World of Tanks

by cellum95

Rating: teen
Tags: Other, Original Character, Random, Adventure, Crossover, Main 6, My Little Pony: Friendship is Magic
Length: 35256

The ponies will have a genuine surprise from our metal friends.

It was just a normal day for the ponies when tortoises are coming out of nowhere, each having different appearances.

Published 2013-12-14 06:20:06 UTC
Last updated 2014-08-20 14:01:15 UTC

Prologue-World of Tanks(Tier 1)

It was just a normal day for the ponies, having to have their own business and are happy with that. They have normal lifestyles, and they are pretty proud of it. For the Mane 6 and other ponies, living in harmony and peace is just a wonderful blessing. However, in one day, it will change....

The Mane 6, being the Bearers of the Elements of Harmony, are having a good lifestyle. They simply have a great time residing in Ponyville, and have no regrets about it. Today, they are in Pinkie's place, Sugarcube Corner.

"Well this is the best cake I have ever eaten in years!" Twilight exclaimed as she and her friends dug in to their respective cake.

"Ah agree with Twi here." Applejack said.

"This is the most awesome cake the world in here!" Rainbow Dash exclaimed.

"Oh shucks Dashie. You know those cakes are for my customers here." Pinkie said. "That includes my friends."

"Why my dear it's so kind of you." Rarity said.

"I...It's delicious." Fluttershy said.

"Thank you girls!" Pinkie shouted in joy. But before anypony could respond to Pinkie's joyous acts, an unfamiliar sound just ringed.

*Tick, Tick, Tick*

The girls tries to locate where is the sound is coming from, but to no avail.

*Tick, Tick, Tick, Tick*

There it was again. But now, something just popped out and here it reads:

kyle9978(MS-1): Well this is a weird map. Did the creators made it?
gjyu88(T1): I highly doubt it. Wargaming didn't say anything about this.
bbnn(LTraktor): Guys, if this map did come out of nowhere, just play the damn game.

The girls cocked their heads in confusion, but then a voice said:

"Time to roll out!"

xcff67(LTraktor): From the look of it, I think this map is cartoonish.
cv12(MS-1): Yeah it seems like it. However, this map kinda reminds me of a cartoon for kids my younger sister watch everyday. But I can't remember.
gbh90(FT17): Guys, just play the fucking game.

The girls are now nervous about these weird messages, but their instincts of curiosity got the better of them. They walk out, and saw something they didn't expect. It was creature that they didn't even imagine, and it's on land. It has body, a shell and a weird stick poking out of it. It reads:

bbgh(FT17)
105/105

"Well that's weird." Twilight said. The creature is still moving with a constant speed, but suddenly stopped in front of Twilight's library. It turned it's shell just some degree or two and just waited there for something to happen. Suddenly, a pinging was heard, and another creature, much like the first one but with a different name.

zack189(NC-31)
100/100

Suddenly, the first one did something the girls didn't believe. It belched out of fire and smoke, and a line was shot out, hitting the second one.

zack189(NC-31)
69/100

zack189(NC-31): Damn you Renault FT17!

The second creature did what the second creature did. The first creature was hit, and it reads:

bbgh(FT17)
76/105

The first creature still hesitated to do something, when suddenly:

hj89(MS-1) destroyed fucker12(T1)

The first creature, realizing one of his teammates killed one of the enemy, fired it's shot towards the second one. It was a direct hit, and it doesn't look good.

zack189(NC-31)
39/100

The second creature, now realizing of what it was up against, fired also it's shot, but all it do was to destroy something from the first creature.

bbgh(FT17): A track shot? Really?
zack189(NC-31): Oh well. At least your immobilized. You can't run.
bbgh(FT17): But how about you?

Without warning, the first creature fired again, dealing large amount of hurt against his enemy.

zack189(NC-31)
3/100

zack189(NC-31): Shit. I'm very low on health. I think were the only ones here.
bbgh(FT17): Yeah. Most of our allies are fighting in the forest area, and in a farm.

Suddenly, first creature fired it's last shot to the second creature, destroying it in a massive explosion of metal.

bbgh(FT17) destroyed zack189(NC-31)
hhyr(T1) destroyed 6786(T1)

bbgh(FT17): First ally down. Need to get to the most populated area where the tanks attack. That would be....the forest area. Damn I hate jungle warfare. Oh well, my track is fixed up.

The first creature set-off, leaving the Mane 6 utterly shocked and terrified of what just happened.

"Uhm Twi? What are we gonna do now?" Applejack asked her friend.

"Let's follow him and see what happens." Twilight replied. Without any word, she trotted towards the 'FT17' it was called with her friends chugging along with nervousness.

-2 minutes later-

The Mane 6 followed the 'FT17' to a distant field wherein it was near the bridge. When they took a closer look of what was happening, they are utterly shocked. Creatures are fighting each other in close-range, and they are killing each other with intense ferocity that it was total chaos.

bbgh(FT17): Whoa. Intense there mates. >:D

Suddenly,out of the blue, there was something unexpected happned.

Enemy Flag Capture: 12

fttt(LTraktor): Our team is capping their base! Quickly! We need to dispatch the enemy before they return to their base!

Enemy Flag Capture: 22

The creatures started to kill each other with increase chaos and intensity. The Mane 6 could only watch as one of the other got killed, with a score they didn't even seen before.

10:5
Enemy Flag Capture: 33
Time: 10:34

bbgh(FT17): Whoa. This is gonna get intense.
lolol(MS-1): Pretty much.

Enemy Flag Capture: 49

The creatures still keeping their distance with each other. But for the enemy team, the score was not pretty.

12:6

The enemy team knew that they will never win this match, so they keep up the fight, with increase volume.

Enemy Flag Capture: 67
14:8

This is it for the friendly team. They fan out to search out the remaining enemy, a Leichttraktor, or Loltracktor, a German Tier 1 Light Tank driven by 12uh8.

Enemy Flag Capture: 80
Time: 7:56

The friendly team finally managed to locate 12uh8's location, near the farm, camping like a little bitch. It was the final moment, but the friendly team knew they are gonna win. The Mane 6 look up and saw the Enemy Flag Capture into 100. The tanks moving stopped, leaving Ponyville with hulking remains of tanks. However, they disappeared quickly, leaving the town clean.

"What just happened?" Rainbow Dash asked.

"Do you know dear?" Rarity asked Twilight.

For the first time ever, Twilight never had an answer. They just shrugged and hopefully does creatures will never enter Ponyville again, and goes back to the Sugarcube Corner.

Author's Note

Chapter 1 of this story is out!

Tier 1 Match: Complete
Next: Tier 2 Match.

Chapter 1-World of Tanks(Tier II)

The Mane 6 got back to the Sugarcube Corner, their minds still burning from what they witnessed earlier. Creature vs creature, then explodes when killed. It was too much for the Mane 6 to handle, but that was only the beginning.

"I can't believe they could kill each other like that!" Twilight exclaimed as she eat up one of her requested cakes.

"It's very frightening dear, including the....what was that thing again?" Rarity asked.

"FT17." Twilight replied quickly.

"FT17 parking next to your library." With that said, Twilight looked at her unicorn friend with an unfriendly gaze.

"I know that Rarity. It's just it's happening to quickly."

"Well, at least they didn't even destroyed Ponyville." Rainbow Dash said. To come to think about it, those creatures didn't even destroyed Ponyville, and the fact they didn't even noticed them, it was a blessing.

*Tick, Tick, Tick, Tick*

Suddenly, the familiar sounds come to life again, but they didn't even mind, thinking it was just their old friend the FT17. However, new messages appear, with newcomers.

hypixel(T2 Medium): Weird. I didn't know there was a map called 'Ponyville'.
grenadier45(Panzerjäger I): Wargaming didn't even announced this. Is this some kind of April Fools Day?
azure123(T18): Guys, stop complaining about this map. Just play the game with our tanks damn it.

"Move out!"

The Mane 6 didn't want to see the situation again, but then again, curiosity got the better of them and they walk out of Sugarcube Corner. What they find was unexpecting. There was three creatures in green lighting that are now rolling in the streets of Ponyville.

cdeqwe67(M2 Light)
140/140
xemos(T2 Medium)
155/155
vicker78j(T18)
125/125

The three monsters parked, to their utter surprise and horror, near Twilight's library(vicker78j) and Sugarcube Corner(cdeqwe67 and xemos). They waited there until:

hypixel(T2 Medium) destroyed zoneybr(T2 Medium)

vicker78j(T18): Well that quickly escalated.

Suddenly, an enemy tank was spotted right before their and the Mane 6 eyes.

connor134d(Panzerjäger I)
120/120

In an instant, all three green tainted creatures fired at the lone German Tank Destroyer. It took the punch, and it will significantly hurt.

connor134d(Panzerjäger I)
39/120

In utter retaliation, the enemy creature fired it's deadly round at the T18, which of course didn't do significant damage.

vicker 78j
90/125

For a quick response, the T2 Medium Tank, the American Tier II Medium, fired it's deadly round at the lone Tank Destroyer, ending it's life quickly.

xemos(T2 Medium) destroyed connor134d(Panzerjäger I)
hypixel(T2 Medium) destroyed Rainbowlol(Renault FT AC)
russianmenance(BT-2) destroyed fuckme(Pz. Kpfw. II)

Looking up, the Mane 6 could see the score of each....team.

4:0

The three creatures, knowing that these section is clear, decided to continue forward for a better location to scout and, with luck, snipe. When they leave, the Mane 6 followed them, and the score becomes:

9:0
Time-11:45

The T18, as the Elements recalled, got to a position wherein it's near the Carousel Boutique. It's two other companions, the T2 Medium and the M2 Light, also got to comfortable location, wherein they faced the other side of the river. In there, however, was just utter chaos. The majority of them where in the forest, and it was loud bangs, fire and smoke.

12:1

As the fighting continues, the friendly teams 'Farm Sweepers' got the barn secure, leaving an opening for a flanking maneuver. However, the three other tanks, a T2 Medium, a Panzerjäger I and a T57, an American Tier II SPG. However, because of the earlier fighting, the enemy SPG got a good look at the masses of tanks there at that specific location, 8 in total.When it fired, it destroyed the masses of tanks, leaving the score like this:

12:9

xemos(T2 Medium): Well shit with the Arty.
vickers78j(T18): That's why it's called the finger of god. It will turn the tide of battle in a matter of seconds dude.
xemos(T2 Medium): Well thanks for the info captain obvious.

The remaining friendly tanks fan out in search of the Arty and the two tanks. However, the three-man team didn't split out, rather they moved into a general direction, wherein it was Twilight's library, this time spotting the Panzerjäger I.

goodshow677(Panzerjäger I)
119/120

The Mane 6 watched as the three-creature team fired their weapons, easily dispatching the enemy creature in less than a minute. After some time, they move out again, with their teammates attacking the lone T2 Medium. However, this enemy Medium Tank would not give up quickly. After a few seconds:

troll123(T2 Medium) destroyed hiperbunny(T2 Medium)
12:10

However, a friendly avenged the fallen comrade by killing the enemy creature quickly, with it saying:

John678(Vickers Medium Mk. II): That's what you get for killing my comrade bitch!

The friendly team fan out, searching for the lonely SPG, with the time saying:

6:45

xemos(T2 Medium): Well shit we have only six minutes and forty-five seconds left.
troll123(Vickers Medium Mk. II): We have to hurry to finish the battle.

And that's what they did. They scouted an entire sector of Ponyville, while one was moving about like crazy. The Mane 6 watch as the time ticks on, and the team desperately needs to find the Arty. After two minutes of painstaking scouting, they found the SPG. It was near a house. They raced towards the SPG, with the Arty being surprised of the number of tanks coming at him.

hjuo(T57): Oh shit.

The SPG tried to run away, but the friendlies didn't want to give up just yet. The SPG suddenly stopped, followed by the friendlies lining up for a big finale. After 3 minutes, he was back, only to find himself face-to-face with a firing squad of tanks.

hjuo(T57): Hi Guys! Sorry if I stopped, I need to pee. Well here's-/////////WHAT THE FUCK?!

After saying that, the friendlies fired away, destroying the SPG for good. After some time, the damage and the tanks, still alive or a wrecking scrap metal, all disappeared, leaving the Mane 6 baffled again.

"Uhm Twi? Why did they keep coming here?" Applejack asked her friend.

"I don't know Applejack. I don't know."

Author's Note

Chapter 2 is out! Another chapter for World of Tanks is gonna be good. Also, the firing squad idea, special thanks to the MightyJingles company episode- Company of Derp

Tier I match-complete
Tier II match-complete
Next: Tier III Match

Chapter 2-World of Tanks(Tier III)

With the tanks now gone from Ponyville, the Mane 6 tries to forget those burning memories, but to no avail. Those memories seems to be attached to their minds and doesn't want to come out of their heads.

"Why is that memory still in our heads?" Twilight asked herself.

"Your not the only one who has that issue egghead." Rainbow Dash said.

"Why do they keep coming dear?" Rarity asked her lavender friend.

"I don't know Rarity. However, we need to keep a look out for anything suspicious." Twilight replied.

"Them? But why?" Pinkie asked.

"They always popped when we hear those tick sounds. So if those sounds are not yet here, we're safe." Twilight replied. But an all familiar sound dreads them.

*Tick, Tick, Tick, Tick*

Suddenly, new messages appear in front of the Mane 6, with all new names.

hijacker56(M2 Medium): A My Little Pony based map? Wargaming what are you now.
jollygoodshow(Cruiser Mk. II): Well Wargaming didn't even announced this. Maybe some crap by the matchmaker.
kamikaze67(Chi-Ha): Ponyville my ass.
chuka7(SU-76): Guys let's just play the game.

The Mane 6 were baffled that is so many names for the creatures until:

"Time to roll out!"

Without any second thoughts, the Mane 6 tries their best to avoid to see another carnage, but to no avail. For them, four creatures got to the point wherein it's near the Sugarcube Corner.

crysis12(Marder II)
165/165
bleach of death(M2 Medium)
180/180
brushing(Vickers Medium Mk. III)
250/250
deathincarnate(D2)
210/210

The four of them positioned themselves near Sugarcube Corner, and waited until they have eyes on their first target. The Mane 6 watched their only to hear the same pinging sound. The enemy has been spotted.

Goodguys(Valentine AT)
170/170

Suddenly, all four of the green colored creatures fired their deadly rounds at the enemy Tank Destroyer, killing it instantly.

2:0

The score was mightily impressive, but the Mane 6 knew what would happen. Realizing that the position they have is deemed not safe, they speed across just to relocate. The Mane 6 quickly follow.

gogo(T82) destroyed inyourface(Renault UE 57)
cyan34(SU-26) destroyed fuckyou(Chi-Ha)
huja(M7 Priest) destroyed zackary(Valentine AT)
huja(M7 Priest) destroyed jaggerjack(T82)
6:0

Without any losses yet inflicted to them, the friendlies and their enemies continue the tank battle, resulting in complete and utter chaos. The four tanks that the Mane 6 encountered where now entrenched, and tried their best to snipe enemy tanks.

brushing(Vickers Medium Mk. III): Whoa! Things are getting intense right over there.
deathincarnate(D2): Damn it! Things are getting intense too quick.

The creatures fired away will all they have, and they are now good at it also. Everywhere the creatures fired away, damaging or killing the other in a matter of minutes. Although the enemy team suffers more beating, the friendlies got another headache for them.

Enemy Base Capture: 5
8:0

With a signal that the enemy base is being captured, the friendlies that are not in the conflict are rushing towards the caps circle, with the four-tanker also moving. The Mane 6 follows the 'Marder II', and it was just streaming along with it's mates.

crysis12(Marder II): We're gonna win this!

The tanks now arrived at the caps circle, getting the timer to be faster.

Enemy Base Capture: 45
9:0
Time-6:45

All was going well to the friendly team, who has a mighty impressive score in their belts, and they are proud of it.

12:0

All seems to be going there way when suddenly:

asskicker90(Sexton II) destroyed killeryou(T82)

The destruction of the American Tank Destroyer resetted the capture timer by just some points, but that doesn't mean it's comrades will avenge him. Two T82's and an M2 Medium travel to the point wherein the arty was located.

Attention to Sector F5!

With that in mind, the three-avenging tank brigade got to the point wherein they came face-to-face with the British Sexton II. The Mane 6, from far away, could see what's going on, but the timer is getting full.

Enemy Base Capture: 89

Suddenly, two out of the three enemy tanks come out of nowhere, shooting at the capping friendly team. Their strategy seems to work, at they reduce the capture timer point by point. These two tanks, the M2 Medium and the SU-26, is getting the friendly team having a nerve rack.

internofdeath(T82) destroyed mybeloved(Sexton II)

With the death of it's comrade, the remains of the enemy team tried their best just not be defeated. At first, they were successful, killing four tanks, but not the four-man team. The Mane 6 hid behind a house, and watched the battle unfold.The enemy M2 Medium Tank destroyed yet another comrade, but go it's tracks blown off by a friendly Marder II. For the enemy SU-26, his using his 360-degree turret to it's full use, destroying more tanks than any other. Then:

quotapays(T82) destroyed hungergames(M2 Medium)

Realizing that his the only one left for his team, the SU-26 madly dash just to snatch victory from the jaws of defeat. The enemy SPG destroyed two more friendly tanks, but thanks to it's bad position, it was quickly killed by the Marder II. The entire battle stopped, leaving Ponyville clean of it's chaos.

"Uhm Twi. Ah think we need to warn Princess about them." Applejack said.

"Your right. We cannot let this situation escalate any further. I will need a quill and ink for this first." Twilight said. With her request granted by Pinkie(by which they didn't know where she got it), Twilight began writing her emergency letter to her beloved mentor: Princess Celestia.

Author's Note

Chapter 3 is out! Hehe....Sorry if I derped the T82. :P

Tier I-complete
Tier II-complete
Tier III-complete
Next: Tier IV match

Chapter 3-World of Tanks(Tier IV)

The Royal Sisters, Princess Celestia and Luna, after receiving Twilight's distress letter, got into Ponyville to have a little chit-chat with the Mane 6.

"Princess Celestia!" Twilight shouted in joy at the sight of her mentor.

"Hello my beloved student. What's seems to be the problem?" Celestia asked.

"Well, it's complicated. You see...." Twilight replied of what happened, from strange creatures bearing unusual names like the FT17 and Marder II all the way up when they destroy each other, and for the most part, a line of them firing in unison just to kill an SPG, in which Twilight recall they call it 'scumbag.'

"Well, my beloved student, those creatures are odd." Celestia said.

"Also odd for me sister. I don't recall creatures named 'FT17', 'Marder II', 'T2 Medium' or 'M2 Medium'. It's quite odd actually." Luna said.

"We will need to investigate the matter. But we need to see those creatures so we could study them." Celestia said. As for a cue at least, an all too familiar sound rang up for the Mane 6, but new for the princesses.

*Tick, Tick, Tick, Tick*

Suddenly, new messages began to appear in front of them, with peculiar names.

THAUGLOR86(M3 Lee): What in the world is this?!
Saturn_(Matilda): Just great. Now we're gonna play in a cartoonish map.
godthedestroyer(Durchbruchswagen 2): I agree with you. If this map glitches, I will personally blame the person who just created this piece of crap.
Garry(B1): Does anyone notice this map?
PureGewahlt(M8A1): Dunno with you. I just wanted to fuck up the enemy.

The Princesses got their eyes-widened. These creatures don't have weird names, they could also curse casually.

"This is weird Tia." Luna said to her older sister.

"It is Lulu. It is." Celestia replied.

"Time to roll out!"

The princesses recoiled in shock of where did that anonymous voice comes from. Suddenly, out of the blue in the corner of their eye, they could see five creatures heading towards north.

Pranceyman(M3 Lee)
310/310
Naomi_tan(Matilda)
340/340
LichHamster(Pz. III)
310/310
IronPup(Durchbruchswagen 2)
380/380
Hazelwolf(T40)
275/275

The creatures have been peculiar to the Mane 6, now it's the time for the Princesses.

"Uhm Tia. What should we do now?" Luna asked her sister.

"I don't know Lulu." Celestia replied as the creatures got into their positions. Luna can't believe it. Her sister don't have the answer. She thought about her next move when she got an answer.

"Tia, all of you, cover your ears." Luna said.

"Why?"

"Just do it." Reluctantly, they did, and with a big suck of air, she said in her Royal Canterlot Voice:

"WELCOME TO EQUESTRIA! WHAT MATTER DID YOU COME HERE CREATURES?!"

However, her sentence will get something she didn't even want to do.

Hazelwolf(T40): What the fuck was that?!
bill123(Birch Gun): The hell was that voice?!
mendozaft(Pz. Sfl. IVb): I swear to God that if that voice rang up again, I will shove my tank on it's ass and shoot it multiple times!
daface(SU-85B): I will shoot that person who said that voice with my SU-85B!
Bismarck1284(Pz.III): Bring that bitch to me so that I could shoot that guy with my German Panzer III! Bring it on motherfuckers!
begone(M3 Lee): Shit I think it blew off my speakers.
Battelship(M37): My ears hurt like hell already!

The messages come on and on that they actually disliked it so much, that their messages have an air of anger and wanted to kill her. However, there was two guys who did not heed Luna's voice(because their speakers was turned off), and are now fighting in Sector H1. Moments later, it reads:

Utopia12(Durchbruchswagen 2) destroyed bringerofdeath(M3 Lee)
1:0

The Princesses recoiled in shock. These creatures would kill each other, but for what reason? Suddenly, there was another creature, and it reads:

buffer13(M5 Stuart)
290/290

In an instant, the second green-tainted creature fired something towards the red-tainted one, causing a gaping hole on it, and reads:

buffer13(M5 Stuart)
248/290

In the blink of an eye, as if as a cue, the other creatures fired away, leaving the red tainted one with this:

buffer13(M5 Stuart)
30/290

Now it was the red-tainted one to be furious. It fired at the 'Matilda', as it was called, But instead of a gaping hole, the thing just made a sound wherein it was only scratch. In retaliation, the British tank fired for the last time, killing the American M5 Stuart.

buffer13(M5 Stuart): I got pwned by a Matilda British Tank! Unbelievable.

The five-teamed creatures rolled out again, leaving the Princesses baffled, but from when they stared the score, it was totally obvious.

2:0

With their new found gusto, the creatures resumed their fighting, killing each other with metal flying over head. One by one, the red-tainted team, overwhelmed by the superiority of teamwork, is down with two creatures left, named Alecto and Somua SAu 40. The green tainted team split up into two factions, one going to the base while the other searching for the enemy TD's.

"This is not good Tia. If they continue doing this, Ponyville will be in ruins." Luna said. But before Celestia could finally answer, the two TD's were destroyed at last, and in a matter of moments, the destroyed creatures and the ones living were gone, leaving Ponyville clean of the horrific battle.

"Tia?" Luna asked her sister when she looked up.

"Lulu, I...I don't know what to do." Celestia said, and it's the first time she would said that.

Author's Note

Chapter 4 is out! Matilda tanking others like a boss!

Matilda Frags:
5

XD

Chapter 4-World of Tanks(Tier V)

The Mane 6 glanced Princess Celestia with disbelief. Celestia, the princess of Equestria and Goddess of the Sun, didn't know what to do for the first time.

'This is odd indeed. Maybe we need to do something.' Twilight thought as she still watched Celestia. For Luna, seeing her sister without any answers for the first time is also disbelieving, but she knows why.

"Sister, I think we should leave this situation to Twilight Sparkle and her friends." Luna said.

"No."

"Pardon?"

"I said no! I must see this creatures again, so that they don't come back here again! Do you hear me Lulu?!" Her hostile nature in her voice left not only her sister, but also the Mane 6 backed off because of that. Celestia, realizing what she had done, backed off and said:

"I'm sorry. I'm sorry what I did. I just got....well.....stressed up."

"Don't worry Tia. I'm sure something will relax you a bit." Luna replied. However, the Mane 6 were getting nervous. Those creatures are gonna be back, they are very sure about it.

