//-------------------------------------------------------// Fallout Equestria: Enlightening -by rondome18- //-------------------------------------------------------// //-------------------------------------------------------// Prologue //-------------------------------------------------------// Prologue Prologue: Enlightening War… war never changes. “How can they still be making those posters? You’d think the MOI would have caught them by now.” Stitch said. As we walk down the road we notice crude posters on every building in sight. Ever since we officially declared war on the zebras, posters, flyers and anonymous documents have been appearing all over equestria. They all start the same way, ‘War… war never changes.’ Then they each go off into some metaphysical observation about conflict, or our true nature, or how the world will look 200 years from now. The ministry of image has officially declared this as unpatriotic, corruptive material and has been trying to destroy it. But no matter how many posters they burn, new ones are made and put up. “I don’t think it’s the same ponies. I think it’s like some kind of underground movement of peaceful protesters trying to end all hostilities.” I replied. “If it’s peaceful, then why don’t they just stand outside the castle or ministry walk like everypony else?” Stitch said in annoyance. “Because they aren't every everypony.” I said with just a hint of sass. “And if they did they would be dragged into the MOM for a memory orb treatment.” “Ash do you really think the MOM is abducting us in the middle of the night and stealing our memories?” Stitch said jokingly. “There is no way to not know.” Stitch’s face contorted in confusion. “After the MOM takes your memories they make you forget you were ever abducted. You would never know your mind was probed.” I could see my friends suddenly realized the implications of what I said. “Did you never think about this before?” I asked. “No, not really… I don’t know.” From his expression I could tell he wasn't lying, he never thought about this before. Knowing stitch that is strange. We have always debated about the ministries, usually about ethics or questionable practices. Our favorites were always The MWP ‘ministry of wartime profiteers’ or The MOM, saying they are paranoid spies looking at our mail and reading our minds. We saw The MOI as the enlightened perpetuating ignorance. The MOA are either lazy noponys or a glorified branch of the military. The MAS… well other than developing weapons, which is what we are supposed to do, I can’t think of much, maybe I’m biased because I work for them. Finally there’s the MOP, stitch's branch. After what stitch told me I’m not surprised he hates it. “But why would they do it. Why would we be conspirators? I mean, we are both big names in the MOP and MAS, so why would they think we are traitors?” “They think anypony who isn't all ‘ra, ra, celestia is god, zebras are evil, ra ra’ is a conspirator. War stifles ponies’ capacity for abstract thought and sympathy. It’s easier to kill and fight something when you see it as either a direct threat or as something less than yourself. And don’t think we are the only guilty party here, the zebras believe we are being manipulated by evil stars via Nightmare Moon.” “I thought you said religion was bullshit?” “No. I said organized religion is bullshit. I am in no position to judge anypo…” catching myself, I corrected. “Anybody’s beliefs. I believe religion gives us hope and solace when facing grate danger or fear. It’s when people use religion to perpetuate fear, stigmatize others, or profit that irritates me. I respect the zebra religion but they all believe in it to a degree where even the slightest correlation to the stars makes something taboo. I think I’d be fine with it if there were some zebras whose beliefs in it weren’t soo… zealous. I guess Bigotry and zealotry seem to go hoof in hoof don’t you think?” “Yeah, I know. But maybe we shouldn’t think about that, I mean we are going into a stable. A stable, Ash! Just think about it!” the Ministry of Arcane sciences Research stable, or simply the Science Stable, is a joint project between the ministries of arcane science and technology. Its purpose is to gather the brightest minds of the ministries and bring them together into a secure location. From there we would spend the next 5 years developing new technologies for equestria, sending them beck via secure terminal channels. I was selected as head of Energy weapons development. Stitch was selected for his knowledge of Medical technology. Together, along with other brilliant pony minds, we would invent new sources of power, food, and of course weapons to