outcome or the welfare of his sovereign lord, the dreaded seeker will save face, or indeed the sparks of a few Autobots, if it means a clean victory and living to battle another day...

Skyquake's loyalties are unlikely to be questioned anytime soon. A Decepticon guardian sent to protect Earth's energon stocks, he is completely loyal to Galvatron. He will not only obey every order, he will follow them until Galvatron says otherwise, regardless of the passage of time. He also possesses a rather short temper towards the disloyal, and is not beyond backhanding even a superior officer who gets in the way of Galvatron's will.

His split-Spark twin brother is the similarly honor-bound Depth Charge. The two are able to sense each other, even across the galaxy.

Nova storm dose not care for much, all he likes to is fire his missiles at autobots,He and Brawl would get along.

He sucks at being in command and would rather be told what to do, as long as it involves explosions.

member of the Rainmakers.

A master of electricity, Elctrostorm dark desires put this skill to use on his victims, victims. Nothing delights him more than to see how they squirm from his touch.

member of the Rainmakers.

Hydrostorm is as smart as he is dangerous,

He will always make the saving throw, blow or hit.

Despite His terrible reputation in these last days he has a soft spot for a sad backstory, while his is unkown it rumored to be very horrific.

member of the Rainmakers.

Bitstream is, you might say, one of the Decepticon L33T. He's a genius in his role as Information Engineer and brings to the table a skill set that can hack any target, nuke any system, and break any encryption you need broken. His greatest skill is also his biggest weakness, as he can lose himself in computer systems and virtual worlds to the point where he can't keep track of what is simulated computer space and what is reality. It doesn't make much difference to him, he's just as at home fragging Autobot jets or Autobot hard drives.

member of the Painmakers

He likes to take off one of his arm guns and hold it rifle style. Just how he rolls.

Hotlink is a "Mechatronic Engineer" by trade but a gadget geek at heart. You'll never find him without his tool kit, and he's always ready to tinker up a new device to fit the needs of the moment. It's an affinity that transcends even Autobot or Decepticon factions for him. He'll be just as quick to geek out over an awesome Autobot weapon as one from his own team. And just as quick to "improve" it for his own enjoyment.

member of the Painmakers

His favorite creation of his own is the pyropathic flamethrower. The kids love that one.

if Redwing hadn't become embroiled in the war with the Autobots, he'd probably be breaking kneecaps and shaking down deadbeats for loan sharks. A simple bot at heart, Redwing's perfectly content to help Starscream rebuild his operations on Equestria. After all, he's not too picky about whom he takes orders from, as long as those orders involve hurting people.

member of the Painmakers

Firestrike is a constantly sunny and smiling optimist. He's determined to see the bright side in everything, especially when there is no bright side. It's his mission in life to bring happiness and laughter to everyone, even if he has to use his emotion-controlling ability to force his enemies into it. His fellow Seekers find it all just a little bit disturbing.

Sandstorm is one of the founding members of the Seekers. Cold and somber, Sandstorm hates those who claim to have "character" and perfect principles, and as such, he really loathes Autobots of all shapes and sizes.

When Starscream and the other standard Seekers just aren't enough, call in the Air Warriors. Sometimes they're explicitly drones and sometimes they're just quietly single-minded, depending on what they are made from. But they're always obedient, determined, and ruthless.

Autobot deaths in story.

Slapdash

Death: killed by Bludgeon from a sneak attack

Joyride

Death: fatally wounded by Wreckage and dies in Getaway's arms.

Bluestreak

Death: he is sliced in thirds by Dreadwing's blades on his railgun.

Bulkhead

Death: him and Powerglide are killed by Dreadwing in an Aerial bombing.

Powerglide

Death:  him and Bulkhead are killed by Dreadwing in an Aerial bombing.

Nightbeat

Death: killed by Growl

Getaway

Death: ripped in half by Nemesis while buying the mane 6 time to escape.

Decepticon deaths

Weirdwolf

Death: is decapitated by Getaway

Fangry

Death: He is blown to pieces by Ultra Magnus.

Runabout

Death: shot to pieces by Bludgeon.

Runamuck

Death: Decapitated by Bludgeon and then has his head crushed

Sandstorm

Death: Has a Sparkattack after fighting some Autobots.

Growl

Death: executed by Nemesis Prime for disobedience

Firestrike

Death: is shot down by Sentinel Prime in the Apex Armour.

Dropshot

Death: sacrifices himself to hold off Decepticons and is killed by Dreadwing and Bludgeon but is able to kill Dreadwing.

Dreadwing

Death: is killed by Dropshot in battle.

Bombshock

Death: takes a death blow by Nemesis's Vorpal Saber to prefent him from killing Rodimus dies with a smile on his face.

Nemesis Prime

Death: is destroyed by the power of the Elements of Harmony the Matrix of Leadership and the Star Saber.

New Nebulon inhabits

Starscream

Dirge

Tracer

Flatline

Doubledealer

autobot city casulties

Vehicons

Vehicons may be cannon fodder and suffer from particularly poor marksmanship, but they do possess sweet alternate modes, If they're not slagged by an Autobot, they can be used for experimentation or even simply recycled for parts by a superior, but that's their lot in life, and by and large, they accept this. Their primary motivation is the thought that someday they might make a name for themselves —literally— and rise to the upper ranks. Thus they have a tendency to follow orders blindly, and are highly expendable.

theses are normal car Vehicons.

Jet Vehicons are pretty much the same as normal Vehicon's besides the fact they turn into planes instead of cars.

Choppers are scouts and snipers they are slow in the air which combined with theier light armor makes them easy to take down in the air however they are quite agile in robot mode.

Tanks are the heavy hitters with thier massive cannons and arm shields they are the hardest vehicon to take down

however they are quite slow and dumber then most Vehicons

Tankers are mostly used for transporting energon but they ain't afraid to fight and they are strong but the massive fuel tanks are highly explosive and are a major weak spot although it is dangerous to shoot them because of the huge blast radius.

Ace Vehicons are the best flyers and also serve as generals to the other Vehicons although they still suffer from poor marksmen ship they can at least once in awhile hit their target.

Elite Vehicons are the most high ranking among them and they are probably the most dangerous Vehicon to take on alone although they can be taken down by groups of Autobots.

Decepticon Miners are servant-class Decepticons, working on various mining projects. As they are not warrior-class, the Autobots do not kill them indiscriminately like they do Vehicons. Despite this, Miners possess the same weapons as Vehicons and are capable of defending themselves and their work if necessary.