"Uhm Princess?" Twilight asked her mentor.

"Yes my faithful student?"

"Do you have a feeling that those creatures will go back here?"

"It might be a possibility. Regardless, get all the ponies in Ponyville here so that we could address them what's the current situation."

"Yes Princess."

-Moments Later-

The ponies of Ponyville are now assembled, confused as in what is going on here. Princess Celestia was getting nervous to address her subjects because of it, but her sister and the Mane 6 reassured her. With a sigh, she goes to the crowd of ponies and said:

"Citizens of Ponyville! I assembled you here because of a grave situation unfolding here in Ponyville." The ponies began to mumble, but keeps listening intently on the Princess.

"Today, the Element bearers have witness something out of the blue. They claim to see weird creatures right after mysterious 'ticking' noises and a voice. Now, if your wondering where they are-" Celestia was cut off by the now familiar sound, but for her subjects, it's like the end of the world.

*Tick, Tick, Tick, Tick*

The ponies got scared, not knowing what it means. However, knew messages appear, with some unexpected surprises.

nuimble12(M24 Chaffee): This is an awkward map.
Oberstleutnant9193(M4 Sherman): I agree actually. Although I knew this place, but I can't place my hands on it.
furious6(ELC AMX): Oh no not again a village map. I hate it! When I am in my ELC AMX though.
destructor_+90(T1 Heavy): Damn it. My tank's size will kill me by the finger of god.
jdam13(M4 Sherman): Great, heavy tanks. That's all I needed.
victorylie12(StuG III): Come on guys. Just play the game.

The ponies were utterly confused of what game those creatures want to play, but then a voice came out, bringing in more confusion and confusion to the ponies.

"Let's get this show on the road!"

The ponies were getting extremely nervous to know these new...creatures, but where equally curious and excited as well. They would learn new species, in which they could research about. However, a distinct noise got their attention, and when they turned their heads, they were utterly dumbfounded. 5 creatures are shown, in which their names were peculiar. One, named 'kylerg65' is also called 'M4 Sherman', while the other two, named 'ryuh134' and 'fryer12', are known as 'T1 Heavy'. The last two, named 'cyanqer12' and 'danger12', are also named 'StuG III'.

'What kind of creatures are they?' Luna thought as the creatures moved towards of a somewhat designated location, and to their utter horror and surprise, those creatures just passed right through them, nothing hurting a single pony. The 'M4 Sherman' positioned itself near Sugarcube Corner, the 'T1 Heavy's' positioned themselves near some houses, and the 'StuG III's' positioned themselves near the bridges.

'Odd. What are they up to?' Celestia thought as the creatures still waited for something to happen. Suddenly, a pinging noise was heard, and the ponies were initially curious of what happened, and they are shock to see what was that. A sixth creature, known as 'gurglef7' but through 'T-34', revealed itself. The five creatures, though, did something that the ponies didn't even believe. Those creatures belched out fire, and smoke, but what comes out was lines. The lines, however, hit the 'T-34', killing it instantly because of a circle and something inside appeared.

'Oh no. Not again.' Celestia thought as the creatures waited again for their next victim. However, it's the beginning for the ponies of an intense battle.

Author's Note

Okay so part one of the Tier V Match is here. Part two, which is also intense, will be published soon. The reason why I split the Tier V Match chapter is because it's that Tier V Matches and above is lengthy and intense. I do hope you enjoy this chapter of 'World of Tanks'!

Chapter 6-World of Tanks(Tier VI)

The ponies now understands what they saw. These creatures have a taste of killing and destruction like it was nothing, could rain down hell and doesn't have any guilt for it. And they are good at it that makes the ponies having a shiver in their spines. Even the Princesses are having a bad field day.

"Uhm Tia?" Luna asked her sister.

"What is it Lulu?"

"Don't you think that they will return? For me, I say that's a possibility." Celestia now have a feeling of fear for the first time in her life, and she didn't even want to shrugged the idea that these creatures will ever return. She now fears that if this even continue, then chaos and disharmony will soon reign the land, much like Discord's rule.

"It is also a possibility for me also Lulu. As such, we must peel our eyes and ears open for some suspicious activities." For Luna, it is true. Such suspicious activities must not be unattended. However, it is not long for the ponies to hear the now familiar sound.

*Tick, Tick, Tick, Tick*

The ponies now shiver in fear as the ticking sounds continue, and waited for something to happen. For quite some time, they didn't even hear anything, only the familiar ticking sound. They could not see any messages bearing weird names from miles around. The ponies relaxed, thinking that these creatures are not here, only the ticking sound. Suddenly, in the midst of utter silence, a single voice broke the silence, making the ponies having fear again.

"Move out!"

The pones are now quivering in fear as familiar noises could be heard in the distance. But when they saw the Mane 6, they appear unusually calm and quite, like they were accustomed to it already. Also, despite having a hint of fear, they were ready for the chaos and destruction of this creatures have to offer. Then suddenly, out of the blue, six creatures have appeared, much to the ponies fear of them. These six creatures are named 'M4A3E8', 'M18 Hellcat', 'Nashorn', 'SU-100', 'M6', and the 'T-150'. Out of all of them though, the 'M18 Hellcat' was the fastest among the six, making it's way towards it's destination faster. The others were left to trail behind, but was sufficient enough to get to their 'killing' positions. The ponies could see the 'Nashorn' and the 'SU-100' have no shells, but their 'sticks' are attached to their bodies, making them more like something, unlike the 'M4A3E8', 'M18 Hellcat' , 'M6' and the 'T-150'.

'How intriguing.' Luna thought, knowing that these creatures are very capable of destruction, and could be possible weapons to the Guards arsenal. Suddenly, a pinging noise was heard, and out of the blue came out a very ugly beast. It was very long, very, very long. The name was also intriguing, named 'hollow12' or more specifically, the 'TOG II*'. However, there was something that the ponies didn't even expect. The 'M18 Hellcat' and the 'M4A3E8' suddenly charged the beast, encircling it while firing the lines at the 'TOG II*'. The 'Nashorn', 'SU-100', 'M6' and the 'T-150' just....stood there, watching their comrades killing the helpless 'TOG II*'. The long beast tried desperately to point it's stick at the two fast creatures, but to no avail. The ponies were trying also to keep up to the speedy pace of the creatures, but they were getting dizzy. Moments after the spinning began, it finally stopped when the 'TOG II*' got totally destroyed. The 'M18 Hellcat' and the 'M4A3E8' advanced, with the others also advancing, only to stop with the addition of another, terrifying creature. The ponies quickly took notice of it's name, 'destroyer123' but also known as the 'ARL 44'.

'What in Equestria....' Twilight was lost for words if she could see the level of detail of the 'ARL 44'. This creature has very big body, and this in turn might be a huge target practice for the other creatures. Suddenly, all six creatures fired their 'sticks' to the French Heavy Tanks, only to be futile because bouncing noises of metal being heard. Then, out of the blue, another line struck the creature, this time dealing huge amounts of damage to the 'ARL 44'. Then, the 'M18 Hellcat' circled the 'ARL 44', firing until the artillery destroyed the French menace.

BCCgb(AMX 13 F3 AM): That's one way to have a champagne.

The six creatures now continued to advance, but it's just the early stages of the chaos this creatures bring to the ponies, because later, they will soon find other places these creatures will soon fight.

Author's Note

Okay so because I know higher tier battles are longer, I decided in future ones that I will divide them up into two, the early and later stages. Still, enjoy the chapter, and the TOG II* is lolish.

Chapter 7-World of Tanks(Tier VI) 2

The ponies still tremble in fear of the creatures, knowing that they will bring death and destruction everywhere in Equestria, should they be granted access to the other cities and towns of Equestria, like Manehattan and Fillydelphia. For the Princesses, it is much more. What if those creatures will invade Equestria? What will it bring? More chaos? That answer must be answered soon until:

"Hello Princesses. I could see this as much." Celestia and Luna turned their heads and saw Discord, Deity and God of Chaos.

"Discord?!" They screamed in unison, making the ponies turned their heads, including the Mane 6, to see the princesses with the incarnation of chaos itself.

"What are thou doing here Discord?!" Luna asked, in her normal but Royal Canterlot voice, but not like screaming.

"Just cut the voice Luna. It's just that I will watch these creatures only. Giving me monstrous headaches because of the chaos they bring up to me in....how many hours or days? Can't tell, but my head is hurting like it races to Tartarus and back." Discord replied. It was typical for the God of Chaos to sense any chaos in Equestria, but since these creatures are masters of chaos and the art of war, it made the Spirit himself dizzy and having a splitting headache.

"I could also the names of those creatures Princesses. Very peculiar names I could tell." The ponies look at him, that it was obvious to them. But for Discord, there was something even strange than the ponies could ever know.

"I keep hearing booming sounds from them. I know normal creatures would not make any booming sounds. What could get them to go, you know, boom?" Now the ponies began to understand what he meant. In every time the creatures kill one of their own, they would go boom. What could make them to go boom so much? Normal creatures would not go that way. Then, if that's the case, what are they? Suddenly, the score changed from the green-tainted creature's favor to the red-tainted ones.

4:6

The green-tainted creatures, knowing that they are now losing the match, tried a different approach. Instead of splitting up their team, they re-grouped and charged the enemy to the death, much like the griffons would do. However, the enemy set up an ambush spot, and were now waiting for their pray to fall to their deadly trap. One such creature from the red-tainted ones that are waiting is a creature named 'rainbow12'(in which Rainbow Dash was wondering about it) or known as the 'KV-1S'. They examined the 'KV-1S' closely. This creature has a almost rounded head, with a long stick poking out. It's body, however, was long, but not that long like the 'TOG II*'. When the green-tainted creatures crossed to their killing zone, everything changed. The red-tainted ones fired their deadly weapons of death, killing fellow creatures in the wake. However, the only artillery in the green-tainted creature fired also it's deadly cargo, killing some of the red-tainted creatures also. However, an American Tier VI Scout, the 'T21' as it was called, put an end on the green-tainted creature's life, freezing the remaining creature's, and they disappeared in their wake.

"Well, that was gruesome. Something that I don't like. I must research on them if I could get any lead." Discord said, and with a snap of his fingers he was gone, leaving the ponies wondering what will he research on the still-mysterious creatures.

Author's Note

Ok so it's the end of the Tier VI Match. Sorry for the long delay, but I have no more energy left of writing because school is fast approaching again. Hopefully, though, that my other stories will be updated as well.

Next match: Tier VII

Side Chapter-Review for the Tier I Tanks

The ponies now gathered in a single area, being invited by the Mane 6 themselves to study the creatures that have been terrorizing Ponyville for the last days or so. They thought if they could understand the creatures themselves, they would have a chance to defeat or befriend them at least.

"Okay now everypony. Just sit down for a moment." Twilight said to the ponies. As if by command, the ponies just sat down, making Twilight smile for the fact about it.

"Okay all of you know why you all are summoned here right?" The ponies nodded, knowing what she is talking about.

"Knowing to study the creatures will be helpful in the future, so we will have a short range discussion of the creatures first arrived here." The ponies stopped chatting to one other to listen with the discussion.

"When the creatures first arrived, with their messages and something like that. Then we noticed them, the creatures, split into two teams with the same tanks as one another." Twilight explained, making the ponies to nod once more.

"Okay, so these creatures are five in the first one, then becoming more and more. The first creature is the T1." Twilight activated her magic, and an image of the creature is revealed.

"The T1, the first creature to discuss with, is one of the most unusual creature we have ever seen. This kind of creature has it's shell on the back, and a stick poking out of it. It's color brown and has a large white star on the side of the creature's shell." The ponies nodded as she changed the picture with her magic from the T1 Cunningham, to the Leichttracktor.

"The Ltraktor, as it was known, is like the T1, only having mild differentials. It was color grey, slightly bigger and some messages called it the 'Loltraktor'." The ponies laughed at the nickname, because why is there a 'lol' rather than the typical 'L'. Twilight changed the image again, this time revealing another tank, the Vickers Medium Mk. I.

"The Vickers Mk. 1. It's an unusual creature with a larger body, and it's pretty bulky compared to the rest of the creatures. Also, it's colored silver." The ponies nodded, and when she changed the picture with her magic, it revealed the MS-1.

"The MS-1, sometimes known by the messages as the Russian 'bullshit', in which I don't know why, is different to the other creatures, but similar to the other two that we will show to all of you later. It's 'shell' is located in the front, and being the smallest creature from the group. One of the messages complained about it's characteristics, mostly because it's slow despite it's size." The ponies pondered why it's nickname is 'Russian bullshit', but when Twilight changed the picture, it revealed the granddaddy of all tanks, the French Renault FT17.

"The FT17, also known by the messages as the Renault, is like the MS-1, but one message say that it was the granddaddy of the tanks. It's color is green, and like the MS-1 it's 'shell' is in the front. I don't why it's called 'granddaddy of the tanks', but let's see why." Twilight explained, and when she changed the picture, it revealed the Chinese equivalent of the Renault, the NC-31.

"The NC-31 is like the copied version of the FT17, but it has it's own particular features. The only thing that was different was it's name and it's color, having tan as it's typical color. Okay, the concludes our discussion about this 'tanks'. We will have another discussion next day." Twilight said, and without any further notice they were dismissed, happy that they know their foes.

Author's Note

Okay so this might be a short, medium or large chapter(in which I don't yet), but this chapter is not related to the story, but merely as a review chapter to those who don't know World of Tanks or those who doesn't play World of Tanks(like myself) in very long time.

Side Chapter-Review for the Tier II-III Tanks

Author's Note

Alright, let's get top notch on this side chapter. Instead of a random face-to-crowd talk, time for a personal matter.

Note: Most of this tanks are in stock configuration. If you want to know them, check mhere

Warning: Very long chapter. Expect more of this in later dates.

Side Chapter-Review for the Tier II-III Tanks

American Tier II Tanks

M2 Light Tank

Main Characteristics

Tier II
Hit Points 140 HP
Weight/Load Limit 8.64 / 11.5 t
Price 3,400
Crew
Commander
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 220 h.p.
Speed Limit 58 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 25
sides 25
rear 25
Turret Armor (mm)
front 16
sides 16
rear 16
Armament
Gun Browning MG caliber .50 HB, M2
Ammunition 1800 pcs
Damage 6-10 HP
Armor Penetration 17-28 mm
Rate of Fire 98.5 rounds/min
View Range 260 m
Signal Range 265 m

T2 Light Tank
Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 7.6 / 8.3 t
Price 750
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 265 h.p.
Speed Limit 72 km/h
Traverse Speed 47 deg/sec
Turret Traverse Speed 39 deg/sec
Armor
Hull Armor (mm)
front 17
sides 15
rear 6
Turret Armor (mm)
front 16
sides 16
rear 16
Armament
Gun 20 mm Hispano-Suiza Birkigt Gun
Ammunition 1200 pcs
Damage 9-15 HP
Armor Penetration 23-38 mm
Rate of Fire 108.96 rounds/min
View Range 260 m
Signal Range 325 m

T1E6
Main Characteristics

Tier II
Hit Points 160 HP
Weight/Load Limit 9.03 / 11.1 t
Price Available in Gift Shop only
Crew
Commander (gunner, radio operator)
Driver
Loader
Mobility
Engine Power 244 h.p.
Speed Limit 48 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 38 deg/sec
Armor
Hull Armor (mm)
front 15
sides 6
rear 6
Turret Armor (mm)
front 12
sides 6
rear 6
Armament
Gun 37 mm Semiautomatic Gun M1924A1
Ammunition 80 pcs
Damage 23-38 HP
Armor Penetration 25-41 mm
Rate of Fire 42.86 rounds/min
View Range 260 m
Signal Range 325 m

T7 Combat Car

Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 9.96 / 12.5 t
Price 750
Crew
Commander (gunner)
Driver
Radio Operator
Loader
Mobility
Engine Power 262 h.p.
Speed Limit 38 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 15
sides 12
rear 6
Turret Armor (mm)
front 12
sides 12
rear 12
Armament
Gun Browning MG caliber .50 HB, M2
Ammunition 1100 pcs
Damage 6-10 HP
Armor Penetration 17-28 mm
Rate of Fire 116.58 rounds/min
View Range 280 m
Signal Range 325 m

T2 Medium Tank
Main Characteristics

Tier II
Hit Points 155 HP
Weight/Load Limit 11.92 / 15.6 t
Price 3,500
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 330 h.p.
Speed Limit 40 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 22
sides 22
rear 22
Turret Armor (mm)
front 22
sides 22
rear 22
Armament
Gun 37 mm Semiautomatic Gun M1924
Ammunition 110 pcs
Damage 23-38 HP
Armor Penetration 25-41 mm
Rate of Fire 38.96 rounds/min
View Range 300 m
Signal Range 265 m

T18
Main Characteristics

Tier II
Hit Points 125 HP
Weight/Load Limit 13.21 / 14.0 t
Price 3,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 245 h.p.
Speed Limit 48 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 51
sides 32
rear 25
Armament
Gun 37 mm AT Gun M3
Ammunition 110 pcs
Damage 30-50 HP
Armor Penetration 42-70 mm
Rate of Fire 28.57 rounds/min
View Range 240 m
Signal Range 265 m

T57
Main Characteristics

Tier II
Hit Points 80 HP
Weight/Load Limit 14.67 / 15.2 t
Price 3,300
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 288 h.p.
Speed Limit 49 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 28
sides 25
rear 25
Armament
Gun 3-inch Gun T9
Ammunition 40 pcs
Damage 128-213 HP
Armor Penetration 32-53 mm
Rate of Fire 6.38 rounds/min
View Range 320 m
Signal Range 265 m

German Tier II Tanks

Pz.Kpfw.35 (t)

Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 10.03 / 11.0 t
Price 3,600
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 120 h.p.
Speed Limit 35 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 25
sides 16
rear 16
Turret Armor (mm)
front 25
sides 16
rear 16
Armament
Gun 3,7 cm Kw.K. 34 (t) L/40
Ammunition 72 pcs
Damage 30-50 HP
Armor Penetration 30-50 mm
Rate of Fire 26.09 rounds/min
View Range 290 m
Signal Range 290 m

Pz.Kpfw. II

Main Characteristics

Tier II
Hit Points 145 HP
Weight/Load Limit 9.2 / 9.5 t
Price 3,000
Crew
Commander (gunner)
Driver
Loader (radio operator)
Mobility
Engine Power 130 h.p.
Speed Limit 40 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 39 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 15
Turret Armor (mm)
front 30
sides 15
rear 15
Armament
Gun 2 cm Kw.K. 30
Ammunition 260 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 111.7 rounds/min
View Range 290 m
Signal Range 265 m

Pz.Kpfw. I

Main Characteristics

Tier II
Hit Points 145 HP
Weight/Load Limit 5.58 / 5.8 t
Price 3,600
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 60 h.p.
Speed Limit 40 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 13
sides 13
rear 13
Turret Armor (mm)
front 14
sides 13
rear 13
Armament
Gun 2 cm Kw.K. 30
Ammunition 240 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 111.7 rounds/min
View Range 310 m
Signal Range 265 m

Pz.Kpfw. 38H 735 (f)

Main Characteristics

Tier II
Hit Points 160 HP
Weight/Load Limit 10.57 / 14.5 t
Price Available in Gift Shop only
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 75 h.p.
Speed Limit 37 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 47 deg/sec
Armor
Hull Armor (mm)
front 40
sides 40
rear 40
Turret Armor (mm)
front 40
sides 40
rear 40
Armament
Gun 3,7 cm SA 38 L/34
Ammunition 100 pcs
Damage 30-50 HP
Armor Penetration 31-51 mm
Rate of Fire 26.25 rounds/min
View Range 330 m
Signal Range 525 m

Panzerjager I

Main Characteristics

Tier II
Hit Points 120 HP
Weight/Load Limit 6.01 / 6.4 t
Price 3,200
Crew
Commander (radio operator, loader)
Driver
Gunner
Mobility
Engine Power 85 h.p.
Speed Limit 40 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 14
sides 14
rear 13
Armament
Gun 3,7 cm Pak (t) L/47
Ammunition 160 pcs
Damage 30-50 HP
Armor Penetration 32-53 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 265 m

G.Pz. Mk. VI (e)

Main Characteristics

Tier II
Hit Points 90 HP
Weight/Load Limit 6.49 / 6.5 t
Price 3,500
Crew
Commander (radio operator)
Driver
Gunner
Loader
Mobility
Engine Power 66 h.p.
Speed Limit 50 km/h
Traverse Speed 16 deg/sec
Turret Traverse Speed 12 deg/sec
Armor
Hull Armor (mm)
front 22
sides 14
rear 14
Armament
Gun 10,5 cm le.F.H. 16 L/22
Ammunition 15 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 2.22 rounds/min
View Range 320 m
Signal Range 265 m

Soviet Tier II Tanks

BT-2

Main Characteristics

Tier II
Hit Points 140 HP
Weight/Load Limit 10.26 / 11.5 t
Price 3,500
Crew
Commander (radio operator)
Driver
Gunner (loader)
Mobility
Engine Power 400 h.p.
Speed Limit 55 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 15
sides 13
rear 10
Turret Armor (mm)
front 26
sides 13
rear 13
Armament
Gun 37 mm Hotchkiss
Ammunition 92 pcs
Damage 23-38 HP
Armor Penetration 26-43 mm
Rate of Fire 24.0 rounds/min
View Range 240 m
Signal Range 265 m

T-26

Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 9.3 / 10.2 t
Price 3,700
Crew
Commander (radio operator)
Driver
Gunner (loader)
Mobility
Engine Power 90 h.p.
Speed Limit 36 km/h
Traverse Speed 50 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 15
sides 15
rear 15
Turret Armor (mm)
front 30
sides 15
rear 15
Armament
Gun 37 mm B-3
Ammunition 160 pcs
Damage 27-45 HP
Armor Penetration 30-50 mm
Rate of Fire 26.09 rounds/min
View Range 280 m
Signal Range 265 m

T-60

Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 6.12 / 6.3 t
Price 3,300
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 70 h.p.
Speed Limit 45 km/h
Traverse Speed 48 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 35
sides 15
rear 25
Turret Armor (mm)
front 15
sides 15
rear 15
Armament
Gun 12.7 mm DShK
Ammunition 1000 pcs
Damage 6-10 HP
Armor Penetration 17-28 mm
Rate of Fire 87.46 rounds/min
View Range 280 m
Signal Range 265 m

Tetrarch

Main Characteristics

Tier II
Hit Points 140 HP
Weight/Load Limit 7.25 / 7.9 t
Price Available in Gift Shop only
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 180 h.p.
Speed Limit 64 km/h
Traverse Speed 47 deg/sec
Turret Traverse Speed 41 deg/sec
Armor
Hull Armor (mm)
front 16
sides 14
rear 10
Turret Armor (mm)
front 16
sides 14
rear 10
Armament
Gun QF 2-pdr Mk. IX-A
Ammunition 50 pcs
Damage 34-56 HP
Armor Penetration 48-80 mm
Rate of Fire 21.0 rounds/min
View Range 260 m
Signal Range 545 m

AT-1

Main Characteristics

Tier II
Hit Points 125 HP
Weight/Load Limit 9.65 / 9.9 t
Price 3,000
Crew
Commander (loader, radio operator)
Driver
Gunner
Mobility
Engine Power 90 h.p.
Speed Limit 30 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 16
sides 15
rear 10
Armament
Gun 45 mm 20KS
Ammunition 80 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 28.57 rounds/min
View Range 250 m
Signal Range 265 m

SU-18

Main Characteristics

Tier II
Hit Points 70 HP
Weight/Load Limit 5.4 / 6.0 t
Price 3,550
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 43 h.p.
Speed Limit 22 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 18 deg/sec
Armor
Hull Armor (mm)
front 16
sides 16
rear 16
Armament
Gun 76 mm Regimental Gun mod. 1927
Ammunition 24 pcs
Damage 123-205 HP
Armor Penetration 32-53 mm
Rate of Fire 7.5 rounds/min
View Range 260 m
Signal Range 265 m