end the war. “A new life, a fresh start, plus all those mares!” “Only you would need to be trapped in a hole in the ground for a girl to like you, stitch.” I smirked. “Whatever, like you have done any better.” “I’m alone by choice.” I lied. “ya, keep telling yourself that.” As we looked at the giant gear shaped door of the stable, Stitch and I let out a simultaneous, “Whoa.” We stood in a crowd of 500 scientist ponies, most dressed in scrubs and lab coats, mostly unicorn I noticed. I shuttered at the grating sound of the stable door unlocking, it sounded like the gears were rusted. As the door opened a voice boomed. “Greetings professors, doctors and scientists alike, my name is twilight sparkle. I formally welcome you to the Ministry of Arcane sciences Research stable. It is here that you will spend the next 5 years of your lives in the company of fellow ponies of science. I would like to assure you that this is a fully functioning stable-tech stable, complete with every luxury and facility you will ever want or need. A fully stocked digital library, diverse all natural gardens and an atrium for group activities. You will find all state of the art equipment and tools to help you in your studies. Many of you personally requested items and the ministry has complied supplying specialized items just for you. What makes this stable truly unique are the 6 interchangeable and customizable labs for major projects. The Ministry of Arcane sciences, and myself personally, would like to thank you for your cooperation and hope you have the time of your lives.” Author's Note Foot note character Stats Ash Trotter-Unicorn-Tag Skills- Energy Weapons, Science, Repair/ SPECIAL, S-5, P-5(+2), E-3, C-3, I-10, A-6, L-7/ Traits- Four Eyes, Good Natured Stitch- Unicorn- Tag Skill- Medicine, Explosive, Science/ SPECIAL, S-5, P-5, E-6, C-6, I-8, A-3, L-7/ Traits- Built to Destroy, Loose Cannon //-------------------------------------------------------// stuff //-------------------------------------------------------// Author's Note This is not a new chapter, this is an alternate storage device. explanation- I recently had my Fic corrupted in word and lost all my work. when i asked what to do most told me to save the fic somewhere else. so now i will be adding general notes and such to this "chapter" to save my work. Please ignore unless you mind disjointed spoilers. stuff Character sheets. Ash Trotter- Unicorn, Scientist, Magical Energy Weapons R&D, Ghoul, Mortis, Psycher, Glowing one,/ Tag Skills- Energy Weapons, Science, Repair/ SPECIAL, S-5, P-4, E-6, C-4, I-9, A-4, L-7/ Traits- Four Eyes (replaced by "Tech Wizard"), Good Natured (replaced by "Death is a Pale Horse")/ Weapons-Bricolage (laser pistol), Scatter Spectrum/RGB20 prototype (tri-beam laser rifle), Shining armor's gun/BBBFF/Cremation (twin Gatling laser)/ Armor- Scientist outfit, Eyeglasses, ghoul armor, Enclave hat, Superior ghoul armor, Shining's Armor (Tesla armor). Stitch- Unicorn, M.D., field medic, Ghoul, Battle scared, Marked-Man/ Tag Skill- Medicine, Explosive, Science/ SPECIAL, S-5, P-4(+2), E-6, C-4, I-8, A-5, L-7/ Traits- Small Frame, Four Eyes, /Companion perk- Healthy Horse= regenerate 1hp p/s,/ Perks-Living Anatomy, Die Hard, Healer, Hit the Deck, Grunt, Demolition Expert/ Weapons- 9 mm Pistol, Panacea (grenade launcher)/ Armor- Surgeon's scrubs, Eyeglasses, ghoul armor, Superior ghoul armor, Night Vision Goggles, MOP Field Medic Armor & helmet (winterized medic armor). Wall Flower/Lime Light- Earth Pony, MOM agent, stage hand, Ghoul, Schizophrenic / Tag Skills- Melee, Speech, Stealth/ SPECIAL, S-4, P-6, E-3, C-8, I-5, A-7, L-7/ Traits-Skilled, Size don't matter (one handed) /Companion perk- Peekaboo= All sneak crits deal 50% more damage, and small melee weapons do an additional 50%,/ Perks- The Professional, Ninja, How We Do It Down on the Farm, Silent Gallop, A Little Dash, Clever Prancer/ Weapons- Maria Conchita Teresa Rosalita (switchblade), P Shooter (silenced .45 Auto pistol), Kyōka Suigetsu (katana)/ Armor- Lime Light's Suit, ghoul armor, Stable 82 security armor & helmet. Raven Magpie- Pegasus, 1/4th zebra, sharp shooter, hunter, Ghoul, Survivalist,Canterlot (pink cloud) / Tag Skills- Guns, Survival, Melee/ SPECIAL, S-5, P-7, E-5, C-6, I-4, A-7, L-6/ Traits- Hoarder, Claustrophobia /Companion perk- Waste not Want not= while raven is in party you are more likely to get shell casings, drained battery's & more loot than usual,/ Perks- CowGirl, Tribal Wisdom, Walker Instinct, Hunter, Entomologist, Rapid Reload/ Weapons- Semper Filly (hunting rifle-no scope), This is a knife (Bowie knife), Speak softly (brush gun)/ Armor- Gecko-backed reinforced leather armor, Superior ghoul armor, Survivalists Armor (Desert Ranger combat armor), Tribal Helmet (Salt-Upon-Wounds/Motor-Runner). Emerald Lance- Earth Pony, Cyber Pony, Steel ranger, Paladin,/ Tag Skills- Unarmed, Melee, Repair,/ SPECIAL, S-10, P-10, E-10, C-4, I-4, A-10, L-2/ Traits-Tight Nuts, Heavy Hooves/ Companion perk- 3D EFS (FTW)= can see through walls/ceilings/floors & gives size of targets,/ Perks- Slayer, Piecing Strike, Unstoppable Force, Stonewall, Purifier, Super Slam!