French Tier II Tanks

Hotchkiss H35

Main Characteristics

Tier II
Hit Points 160 HP
Weight/Load Limit 9.47 / 9.6 t
Price 4,200
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 75 h.p.
Speed Limit 27 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 40
sides 40
rear 40
Turret Armor (mm)
front 40
sides 40
rear 40
Armament
Gun 37 mm APX SA18
Ammunition 100 pcs
Damage 23-38 HP
Armor Penetration 22-36 mm
Rate of Fire 24.0 rounds/min
View Range 300 m
Signal Range 300 m

D1

Main Characteristics

Tier II
Hit Points 155 HP
Weight/Load Limit 11.37 / 12.19 t
Price 3,800
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 65 h.p.
Speed Limit 28 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 30
sides 30
rear 30
Turret Armor (mm)
front 22
sides 22
rear 16
Armament
Gun 37 mm APX SA18
Ammunition 124 pcs
Damage 23-38 HP
Armor Penetration 22-36 mm
Rate of Fire 24.0 rounds/min
View Range 280 m
Signal Range 300 m

RenaultFT AC

Main Characteristics

Tier II
Hit Points 120 HP
Weight/Load Limit 4.56 / 4.89 t
Price 3,600
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 39 h.p.
Speed Limit 21 km/h
Traverse Speed 27 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 16
sides 16
rear 16
Armament
Gun 25 mm AC SA-L mle. 1934
Ammunition 400 pcs
Damage 15-25 HP
Armor Penetration 38-63 mm
Rate of Fire 35.29 rounds/min
View Range 330 m
Signal Range 90 m

Renault FT 75 BS

Main Characteristics

Tier II
Hit Points 80 HP
Weight/Load Limit 7.3 / 7.3 t
Price 3,700
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 39 h.p.
Speed Limit 19 km/h
Traverse Speed 12 deg/sec
Turret Traverse Speed 18 deg/sec
Armor
Hull Armor (mm)
front 16
sides 16
rear 16
Armament
Gun 75 mm Blockhaus Schneider
Ammunition 24 pcs
Damage 124-206 HP
Armor Penetration 29-48 mm
Rate of Fire 7.69 rounds/min
View Range 260 m
Signal Range 300 m

British Tier II Tanks

Cruiser Mk. 1

Main Characteristics

Tier II
Hit Points 155 HP
Weight/Load Limit 12.75 / 13.0 t
Price 3,000
Crew
Commander
Gunner
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 120 h.p.
Speed Limit 40 km/h
Traverse Speed 31 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 14
sides 10
rear 10
Turret Armor (mm)
front 14
sides 12
rear 14
Armament
Gun QF 2-pdr Mk. IX
Ammunition 100 pcs
Damage 34-56 HP
Armor Penetration 48-80 mm
Rate of Fire 25.0 rounds/min
View Range 300 m
Signal Range 250 m

Cruiser Mk. III

Main Characteristics

Tier II
Hit Points 140 HP
Weight/Load Limit 14.19 / 14.5 t
Price 3,800
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 340 h.p.
Speed Limit 48 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 14
sides 14
rear 14
Turret Armor (mm)
front 14
sides 14
rear 14
Armament
Gun 15 mm Machine Gun BESA
Ammunition 400 pcs
Damage 7-11 HP
Armor Penetration 19-31 mm
Rate of Fire 122.86 rounds/min
View Range 320 m
Signal Range 350 m

Light Mk. VIC

Main Characteristics

Tier II
Hit Points 150 HP
Weight/Load Limit 5.2 / 7.2 t
Price Available in Gift Shop only
Crew
Commander (radio operator, loader)
Gunner
Driver
Mobility
Engine Power 88 h.p.
Speed Limit 52 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 14
sides 13
rear 6
Turret Armor (mm)
front 14
sides 14
rear 11
Armament
Gun 15 mm Machine Gun BESA
Ammunition 400 pcs
Damage 7-11 HP
Armor Penetration 19-31 mm
Rate of Fire 122.86 rounds/min
View Range 300 m
Signal Range 375 m

Vickers Medium Mk. II

Main Characteristics

Tier II
Hit Points 170 HP
Weight/Load Limit 13.53 / 13.9 t
Price 3,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 90 h.p.
Speed Limit 40 km/h
Traverse Speed 26 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 8
sides 8
rear 8
Turret Armor (mm)
front 8
sides 6
rear 6
Armament
Gun OQF 3-pdr Gun Mk. I
Ammunition 111 pcs
Damage 38-63 HP
Armor Penetration 29-48 mm
Rate of Fire 14.29 rounds/min
View Range 280 m
Signal Range 250 m

Universal Carrier 2-pdr

Main Characteristics

Tier II
Hit Points 120 HP
Weight/Load Limit 4.5 / 4.5 t
Price 3,900
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 85 h.p.
Speed Limit 48 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 10
sides 7
rear 7
Armament
Gun QF 2-pdr AT Gun Mk. IX
Ammunition 112 pcs
Damage 34-56 HP
Armor Penetration 48-80 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 250 m

Loyd Gun Carriage

Main Characteristics

Tier II
Hit Points 80 HP
Weight/Load Limit 4.5 / 4.5 t
Price 3,900
Crew
Commander (gunner, radio operator)
Loader
Driver
Mobility
Engine Power 65 h.p.
Speed Limit 48 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 7
sides 7
rear 7
Armament
Gun Q.F. 13-Pr. Mk. III
Ammunition 24 pcs
Damage 124-206 HP
Armor Penetration 32-53 mm
Rate of Fire 6.67 rounds/min
View Range 320 m
Signal Range 250 m

Chinese Tier II Tanks

Vickers Mk. E Type B

Main Characteristics

Tier II
Hit Points 155 HP
Weight/Load Limit 7.11 / 7.5 t
Price 3,900
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 92 h.p.
Speed Limit 35 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 12
sides 12
rear 12
Turret Armor (mm)
front 12
sides 12
rear 12
Armament
Gun 47 mm Vickers QF
Ammunition 50 pcs
Damage 38-63 HP
Armor Penetration 34-56 mm
Rate of Fire 18.18 rounds/min
View Range 280 m
Signal Range 90 m

Japanese Tier II Tanks

Type 95 Ha-Go

Main Characteristics

Tier II
Hit Points 160 HP
Weight/Load Limit 7.34 / 7.4 t
Price 3,000
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 120 h.p.
Speed Limit 40 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 12
sides 12
rear 10
Turret Armor (mm)
front 12
sides 12
rear 12
Armament
Gun 37 mm Gun Type 94
Ammunition 120 pcs
Damage 34-56 HP
Armor Penetration 25-41 mm
Rate of Fire 24.0 rounds/min
View Range 300 m
Signal Range 300 m

Chi-Ni

Main Characteristics

Tier II
Hit Points 190 HP
Weight/Load Limit 9.64 / 9.8 t
Price 3,900
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 120 h.p.
Speed Limit 30 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 25
sides 12
rear 10
Turret Armor (mm)
front 30
sides 20
rear 20
Armament
Gun 13 mm Autocannon Type Ho
Ammunition 900 pcs
Damage 6-10 HP
Armor Penetration 17-29 mm
Rate of Fire 160.71 rounds/min
View Range 300 m
Signal Range 300 m

American Tier III Tanks

M3 Stuart

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 12.04 / 12.5 t
Price Available in Gift Shop only
Crew
Commander (loader)
Gunner
Driver
Radio Operator
Mobility
Engine Power 245 h.p.
Speed Limit 61 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 38
sides 25
rear 25
Turret Armor (mm)
front 38
sides 25
rear 25
Armament
Gun 20 mm Hispano-Suiza Birkigt Gun
Ammunition 750 pcs
Damage 9-15 HP
Armor Penetration 23-38 mm
Rate of Fire 108.43 rounds/min
View Range 280 m
Signal Range 265 m

MTLS-1G14

Main Characteristics

Tier III
Hit Points 250 HP
Weight/Load Limit 15.47 / 17.35 t
Price Available in Gift Shop only
Crew
Commander (loader)
Gunner
Driver
Radio Operator
Mobility
Engine Power 240 h.p.
Speed Limit 42 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 38
sides 25
rear 25
Turret Armor (mm)
front 38
sides 25
rear 25
Armament
Gun 37 mm dual automatic cannon
Ammunition 700 pcs
Damage 30-50 HP
Armor Penetration 34-56 mm
Rate of Fire 37.91 rounds/min
View Range 320 m
Signal Range 325 m

M22 Locust

Main Characteristics

Tier III
Hit Points 250 HP
Weight/Load Limit 6.92 / 7.59 t
Price 900
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 192 h.p.
Speed Limit 64 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 25
sides 13
rear 13
Turret Armor (mm)
front 25
sides 25
rear 25
Armament
Gun 37 mm Gun M6
Ammunition 50 pcs
Damage 30-50 HP
Armor Penetration 42-70 mm
Rate of Fire 26.2 rounds/min
View Range 330 m
Signal Range 395 m

M2 Medium Tank

Main Characteristics

Tier III
Hit Points 180 HP
Weight/Load Limit 20.47 / 21.5 t
Price 31,000
Crew
Commander
Gunner
Driver
Radio Operator
Radio Operator
Loader
Mobility
Engine Power 340 h.p.
Speed Limit 43 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 32
sides 18
rear 13
Turret Armor (mm)
front 25
sides 25
rear 25
Armament
Gun 37 mm Gun M5
Ammunition 120 pcs
Damage 30-50 HP
Armor Penetration 36-60 mm
Rate of Fire 24.0 rounds/min
View Range 280 m
Signal Range 265 m

T82

Main Characteristics

Tier III
Hit Points 160 HP
Weight/Load Limit 12.63 / 14.0 t
Price 30,000
Crew
Commander
Driver
Gunner
Radio Operator
Loader
Mobility
Engine Power 245 h.p.
Speed Limit 48 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 13
sides 7
rear 13
Armament
Gun 75 mm Howitzer M1A1
Ammunition 45 pcs
Damage 131-219 HP
Armor Penetration 29-48 mm
Rate of Fire 13.64 rounds/min
View Range 370 m
Signal Range 265 m

M7 Priest

Main Characteristics

Tier III
Hit Points 140 HP
Weight/Load Limit 23.0 / 23.1 t
Price 47,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 38 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 101
sides 38
rear 12
Armament
Gun 105 mm Howitzer M3
Ammunition 69 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 3.0 rounds/min
View Range 330 m
Signal Range 395 m

German Tier III Tank

Pz.Kpfw. 38 (t)

Main Characteristics

Tier III
Hit Points 200 HP
Weight/Load Limit 9.34 / 9.9 t
Price 33,000
Crew
Commander (gunner)
Driver
Radio Operator
Loader
Mobility
Engine Power 120 h.p.
Speed Limit 42 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 25
sides 15
rear 15
Turret Armor (mm)
front 25
sides 15
rear 15
Armament
Gun 3,7 cm Kw.K. 38 (t) L/47
Ammunition 90 pcs
Damage 30-50 HP
Armor Penetration 32-53 mm
Rate of Fire 26.09 rounds/min
View Range 310 m
Signal Range 290 m

Pz.Kpfw. III Ausf. A

Main Characteristics

Tier III
Hit Points 200 HP
Weight/Load Limit 14.65 / 15.45 t
Price 35,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 320 h.p.
Speed Limit 68 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 14
sides 14
rear 14
Turret Armor (mm)
front 14
sides 14
rear 14
Armament
Gun 3,7 cm Kw.K. 36 L/46.5
Ammunition 156 pcs
Damage 27-45 HP
Armor Penetration 30-50 mm
Rate of Fire 26.09 rounds/min
View Range 320 m
Signal Range 310 m

Pz.Kpfw. I Ausf. C

Main Characteristics

Tier III
Hit Points 210 HP
Weight/Load Limit 7.64 / 8.0 t
Price 45,800
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 150 h.p.
Speed Limit 79 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Turret Armor (mm)
front 14
sides 13
rear 13
Armament
Gun 2 cm Kw.K. 38
Ammunition 260 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 131.39 rounds/min
View Range 320 m
Signal Range 310 m

Pz.Kpfw. II Ausf. G

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 10.45 / 10.7 t
Price 39,700
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 150 h.p.
Speed Limit 65 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 14
Turret Armor (mm)
front 14
sides 14
rear 14
Armament
Gun 2 cm Kw.K. 38
Ammunition 320 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 131.39 rounds/min
View Range 310 m
Signal Range 310 m

Pz.Kpfw. II Ausf. J

Main Characteristics

Tier III
Hit Points 260 HP
Weight/Load Limit 17.89 / 18.85 t
Price Available in Gift Shop only
Crew
Commander (gunner)
Driver
Loader (radio operator)
Mobility
Engine Power 160 h.p.
Speed Limit 31 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 80
sides 50
rear 50
Turret Armor (mm)
front 80
sides 50
rear 50
Armament
Gun 2 cm Kw.K. 38
Ammunition 400 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 163.64 rounds/min
View Range 320 m
Signal Range 345 m

T-15

Main Characteristics

Tier III
Hit Points 260 HP
Weight/Load Limit 10.49 / 12.2 t
Price 900
Crew
Commander (gunner)
Driver
Radio Operator
Loader
Mobility
Engine Power 274 h.p.
Speed Limit 60 km/h
Traverse Speed 46 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 12
Turret Armor (mm)
front 30
sides 25
rear 25
Armament
Gun 3,7 cm Kw.K. 38 (t) L/47
Ammunition 78 pcs
Damage 30-50 HP
Armor Penetration 32-53 mm
Rate of Fire 26.25 rounds/min
View Range 350 m
Signal Range 710 m

Pz.Kpfw. S35 739 (f)

Main Characteristics

Tier III
Hit Points 260 HP
Weight/Load Limit 19.25 / 21.3 t
Price 1,000
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 220 h.p.
Speed Limit 37 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 41 deg/sec
Armor
Hull Armor (mm)
front 36
sides 35
rear 25
Turret Armor (mm)
front 56
sides 46
rear 46
Armament
Gun 4,7 cm SA 35 L/34
Ammunition 112 pcs
Damage 39-65 HP
Armor Penetration 41-69 mm
Rate of Fire 27.63 rounds/min
View Range 330 m
Signal Range 525 m

Marder II

Main Characteristics

Tier III
Hit Points 165 HP
Weight/Load Limit 10.98 / 11.0 t
Price 42,000
Crew
Commander (radio operator)
Driver
Gunner (loader)
Mobility
Engine Power 130 h.p.
Speed Limit 40 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 35
sides 14
rear 14
Armament
Gun 7,62 cm Pak 36 (r)
Ammunition 36 pcs
Damage 86-144 HP
Armor Penetration 72-120 mm
Rate of Fire 12.0 rounds/min
View Range 350 m
Signal Range 265 m

Sturmpanzer I Bison

Main Characteristics

Tier III
Hit Points 130 HP
Weight/Load Limit 6.76 / 7.0 t
Price 48,500
Crew
Commander (radio operator)
Driver
Gunner
Loader
Loader
Mobility
Engine Power 60 h.p.
Speed Limit 40 km/h
Traverse Speed 14 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 13
sides 13
rear 13
Armament
Gun 15 cm s.I.G. 33 L/11
Ammunition 12 pcs
Damage 263-438 HP
Armor Penetration 56-94 mm
Rate of Fire 2.63 rounds/min
View Range 330 m
Signal Range 265 m

Wespe

Main Characteristics

Tier III
Hit Points 130 HP
Weight/Load Limit 10.9 / 11.0 t
Price 48,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Loader
Mobility
Engine Power 130 h.p.
Speed Limit 40 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 30
sides 14
rear 14
Armament
Gun 10,5 cm le.F.H. 16 L/22
Ammunition 32 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 3.0 rounds/min
View Range 330 m
Signal Range 310 m

Soviet Tier III Tanks

BT-7

Main Characteristics

Tier III
Hit Points 210 HP
Weight/Load Limit 14.11 / 14.2 t
Price 37,000
Crew
Commander (radio operator)
Driver
Gunner (loader)
Mobility
Engine Power 450 h.p.
Speed Limit 65 km/h
Traverse Speed 50 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 20
sides 15
rear 13
Turret Armor (mm)
front 20
sides 15
rear 15
Armament
Gun 45 mm 20K
Ammunition 84 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.09 rounds/min
View Range 280 m
Signal Range 300 m

T-46

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 14.09 / 17.0 t
Price 38,500
Crew
Commander (radio operator, loader)
Driver
Gunner
Mobility
Engine Power 300 h.p.
Speed Limit 58 km/h
Traverse Speed 52 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 22
sides 15
rear 15
Turret Armor (mm)
front 30
sides 15
rear 15
Armament
Gun 45 mm 20K
Ammunition 101 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.09 rounds/min
View Range 260 m
Signal Range 300 m

T-70

Main Characteristics

Tier III
Hit Points 210 HP
Weight/Load Limit 9.2 / 9.5 t
Price 39,300
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 140 h.p.
Speed Limit 45 km/h
Traverse Speed 48 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 35
sides 15
rear 25
Turret Armor (mm)
front 35
sides 35
rear 35
Armament
Gun 45 mm 20K
Ammunition 90 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 25.0 rounds/min
View Range 300 m
Signal Range 325 m

BT-SV

Main Characteristics

Tier III
Hit Points 240 HP
Weight/Load Limit 13.11 / 14.5 t
Price 1,000
Crew
Commander (loader)
Radio Operator
Driver
Gunner
Mobility
Engine Power 500 h.p.
Speed Limit 62 km/h
Traverse Speed 33 deg/sec
Turret Traverse Speed 39 deg/sec
Armor
Hull Armor (mm)
front 25
sides 20
rear 16
Turret Armor (mm)
front 25
sides 25
rear 25
Armament
Gun 45 mm 20KL
Ammunition 84 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.25 rounds/min
View Range 280 m
Signal Range 300 m

M3 Light

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 12.01 / 12.5 t
Price Available in Gift Shop only
Crew
Commander (loader)
Gunner
Radio Operator
Driver
Mobility
Engine Power 268 h.p.
Speed Limit 61 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 38
sides 25
rear 25
Turret Armor (mm)
front 38
sides 25
rear 25
Armament
Gun 37 mm M5
Ammunition 103 pcs
Damage 30-50 HP
Armor Penetration 36-60 mm
Rate of Fire 24.0 rounds/min
View Range 280 m
Signal Range 325 m

T-127

Main Characteristics

Tier III
Hit Points 250 HP
Weight/Load Limit 12.6 / 14.0 t
Price 850
Crew
Commander
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 250 h.p.
Speed Limit 38 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 40
sides 30
rear 30
Turret Armor (mm)
front 40
sides 30
rear 25
Armament
Gun 45 mm 20KL
Ammunition 104 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.25 rounds/min
View Range 320 m
Signal Range 300 m

LTP

Main Characteristics

Tier III
Hit Points 230 HP
Weight/Load Limit 11.0 / 13.0 t
Price 850
Crew
Commander (gunner, radio operator)
Driver
Loader
Mobility
Engine Power 170 h.p.
Speed Limit 45 km/h
Traverse Speed 52 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 30
Turret Armor (mm)
front 30
sides 30
rear 30
Armament
Gun 45 mm 20KL
Ammunition 150 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 25.0 rounds/min
View Range 310 m
Signal Range 360 m

SU-76

Main Characteristics

Tier III
Hit Points 155 HP
Weight/Load Limit 9.95 / 10.8 t
Price 35,500
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 140 h.p.
Speed Limit 48 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 25
sides 15
rear 15
Armament
Gun 57 mm ZiS-8S
Ammunition 80 pcs
Damage 56-94 HP
Armor Penetration 56-94 mm
Rate of Fire 23.08 rounds/min
View Range 350 m
Signal Range 325 m

SU-26

Main Characteristics

Tier III
Hit Points 110 HP
Weight/Load Limit 8.1 / 8.2 t
Price 53,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 90 h.p.
Speed Limit 30 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 15
sides 15
rear 15
Armament
Gun 76 mm Regimental Gun mod. 1927
Ammunition 48 pcs
Damage 123-205 HP
Armor Penetration 32-53 mm
Rate of Fire 8.33 rounds/min
View Range 320 m
Signal Range 300 m

French Tier III Tanks

AMX 38

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 15.96 / 16.0 t
Price 41,000
Crew
Commander (radio operator, gunner, loader)
Driver
Mobility
Engine Power 150 h.p.
Speed Limit 25 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 28 deg/sec
Armor
Hull Armor (mm)
front 60
sides 40
rear 40
Turret Armor (mm)
front 60
sides 40
rear 40
Armament
Gun 37 mm SA38
Ammunition 162 pcs
Damage 30-50 HP
Armor Penetration 26-43 mm
Rate of Fire 25.0 rounds/min
View Range 310 m
Signal Range 300 m

D2

Main Characteristics

Tier III
Hit Points 210 HP
Weight/Load Limit 19.18 / 19.32 t
Price 42,500
Crew
Commander (gunner, loader)
Driver
Radio Operator
Mobility
Engine Power 150 h.p.
Speed Limit 23 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 40
sides 40
rear 40
Turret Armor (mm)
front 40
sides 40
rear 40
Armament
Gun 47 mm SA34
Ammunition 120 pcs
Damage 38-63 HP
Armor Penetration 19-31 mm
Rate of Fire 24.0 rounds/min
View Range 300 m
Signal Range 300 m

FCM 36 Pak 40

Main Characteristics

Tier III
Hit Points 180 HP
Weight/Load Limit 13.89 / 14.6 t
Price 850
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 91 h.p.
Speed Limit 24 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 40
sides 20
rear 40
Armament
Gun 7,5 cm Pak 40/2
Ammunition 40 pcs
Damage 83-138 HP
Armor Penetration 74-123 mm
Rate of Fire 15.92 rounds/min
View Range 400 m
Signal Range 310 m

Renault UE 57

Main Characteristics

Tier III
Hit Points 150 HP
Weight/Load Limit 2.29 / 7.8 t
Price 42,500
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 38 h.p.
Speed Limit 36 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 9
sides 6
rear 6
Armament
Gun 47 mm SA-L mle. 1937
Ammunition 110 pcs
Damage 41-69 HP
Armor Penetration 50-83 mm
Rate of Fire 27.27 rounds/min
View Range 360 m
Signal Range 300 m

Lorraine 39L AM

Main Characteristics

Tier III
Hit Points 120 HP
Weight/Load Limit 6.6 / 6.6 t
Price 51,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 75 h.p.
Speed Limit 37 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 20
sides 9
rear 16
Armament
Gun 105 mm court mle. 1935 B
Ammunition 24 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 2.93 rounds/min
View Range 330 m
Signal Range 300 m

British Tier III Tanks

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 14.33 / 14.5 t
Price 31,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 120 h.p.
Speed Limit 40 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 30
sides 22
rear 12
Turret Armor (mm)
front 30
sides 26
rear 30
Armament
Gun QF 2-pdr Mk. IX
Ammunition 100 pcs
Damage 34-56 HP
Armor Penetration 48-80 mm
Rate of Fire 27.27 rounds/min
View Range 320 m
Signal Range 350 m

Cruiser Mk. IV

Main Characteristics

Tier III
Hit Points 210 HP
Weight/Load Limit 14.75 / 15.0 t
Price 41,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 340 h.p.
Speed Limit 48 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 30
sides 14
rear 14
Turret Armor (mm)
front 14
sides 12
rear 14
Armament
Gun QF 2-pdr Mk. IX
Ammunition 130 pcs
Damage 34-56 HP
Armor Penetration 48-80 mm
Rate of Fire 27.27 rounds/min
View Range 320 m
Signal Range 350 m

Vickers Medium Mk. III

Main Characteristics

Tier III
Hit Points 250 HP
Weight/Load Limit 17.5 / 18.0 t
Price 40,000
Crew
Commander
Gunner
Driver
Radio Operator
Radio Operator
Loader
Mobility
Engine Power 180 h.p.
Speed Limit 48 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 14
sides 9
rear 9
Turret Armor (mm)
front 14
sides 14
rear 14
Armament
Gun OQF 3-pdr Gun Mk. II
Ammunition 111 pcs
Damage 38-63 HP
Armor Penetration 32-54 mm
Rate of Fire 20.0 rounds/min
View Range 310 m
Signal Range 250 m

Valentine AT

Main Characteristics

Tier III
Hit Points 170 HP
Weight/Load Limit 14.75 / 15.0 t
Price 34,000
Crew
Commander (gunner, radio operator)
Driver
Loader
Mobility
Engine Power 135 h.p.
Speed Limit 24 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 60
Armament
Gun QF 6-pdr AT Gun Mk. II
Ammunition 102 pcs
Damage 56-94 HP
Armor Penetration 79-131 mm
Rate of Fire 21.43 rounds/min
View Range 360 m
Signal Range 350 m

Sexton II

Main Characteristics

Tier III
Hit Points 140 HP
Weight/Load Limit 25.77 / 25.9 t
Price 49,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 40 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 50
sides 38
rear 38
Armament
Gun Q.F. 18-Pr.
Ammunition 112 pcs
Damage 195-325 HP
Armor Penetration 32-53 mm
Rate of Fire 5.45 rounds/min
View Range 330 m
Signal Range 400 m

Sexton I

Main Characteristics

Tier III
Hit Points 140 HP
Weight/Load Limit 25.86 / 31.0 t
Price 1,250
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 390 h.p.
Speed Limit 40 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 50
sides 31
rear 38
Armament
Gun Q.F. 25-Pr. Gun/How. Mk. II
Ammunition 112 pcs
Damage 210-350 HP
Armor Penetration 33-55 mm
Rate of Fire 5.0 rounds/min
View Range 330 m
Signal Range 570 m

Chinese Tier III Tanks

Type 2597 Chi-Ha

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 15.04 / 15.9 t
Price 42,000
Crew
Commander
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 170 h.p.
Speed Limit 40 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 25
sides 25
rear 20
Turret Armor (mm)
front 25
sides 25
rear 25
Armament
Gun 57 mm Gun Type 97
Ammunition 120 pcs
Damage 56-94 HP
Armor Penetration 22-37 mm
Rate of Fire 20.0 rounds/min
View Range 310 m
Signal Range 350 m

Japanese Tier III Tanks

Type 98 Ke-Ni

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 7.2 / 7.2 t
Price 43,500
Crew
Commander (radio operator, loader)
Gunner
Driver
Mobility
Engine Power 130 h.p.
Speed Limit 50 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 16
sides 12
rear 10
Turret Armor (mm)
front 30
sides 16
rear 16
Armament
Gun 37 mm Gun Type 100
Ammunition 106 pcs
Damage 34-56 HP
Armor Penetration 36-60 mm
Rate of Fire 28.57 rounds/min
View Range 310 m
Signal Range 350 m

Type 97 Chi-Ha

Main Characteristics

Tier III
Hit Points 220 HP
Weight/Load Limit 15.04 / 15.9 t
Price 45,000
Crew
Commander
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 170 h.p.
Speed Limit 40 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 25
sides 25
rear 20
Turret Armor (mm)
front 35
sides 25
rear 25
Armament
Gun 5.7 cm Gun Type 97
Ammunition 114 pcs
Damage 56-94 HP
Armor Penetration 22-37 mm
Rate of Fire 20.0 rounds/min
View Range 310 m
Signal Range 350

Type 98 Ke-Ni Otsu

Main Characteristics

Tier III
Hit Points 260 HP
Weight/Load Limit 7.2 / 9.4 t
Price 1,000
Crew
Commander (radio operator, loader)
Gunner
Driver
Mobility
Engine Power 130 h.p.
Speed Limit 50 km/h
Traverse Speed 52 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 16
sides 12
rear 10
Turret Armor (mm)
front 30
sides 16
rear 16
Armament
Gun 37 mm Gun Type 100
Ammunition 106 pcs
Damage 34-56 HP
Armor Penetration 36-60 mm
Rate of Fire 28.57 rounds/min
View Range 310 m
Signal Range 400 m

Side Chapter-Review for the Tier IV-V Tanks

Author's Note

Warning: Chapter is long

Personal note: Next side chapter will be after the Tier VII Match. The side chapter will be hosted by Pinkie Pie!

Side Chapter-Review for the Tier IV-V Tanks

American Tier IV Tanks

M5 Stuart

Main Characteristics

Tier IV
Hit Points 290 HP
Weight/Load Limit 14.83 / 15.5 t
Price 143,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 320 h.p.
Speed Limit 58 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 28
sides 28
rear 25
Turret Armor (mm)
front 44
sides 31
rear 31
Armament
Gun 20 mm Hispano-Suiza Birkigt Gun
Ammunition 870 pcs
Damage 9-15 HP
Armor Penetration 23-38 mm
Rate of Fire 120.0 rounds/min
View Range 330 m
Signal Range 395 m

M3 Lee

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 27.87 / 28.7 t
Price 126,000
Crew
Commander
Gunner
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 38 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 51
sides 38
rear 38
Turret Armor (mm)
front 51
sides 51
rear 51
Armament
Gun 75 mm Gun M2
Ammunition 50 pcs
Damage 83-138 HP
Armor Penetration 68-113 mm
Rate of Fire 16.67 rounds/min
View Range 320 m
Signal Range 265 m

T40

Main Characteristics

Tier IV
Hit Points 275 HP
Weight/Load Limit 20.31 / 22.5 t
Price 125,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 38 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 51
sides 38
rear 38
Armament
Gun 75 mm Howitzer M1A1
Ammunition 98 pcs
Damage 131-219 HP
Armor Penetration 29-48 mm
Rate of Fire 16.22 rounds/min
View Range 400 m
Signal Range 265 m

M8A1

Main Characteristics

Tier IV
Hit Points 250 HP
Weight/Load Limit 15.0 / 16.2 t
Price 130,000
Crew
Commander
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 320 h.p.
Speed Limit 58 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 18 deg/sec
Armor
Hull Armor (mm)
front 29
sides 29
rear 25
Turret Armor (mm)
front 38
sides 25
rear 25
Armament
Gun 75 mm AT Howitzer M3
Ammunition 46 pcs
Damage 131-219 HP
Armor Penetration 29-48 mm
Rate of Fire 16.22 rounds/min
View Range 370 m
Signal Range 325 m

M37

Main Characteristics

Tier IV
Hit Points 180 HP
Weight/Load Limit 20.59 / 21.0 t
Price 130,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 262 h.p.
Speed Limit 56 km/h
Traverse Speed 25 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 12
sides 12
rear 12
Armament
Gun 105 mm Howitzer M3
Ammunition 126 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 4.0 rounds/min
View Range 340 m
Signal Range 325 m

German Tier IV Tanks

Pz.Kpfw. II Luchs

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 11.7 / 12.5 t
Price 155,000
Crew
Commander (gunner)
Radio Operator
Driver
Loader
Mobility
Engine Power 140 h.p.
Speed Limit 60 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Turret Armor (mm)
front 30
sides 20
rear 20
Armament
Gun 2 cm Kw.K. 38
Ammunition 330 pcs
Damage 8-14 HP
Armor Penetration 17-29 mm
Rate of Fire 163.64 rounds/min
View Range 330 m
Signal Range 310 m

Pz.Kpfw. 38 (t) n.A.

Main Characteristics

Tier IV
Hit Points 300 HP
Weight/Load Limit 10.86 / 11.9 t
Price 145,000
Crew
Commander (gunner)
Driver
Radio Operator
Loader
Mobility
Engine Power 200 h.p.
Speed Limit 62 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 50
sides 25
rear 10
Turret Armor (mm)
front 50
sides 30
rear 22
Armament
Gun 3,7 cm Kw.K. 38 (t) L/47
Ammunition 72 pcs
Damage 30-50 HP
Armor Penetration 32-53 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 290 m

Pz.Kpfw. III

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 18.05 / 19.25 t
Price 138,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 320 h.p.
Speed Limit 64 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 70
sides 30
rear 50
Turret Armor (mm)
front 30
sides 30
rear 30
Armament
Gun 3,7 cm Kw.K. 36 L/46.5
Ammunition 131 pcs
Damage 27-45 HP
Armor Penetration 30-50 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 310 m

VK 20.01 (D)

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 21.9 / 22.5 t
Price 157,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 50 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 50
sides 40
rear 30
Turret Armor (mm)
front 30
sides 30
rear 30
Armament
Gun 5 cm Kw.K. 38 L/42
Ammunition 100 pcs
Damage 53-88 HP
Armor Penetration 45-75 mm
Rate of Fire 24.0 rounds/min
View Range 330 m
Signal Range 310 m

Durchbruchswagen 2

Main Characteristics

Tier IV
Hit Points 380 HP
Weight/Load Limit 29.93 / 30.0 t
Price 170,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 35 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 50
sides 50
rear 50
Turret Armor (mm)
front 50
sides 50
rear 50
Armament
Gun 7,5 cm KwK 37 L/24
Ammunition 90 pcs
Damage 83-138 HP
Armor Penetration 32-54 mm
Rate of Fire 13.95 rounds/min
View Range 330 m
Signal Range 310 m

Pz.Kpfw. B2 740 (f)

Main Characteristics

Tier IV
Hit Points 400 HP
Weight/Load Limit 29.35 / 33.3 t
Price Available in Gift Shop only
Crew
Commander (gunner, loader)
Driver
Radio Operator
Radio Operator
Mobility
Engine Power 340 h.p.
Speed Limit 30 km/h
Traverse Speed 45 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 55
Turret Armor (mm)
front 46
sides 46
rear 46
Armament
Gun 4,7 cm SA 35 L/34
Ammunition 112 pcs
Damage 39-65 HP
Armor Penetration 41-69 mm
Rate of Fire 27.63 rounds/min
View Range 330 m
Signal Range 525 m

Hetzer

Main Characteristics

Tier IV
Hit Points 270 HP
Weight/Load Limit 16.17 / 16.8 t
Price 127,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Mobility
Engine Power 100 h.p.
Speed Limit 42 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 20
rear 8
Armament
Gun 7,5 cm Stu.K. 40 L/43
Ammunition 40 pcs
Damage 83-138 HP
Armor Penetration 77-129 mm
Rate of Fire 15.38 rounds/min
View Range 260 m
Signal Range 290 m

Marder 38T

Main Characteristics

Tier IV
Hit Points 270 HP
Weight/Load Limit 10.79 / 10.8 t
Price 125,000
Crew
Commander (gunner)
Driver
Radio Operator
Loader
Mobility
Engine Power 150 h.p.
Speed Limit 47 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 50
sides 15
rear 15
Armament
Gun 7,62 cm Pak 36 (r)
Ammunition 37 pcs
Damage 86-144 HP
Armor Penetration 72-120 mm
Rate of Fire 16.67 rounds/min
View Range 360 m
Signal Range 265 m

Sturmpanzer II

Main Characteristics

Tier IV
Hit Points 190 HP
Weight/Load Limit 15.9 / 16.0 t
Price 156,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Loader
Mobility
Engine Power 155 h.p.
Speed Limit 45 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 30
sides 15
rear 14
Armament
Gun 15 cm s.I.G. 33 L/11
Ammunition 30 pcs
Damage 263-438 HP
Armor Penetration 56-94 mm
Rate of Fire 3.45 rounds/min
View Range 340 m
Signal Range 310 m

Pz.Sfl. IVb

Main Characteristics

Tier IV
Hit Points 200 HP
Weight/Load Limit 17.81 / 18.0 t
Price 150,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Mobility
Engine Power 140 h.p.
Speed Limit 35 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 20
sides 14
rear 14
Turret Armor (mm)
front 20
sides 14
rear 14
Armament
Gun 10,5 cm le.F.H. 16 L/22
Ammunition 60 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 3.87 rounds/min
View Range 340 m
Signal Range 310 m

Soviet Tier IV Tanks

A-20

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 17.53 / 19.5 t
Price 134,000
Crew
Commander (loader)
Radio Operator
Driver
Gunner
Mobility
Engine Power 480 h.p.
Speed Limit 72 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 45 deg/sec
Armor
Hull Armor (mm)
front 20
sides 20
rear 16
Turret Armor (mm)
front 25
sides 25
rear 25
Armament
Gun 45 mm 20K
Ammunition 150 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.09 rounds/min
View Range 300 m
Signal Range 325 m

T-50

Main Characteristics

Tier IV
Hit Points 360 HP
Weight/Load Limit 14.0 / 14.0 t
Price 140,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 52 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 37
sides 37
rear 37
Turret Armor (mm)
front 37
sides 37
rear 15
Armament
Gun 45 mm 20K
Ammunition 150 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 300 m

T-80

Main Characteristics

Tier IV
Hit Points 350 HP
Weight/Load Limit 11.3 / 11.5 t
Price 140,000
Crew
Commander (radio operator, loader)
Gunner
Driver
Mobility
Engine Power 170 h.p.
Speed Limit 45 km/h
Traverse Speed 48 deg/sec
Turret Traverse Speed 45 deg/sec
Armor
Hull Armor (mm)
front 35
sides 25
rear 25
Turret Armor (mm)
front 35
sides 35
rear 35
Armament
Gun 45 mm 20K
Ammunition 100 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 325 m

Valentine II

Main Characteristics

Tier IV
Hit Points 380 HP
Weight/Load Limit 15.71 / 16.85 t
Price 1,000
Crew
Commander (gunner)
Driver
Loader (radio operator)
Mobility
Engine Power 140 h.p.
Speed Limit 32 km/h
Traverse Speed 50 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 60
Turret Armor (mm)
front 65
sides 65
rear 65
Armament
Gun 45 mm 20KL
Ammunition 61 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.25 rounds/min
View Range 350 m
Signal Range 570 m

T-28

Main Characteristics

Tier IV
Hit Points 320 HP
Weight/Load Limit 16.04 / 18.9 t
Price 135,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Radio Operator
Mobility
Engine Power 400 h.p.
Speed Limit 45 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Turret Armor (mm)
front 20
sides 20
rear 20
Armament
Gun 76 mm KT-28
Ammunition 69 pcs
Damage 79-131 HP
Armor Penetration 28-46 mm
Rate of Fire 13.04 rounds/min
View Range 320 m
Signal Range 300 m

A-32

Main Characteristics

Tier IV
Hit Points 360 HP
Weight/Load Limit 19.54 / 21.3 t
Price Available in Gift Shop only
Crew
Commander (gunner)
Radio Operator
Driver
Loader
Mobility
Engine Power 540 h.p.
Speed Limit 70 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 35
sides 30
rear 16
Turret Armor (mm)
front 35
sides 35
rear 35
Armament
Gun 76 mm L-10U
Ammunition 72 pcs
Damage 79-131 HP
Armor Penetration 50-83 mm
Rate of Fire 13.13 rounds/min
View Range 320 m
Signal Range 440 m

SU-85B

Main Characteristics

Tier IV
Hit Points 260 HP
Weight/Load Limit 12.11 / 12.4 t
Price 124,000
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 140 h.p.
Speed Limit 43 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 25
sides 15
rear 15
Armament
Gun 76 mm ZiS-3
Ammunition 64 pcs
Damage 83-138 HP
Armor Penetration 59-98 mm
Rate of Fire 17.65 rounds/min
View Range 390 m
Signal Range 325 m

SU-5

Main Characteristics

Tier IV
Hit Points 160 HP
Weight/Load Limit 10.3 / 10.49 t
Price 147,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 90 h.p.
Speed Limit 30 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 15
sides 15
rear 15
Armament
Gun 76 mm Gun mod. 1902/30 30 clb
Ammunition 48 pcs
Damage 83-138 HP
Armor Penetration 53-88 mm
Rate of Fire 10.0 rounds/min
View Range 330 m
Signal Range 300 m

French Tier IV Tanks

AMX 40

Main Characteristics

Tier IV
Hit Points 280 HP
Weight/Load Limit 20.18 / 20.23 t
Price 147,500
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 150 h.p.
Speed Limit 50 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 70
sides 65
rear 40
Turret Armor (mm)
front 70
sides 60
rear 60
Armament
Gun 47 mm SA34
Ammunition 156 pcs
Damage 38-63 HP
Armor Penetration 19-31 mm
Rate of Fire 26.09 rounds/min
View Range 320 m
Signal Range 300 m

B1

Main Characteristics

Tier IV
Hit Points 380 HP
Weight/Load Limit 29.23 / 33.3 t
Price 185,000
Crew
Commander (gunner, loader)
Gunner
Driver (loader)
Radio Operator
Mobility
Engine Power 180 h.p.
Speed Limit 30 km/h
Traverse Speed 26 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 55
Turret Armor (mm)
front 40
sides 40
rear 40
Armament
Gun 47 mm SA34
Ammunition 112 pcs
Damage 38-63 HP
Armor Penetration 19-31 mm
Rate of Fire 26.09 rounds/min
View Range 300 m
Signal Range 290 m

Somua SAu 40

Main Characteristics

Tier IV
Hit Points 280 HP
Weight/Load Limit 24.09 / 24.5 t
Price 110,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 220 h.p.
Speed Limit 37 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 36
sides 35
rear 35
Armament
Gun 75 mm APX mle. 1938
Ammunition 40 pcs
Damage 83-138 HP
Armor Penetration 51-85 mm
Rate of Fire 15.79 rounds/min
View Range 330 m
Signal Range 300 m

AMX 105 AM mle. 47

Main Characteristics

Tier IV
Hit Points 170 HP
Weight/Load Limit 15.44 / 15.5 t
Price 124,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 200 h.p.
Speed Limit 60 km/h
Traverse Speed 23 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 15
Armament
Gun 105 mm D.E.F.A. 4767 modifié
Ammunition 40 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 4.0 rounds/min
View Range 340 m
Signal Range 400 m

British Tier IV Tanks

Valentine

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 16.26 / 16.5 t
Price 120,000
Crew
Commander (gunner, radio operator)
Driver
Loader
Mobility
Engine Power 135 h.p.
Speed Limit 24 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 60
Turret Armor (mm)
front 65
sides 60
rear 65
Armament
Gun QF 2-pdr Mk. X
Ammunition 60 pcs
Damage 38-63 HP
Armor Penetration 59-98 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 350 m

Covenanter

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 18.15 / 18.2 t
Price 110,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 50 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 40
sides 30
rear 25
Turret Armor (mm)
front 39
sides 19
rear 25
Armament
Gun QF 2-pdr Mk. X
Ammunition 130 pcs
Damage 38-63 HP
Armor Penetration 59-98 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 375 m

Matilda

Main Characteristics

Tier IV
Hit Points 340 HP
Weight/Load Limit 26.52 / 27.0 t
Price 140,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 174 h.p.
Speed Limit 24 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 75
sides 70
rear 55
Turret Armor (mm)
front 75
sides 75
rear 75
Armament
Gun QF 2-pdr Mk. X
Ammunition 92 pcs
Damage 38-63 HP
Armor Penetration 59-98 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 350 m

Alecto

Main Characteristics

Tier IV
Hit Points 270 HP
Weight/Load Limit 8.01 / 8.2 t
Price 130,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 162 h.p.
Speed Limit 50 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 10
sides 10
rear 10
Armament
Gun QF 6-pdr AT Gun Mk. II
Ammunition 120 pcs
Damage 56-94 HP
Armor Penetration 79-131 mm
Rate of Fire 26.09 rounds/min
View Range 390 m
Signal Range 350 m

Birch Gun

Main Characteristics

Tier IV
Hit Points 190 HP
Weight/Load Limit 12.1 / 12.2 t
Price 152,000
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 90 h.p.
Speed Limit 45 km/h
Traverse Speed 16 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 6
sides 6
rear 6
Armament
Gun Q.F. 18-Pr.
Ammunition 150 pcs
Damage 195-325 HP
Armor Penetration 32-53 mm
Rate of Fire 6.82 rounds/min
View Range 340 m
Signal Range 400 m

Chinese Tier IV Tanks

M5A1 Stuart

Main Characteristics

Tier IV
Hit Points 310 HP
Weight/Load Limit 15.56 / 15.75 t
Price 143,000
Crew
Commander (loader)
Gunner (loader)
Driver
Radio Operator
Mobility
Engine Power 296 h.p.
Speed Limit 64 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 28
sides 28
rear 25
Turret Armor (mm)
front 38
sides 31
rear 31
Armament
Gun 37 mm M6
Ammunition 123 pcs
Damage 30-50 HP
Armor Penetration 42-70 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 395 m

Japanese Tier IV Tanks

Type 5 Ke-Ho

Main Characteristics

Tier IV
Hit Points 340 HP
Weight/Load Limit 9.96 / 10.0 t
Price 140,000
Crew
Commander (loader)
Gunner
Driver
Radio Operator
Mobility
Engine Power 150 h.p.
Speed Limit 50 km/h
Traverse Speed 54 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 20
sides 16
rear 12
Turret Armor (mm)
front 30
sides 20
rear 16
Armament
Gun 47 mm Gun Type 1
Ammunition 90 pcs
Damage 53-88 HP
Armor Penetration 61-101 mm
Rate of Fire 25.0 rounds/min
View Range 340 m
Signal Range 350 m

Type 1 Chi-He

Main Characteristics

Tier IV
Hit Points 320 HP
Weight/Load Limit 17.24 / 17.25 t
Price 136,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 200 h.p.
Speed Limit 44 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 50
sides 25
rear 20
Turret Armor (mm)
front 50
sides 50
rear 25
Armament
Gun 47 mm Gun Type 1
Ammunition 121 pcs
Damage 53-88 HP
Armor Penetration 61-101 mm
Rate of Fire 22.22 rounds/min
View Range 330 m
Signal Range 350 m

American Tier V Tanks

M24 Chaffee

Main Characteristics

Tier V
Hit Points 530 HP
Weight/Load Limit 18.08 / 18.3 t
Price 687,550
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 56 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 25
sides 25
rear 19
Turret Armor (mm)
front 38
sides 25
rear 25
Armament
Gun 75 mm Gun M6
Ammunition 48 pcs
Damage 83-138 HP
Armor Penetration 72-120 mm
Rate of Fire 15.0 rounds/min
View Range 370 m
Signal Range 395 m

M4 Sherman

Main Characteristics

Tier V
Hit Points 400 HP
Weight/Load Limit 29.7 / 30.0 t
Price 350,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 48 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 39 deg/sec
Armor
Hull Armor (mm)
front 51
sides 38
rear 38
Turret Armor (mm)
front 76
sides 51
rear 51
Armament
Gun 75 mm Gun M3
Ammunition 90 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.79 rounds/min
View Range 330 m
Signal Range 395 m

M7

Main Characteristics

Tier V
Hit Points 400 HP
Weight/Load Limit 23.05 / 24.5 t
Price 355,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 60 km/h
Traverse Speed 46 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 38
sides 32
rear 25
Turret Armor (mm)
front 51
sides 32
rear 32
Armament
Gun 37 mm Gun M6
Ammunition 178 pcs
Damage 30-50 HP
Armor Penetration 42-70 mm
Rate of Fire 26.09 rounds/min
View Range 370 m
Signal Range 395 m

Ram II

Main Characteristics

Tier V
Hit Points 610 HP
Weight/Load Limit 27.08 / 31.0 t
Price 1,750
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 440 h.p.
Speed Limit 38 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 38 deg/sec
Armor
Hull Armor (mm)
front 76
sides 63
rear 38
Turret Armor (mm)
front 76
sides 76
rear 51
Armament
Gun QF 6-pdr Mk. IIIA
Ammunition 92 pcs
Damage 56-94 HP
Armor Penetration 79-131 mm
Rate of Fire 26.2 rounds/min
View Range 330 m
Signal Range 570 m

M4A2E4 Sherman

Main Characteristics

Tier V
Hit Points 480 HP
Weight/Load Limit 31.8 / 33.3 t
Price Available in Gift Shop only
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 420 h.p.
Speed Limit 52 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 39 deg/sec
Armor
Hull Armor (mm)
front 64
sides 38
rear 38
Turret Armor (mm)
front 76
sides 50
rear 50
Armament
Gun 75 mm Gun M3
Ammunition 90 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.75 rounds/min
View Range 370 m
Signal Range 570 m

T14

Main Characteristics

Tier V
Hit Points 690 HP
Weight/Load Limit 47.76 / 49.8 t
Price 1,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 720 h.p.
Speed Limit 34 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 50
sides 50
rear 50
Turret Armor (mm)
front 101
sides 101
rear 101
Armament
Gun 75 mm Gun M3
Ammunition 90 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.75 rounds/min
View Range 330 m
Signal Range 570 m

T1 Heavy Tank

Main Characteristics

Tier V
Hit Points 600 HP
Weight/Load Limit 57.5 / 57.88 t
Price 435,000
Crew
Commander
Gunner
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 700 h.p.
Speed Limit 35 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 31 deg/sec
Armor
Hull Armor (mm)
front 83
sides 44
rear 41
Turret Armor (mm)
front 102
sides 83
rear 83
Armament
Gun 3-inch Gun M7
Ammunition 75 pcs
Damage 83-138 HP
Armor Penetration 76-126 mm
Rate of Fire 13.95 rounds/min
View Range 320 m
Signal Range 395 m

M10 Wolverine

Main Characteristics

Tier V
Hit Points 340 HP
Weight/Load Limit 27.84 / 28.49 t
Price 415,000
Crew
Commander
Driver
Gunner
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 48 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 17 deg/sec
Armor
Hull Armor (mm)
front 51
sides 19
rear 25
Turret Armor (mm)
front 57
sides 25
rear 25
Armament
Gun 3-inch AT Gun M7
Ammunition 54 pcs
Damage 83-138 HP
Armor Penetration 76-126 mm
Rate of Fire 14.29 rounds/min
View Range 370 m
Signal Range 395 m

T49

Main Characteristics

Tier V
Hit Points 340 HP
Weight/Load Limit 13.15 / 13.65 t
Price 400,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 330 h.p.
Speed Limit 61 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 21
sides 19
rear 13
Turret Armor (mm)
front 21
sides 13
rear 13
Armament
Gun 57 mm Gun M1
Ammunition 70 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 25.0 rounds/min
View Range 370 m
Signal Range 325 m

M41

Main Characteristics

Tier V
Hit Points 230 HP
Weight/Load Limit 19.0 / 19.3 t
Price 405,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 262 h.p.
Speed Limit 56 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 12
sides 12
rear 12
Armament
Gun 155 mm Howitzer M1
Ammunition 22 pcs
Damage 525-875 HP
Armor Penetration 59-98 mm
Rate of Fire 2.4 rounds/min
View Range 350 m
Signal Range 325 m

German Tier V Tanks

VK 16.02 Leopard

Main Characteristics

Tier V
Hit Points 440 HP
Weight/Load Limit 21.24 / 21.9 t
Price 355,000
Crew
Commander (gunner)
Radio Operator
Driver
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 60 km/h
Traverse Speed 33 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 30
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 2 cm Flak 38
Ammunition 420 pcs
Damage 8-14 HP
Armor Penetration 29-49 mm
Rate of Fire 178.22 rounds/min
View Range 380 m
Signal Range 310 m

Pz.Kpfw. IV

Main Characteristics

Tier V
Hit Points 420 HP
Weight/Load Limit 23.9 / 25.4 t
Price 373,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 320 h.p.
Speed Limit 48 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 80
sides 30
rear 20
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm KwK 37 L/24
Ammunition 80 pcs
Damage 83-138 HP
Armor Penetration 32-54 mm
Rate of Fire 13.95 rounds/min
View Range 330 m
Signal Range 310 m

Pz.Kpfw. III/IV

Main Characteristics

Tier V
Hit Points 380 HP
Weight/Load Limit 23.82 / 24.95 t
Price 315,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 55 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 40
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Kw.K. 40 L/43
Ammunition 87 pcs
Damage 83-138 HP
Armor Penetration 77-129 mm
Rate of Fire 13.95 rounds/min
View Range 320 m
Signal Range 310 m

T-25

Main Characteristics

Tier V
Hit Points 610 HP
Weight/Load Limit 19.85 / 23.5 t
Price 1,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 450 h.p.
Speed Limit 60 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 22 deg/sec
Armor
Hull Armor (mm)
front 50
sides 45
rear 20
Turret Armor (mm)
front 60
sides 60
rear 35
Armament
Gun 7,5 cm Škoda A18
Ammunition 60 pcs
Damage 83-138 HP
Armor Penetration 87-145 mm
Rate of Fire 14.0 rounds/min
View Range 320 m
Signal Range 710 m

Pz.Kpfw. IV hydrostat.

Main Characteristics

Tier V
Hit Points 550 HP
Weight/Load Limit 23.98 / 27.0 t
Price 2,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 48 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 20
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 87 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 13.95 rounds/min
View Range 330 m
Signal Range 620 m

VK. 30.01 (H)

Main Characteristics

Tier V
Hit Points 600 HP
Weight/Load Limit 32.0 / 33.0 t
Price 410,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 35 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 50
sides 50
rear 50
Turret Armor (mm)
front 50
sides 50
rear 50
Armament
Gun 7,5 cm KwK 37 L/24
Ammunition 100 pcs
Damage 83-138 HP
Armor Penetration 32-54 mm
Rate of Fire 15.38 rounds/min
View Range 330 m
Signal Range 310 m

StuG III

Main Characteristics

Tier V
Hit Points 350 HP
Weight/Load Limit 19.54 / 19.8 t
Price 422,000
Crew
Commander
Driver
Gunner
Loader (radio operator)
Mobility
Engine Power 320 h.p.
Speed Limit 40 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 80
sides 30
rear 30
Armament
Gun 7,5 cm Stu.K. 40 L/43
Ammunition 44 pcs
Damage 83-138 HP
Armor Penetration 77-129 mm
Rate of Fire 15.38 rounds/min
View Range 310 m
Signal Range 310 m

Pz.Sfl. IVc

Main Characteristics

Tier V
Hit Points 350 HP
Weight/Load Limit 22.35 / 26.0 t
Price 380,000
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 360 h.p.
Speed Limit 60 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 20
sides 14
rear 14
Armament
Gun 7,5 cm Flak L/60
Ammunition 72 pcs
Damage 101-169 HP
Armor Penetration 104-174 mm
Rate of Fire 15.0 rounds/min
View Range 380 m
Signal Range 400 m

Grille

Main Characteristics

Tier V
Hit Points 240 HP
Weight/Load Limit 11.39 / 11.7 t
Price 400,000
Crew
Commander
Driver
Gunner
Loader (radio operator)
Mobility
Engine Power 130 h.p.
Speed Limit 42 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 15
sides 15
rear 10
Armament
Gun 15 cm s.I.G. 33 L/11
Ammunition 30 pcs
Damage 263-438 HP
Armor Penetration 56-94 mm
Rate of Fire 3.75 rounds/min
View Range 350 m
Signal Range 290 m

Soviet Tier V Tanks

T-50-2(Removed)

Main Characteristics

Tier V
Hit Points 500 HP
Weight/Load Limit 13.17 / 14.0 t
Price 725,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 72 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 45 deg/sec
Armor
Hull Armor (mm)
front 37
sides 37
rear 37
Turret Armor (mm)
front 37
sides 37
rear 37
Armament
Gun 45 mm 20K
Ammunition 150 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 300 m

T-34

Main Characteristics

Tier V
Hit Points 400 HP
Weight/Load Limit 27.94 / 30.0 t
Price 356,700
Crew
Commander (gunner)
Radio Operator
Driver
Loader
Mobility
Engine Power 480 h.p.
Speed Limit 56 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 45
sides 45
rear 40
Turret Armor (mm)
front 45
sides 45
rear 45
Armament
Gun 76 mm L-11
Ammunition 77 pcs
Damage 83-138 HP
Armor Penetration 51-85 mm
Rate of Fire 10.0 rounds/min
View Range 240 m
Signal Range 325 m

Matilda IV

Main Characteristics

Tier V
Hit Points 610 HP
Weight/Load Limit 27.42 / 31.0 t
Price 1,500
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 274 h.p.
Speed Limit 25 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 75
sides 70
rear 55
Turret Armor (mm)
front 75
sides 75
rear 75
Armament
Gun 76 mm ZiS-96
Ammunition 60 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 16.15 rounds/min
View Range 350 m
Signal Range 570 m

KV-1

Main Characteristics

Tier V
Hit Points 590 HP
Weight/Load Limit 47.41 / 47.8 t
Price 390,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 450 h.p.
Speed Limit 34 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 75
sides 75
rear 70
Turret Armor (mm)
front 90
sides 75
rear 75
Armament
Gun 76 mm ZiS-5
Ammunition 114 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 15.0 rounds/min
View Range 310 m
Signal Range 360 m

KV-220 Beta-Test

Main Characteristics

Tier V
Hit Points 690 HP
Weight/Load Limit 62.23 / 70.4 t
Price 1,500
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 33 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 22 deg/sec
Armor
Hull Armor (mm)
front 100
sides 100
rear 80
Turret Armor (mm)
front 90
sides 75
rear 75
Armament
Gun 76 mm ZiS-5
Ammunition 120 pcs
Damage 83-138 HP
Armor Penetration 74-124 mm
Rate of Fire 14.0 rounds/min
View Range 310 m
Signal Range 360 m

Churchill III

Main Characteristics

Tier V
Hit Points 700 HP
Weight/Load Limit 39.71 / 41.95 t
Price 1,500
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 374 h.p.
Speed Limit 28 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 176
sides 76
rear 50
Turret Armor (mm)
front 88
sides 88
rear 76
Armament
Gun QF 6-pdr Mk. V
Ammunition 140 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 26.25 rounds/min
View Range 350 m
Signal Range 570 m

KV-220

Main Characteristics

Tier V
Hit Points 690 HP
Weight/Load Limit 62.23 / 70.4 t
Price 1,500
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 33 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 22 deg/sec
Armor
Hull Armor (mm)
front 100
sides 100
rear 80
Turret Armor (mm)
front 90
sides 75
rear 75
Armament
Gun 76 mm ZiS-5
Ammunition 120 pcs
Damage 83-138 HP
Armor Penetration 74-124 mm
Rate of Fire 14.0 rounds/min
View Range 310 m
Signal Range 360 m

SU-85

Main Characteristics

Tier V
Hit Points 350 HP
Weight/Load Limit 29.02 / 31.4 t
Price 414,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 480 h.p.
Speed Limit 55 km/h
Traverse Speed 33 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 45
sides 45
rear 40
Armament
Gun 76 mm S-54S
Ammunition 52 pcs
Damage 86-144 HP
Armor Penetration 94-156 mm
Rate of Fire 14.63 rounds/min
View Range 280 m
Signal Range 325 m

SU-85I

Main Characteristics

Tier V
Hit Points 380 HP
Weight/Load Limit 22.38 / 24.38 t
Price 2,300
Crew
Commander
Radio Operator
Gunner
Driver
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 50 km/h
Traverse Speed 48 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 60
sides 30
rear 50
Armament
Gun 85 mm D-5S-85A
Ammunition 58 pcs
Damage 120-200 HP
Armor Penetration 89-149 mm
Rate of Fire 13.33 rounds/min
View Range 330 m
Signal Range 525 m

SU-122A

Main Characteristics

Tier V
Hit Points 210 HP
Weight/Load Limit 10.0 / 11.0 t
Price 385,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 140 h.p.
Speed Limit 30 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 25
sides 15
rear 15
Armament
Gun 122 mm Howitzer M-30
Ammunition 20 pcs
Damage 349-581 HP
Armor Penetration 49-81 mm
Rate of Fire 3.64 rounds/min
View Range 340 m
Signal Range 360 m

French Tier V Tanks

ELC AMX

Main Characteristics

Tier V
Hit Points 400 HP
Weight/Load Limit 6.66 / 7.3 t
Price 315,000
Crew
Commander (gunner, radio operator, loader)
Driver
Mobility
Engine Power 150 h.p.
Speed Limit 65 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 14
sides 12
rear 10
Turret Armor (mm)
front 14
sides 12
rear 10
Armament
Gun 75 mm SA32
Ammunition 60 pcs
Damage 83-138 HP
Armor Penetration 56-93 mm
Rate of Fire 13.95 rounds/min
View Range 360 m
Signal Range 300 m

BDR G1 B

Main Characteristics

Tier V
Hit Points 600 HP
Weight/Load Limit 33.91 / 34.0 t
Price 400,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 30 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 28 deg/sec
Armor
Hull Armor (mm)
front 60
sides 40
rear 60
Turret Armor (mm)
front 60
sides 60
rear 60
Armament
Gun 75 mm SA32
Ammunition 74 pcs
Damage 83-138 HP
Armor Penetration 56-93 mm
Rate of Fire 14.29 rounds/min
View Range 300 m
Signal Range 290 m

S35 CA

Main Characteristics

Tier V
Hit Points 330 HP
Weight/Load Limit 19.61 / 19.8 t
Price 403,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 220 h.p.
Speed Limit 37 km/h
Traverse Speed 26 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 56
sides 35
rear 35
Armament
Gun 17-pdr AT Gun Mk. II
Ammunition 86 pcs
Damage 113-188 HP
Armor Penetration 128-214 mm
Rate of Fire 11.11 rounds/min
View Range 400 m
Signal Range 300 m

105 leFH18B2

Main Characteristics

Tier V
Hit Points 260 HP
Weight/Load Limit 32.49 / 34.0 t
Price 1,500
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 307 h.p.
Speed Limit 28 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 22 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 55
Armament
Gun 10,5 cm le.F.H. 18 L/28
Ammunition 42 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 6.45 rounds/min
View Range 390 m
Signal Range 525 m

AMX 13 105 AM mle. 50

Main Characteristics

Tier V
Hit Points 220 HP
Weight/Load Limit 16.2 / 16.3 t
Price 410,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 60 km/h
Traverse Speed 27 deg/sec
Turret Traverse Speed 22 deg/sec
Armor
Hull Armor (mm)
front 40
sides 20
rear 15
Armament
Gun 105 mm court mle. 1934 S
Ammunition 34 pcs
Damage 308-513 HP
Armor Penetration 40-66 mm
Rate of Fire 4.65 rounds/min
View Range 350 m
Signal Range 400 m

British Tier V Tanks

Crusader

Main Characteristics

Tier V
Hit Points 410 HP
Weight/Load Limit 19.0 / 19.3 t
Price 380,000
Crew
Commander (radio operator)
Gunner (loader)
Driver
Mobility
Engine Power 395 h.p.
Speed Limit 44 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 32
sides 27
rear 27
Turret Armor (mm)
front 39
sides 19
rear 23
Armament
Gun QF 2-pdr Mk. X
Ammunition 180 pcs
Damage 38-63 HP
Armor Penetration 59-98 mm
Rate of Fire 28.57 rounds/min
View Range 340 m
Signal Range 375 m

Matilda Black Prince

Main Characteristics

Tier V
Hit Points 610 HP
Weight/Load Limit 30.04 / 31.95 t
Price 1,750
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 190 h.p.
Speed Limit 22 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 75
sides 70
rear 55
Turret Armor (mm)
front 76
sides 63
rear 57
Armament
Gun QF 6-pdr Mk. V A
Ammunition 55 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 26.09 rounds/min
View Range 350 m
Signal Range 570 m

Churchill I

Main Characteristics

Tier V
Hit Points 650 HP
Weight/Load Limit 38.45 / 39.0 t
Price 340,000
Crew
Commander (radio operator)
Driver
Gunner
Gunner
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 25 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 34 deg/sec
Armor
Hull Armor (mm)
front 177
sides 63
rear 50
Turret Armor (mm)
front 101
sides 88
rear 88
Armament
Gun QF 2-pdr Mk. X
Ammunition 150 pcs
Damage 38-63 HP
Armor Penetration 59-98 mm
Rate of Fire 28.57 rounds/min
View Range 330 m
Signal Range 400 m

Excelsior

Main Characteristics

Tier V
Hit Points 670 HP
Weight/Load Limit 41.05 / 44.1 t
Price 1,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 600 h.p.
Speed Limit 38 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 114
sides 31
rear 108
Turret Armor (mm)
front 114
sides 92
rear 92
Armament
Gun 75 mm Gun Mk. V
Ammunition 64 pcs
Damage 83-138 HP
Armor Penetration 68-114 mm
Rate of Fire 15.79 rounds/min
View Range 350 m
Signal Range 570 m

AT 2

Main Characteristics

Tier V
Hit Points 450 HP
Weight/Load Limit 40.95 / 41.0 t
Price 425,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Mobility
Engine Power 340 h.p.
Speed Limit 20 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 203
sides 101
rear 101
Armament
Gun QF 6-pdr AT Gun Mk. III
Ammunition 96 pcs
Damage 56-94 HP
Armor Penetration 79-131 mm
Rate of Fire 26.09 rounds/min
View Range 310 m
Signal Range 400 m

Bishop

Main Characteristics

Tier V
Hit Points 350 HP
Weight/Load Limit 17.69 / 17.7 t
Price 405,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 135 h.p.
Speed Limit 24 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 20 deg/sec
Armor
Hull Armor (mm)
front 60
sides 50
rear 60
Armament
Gun Q.F. 25-Pr. Gun/How.
Ammunition 32 pcs
Damage 210-350 HP
Armor Penetration 33-55 mm
Rate of Fire 6.82 rounds/min
View Range 300 m
Signal Range 400 m

Chinese Tier V Tanks

Type T-34

Main Characteristics

Tier V
Hit Points 410 HP
Weight/Load Limit 28.72 / 29.0 t
Price 430,000
Crew
Commander (gunner)
Radio Operator
Driver
Loader
Mobility
Engine Power 480 h.p.
Speed Limit 55 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 45
sides 45
rear 40
Turret Armor (mm)
front 52
sides 52
rear 45
Armament
Gun 76 mm F-34
Ammunition 100 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 15.79 rounds/min
View Range 320 m
Signal Range 325 m

Japanese Tier V Tanks

Type 3 Chi-Nu

Main Characteristics

Tier V
Hit Points 440 HP
Weight/Load Limit 17.64 / 18.8 t
Price 410,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 240 h.p.
Speed Limit 38 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 50
sides 25
rear 20
Turret Armor (mm)
front 50
sides 35
rear 25
Armament
Gun Experimental 57 mm Tank Gun Shin
Ammunition 80 pcs
Damage 56-94 HP
Armor Penetration 65-109 mm
Rate of Fire 26.09 rounds/min
View Range 340 m
Signal Range 350 m

Type 3 Chi-Nu Kai

Main Characteristics

Tier V
Hit Points 480 HP
Weight/Load Limit 21.3 / 23.3 t
Price 1,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 240 h.p.
Speed Limit 38 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 50
sides 25
rear 20
Turret Armor (mm)
front 75
sides 50
rear 50
Armament
Gun 7.5 cm Tank Gun Type 5
Ammunition 52 pcs
Damage 94-156 HP
Armor Penetration 93-155 mm
Rate of Fire 12.0 rounds/min
View Range 350 m
Signal Range 400 m

Chapter 8-World of Tanks(Confrontation Game Mode, USA vs British, Tier VII)

It was another day in Ponyville. The ponies are just doing their business despite being traumatized by their previous encounters with the 'beasts' they called them, but the worst hit was the Mane 6. They were the first one to caught in their own eyes the very first time the 'beasts', and each new beasts is now worsening their condition. Out of them, Twilight and Pinkie had taken out the condition perfectly, but both of them are now working together how to combat the worsening days of Ponyville, whatever the cost. The rest were totally traumatized, especially Fluttershy, who was thinking how could the 'beasts' kill each other like it was nothing.

For the Royal Sisters Princess Celestia and Princess Luna, the situation is even more dire. With the exception of a few theories, they only speculate that they are being teleported by some magic, and the only thing that is available is to teleport them back. However, there is one catch. The spell needs the 'host' to be in one place, and needs to be still, as in staying in one place. However, these 'beasts' are just running around like crazy into Ponyville and slugs it out to the death. For the spell to work, they must get the beasts secluded into one place only that they will be rid of for good.

And today, the Royal Sisters will have that chance, when the next murder of 'beasts' begins, but this time, the tanks are more specific.

-Ponyville, 11:30 AM-

The ponies were just having their usual business, unaware of the danger before them. But for the Mane 6, including Twilight and Pinkie, who, for some reason that science and randomness, work together for the first time. Then, the sickening sound, all-too familiar for the ponies, began to play, making the ponies paranoid of what to come.

*Tick, Tick, Tick, Tick*

Two familiar colored flags, one green and one red, appeared out of nowhere, and when the ticking stops, the familiar noises have signaled the return of the steel giants. The ponies, now from their paranoia, is now in a state of panic.

"It's our doom!"

"Run for your lives"

"Let's get out of here!"

All of them, whether or not it's a filly, colt, stallion or mare, it doesn't even matter. What was now common is the now growing number of sentence, all in one topic: it's the time of the apocalypse. Suddenly, a very loud noise was heard, and the ponies stopped, only to find that their fear is growing more and more. In front of them, was a 'beast', colored brown with a white star surrounded by a white circle., with the name 'T25 AT'. Two other noises accompanied the T25 AT tank, and two other 'beasts' was in their view, nicknamed 'T29' and 'T20'. The three goes in for the kill, ready to take on any adversaries in their wake. The ponies look on to this three very similar tanks with the white star surrounded by a circle.

For the Mane 6, however, this was odd. Surely that the other 'beasts' they witness were in different colors, and names, but this one is particularly different. When they look up, they could see the names of the tanks, it was like they were in the same nation. But, at the same time, their train of thoughts were interrupted by the familiar ping noise, and when they turned their heads, they could see the first enemy tank, the British Crusader SP SPG. This was unusual for the Mane 6, as this 'SPG's' as they were called don't usually go to the position of three American tanks. However, in another point that this British SPG was looking for a better spot to fire from. But it didn't get the chance when the T25 AT Tank Destroyer fired it's first round, ammo racking the helpless scumbag.

The three American tanks continues to roll in for the kill, as their comrade's kill the other British tanks such as the other Crusader SP, two seemingly platooned British Comet Medium Tanks and an AT 7 Tank Destroyer. With the time ticking, the ponies could see that their eleven minutes left of killing frenzy, getting them paranoid even more. With the kill count being eight to zero, surely that their is nothing to worry about for the American tanks.

However, it would be not that easy as another AT 7 Tank Destroyer destroys one of their tanks, the T71 Light tank. The four tanks that is defending the American base, the T25/2 TD, the M12 SPG, and two T29 Heavy Tanks. In the last known location of the AT 7, if the Mane 6 could probably understand it well, its near to the friendly base, and their is a few tanks that is defending it. Meanwhile, back at the American strike force, it's doing pretty well against the main tanks of the British composition, the Comet. With the score now twelve to one, it's now an easy victory for the American, but it's not that easy for the base defenders as the AT 7 finally, from it's twenty kilometer per hour speed, got to the base, but the American strike force had already got to the enemy base, capping, but the base defenders are having trouble defeating the formidable AT 7, as they lost one of their T29's.

But the M12 got the AT 7, reducing it's health to forty-three percent left. With nowhere else to go, and the capture point is now eighty-three, and the last known enemy left, the AT 7 fights a desperate battle to survive, hoping that the British will fight again in another day. However, it was soon not to be as the clever T25/2 got to it's rear, while fighting the T29, and got a rear shot to the British Tank Destroyer. The T29 fires, this time killing it, with the capture now ninety-nine percent. With the last known enemy died in the battle, the 'beasts' stops, and they were gone just like the previous days alone.

For the Mane 6, their thoughts are having one question from the chaos inside their brain: what if those 'beasts' are fighting each other in the same level, but with the same color, and symbols?

Author's Note

Haha! Spare time for the first ever 8.11 Confrontation Battle between America and Britain, with the Americans winning this time.

Next chapter: Review of the Tier VI-VII Tanks
Later Chapter: Confrontation Game Mode, Germany vs France, Tier VIII.

Also, if I could scramble it all together, I think I'm gonna tag my SCP-990 story as complete because I think it's composition is like an epilogue type. However, don't worry because I have another story that would, if not mistaken, be familiar, Mafia Octavia. Basically, I'm gonna have a story with her, but I'm trying to find out as in where should I put her(location): Canterlot or Manehattan(original)? Pls any suggestions would be grateful, including this one!

(Great it's like Best Replays of the Week and Jingles videos.)

Side Chapter-T95E6

Me: Hello again there dear viewers. If your wondering what is this all about, then this discussion is normally different. This one concerns about a tank that I recently saw in Tankopedia of World of Tanks. And no it's not even gonna shit you to hell like the others. Here with me again is Pinkie, Elemental Bearer of Laughter, and the newest guest, Octavia.

Pinkie: Hi there cell95! How is it going?

Me: Good for me I guess. How about you Octavia?

Octavia: If I was good, meh, it's fine. A discussion of the newest tank in WoT? Basically, it was added sooner rather than later isn't it?

Me: I don't know Octavia. Enough for that, time to discuss the newest tank.

Octavia: What is this new tank your talking about cellum95?

Me: Oh, for me it's a new tank from my favorite nation, America. The T95E6 Tier X Heavy Medium Tank.

Pinkie: T95E6? Tier X? I thought there was a T95 already in the American Tank Destroyer Line, Tier IX?

Me: Actually, the T95E6 is the line of the T95 production line, albeit in blueprints or dummy form. This American tank is extremely new, and I am dumbstruck for it. I never knew WG will add more.

Octavia: What is this T95E6?

Me: Well, this particular tank is in, as I said earlier, Tier X. It has 2000 HP, normal for a Tier X. It is just 40.91/44.0 t in weight and the price is gold, 22,500 of it.

Octavia: That's super expensive.

Me: Extremely expensive for gold as I could say. Anyways, the T95E6 has four crew members: Commander(Radio Operator), Gunner, Driver and Loader. Engine power is just 560 hp, but the speed is 56 km/h, with hull traverse speed of 46 deg/sec, and a turret traverse of 36 deg/sec.

Pinkie: That's one tank I could say.

Me: Oh it'a not the end. The hull is pretty weak, with a 95/50/19 mm of armor, albeit in the order of front, side and rear. The turret is strong, 177/76/50 mm of armor, also in the order of front, side and rear. It has pretty angles in which could guarantee a bounce.

Octavia: Still, the hull is weak.

Me: Couldn't agree more Octavia. Now, the gun is a 120 mm Gun T123E6, with ammo capacity of 36 pcs, damage averaging 300-500 HP, armor penetration of 194-323 mm, RoF(rate of fire) of 6.25 rounds/min and a view range of 410 m, and signal range of 745 m.

Pinkie: Probably this tank is gonna be rare, but we'll see for ourselves shall we?

Octavia: Oh yes I might need to see it.

Me: You two seems to be pretty excited for it. For my readers, we will see you soon.

Author's Note

T95E6 Tank Review Chapter, for those who didn't know about it. Found in Tankopedia of official WoT websites.

Side Chapter-Review for the Tier VI-VII

Author's Note

Sorry for the long wait, test is now fast approaching. Gonna need to halt writing before I could continue again after the exams. Still, hope you enjoy this side chapter!

All tanks here are in their stock configurations, and of course information is in the official WoT Tankopedia.

Side Chapter-Review for the Tier VI-VII

American Tier VI Tanks

T21

Main Characteristics

Tier VI
Hit Points 590 HP
Weight/Load Limit 23.0 / 23.2 t
Price 900,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 520 h.p.
Speed Limit 56 km/h
Traverse Speed 58 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 28
sides 25
rear 22
Turret Armor (mm)
front 28
sides 25
rear 25
Armament
Gun 75 mm Gun M3
Ammunition 70 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.79 rounds/min
View Range 390 m
Signal Range 395 m

M4A3E8 Sherman

Main Characteristics

Tier VI
Hit Points 720 HP
Weight/Load Limit 30.0 / 33.0 t
Price 930,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 48 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 38 deg/sec
Armor
Hull Armor (mm)
front 63
sides 38
rear 38
Turret Armor (mm)
front 63
sides 63
rear 63
Armament
Gun 75 mm Gun M3
Ammunition 71 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.79 rounds/min
View Range 330 m
Signal Range 395 m

M4A3E2 Sherman Jumbo

Main Characteristics

Tier VI
Hit Points 730 HP
Weight/Load Limit 33.8 / 34.0 t
Price 975,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 35 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 101
sides 76
rear 38
Turret Armor (mm)
front 152
sides 152
rear 152
Armament
Gun 75 mm Gun M3
Ammunition 104 pcs
Damage 83-138 HP
Armor Penetration 69-115 mm
Rate of Fire 15.79 rounds/min
View Range 330 m
Signal Range 395 m

M6

Main Characteristics

Tier VI
Hit Points 840 HP
Weight/Load Limit 57.41 / 57.6 t
Price 885,000
Crew
Commander
Gunner
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 825 h.p.
Speed Limit 35 km/h
Traverse Speed 21 deg/sec
Turret Traverse Speed 25 deg/sec
Armor
Hull Armor (mm)
front 102
sides 44
rear 41
Turret Armor (mm)
front 102
sides 83
rear 83
Armament
Gun 3-inch Gun M7
Ammunition 75 pcs
Damage 83-138 HP
Armor Penetration 76-126 mm
Rate of Fire 13.95 rounds/min
View Range 320 m
Signal Range 395 m

M36 Jackson

Main Characteristics

Tier VI
Hit Points 560 HP
Weight/Load Limit 28.28 / 28.89 t
Price 884,200
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 42 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 114
sides 25
rear 25
Turret Armor (mm)
front 76
sides 25
rear 25
Armament
Gun 76 mm AT Gun M1A2
Ammunition 54 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 19.35 rounds/min
View Range 370 m
Signal Range 395 m

M18 Hellcat

Main Characteristics

Tier VI
Hit Points 550 HP
Weight/Load Limit 17.42 / 17.95 t
Price 950,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 72 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 13
sides 13
rear 13
Turret Armor (mm)
front 25
sides 13
rear 13
Armament
Gun 3-inch AT Gun M7
Ammunition 45 pcs
Damage 83-138 HP
Armor Penetration 76-126 mm
Rate of Fire 15.38 rounds/min
View Range 370 m
Signal Range 325 m

M44

Main Characteristics

Tier VI
Hit Points 280 HP
Weight/Load Limit 29.42 / 29.5 t
Price 920,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 56 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 12
sides 12
rear 12
Armament
Gun 155 mm Howitzer M1
Ammunition 36 pcs
Damage 525-875 HP
Armor Penetration 59-98 mm
Rate of Fire 2.67 rounds/min
View Range 360 m
Signal Range 500 m

German Tier VI Tanks

VK 28.01

Main Characteristics

Tier VI
Hit Points 550 HP
Weight/Load Limit 25.06 / 26.5 t
Price 945,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 550 h.p.
Speed Limit 60 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 30
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 5 cm Kw.K. 39 L/60
Ammunition 120 pcs
Damage 53-88 HP
Armor Penetration 50-84 mm
Rate of Fire 26.09 rounds/min
View Range 370 m
Signal Range 310 m

VK 30.01 (P)

Main Characteristics

Tier VI
Hit Points 610 HP
Weight/Load Limit 35.54 / 36.6 t
Price 920,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 420 h.p.
Speed Limit 60 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 33 deg/sec
Armor
Hull Armor (mm)
front 75
sides 60
rear 40
Turret Armor (mm)
front 80
sides 60
rear 60
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 78 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 15.0 rounds/min
View Range 350 m
Signal Range 310 m

VK 30.01 (D)

Main Characteristics

Tier VI
Hit Points 700 HP
Weight/Load Limit 31.98 / 33.0 t
Price 910,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 580 h.p.
Speed Limit 56 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 60
sides 40
rear 50
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 120 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 13.95 rounds/min
View Range 350 m
Signal Range 310 m

VK 30.02 (M)

Main Characteristics

Tier VI
Hit Points 760 HP
Weight/Load Limit 39.93 / 41.0 t
Price 915,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 580 h.p.
Speed Limit 55 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 60
sides 40
rear 40
Turret Armor (mm)
front 80
sides 45
rear 45
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 120 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 15.0 rounds/min
View Range 360 m
Signal Range 310 m

Pz.Kpfw. V/VI

Main Characteristics

Tier VI
Hit Points 820 HP
Weight/Load Limit 40.6 / 44.8 t
Price Special event vehicle
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 700 h.p.
Speed Limit 55 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 85
sides 40
rear 40
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 124 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 15.79 rounds/min
View Range 350 m
Signal Range 710 m

Pz.Kpfw. V/VI Alpha

Main Characteristics

Tier VI
Hit Points 820 HP
Weight/Load Limit 40.6 / 44.8 t
Price 1,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 700 h.p.
Speed Limit 55 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 85
sides 40
rear 40
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 124 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 15.79 rounds/min
View Range 350 m
Signal Range 710 m

Pz.Kpfw. IV Schmaltrum

Main Characteristics

Tier VI
Hit Points 730 HP
Weight/Load Limit 29.89 / 32.0 t
Price 3,750
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 48 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 80
sides 30
rear 20
Turret Armor (mm)
front 120
sides 60
rear 60
Armament
Gun 7,5 cm Kw.K. 44/1 L/70
Ammunition 60 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 13.04 rounds/min
View Range 370 m
Signal Range 620 m

VK 36.01 (H)

Main Characteristics

Tier VI
Hit Points 850 HP
Weight/Load Limit 41.38 / 41.5 t
Price 935,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 50 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 100
sides 60
rear 60
Turret Armor (mm)
front 80
sides 60
rear 60
Armament
Gun 10,5 cm Kw.K. L/28
Ammunition 42 pcs
Damage 263-438 HP
Armor Penetration 48-80 mm
Rate of Fire 7.5 rounds/min
View Range 360 m
Signal Range 310 m

Jagdpanzer IV

Main Characteristics

Tier VI
Hit Points 600 HP
Weight/Load Limit 24.15 / 24.2 t
Price 910,500
Crew
Commander (radio operator)
Driver
Gunner
Loader
Mobility
Engine Power 320 h.p.
Speed Limit 40 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 80
sides 40
rear 20
Armament
Gun 7,5 cm Pak 39 L/48
Ammunition 79 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 18.75 rounds/min
View Range 350 m
Signal Range 310 m

Nashorn

Main Characteristics

Tier VI
Hit Points 600 HP
Weight/Load Limit 23.13 / 24.0 t
Price 905,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 40 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Armament
Gun 7,5 cm Pak 42 L/70
Ammunition 60 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 16.67 rounds/min
View Range 390 m
Signal Range 400 m

Dicker Max

Main Characteristics

Tier VI
Hit Points 550 HP
Weight/Load Limit 25.04 / 26.7 t
Price 3,200
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 272 h.p.
Speed Limit 40 km/h
Traverse Speed 35 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 50
sides 20
rear 20
Armament
Gun 10,5 cm Kanone 18
Ammunition 26 pcs
Damage 225-375 HP
Armor Penetration 127-211 mm
Rate of Fire 6.45 rounds/min
View Range 400 m
Signal Range 620 m

Hummel

Main Characteristics

Tier VI
Hit Points 300 HP
Weight/Load Limit 22.15 / 23.0 t
Price 930,000
Crew
Commander
Radio Operator
Driver
Gunner
Loader
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 42 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 16 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Armament
Gun 15 cm s.F.H. 13 L/17
Ammunition 22 pcs
Damage 510-850 HP
Armor Penetration 56-94 mm
Rate of Fire 2.61 rounds/min
View Range 360 m
Signal Range 310 m

Russian Tier VI Tanks

MT-25

Main Characteristics

Tier VI
Hit Points 510 HP
Weight/Load Limit 25.0 / 26.0 t
Price 880,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 72 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 45
sides 40
rear 40
Turret Armor (mm)
front 45
sides 40
rear 40
Armament
Gun 45 mm 20K
Ammunition 300 pcs
Damage 35-59 HP
Armor Penetration 38-64 mm
Rate of Fire 28.57 rounds/min
View Range 350 m
Signal Range 525 m

T-34-85

Main Characteristics

Tier VI
Hit Points 670 HP
Weight/Load Limit 32.37 / 35.0 t
Price 915,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 54 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 45
sides 45
rear 40
Turret Armor (mm)
front 90
sides 75
rear 52
Armament
Gun 76 mm S-54
Ammunition 68 pcs
Damage 86-144 HP
Armor Penetration 94-156 mm
Rate of Fire 14.63 rounds/min
View Range 350 m
Signal Range 325 m

A-43

Main Characteristics

Tier VI
Hit Points 660 HP
Weight/Load Limit 27.0 / 27.0 t
Price 925,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 55 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 60
sides 45
rear 40
Turret Armor (mm)
front 60
sides 45
rear 45
Armament
Gun 76 mm F-34
Ammunition 100 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 16.67 rounds/min
View Range 350 m
Signal Range 325 m

KV-1S

Main Characteristics

Tier VI
Hit Points 760 HP
Weight/Load Limit 41.93 / 42.8 t
Price 900,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 43 km/h
Traverse Speed 28 deg/sec
Turret Traverse Speed 28 deg/sec
Armor
Hull Armor (mm)
front 75
sides 60
rear 60
Turret Armor (mm)
front 82
sides 75
rear 75
Armament
Gun 76 mm ZiS-5
Ammunition 94 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 13.95 rounds/min
View Range 320 m
Signal Range 360 m

KV-2

Main Characteristics

Tier VI
Hit Points 810 HP
Weight/Load Limit 51.16 / 56.8 t
Price 920,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 35 km/h
Traverse Speed 16 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 75
sides 75
rear 70
Turret Armor (mm)
front 75
sides 75
rear 70
Armament
Gun 122 mm U-11
Ammunition 80 pcs
Damage 338-563 HP
Armor Penetration 46-76 mm
Rate of Fire 5.45 rounds/min
View Range 320 m
Signal Range 360 m

T-150

Main Characteristics

Tier VI
Hit Points 830 HP
Weight/Load Limit 50.21 / 51.0 t
Price 880,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 35 km/h
Traverse Speed 16 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 90
sides 90
rear 75
Turret Armor (mm)
front 90
sides 90
rear 90
Armament
Gun 76 mm ZiS-5
Ammunition 111 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 15.0 rounds/min
View Range 320 m
Signal Range 360 m

SU-100

Main Characteristics

Tier VI
Hit Points 580 HP
Weight/Load Limit 31.56 / 37.4 t
Price 908,900
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 50 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 75
sides 45
rear 45
Armament
Gun 85 mm D-5S
Ammunition 62 pcs
Damage 120-200 HP
Armor Penetration 90-150 mm
Rate of Fire 13.64 rounds/min
View Range 350 m
Signal Range 325 m

SU-100Y

Main Characteristics

Tier VI
Hit Points 700 HP
Weight/Load Limit 64.0 / 67.4 t
Price 3,250
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 890 h.p.
Speed Limit 35 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 60
Armament
Gun 130 mm B-13-S2
Ammunition 30 pcs
Damage 330-550 HP
Armor Penetration 147-245 mm
Rate of Fire 3.75 rounds/min
View Range 350 m
Signal Range 440 m

SU-8

Main Characteristics

Tier VI
Hit Points 270 HP
Weight/Load Limit 21.78 / 21.8 t
Price 932,000
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 440 h.p.
Speed Limit 48 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 18 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Armament
Gun 122 mm Howitzer A-19
Ammunition 26 pcs
Damage 349-581 HP
Armor Penetration 49-81 mm
Rate of Fire 4.0 rounds/min
View Range 350 m
Signal Range 360 m

French Tier VI Tanks

AMX 12 t

Main Characteristics

Tier VI
Hit Points 600 HP
Weight/Load Limit 11.91 / 12.35 t
Price 875,000
Crew
Commander (radio operator, loader)
Gunner (loader)
Driver
Mobility
Engine Power 200 h.p.
Speed Limit 60 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 50
sides 20
rear 15
Turret Armor (mm)
front 40
sides 20
rear 20
Armament
Gun 75 mm SA49
Ammunition 36 pcs
Damage 83-138 HP
Armor Penetration 81-135 mm
Rate of Fire 15.59 rounds/min
View Range 380 m
Signal Range 290 m

ARL 44

Main Characteristics

Tier VI
Hit Points 780 HP
Weight/Load Limit 46.47 / 46.96 t
Price 925,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 575 h.p.
Speed Limit 37 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 20 deg/sec
Armor
Hull Armor (mm)
front 120
sides 50
rear 50
Turret Armor (mm)
front 100
sides 60
rear 60
Armament
Gun 76 mm Gun M1A1
Ammunition 70 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 15.79 rounds/min
View Range 320 m
Signal Range 400 m

ARL V39

Main Characteristics

Tier VI
Hit Points 610 HP
Weight/Load Limit 24.84 / 25.0 t
Price 900,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 42 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 60
sides 40
rear 60
Armament
Gun 75 mm APX mle. 1938
Ammunition 200 pcs
Damage 83-138 HP
Armor Penetration 51-85 mm
Rate of Fire 17.14 rounds/min
View Range 350 m
Signal Range 290 m

AMX 13 F3 AM

Main Characteristics

Tier VI
Hit Points 270 HP
Weight/Load Limit 15.05 / 16.5 t
Price 935,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 250 h.p.
Speed Limit 60 km/h
Traverse Speed 27 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 40
sides 20
rear 15
Armament
Gun Obusier de 155 mm C mle. 1917
Ammunition 25 pcs
Damage 540-900 HP
Armor Penetration 58-96 mm
Rate of Fire 2.46 rounds/min
View Range 360 m
Signal Range 400 m

British Tier VI Tanks

Cromwell

Main Characteristics

Tier VI
Hit Points 700 HP
Weight/Load Limit 27.47 / 28.0 t
Price 900,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 410 h.p.
Speed Limit 64 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 64
sides 32
rear 32
Turret Armor (mm)
front 76
sides 63
rear 57
Armament
Gun QF 6-pdr Mk. III
Ammunition 75 pcs
Damage 56-94 HP
Armor Penetration 79-131 mm
Rate of Fire 26.09 rounds/min
View Range 360 m
Signal Range 400 m

Churchill VII

Main Characteristics

Tier VI
Hit Points 860 HP
Weight/Load Limit 39.19 / 40.15 t
Price 900,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 20 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 152
sides 95
rear 50
Turret Armor (mm)
front 89
sides 76
rear 76
Armament
Gun QF 6-pdr Gun Mk. V
Ammunition 84 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 27.27 rounds/min
View Range 350 m
Signal Range 400 m

TOG II*

Main Characteristics

Tier VI
Hit Points 1,400 HP
Weight/Load Limit 81.28 / 85.0 t
Price 3,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 600 h.p.
Speed Limit 14 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 76
sides 76
rear 50
Turret Armor (mm)
front 114
sides 76
rear 53
Armament
Gun OQF 17-pdr Gun Mk. VII
Ammunition 144 pcs
Damage 113-188 HP
Armor Penetration 128-214 mm
Rate of Fire 12.0 rounds/min
View Range 360 m
Signal Range 570 m

AT 8

Main Characteristics

Tier VI
Hit Points 800 HP
Weight/Load Limit 41.0 / 41.5 t
Price 940,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 340 h.p.
Speed Limit 20 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 203
sides 101
rear 101
Armament
Gun QF 6-pdr AT Gun Mk. V
Ammunition 120 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 26.09 rounds/min
View Range 330 m
Signal Range 400 m

Churchill Gun Carrier

Main Characteristics

Tier VI
Hit Points 650 HP
Weight/Load Limit 38.19 / 40.0 t
Price 965,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 25 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 88
sides 63
rear 50
Armament
Gun 3-inch 20 cwt AT Gun Mk. III
Ammunition 65 pcs
Damage 105-175 HP
Armor Penetration 84-140 mm
Rate of Fire 15.0 rounds/min
View Range 340 m
Signal Range 400 m

FV304

Main Characteristics

Tier VI
Hit Points 280 HP
Weight/Load Limit 20.45 / 20.7 t
Price 930,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 72 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 20 deg/sec
Armor
Hull Armor (mm)
front 25
sides 25
rear 25
Armament
Gun Q.F. 25-Pr. Gun/How.
Ammunition 64 pcs
Damage 210-350 HP
Armor Penetration 33-55 mm
Rate of Fire 6.98 rounds/min
View Range 310 m
Signal Range 450 m

Chinese Tier VI Tanks

59-16

Main Characteristics

Tier VI
Hit Points 530 HP
Weight/Load Limit 16.06 / 16.5 t
Price 900,000
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 400 h.p.
Speed Limit 60 km/h
Traverse Speed 52 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 30
sides 20
rear 20
Turret Armor (mm)
front 45
sides 30
rear 20
Armament
Gun 57 mm 55-57FG
Ammunition 70 pcs
Damage 64-106 HP
Armor Penetration 84-140 mm
Rate of Fire 20.0 rounds/min
View Range 360 m
Signal Range 525 m

Type 64

Main Characteristics

Tier VI
Hit Points 580 HP
Weight/Load Limit 23.0 / 25.0 t
Price 3,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 72 km/h
Traverse Speed 56 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 25
sides 12
rear 19
Turret Armor (mm)
front 25
sides 12
rear 12
Armament
Gun 76 mm Gun M1A2
Ammunition 45 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 18.18 rounds/min
View Range 390 m
Signal Range 700 m

Type 58

Main Characteristics

Tier VI
Hit Points 720 HP
Weight/Load Limit 32.18 / 32.5 t
Price 920,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 55 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 45
sides 45
rear 40
Turret Armor (mm)
front 90
sides 75
rear 52
Armament
Gun 85 mm S-53
Ammunition 60 pcs
Damage 120-200 HP
Armor Penetration 95-158 mm
Rate of Fire 12.0 rounds/min
View Range 360 m
Signal Range 325 m

Japanese Tier VI Tank

Type 4 Chi-To

Main Characteristics

Tier VI
Hit Points 740 HP
Weight/Load Limit 31.15 / 32.0 t
Price 940,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 45 km/h
Traverse Speed 27 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 75
sides 35
rear 35
Turret Armor (mm)
front 75
sides 50
rear 50
Armament
Gun 7.5 cm Tank Gun Type 5
Ammunition 65 pcs
Damage 94-156 HP
Armor Penetration 93-155 mm
Rate of Fire 12.0 rounds/min
View Range 360 m
Signal Range 400 m

American Tier VII Tanks

T71

Main Characteristics

Tier VII
Hit Points 840 HP
Weight/Load Limit 17.91 / 18.0 t
Price 1,400,000
Crew
Commander (radio operator, loader)
Gunner (loader)
Driver
Mobility
Engine Power 340 h.p.
Speed Limit 64 km/h
Traverse Speed 54 deg/sec
Turret Traverse Speed 42 deg/sec
Armor
Hull Armor (mm)
front 25
sides 22
rear 19
Turret Armor (mm)
front 22
sides 22
rear 22
Armament
Gun 76 mm Gun M1A2
Ammunition 60 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 16.36 rounds/min
View Range 400 m
Signal Range 410 m

T20

Main Characteristics

Tier VII
Hit Points 1,000 HP
Weight/Load Limit 28.89 / 30.0 t
Price 1,340,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 520 h.p.
Speed Limit 56 km/h
Traverse Speed 37 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 63
sides 50
rear 38
Turret Armor (mm)
front 88
sides 63
rear 63
Armament
Gun 76 mm Gun M1A1
Ammunition 70 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 14.29 rounds/min
View Range 370 m
Signal Range 395 m

T23E3

Main Characteristics

Tier VII
Hit Points 1,050 HP
Weight/Load Limit 36.01 / 39.14 t
Price 7,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 56 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 76
sides 50
rear 38
Turret Armor (mm)
front 76
sides 63
rear 63
Armament
Gun 76 mm Gun M1A1
Ammunition 84 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 18.18 rounds/min
View Range 380 m
Signal Range 745 m

T29

Main Characteristics

Tier VII
Hit Points 1,150 HP
Weight/Load Limit 63.0 / 63.5 t
Price 1,450,300
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 720 h.p.
Speed Limit 35 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 102
sides 76
rear 51
Turret Armor (mm)
front 279
sides 127
rear 101
Armament
Gun 76 mm Gun M1A2
Ammunition 126 pcs
Damage 86-144 HP
Armor Penetration 96-160 mm
Rate of Fire 16.67 rounds/min
View Range 330 m
Signal Range 395 m

T25 AT

Main Characteristics

Tier VII
Hit Points 840 HP
Weight/Load Limit 38.74 / 39.21 t
Price 1,327,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 560 h.p.
Speed Limit 56 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 88
sides 76
rear 38
Armament
Gun 90 mm AT Gun M3
Ammunition 56 pcs
Damage 180-300 HP
Armor Penetration 120-200 mm
Rate of Fire 8.22 rounds/min
View Range 350 m
Signal Range 395 m

T25/2

Main Characteristics

Tier VII
Hit Points 800 HP
Weight/Load Limit 43.49 / 43.81 t
Price 1,364,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 560 h.p.
Speed Limit 56 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 18 deg/sec
Armor
Hull Armor (mm)
front 76
sides 50
rear 38
Turret Armor (mm)
front 76
sides 25
rear 25
Armament
Gun 90 mm AT Gun M3
Ammunition 47 pcs
Damage 180-300 HP
Armor Penetration 120-200 mm
Rate of Fire 7.79 rounds/min
View Range 380 m
Signal Range 395 m

M12

Main Characteristics

Tier VII
Hit Points 350 HP
Weight/Load Limit 26.84 / 27.0 t
Price 1,400,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 400 h.p.
Speed Limit 38 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 12 deg/sec
Armor
Hull Armor (mm)
front 50
sides 19
rear 19
Armament
Gun 155 mm Gun M1918M1
Ammunition 20 pcs
Damage 713-1188 HP
Armor Penetration 64-106 mm
Rate of Fire 2.11 rounds/min
View Range 370 m
Signal Range 325 m

German Tier VII Tanks

Aufklärungspanzer Panther

Main Characteristics

Tier VII
Hit Points 850 HP
Weight/Load Limit 37.67 / 40.0 t
Price 1,360,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 60 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 85
sides 50
rear 40
Turret Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 5 cm Kw.K. 39 L/60
Ammunition 110 pcs
Damage 53-88 HP
Armor Penetration 50-84 mm
Rate of Fire 26.09 rounds/min
View Range 380 m
Signal Range 415 m

Panther

Main Characteristics

Tier VII
Hit Points 1,200 HP
Weight/Load Limit 44.45 / 45.0 t
Price 1,380,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 55 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 85
sides 50
rear 40
Turret Armor (mm)
front 100
sides 45
rear 45
Armament
Gun 7,5 cm Kw.K. 42 L/70
Ammunition 81 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 14.29 rounds/min
View Range 370 m
Signal Range 310 m

VK 30.02 (D)

Main Characteristics

Tier VII
Hit Points 1,150 HP
Weight/Load Limit 37.29 / 39.0 t
Price 1,369,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 56 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 80
sides 45
rear 50
Turret Armor (mm)
front 80
sides 45
rear 45
Armament
Gun 7,5 cm Kw.K. 40 L/48
Ammunition 120 pcs
Damage 83-138 HP
Armor Penetration 83-138 mm
Rate of Fire 15.0 rounds/min
View Range 370 m
Signal Range 310 m

Panther/M10

Main Characteristics

Tier VII
Hit Points 1,300 HP
Weight/Load Limit 45.96 / 49.0 t
Price 5,750
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 700 h.p.
Speed Limit 46 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 38 deg/sec
Armor
Hull Armor (mm)
front 85
sides 50
rear 40
Turret Armor (mm)
front 100
sides 45
rear 45
Armament
Gun 7,5 cm Kw.K. 42 L/70
Ammunition 82 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 13.33 rounds/min
View Range 350 m
Signal Range 710 m

Tiger I

Main Characteristics

Tier VII
Hit Points 1,400 HP
Weight/Load Limit 55.54 / 57.0 t
Price 1,390,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 40 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 100
sides 80
rear 80
Turret Armor (mm)
front 100
sides 80
rear 80
Armament
Gun 7,5 cm Kw.K. 42 L/70
Ammunition 110 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 15.0 rounds/min
View Range 370 m
Signal Range 310 m

Tiger (P)

Main Characteristics

Tier VII
Hit Points 1,350 HP
Weight/Load Limit 59.78 / 60.5 t
Price 1,395,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 550 h.p.
Speed Limit 35 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 23 deg/sec
Armor
Hull Armor (mm)
front 200
sides 80
rear 80
Turret Armor (mm)
front 100
sides 80
rear 80
Armament
Gun 7,5 cm Kw.K. 42 L/70
Ammunition 106 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 13.04 rounds/min
View Range 370 m
Signal Range 415 m

Jagdpanther

Main Characteristics

Tier VII
Hit Points 850 HP
Weight/Load Limit 44.33 / 45.5 t
Price 1,345,000
Crew
Commander
Radio Operator
Driver
Gunner
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 55 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 80
sides 50
rear 40
Armament
Gun 7,5 cm Pak 42 L/70
Ammunition 68 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 15.79 rounds/min
View Range 370 m
Signal Range 310 m

Pz.Sfl. V

Main Characteristics

Tier VII
Hit Points 850 HP
Weight/Load Limit 33.48 / 36.5 t
Price 1,300,000
Crew
Commander
Radio Operator
Driver
Gunner
Loader
Mobility
Engine Power 300 h.p.
Speed Limit 25 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 10,5 cm Kanone 18
Ammunition 60 pcs
Damage 225-375 HP
Armor Penetration 127-211 mm
Rate of Fire 7.5 rounds/min
View Range 400 m
Signal Range 265 m

E 25

Main Characteristics

Tier VII
Hit Points 830 HP
Weight/Load Limit 26.3 / 29.0 t
Price 6,700
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 700 h.p.
Speed Limit 65 km/h
Traverse Speed 44 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 30
Armament
Gun 7,5 cm Pak 42 L/70
Ammunition 60 pcs
Damage 101-169 HP
Armor Penetration 113-188 mm
Rate of Fire 20.0 rounds/min
View Range 360 m
Signal Range 710 m

G.W. Panther

Main Characteristics

Tier VII
Hit Points 360 HP
Weight/Load Limit 29.61 / 32.0 t
Price 1,380,000
Crew
Commander (radio operator)
Driver
Gunner
Loader
Loader
Mobility
Engine Power 325 h.p.
Speed Limit 46 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 10 deg/sec
Armor
Hull Armor (mm)
front 50
sides 30
rear 20
Armament
Gun 15 cm s.F.H. 18 L/29.5
Ammunition 30 pcs
Damage 713-1188 HP
Armor Penetration 64-106 mm
Rate of Fire 2.11 rounds/min
View Range 370 m
Signal Range 310 m

Russian Tier VII Tanks

T-43

Main Characteristics

Tier VII
Hit Points 1,000 HP
Weight/Load Limit 33.13 / 34.0 t
Price 1,355,000
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 520 h.p.
Speed Limit 51 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 75
sides 75
rear 75
Turret Armor (mm)
front 80
sides 80
rear 60
Armament
Gun 85 mm S-53
Ammunition 60 pcs
Damage 120-200 HP
Armor Penetration 95-158 mm
Rate of Fire 12.0 rounds/min
View Range 360 m
Signal Range 325 m

KV-13

Main Characteristics

Tier VII
Hit Points 1,020 HP
Weight/Load Limit 30.65 / 32.7 t
Price 1,375,500
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 50 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 120
sides 85
rear 85
Turret Armor (mm)
front 85
sides 85
rear 85
Armament
Gun 76 mm ZiS-5
Ammunition 68 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 16.67 rounds/min
View Range 340 m
Signal Range 440 m

A-44

Main Characteristics

Tier VII
Hit Points 1,000 HP
Weight/Load Limit 36.42 / 37.0 t
Price 1,380,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 59 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 40 deg/sec
Armor
Hull Armor (mm)
front 150
sides 60
rear 60
Turret Armor (mm)
front 75
sides 75
rear 75
Armament
Gun 76 mm F-34
Ammunition 160 pcs
Damage 83-138 HP
Armor Penetration 65-108 mm
Rate of Fire 18.18 rounds/min
View Range 360 m
Signal Range 325 m

IS

Main Characteristics

Tier VII
Hit Points 1,130 HP
Weight/Load Limit 44.88 / 47.5 t
Price 1,424,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 600 h.p.
Speed Limit 34 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 38 deg/sec
Armor
Hull Armor (mm)
front 120
sides 90
rear 60
Turret Armor (mm)
front 100
sides 90
rear 90
Armament
Gun 85 mm D-5T
Ammunition 68 pcs
Damage 120-200 HP
Armor Penetration 90-150 mm
Rate of Fire 12.24 rounds/min
View Range 330 m
Signal Range 440 m

KV-3

Main Characteristics

Tier VII
Hit Points 1,300 HP
Weight/Load Limit 64.88 / 68.25 t
Price 1,390,000
Crew
Commander
Gunner
Radio Operator
Driver
Loader
Loader
Mobility
Engine Power 600 h.p.
Speed Limit 32 km/h
Traverse Speed 16 deg/sec
Turret Traverse Speed 24 deg/sec
Armor
Hull Armor (mm)
front 120
sides 90
rear 90
Turret Armor (mm)
front 100
sides 100
rear 100
Armament
Gun 85 mm F-30
Ammunition 91 pcs
Damage 120-200 HP
Armor Penetration 90-150 mm
Rate of Fire 11.76 rounds/min
View Range 330 m
Signal Range 360 m

SU-152

Main Characteristics

Tier VII
Hit Points 870 HP
Weight/Load Limit 45.73 / 45.9 t
Price 1,305,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 43 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 75
sides 60
rear 60
Armament
Gun 152 mm ML-20 mod. 1931/37
Ammunition 26 pcs
Damage 525-875 HP
Armor Penetration 101-169 mm
Rate of Fire 3.39 rounds/min
View Range 330 m
Signal Range 360 m

SU-100M1

Main Characteristics

Tier VII
Hit Points 830 HP
Weight/Load Limit 32.08 / 32.2 t
Price 1,365,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 50 km/h
Traverse Speed 32 deg/sec
Turret Traverse Speed 44 deg/sec
Armor
Hull Armor (mm)
front 90
sides 75
rear 45
Armament
Gun 100 mm D-10S mod. 1944
Ammunition 44 pcs
Damage 188-313 HP
Armor Penetration 131-219 mm
Rate of Fire 8.22 rounds/min
View Range 360 m
Signal Range 325 m

SU-122-44

Main Characteristics

Tier VII
Hit Points 840 HP
Weight/Load Limit 32.8 / 35.0 t
Price 6,750
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 47 km/h
Traverse Speed 42 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 90
sides 75
rear 45
Armament
Gun 122 mm D-25S
Ammunition 35 pcs
Damage 293-488 HP
Armor Penetration 131-219 mm
Rate of Fire 7.5 rounds/min
View Range 330 m
Signal Range 700 m

S-51

Main Characteristics

Tier VII
Hit Points 350 HP
Weight/Load Limit 50.22 / 52.0 t
Price 1,400,000
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 30 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 12 deg/sec
Armor
Hull Armor (mm)
front 60
sides 60
rear 60
Armament
Gun 152 mm BR-2
Ammunition 30 pcs
Damage 713-1188 HP
Armor Penetration 66-110 mm
Rate of Fire 2.15 rounds/min
View Range 360 m
Signal Range 360 m

SU-14-1

Main Characteristics

Tier VII
Hit Points 350 HP
Weight/Load Limit 45.25 / 48.7 t
Price 1,370,000
Crew
Commander (radio operator)
Gunner
Gunner
Driver
Loader
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 30 km/h
Traverse Speed 14 deg/sec
Turret Traverse Speed 12 deg/sec
Armor
Hull Armor (mm)
front 20
sides 20
rear 10
Armament
Gun 152 mm Howitzer ML-20 mod. 1931
Ammunition 32 pcs
Damage 683-1138 HP
Armor Penetration 66-110 mm
Rate of Fire 2.31 rounds/min
View Range 360 m
Signal Range 360 m

French Tier VII Tanks

AMX 13 75

Main Characteristics

Tier VII
Hit Points 900 HP
Weight/Load Limit 14.63 / 14.65 t
Price 1,345,000
Crew
Commander (radio operator, loader)
Gunner (loader)
Driver
Mobility
Engine Power 250 h.p.
Speed Limit 61 km/h
Traverse Speed 38 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 40
sides 20
rear 15
Turret Armor (mm)
front 40
sides 20
rear 20
Armament
Gun 75 mm SA49
Ammunition 42 pcs
Damage 83-138 HP
Armor Penetration 81-135 mm
Rate of Fire 17.7 rounds/min
View Range 390 m
Signal Range 400 m

AMX M4 mle. 45

Main Characteristics

Tier VII
Hit Points 1,100 HP
Weight/Load Limit 52.15 / 53.0 t
Price 1,395,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 575 h.p.
Speed Limit 35 km/h
Traverse Speed 22 deg/sec
Turret Traverse Speed 32 deg/sec
Armor
Hull Armor (mm)
front 90
sides 40
rear 40
Turret Armor (mm)
front 80
sides 45
rear 45
Armament
Gun 90 mm DCA 30
Ammunition 74 pcs
Damage 180-300 HP
Armor Penetration 101-169 mm
Rate of Fire 7.89 rounds/min
View Range 330 m
Signal Range 400 m

AMX AC mle. 46

Main Characteristics

Tier VII
Hit Points 820 HP
Weight/Load Limit 49.52 / 56.0 t
Price 1,350,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 575 h.p.
Speed Limit 50 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 120
sides 40
rear 40
Armament
Gun 90 mm AC canon DCA 30
Ammunition 96 pcs
Damage 180-300 HP
Armor Penetration 101-169 mm
Rate of Fire 9.52 rounds/min
View Range 350 m
Signal Range 400 m

Lorraine 155 mle. 50

Main Characteristics

Tier VII
Hit Points 340 HP
Weight/Load Limit 29.65 / 30.0 t
Price 1,420,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 60 km/h
Traverse Speed 27 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 40
sides 30
rear 20
Armament
Gun Canon de 155 mm de 33 calibres
Ammunition 28 pcs
Damage 713-1188 HP
Armor Penetration 68-113 mm
Rate of Fire 2.01 rounds/min
View Range 350 m
Signal Range 400 m

British Tier VII Tanks

Comet

Main Characteristics

Tier VII
Hit Points 1,050 HP
Weight/Load Limit 30.52 / 32.0 t
Price 1,350,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 600 h.p.
Speed Limit 51 km/h
Traverse Speed 34 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 76
sides 43
rear 32
Turret Armor (mm)
front 76
sides 63
rear 57
Armament
Gun 75 mm Gun Mk. V
Ammunition 61 pcs
Damage 83-138 HP
Armor Penetration 68-114 mm
Rate of Fire 20.0 rounds/min
View Range 360 m
Signal Range 450 m

Black Prince

Main Characteristics

Tier VII
Hit Points 1,450 HP
Weight/Load Limit 50.65 / 51.0 t
Price 1,400,000
Crew
Commander
Driver
Radio Operator
Gunner
Loader
Mobility
Engine Power 350 h.p.
Speed Limit 20 km/h
Traverse Speed 18 deg/sec
Turret Traverse Speed 30 deg/sec
Armor
Hull Armor (mm)
front 152
sides 95
rear 25
Turret Armor (mm)
front 152
sides 95
rear 95
Armament
Gun OQF 77 mm Gun Mk. II
Ammunition 140 pcs
Damage 105-175 HP
Armor Penetration 111-185 mm
Rate of Fire 14.29 rounds/min
View Range 370 m
Signal Range 450 m

AT 7

Main Characteristics

Tier VII
Hit Points 1,250 HP
Weight/Load Limit 43.5 / 44.0 t
Price 1,400,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 395 h.p.
Speed Limit 20 km/h
Traverse Speed 20 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 203
sides 101
rear 101
Armament
Gun QF 6-pdr AT Gun Mk. V
Ammunition 120 pcs
Damage 56-94 HP
Armor Penetration 83-138 mm
Rate of Fire 27.5 rounds/min
View Range 350 m
Signal Range 450 m

AT 15A

Main Characteristics

Tier VII
Hit Points 850 HP
Weight/Load Limit 65.0 / 68.0 t
Price 6,500
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Loader
Mobility
Engine Power 650 h.p.
Speed Limit 20 km/h
Traverse Speed 24 deg/sec
Turret Traverse Speed 26 deg/sec
Armor
Hull Armor (mm)
front 228
sides 152
rear 101
Armament
Gun OQF 17-pdr AT Gun Mk. VII
Ammunition 70 pcs
Damage 113-188 HP
Armor Penetration 128-214 mm
Rate of Fire 13.95 rounds/min
View Range 350 m
Signal Range 570 m

Crusader 5.5-in. SP

Main Characteristics

Tier VII
Hit Points 350 HP
Weight/Load Limit 17.59 / 19.0 t
Price 1,440,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Loader
Mobility
Engine Power 395 h.p.
Speed Limit 14 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 14 deg/sec
Armor
Hull Armor (mm)
front 28
sides 28
rear 20
Armament
Gun Q.F. 4.5-in. Howitzer
Ammunition 64 pcs
Damage 338-563 HP
Armor Penetration 43-71 mm
Rate of Fire 5.0 rounds/min
View Range 370 m
Signal Range 375 m

Chinese Tier VII Tanks

Type 62

Main Characteristics

Tier VII
Hit Points 880 HP
Weight/Load Limit 21.0 / 24.0 t
Price Special event vehicle
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 430 h.p.
Speed Limit 60 km/h
Traverse Speed 54 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 35
sides 20
rear 20
Turret Armor (mm)
front 45
sides 35
rear 20
Armament
Gun 85 mm Type 62
Ammunition 47 pcs
Damage 135-225 HP
Armor Penetration 109-181 mm
Rate of Fire 10.53 rounds/min
View Range 390 m
Signal Range 600 m

WZ-131

Main Characteristics

Tier VII
Hit Points 800 HP
Weight/Load Limit 20.1 / 21.5 t
Price 1,350,000
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 430 h.p.
Speed Limit 60 km/h
Traverse Speed 52 deg/sec
Turret Traverse Speed 48 deg/sec
Armor
Hull Armor (mm)
front 35
sides 20
rear 20
Turret Armor (mm)
front 45
sides 30
rear 20
Armament
Gun 76 mm 54-76TG (autoloader)
Ammunition 60 pcs
Damage 86-144 HP
Armor Penetration 64-106 mm
Rate of Fire 21.38 rounds/min
View Range 380 m
Signal Range 600 m

T-34-1

Main Characteristics

Tier VII
Hit Points 960 HP
Weight/Load Limit 29.5 / 32.0 t
Price 1,400,000
Crew
Commander
Gunner
Driver
Loader (radio operator)
Mobility
Engine Power 480 h.p.
Speed Limit 50 km/h
Traverse Speed 40 deg/sec
Turret Traverse Speed 46 deg/sec
Armor
Hull Armor (mm)
front 60
sides 45
rear 40
Turret Armor (mm)
front 90
sides 75
rear 52
Armament
Gun 85 mm S-53
Ammunition 50 pcs
Damage 120-200 HP
Armor Penetration 95-158 mm
Rate of Fire 12.0 rounds/min
View Range 360 m
Signal Range 600 m

IS-2

Main Characteristics

Tier VII
Hit Points 1,230 HP
Weight/Load Limit 45.75 / 46.1 t
Price 1,450,000
Crew
Commander (radio operator)
Gunner
Driver
Loader
Mobility
Engine Power 520 h.p.
Speed Limit 37 km/h
Traverse Speed 36 deg/sec
Turret Traverse Speed 28 deg/sec
Armor
Hull Armor (mm)
front 90
sides 90
rear 60
Turret Armor (mm)
front 100
sides 90
rear 90
Armament
Gun 100 mm 44-100JT
Ammunition 36 pcs
Damage 188-313 HP
Armor Penetration 131-219 mm
Rate of Fire 6.45 rounds/min
View Range 350 m
Signal Range 325 m

Japanese Tier VII Tank

Type 5 Chi-Ri

Main Characteristics

Tier VII
Hit Points 1,150 HP
Weight/Load Limit 35.29 / 42.3 t
Price 1,440,000
Crew
Commander
Gunner
Driver
Radio Operator
Loader
Mobility
Engine Power 500 h.p.
Speed Limit 42 km/h
Traverse Speed 30 deg/sec
Turret Traverse Speed 36 deg/sec
Armor
Hull Armor (mm)
front 75
sides 35
rear 35
Turret Armor (mm)
front 75
sides 50
rear 50
Armament
Gun 7.5 cm Tank Gun Type 5
Ammunition 97 pcs
Damage 94-156 HP
Armor Penetration 93-155 mm
Rate of Fire 12.77 rounds/min
View Range 360 m
Signal Range 400 m

Chapter 9-World of Tanks(Confrontation Game Mode, German vs French, Tier VIII)

After the horrifying confrontation battle between the Americans and British, the ponies are now terrified more than ever. Within days after the first initial battle, more of them are popping up out of nowhere, day after day after day. Each time this 'monsters' shows up, they are becoming bigger, stronger and more importantly deadlier than the last. However, they still have hope in their hearts that these monsters won't show up, giving them a chance to relax.

Sadly, though, their hopes and dreams of having peace and harmony in their little town will be destroyed, as the ponies will soon find out at coming dawn.

-Next Day, Ponyville-

It was a bright and sunny day for Ponyville, and the citizens of this lovely town woke up, and look out in their windows to see that the two flags-one red and one green-are still flying in the air, but the familiar ticking noises wherein after thirty seconds the monsters will come out. They rejoice with the sounds of victory, with at last having a free time of their lives. Many celebrated in the streets, dancing, singing and even playing with joy.

However, looks can be very deceiving because of that. Within the flag circles are the tanks that are now waiting for other players to join in-one for the Germans and one for the French-sitting their just waiting for their comrade's to be online. When the players are already gathered, the dreaded ticking sound was now counting down, but the only ponies that are capable of hearing the sound was the Mane 6. Within ten seconds before the battle, the players plan their routes at the battle laying ahead of them.

*Let's roll!*

With the message for the battle to begin, the players began to move out of their respective flag circle, with the Artillery going to what they think are the best artillery spots in the Ponyville map. The Mane 6, outside of celebration, spotted out five tanks moving towards Ponyville, two being Tiger II tanks, one being the Rhm.-Borsig Waffenträger, one being the Ferdinand, and one being the Panther II, with the players 'SideStrafe', 'GH1890', 'Xeno190', 'TheMightyJingles' and the 'Juno12'. The five players driving their respective German tanks rolls in going to the center of the town.

The ponies are still celebrating in the town, unaware that the deemed monsters have returned. However, three ponies, in the group called the 'Cutie Mark Crusaders', spotted another group which is at least numbered to four tanks, two of them being FCM 50 t, and two of them being AMX 13 90 tanks. They were so paralyzed that they shouted:

"MONSTERS!"

The ponies finally heard the cry, stopped their celebration and could not catch a break. The five German tanks finally arrived at the town square first, with the four French tanks closing in. Setting up an ample sniper line, they caught up the first suiciding French tank, the AMX 13 90. Two of the German tanks, played by 'Xeno190'(Rhm.-Borsig Waffenträger) and 'Juno12'(Panther II), shot the French light tank, killing instantly before the three other French tanks have arrived on the scene. The ponies could only helplessly watch as the tanks fight to the death in a deadly crossfire. Within minutes of the battle, the Germans are now winning despite the auto-loading and speed advantage of the French. Still, there five French tanks left at the enemy team, mostly the Lorraine 155 mle. 51 SPG. The German tanks are now racing in towards hapless Frenchmen, with the German SPG's lining up for a shot. At last the SPG's are found, but instead of going to suicide themselves, they remain to fight the Germans although their reload time sucks. The German artillery fire their deadly payload, two shots killing two of the French SPG's. The Germans tanks swarm the Frenchmen, and moments later, they are victorious.

Moments later, both of them are nowhere to be seen, except for the flying flags up ahead. The ponies just sighed and thought:

'Why could these monsters give us a break?!'

Author's Note

Second 8.11 Confrontation Game Mode between the Germans and French. The third is Soviet vs. (nation that you want to battle) and the rest are now team battles, and etc. Sorry if there are wrong grammar or wording in there, but I hope I would lift the spirits up for the players who are using the German tanks.

Now, for the reason I added SideStrafe and Jingles in the match is because well they are both popular for their replays at least. So, if anyone of you wants to be added in the story, just type it down.

See you next time on the battlefield folks!

Side Chapter-Story Update

Hello dear authors. Sorry for not updating too much now because I installed World of Tanks into my computer and enjoyed it a lot now. I'm grinding in the American Heavy Tank line, got out of my crappy M3 Lee, T1 Heavy and M6. I got into the T29 Heavy Tank, it's very okay to my standard. Again, I'm sorry for not updating(pls don't be mad about it).

As for the story, it will be receiving an update wherein it would have massive graphic rendering. Remember that the story doesn't include buildings, tree's or any other artificial buildings that are not strong is not being destroyed? Well, this update will allow that 'being destroyed' included, and of course new messages, thanks to the Radial Menu(by holding Z and moving your mouse to the designated message).

I hope I have spare times to write the stories here. Good luck in the battlefield! :)

Update 9.0 and 9.1

It's been a long time eh? More than a while when I last updated my stories :P

Sorry for my neutral status, because I got World of Tanks and got the *T29 and the *T32. Now I got the T71 Light Tank which is troll-ish in nature(believe me or not, I bounced of a T69, an E-25 and a T-54).

Now, I would like to announce that the story will be updated to 9.0 and 9.1 for more extensive battle destruction and of course LT rebalance. Also, the Ponyville Map will be not the only map in the story. The Canterlot Map is now added in the story and will be here if I should decide to write my stories again. Be alert on high status if I updated. Good luck and roll out!

(The ones in * means that I sold it.)

cellum95, ASIAN Server, Philippines.

Special Football Edition

Author's Note

Sorry for the fricking delay as I got World of Tanks running with a Tier VIII and a Tier IV. I hope this is something that can be modified by you(as I would like to see) and hopefully I could write again.

(PS....Did you guys know that the winner of the FIFA 2014 is Germany? If yes, not don't get shit.)

Special Football Edition

If there is one thing, ONE thing the ponies would just have want, was the 'steel-killing' machines to stop killing each other. Their destructive power was one thing, but dominance was another. This machines is fighting over dominance, with lots of movement and careful precision that no archer could dream of. But they are sick of that....too much of it will make them flee. However, they got a lucky chance when a stadium was there mysteriously out of nowhere saying:

"FOOTBALL IS HERE!"

The ponies were excited, since this was their special vacation day. They were so excited, that they rush to the stadium to see the soccer match between two teams. But when they got to that location, they were severely disappointed. There were two teams yes, but the teams were composed of three 'steel-killing' machines. They wear frown faces, but they continued on, hoping to see a REAL soccer match.

The clock ticked to start and the teams started the game. To the ponies surprise, all three-including the goal-keeper-charged to the ball, hoping to be the first to get the score. Surprisingly, it was a RED Team member, who was faster than any other BLUE Team members. However, this was challenged by the BLUE members who aggressively tries to take the soccer ball with their bodies. Ponies were awed by the sheer magnitude of the competitiveness of this two machines.

Suddenly, a familiar 'boom' noise was heard, and the ponies now know that this 'machines' want to shoot them again. Astonishingly, this killers don't want to shoot them, but just the soccer ball. This is really getting to their minds now, and adrenaline is now rushing through their blood stream, wanting to see who wins this exciting match. Right now, it looks like the BLUE Team will make a goal.

NO WAIT!

RED Team is blocking their attack, and they are pretty damn good at it. BLUE Team is having such difficulty that they need a very clean window of opportunity. They have it but they lose it again, and now the RED Team is making a dash for it. BLUE Team is trying to save themselves from a terrible defeat. But it was too late as a HE shot was fired to the soccer ball and there was a goal for the RED's. It was not over yet though, as the ball appeared back to the center. BLUE Team got it and is now making a dash and then a goal. It was a tie but the time was limited, as it was a battle for supremacy.

Only 45 seconds remaining as the RED Team got the ball, with one member waiting at the ball. The RED yet again is in the lead and the left RED Team got the ball, only to be stolen by the BLUE Team. The ball suddenly got into the side and both teams charged at the ball.

But time was running out. 15 seconds remaining and it's still a stalemate. 10...9....8....7....6....5.....4.....3....2....1....0. The ponies saw the same familiar scene, a halt and then suddenly they vanished. They left the stadium, hoping to see another game, but when they turned their heads back, they were in utter shock as the stadium was gone.

The ponies sighed. It's gonna be another chaotic day yet again, but they will never forget this day and will be remembered through generations to come.

Chapter 10-World of Tanks(Tier IX, Manehattan)

Author's Note

Good news: I got an update yeah! With new and improve setting.....Long time since I did a 1k chapter or so.....

Bad news: As of late, 9.2 came out. I wanted to update the game, but my secondary internet was just too slow, so I have to uninstall the game. And no, that doesn't mean that I will quit the game. I will re-install it once my primary-more powerful-internet is restored thanks to the fact that my parents moved to a more 'spacious spot'.

Any ideas for the Tier X Canterlot Map Battle? Because I'm running out of ideas :P

Chapter 10-World of Tanks(Tier IX, Manehattan)

It was morning in the famous city of Manehattan, also known as the 'City that Never Sleeps', the 'Great Harbor City' and the 'Lighted City'. There is a great reason why this three nicknames are given. First, the ponies here go into overdrive twenty-four hours a day, seven days in a week. Second, the harbor here is great for both commercial and military purposes. And thirdly, every pegasus here says that in the night, the city illuminated through the dark sky thanks to electricity.

The city is also important as a strategic location. Three of it's four roads goes to Canterlot, Ponyville and Baltimare- it's very rival-which is all important. However, every pro's have it's con's though. Every street, every corner in this magnificent city is hiding a dark truth. Thugs and gangs work all night, smuggling illegal drugs and alcohol just to have money. Even attitude changes. Once you step in, your usual happy-go-lucky and honest self can become a greedy motherfucker.

Even though it has drawbacks, it is still one of the best cities in the entire Equestrian continent. Nothing could parallel it's wealth. Nothing will destroy the cities natural beauty. But that all that changes when this steel-monsters goes to their city....something that they did not expect to happen.

-Unknown Time-

In Light Road, two famous mares are just walking outside from their house towards Canterlot via train. These mares, famous cellist Octavia Melody and Vinyl Scratch/DJ PON-3. They were best of friends, even though sometimes they were having bickering with each other.

"Can you tell me why we're going for Canterlot again?" Vinyl asked her friend. Even though the plan was talked about, Vinyl don't mind it anyway like a 'bitch please' attitude.

Octavia just sighed in frustration."Again, we are going to Canterlot for a visit with our friend." Although she liked Vinyl as a friend it was just annoying that Vinyl want's to clarify even though it was talked about already. But it was just routine to their friendship. Surely there was nothing to ruin this day, was it?

Wrong.

Octavia and Vinyl were startled by the sudden introduction of music. Somehow, this was unexpected to this predictament. Nopony was playing music until nighttime. Suddenly ticking noises were heard as two flags suddenly appear out of nowhere. They have no idea that this is the new location of the steel-monsters that ravaged Ponyville.

After some thirty seconds of that annoying ticking noise, everything was silent again. Both them and the residents were puzzled with this event but go to their usual business.

'Hmmpph! What a ruckus. That music just stopped us.' Octavia thought as she and Vinyl continue to walk. But just as they were a hoofsteps from the end of the road, rattling noises were heard. These sudden noises stopped them in their tracks, and before they could ask in their heads the typical 'what was that?', three steel-monsters suddenly popped out of nowhere.

Nothing could get them more terrified than these beings popped out. These three were named E-75(Tier IX German Heavy), T54E1(Tier IX American Medium) and Tortoise(Tier IX British TD). The monsters scared the buck out of them, yet at the same time feel something that radiates out of the three. Then, they could see something that is completely like war. The third one stopped at the building were the monsters popped, including the second who appears to sit behind. The first one, however, did something stupid. Instead of it's front facing the road to their right, it faced it's side-angled-to it. To them the monster would get itself killed.

But no matter how do they want to scream 'Your so stupid', two pinging noises have already been heard. These two other monsters-in red-were the Conqueror(Tier IX British Heavy) and a T30(Tier IX American TD). A split-second after they were spotted, the E-75 opened fire, quickly going for a side-scrape. The two others at his back immediately fired, and the two enemies try to take cover.

Both mares was frozen in terror as the first enemy tank was destroyed, the Conqueror, and the T30 was just all alone. These aren't normal monsters, they are killing machines wanting them to be killed. With a split-second decision, Octavia grabbed Vinyl and she began to run, with Vinyl being forced to run as well.

"We're are we going now Tavi?!"

"Somewhere safe!" She screamed. They could run as much as they could, but no matter where they run, they can't hide.

2:0

The two mares kept running without even taking a break. Octavia's plan was to run towards safety, the train station, in hopes to get out of the mess. But just as they were half away to hope, five more steel killing monsters appeared-three green and two red-in the hopes of killing each other. The three greens-T29(Tier VII), T28 Prototype(Tier VIII) and a T69(Tier VIII)-are battling against the two reds-IS-6(Tier VIII) and Lowe(Tier VIII)-in the middle of Manehattan.

The two were equally scarred and terrified that these killing machines were now completely using the city as their personal killing ground. Despite the first twenty seconds of pure terror, the mares still run towards the train station. They were almost there.

'Yes! We're gonna make it!' Octavia screamed in her head as they were moments to safety. But just as they were about to get there.......

'Whizz'.....

They were stunned as a white trail flew above their heads, missing them by an inch. Looking around, and in horror, they could see a Tiger II battling it out with an IS-8, with a T71 crossed the railroad just to distract the enemy for the King Tiger to have a better shot. No more sitting there, they run towards the train got in, with countless others trying to get away from the carnage. As the whistle blows and the train going out to safety, the ponies looked back one last time to see their city with smoke.

Ponies started to cry, as this was their famed city. No more 'City of Lights', just now 'City of Ruins'. What they don't know is that the battle was over, and the steel-monsters we're gone, smoke gone, carnage gone, but no-one ever noticed it, thanks to the cries of agony, pain and horror.

Review Chapter-World of Tanks(Tier VIII-IX)

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Chapter 11-World of Tanks(Tier X,Canterlot)

Author's Note

This is the last official chapter, including the next one-Review Chapter for Tier X-for the story. However, do not fear because I'm giving you all a chance to submit any of your Special Chapters for this story, whether it's a Team Battle, Tank Company Battle, Clan Wars Battle and/or Training Room, which is inspired by any of yours/others matches.

-cellum95-

(P.S Sorry for the bad words there but I thought it was necessary for Celestia's situation.)

Chapter 11-World of Tanks(Tier X,Canterlot)

As Luna lowered the moon, Celestia quickly raised the sun in a magnificent fashion. The sun shown brightly, eager to bring joy and happiness to the land of Equestria. Normally, it's the signal of prosperity and harmony to all of the ponies living in the country. It would give hope in the most dire situations, whether it's war, famine or any disasters Equestria needs to face. After all, according from the Princess of Nights and Dreams, Luna, all ponies liked the sun for it's stunning beauty to lit up the sky like a giant beacon.

However, these we're not the circumstances. Everyday, in the town of Ponyville as the sun goes up, the ponies would barricade the town in the hopes that these steel-monsters coming to town, making it there personal killing ground. They would barricade themselves so much that even news about spread all of Equestria, signalling all of the cities to barricade, except Manehattan, who says that it's just a tale. However, nopony would knew this is gonna happen......

-Canterlot Castle-

Celestia is just bored as shit right now, not because she raised the sun for everypony, but because of motherfucking nobles who would bicker around like little bitches. One would come to her Day Court, and then other nobles would swarm in to join the squabble around fame, glory, money or whatever fuck they want.

'Just like routine anyways'. She thought. It was like a rinse-repeat scenario. Nothing but to hear their arguments. If she was good as day on the outside, then in the inside she was irritated. There is something, anything, to stop this madness before it would go out of hand. And then the news about Manehattan.

Normally, she would heed the saying of the Manehattan Mayor. But the news of those machines using the prized city as their killing grounds was just as shocking as those found in Ponyville. The news carried only one message: they are spreading to other locations. This is just too much for her, so she called it a break and settled down for a bit.

'Is this how you feel Luna?' She thought. Not the kind of being shunned but the kind of irritation. Celestia feels like her younger sister when this is the kind of feeling Luna experienced thousands of years ago. It hurts, so she now know how it feels to be irritated by something. Just as she wants to retire the day, some unexplained noise was heard. Celestia quickly spun her head, trying to see what was making the noise. With no luck, she tried listening. After moments of listening, she could hear the very noise that was making her nervous.

*Tick, Tick, Tick, Tick, Tick*

As if her mind and heart would stop working, Celestia's face paled, knowing what was coming. The 'steel-monsters' is gonna use the capital as their playground! She could do something, but she remembered something. Those monsters could not hurt her little ponies, just hear them.

'There's got to be another way.' She thought. However, the truth still hurts: she can't do anything about it.

-Outside-

Watcher is just strolling around like a normal pony. He is rich, yes, but not an extent the he would gloat about it. In fact, he one of the very few who is kind to the so-called 'commoners'. He hated that word, because he felt it was wrong. He had felt equality ever since he had risen to noblehood, thanks to most nobles in the city. He just sighed.

'Why would the other nobles be like that?' He thought. Just as he was calling quits from his daily strolling, he heard a noise. This noise was more of a rumbling in a sense of way. But for Watcher, this rumbling noise is different. It's not an earthquake, so something must be that noisy to make that sound. Finally, as he looked around, Watcher so his answer.

'In the name of Celestia......what the buck is that?!' He panicked as he saw this.......beasts........going to enter the city through the gates. The Royal Guards we're caught off guard. It's been years since Canterlot was attacked. The first two tanks that entered the city-the IS-7 and the T57 Heavy-we're big and kinda intimidating for the ponies. Two others quickly followed. Together, these four is following like a pack.

Watcher, in a while, is just watching in utter confusion. There are many questions in his head, but before he could think the obvious one, a pinging noises was heard. Turns out-in his horror-three more actually got into the capital through to the other gate. These were: FV215b 183, Maus and IS-8, ready to take on the challenge. While the others is fighting already at the base of the mountain, this seven will make this city into an inferno.

As Watcher is watching the whole scene-with the other ponies in the city-the green Jagd.Pz. E-100 fired the first shot of aggression in the city, hitting the IS-8. The Russian Tier IX Tank had received a powerful punch, prompting him to back off. The other two is still charging, firing at the already spotted Jageroo. However, as soon as they fired, they revealed their positions to the waiting three, and all of them started firing.

The ponies, still watching, now know what there objective is: kill or be killed. It was a war rule, nearly forgotten. But, thanks to these machines, the rule re-surfaced. The T57 Heavy, thanks to auto-loading mechanism, fired four rapid succession of shells to the IS-8, killing it. The IS-7, on the other hand, is firing both at the Death Star and Maus. The friendly E-100 fired a shot at the 183, crippling it's engine and reduced it's health for a good 600-700+ points of damage. This is enough for the friendly T92 to fire it's HE shell, killing one of the most dangerous tanks in the game.

This only leaves the Maus, who still have 2,500 HP, still a whole lot. However, since he doesn't have any friends left in this spot and the fact that he his one of the three remaining survivors in his team, he has to retreat with his frontal armor facing his enemies. But it was no use, as all four fired at him, and in a few decisive shots it was killed instantly, including his compatriots.

As the ponies watched, the tanks stopped, and they disappear instantly, leaving nothing behind. Although relieved that it was over, there was one question:

"Where is the princess when this ordeal happened?"

Review Chapter-World of Tanks(Tier X)

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Announcement-War Thunder

Normally, I would announce this thing in the blogs. But since I'm beginning to ponder over this, it's best to announce this here.

As the name suggest, there would be another project that had ringed over my head as I watched Mingles with Jingles. Known as 'War Thunder', this story is mostly ponies encountering the planes in the game. But there was a question that actually concerned this, like:

"Can this be a sequel to World of Tanks or a separate story?"

As I weighed my options, I realized that both of these are games, so, I decided this would be a sequel to this story, one year advanced. But don't go berserk in the comment saying that these two are in competition. Actually, even though yes both of them have, I have played by the same username in both World of Tanks and War Thunder. Game is a game, so even though there is competition, as long any of us could enjoy the game we would continue to play both.

One question:

Can the sequel be in F.P.O.V or T.P.O.V?

Chapter 5-World of Tanks(Tier V) 2

The ponies are now panicking because of what they witnessed. The creatures 'M4 Sherman', 'T1 Heavy' and 'StuG III' killed one of their own, the 'T-34'. Ponies are now saying in whisper that these creatures are now their doom. The Princesses also panicked, believing that these creatures will be Equestria's downfall. However, when they saw the Mane 6, it was very different.

'Odd.' Luna thought as she could see the facial expression of the Mane 6. Although still having an air of fear with them, they were mostly silent and calm, not budging to the fact that these creatures are very dangerous. The ponies are now confused of why the Mane 6 are very calm in this situation, but then a pinging noise was heard, and when they turned their heads, they could see another creature, this time it's name was 'coloration12' but known as the 'Pz. Sfl. IVc'.

'How could these creatures is popping out of nowhere?!' Luna thought in her head as she examined the 'Pz. Sfl. IVc'. It had the same coloration as the 'StuG III', but it was larger than the 'StuG III'. The 'M4 Sherman' fired a line towards the 'Pz. Sfl. IVc', damaging it like it was nothing. The 'T1 Heavy' and the 'StuG III' also fired, destroying the German Tank Destroyer easily.

5:1

The score was obvious for the green-tainted team, they are winning, so the five-teamed tanks rolled out to the other side of the river, wherein they could snipe the other enemy tanks, in which they are fighting in the forest area. No other tanks except for them and the two other destroyed tanks moved to the other parts of the map. The ponies looked on to see the five creatures took position, waiting or doing something.

'What are they doing?' Celestia thought as the 'StuG III' fired a line, and to their surprise, it hit a creature named 'lyra56' or 'M24 Chaffee'. The other 'StuG III' also fired at the 'M24 Chaffee', destroying it easily in an explosion of hot metal. The 'M4 Sherman' found it's next victim, promptly a creature name 'jolly_good67' or 'Crusader'. However, the 'Crusader' already found the 'M4 Sherman', firing a line towards it. It penetrated, although didn't do quite some damage. However, this 'Crusader' had 2 kills already, so the 'M4 Sherman' needs to be very careful. It fires in retaliation, and in turn damage the 'Crusader' too much that it simply backed off.

'Ouch. That's gonna hurt.' Twilight thought as the 'T1 Heavy' found it's other victim, a creature named 'adarnaq12' or 'KV-1'. It fired it's line, and it damaged the Russian Heavy. In retaliation, it fired and damaged the 'T1 Heavy'. However, the other 'T1 Heavy' fired to the 'KV-1', damaging it more. Soon, the two 'T1 Heavy's' are now firing at the lone Russian Heavy Tank, and in a matter of moments, it had been killed by the 'T1 Heavy.' In the forest area, it's quite a hell of a mess, with the score showing:

7:2

The ponies now began to realize this is a game for these creatures, but what game is it? More so for by the fact that these creatures are divided by two teams, one green-tainted and one red-tainted. However, these creatures know what to do, so by the fact they are not to be told once or twice. More so, it was like capture the flag, wherein they could see two flags. Also, this 'capture the flag' game isn't capturing the flag, it is also killing each other.

'What kind of game is this?' Celestia thought as she spectate these creatures taste for killing and destruction. The creatures in the forest and were now killing each other in a seemingly chaotic way, in which Discord would like. However, these creatures keep their distance, meaning that they need space to fire the 'lines' to hit them. Also, when they could see the creatures, they all come from different coloration, style and shapes. Lastly, they could hear noises when they are idle and when they are moving.

10:3

The creatures still fights to the death in their little game, killing each other and....exploding in big chunks of metal. Deafening noises from the creatures echo throughout of Ponyville, prompting the ponies to cover their ears. They have found the creature's body structure and names odd but interesting. Suddenly, the entire game stops, leaving a score of:

15:5

Suddenly, the creatures, killed or not, disappear, leaving no trace of their existence here, dumbfounding the ponies more.

Author's Note

Trying the derp derp derp for this chapter. Oh well, please enjoy.

8.11 Update

Me: Hi there my fellow viewers! If your watching this(or reading this of course), then the story or the game itself in here will be updated to the 8.11 Update. It is a pretty interesting update, not much to talk about, but of course let's go off with the topic itself. I have here with Pinkie Pie, one of the bearers of the Elements of Harmony. Introduce yourself Pinkie.

Pinkie: Oh hello there viewers of cell95. Just in case your wondering, it's just a short name for him. What are we gonna discuss here today cell?

Me: Today, we're gonna talk about the 8.11 Update, not yet out sorry, but still this game is being updated from 8.9, skipping 8.10, to 8.11. We're gonna talk about the changes of the game in this update, but of course this is already spoilered by Jingles and QuickyBaby themselves. However, we are gonna look at the in-depth characteristics of the update. Starting with you first.

Pinkie: Oh okay. The first thing you will notice in this update is that most of the Tank Destroyers in Tier X are nerfed. However, the German Tank Destroyer JagdPz. E-100, and it's British competitor, the Britsh FV215b (183) are not nerfed. But it's time, just the damage and some aspects are nerfed. However, all of the tank destroyers, including the un-nerfed JagdPz. E-100 and the FV215b (183), have in common. Yes, sorry for all of the World of Tanks tank destroyer fans their, but the camo bonus will be deleted.

Me: Oh shucks the fans will not like it.

Pinkie: Indeed. I don't like it either, because I'm a TD fan as well. Oh sorry, back to the topic. Go cell!

Me: Thank you Pinkie. Although I'm sorry for them to hear the bad news, there is also good news! A new map was introduced to the 8.11 Update, Winterstorm. It's like a mixed map, but there are spots that you could snipe, but watch out, there are no cover at all when you are sniping. Also, other maps were being remade like Ruinberg and Himmelsdorf. Also, there is another game mode in which everybody might be asking or requesting in the past years before the 8.0 Update was being born, but just a hunch. In this update, yes, there would be a Confrontation Game Mode, in which, yes, a nation vs. nation game mode, like Soviets vs. Germans and others. However, it's out of reach for the Chinese and Japanese because, well, they don't have the complete set yet.

Pinkie: I do hope this update is not like the one in 8.10.

Me: Oh yeah I almost forgot. Remember the camera blur when your turning the camera? Well, when I was watching Jingles' and QuickyBaby's videos, I caught up that the blur is gone! Maybe the developers really thought about huh?

Pinkie: Yup! Hope to see you soon in the Chapter, Chapter 8-World of Tanks(Tier VII Match, 8.11)!

Me: I agree with Pinkie. This is cellum95 and Pinkie reporting for any updates that will be encountered!

Author's Note

Basically a spoiler alert for the 8.11 Update. Still, what Pinkie says, we will see you again in the new chapter!