/ Weapons- Bigger Bang (repulse + ballistic hoofs), Upper Buck (red-hot industrial hoofs)/ Armor- Hardened T-51b power armor & helmet. Kane- Diamond Dog, Hell Hound, Alpha, Pack leader,/ Tag Skill- Energy Weapons, Explosives, Speech / SPECIAL, S-10, P-7(+2), E-10, C-3, I-6(+2), A-7, L-7/ Traits-Domesticated, Skilled/ Companion perk- 10-4 K-9, able to see traps & clocked enemies,/ Perks- Plasma Spaz, Death Sense, Hide of Scars, Brutish Hulk, Educated, Comprehension, / Weapons- New Trick (Plasma caster)/ Armor-Metal Master armor Bunt- Earth pony, Slow ball, Addict, Saddle Rager,/ Tag Skill- Melee, Explosives, Unarmed / SPECIAL, S-6, P-5, E-6, C-3, I-4, A-6, L-10/ Traits- Hot Blooded, Chem Reliant / Companion perk-Big Things in Small Packages= all small guns do 30% more damage ,/ Perks- Psychotic, Steady Grip, Nerd Rage, Drunken Master, Old World Gourmet, Tough Hide,/ Weapons- Ponyville slugger (baseball bat), Ol' Pepper (misssle launcher), Pitching Machine (grande machine gun)/ Armor- Lightweight metal armor Zen- Zebra, Ravens younger brother, Ghoul, Leader of White Tail Zebra Ghouls, Tracker,/ Tag Skill- Sneak, Survival, Guns / SPECIAL, S-5, P-5, E-7, C-6, I-5, A-5, L-7/ Traits- Early Bird, Wild Wasteland / Companion perk- silentium est aurum (silence is golden)= Muffles sound of Guns & sneaking,/ Perks- Animal Friend (2), Alertness, Solar Powered, Bonsai, Way of the Fruit/ Weapons- Obeah (enchanted sniper)/ Armor- Invisibility cloak/Oasis robe Zapper- Pet Project,/ Tag Skill-Energy Weapons, Repair, Science / SPECIAL, S-1, P-10, E-10, C-1, I-8, A-10(-2), L-7/ Traits- Targeting Computer, EMP Shielding / Companion perk- AimBot= attacks in sats do 10% mor dammage, are 10% more accurate & cost 10% less/ Weapons- PBC (portable bass cannon) Radiance- Psychologist, Narcissist, MOM Agent, Interrogator, Zebra Collaborator, White Horseshoe Club Founder/ Tag Skill-Speech, Medicine, Barter, / SPECIAL, S-3, P-7, E-3, C-8, I-8, A-3, L-8/ Traits- Good Natured, Jinxed/ Weapons- P Shorter (silenced .45 Auto pistol)/ Armor- Mad Scientist scrubs, Eulogy Jones' hat, Tenpenny's suit, Grand Slam- Saddel Rager, Fiend Overlord, Addict, Monster/ Tag Skill-Melee, Guns, Explosives, (Unarmed) / SPECIAL, S-10, P-9, E-10, C-1, I-1, A-10, L-10/ Traits- Ham Fisted, Chem Reliant/ Weapons- Ponyville slugger (baseball bat), / Armor-Spiked mutant armor Gnash- Griffon, not a ghoul, Talon Merck Boss, Leader of Powder Gangers, 'Warden' of Alacatraz, Prick/ Tag Skill- Guns, Survival, Barter / SPECIAL, S-8, P-6, E-7, C-6, I-4, A-6, L-3/ Traits- Loses cannon, Built to Destroy/ Weapons- Speak softly (brush gun)/ Armor- Talon Armor Autumn 'Aunty' Air- Enclave High Commander, Colonel, daughter of Lightning Dust/ Tag Skill-Energy Weapons, Speech, Barter / SPECIAL, S-5, P-7, E-4, C-7, I-7, A-5, L-5/ Traits- Good Natured, Trigger Discipline/ Weapons- Pegasopolis Protector/T11EF5 (plasma defender)/ Armor- Air's Overcoat Sombra- ??? Twilight Sparkle Picket Fence- nurse Dr Strange Love- radiation expert Lime Light- Pinkie Pie DJ-Pon3 Steel Hooves Mandarin Orange- High Elder Blood Orange Night Quill- Head Scribe, Touched by Luna Rufus- Ex pack leader, Rabid, Venomous claws Lupa- Mother Hell Hound, (to be) CyberHound Watcher- Spike Rocky Road - leader of Road Hogs, Weapons- Auto axe,/ Armor- Raider commando armor, psycho-tic helmet Uncle Death Con-Mayor, Drug Dealer, makes wheezy gasping noises occasionally when taking a pause between sentences Sister Violet Ray- Priestess, Doge native Father Atom Bright- Sparkle cola employee/addict, RAD/Quantum glowing one Grunt, Weapons- Twin Light machine guns ,/ Armor- Equestrian Army combat armor November-over stallion Echo, Weapons- Service Rifle,/ Armor- Ranger patrol armor Fox-Trot, Weapons- Grenade rifle,/ Armor- Combat armor, reinforced X-ray, Weapons- 9mm Sub-machine gun,/ Armor- MOP Field Medic Armor (winterized medic armor) Air-mare. Breeze- enclave messenger/scout, Weapons- Plasma pistol ,/ Armor- Enclave officer uniform 1st STG. Wind Storm, Weapons- Plasma Rifle ,/ Armor- Advanced power armor Oraculum- Zebra Shaman Treeminder Bonsai- Way of the Fruit Moon Flower- missing scout, creature of the night Harvey-tree Nasonov- changling, Weapons- Kyōka Suigetsu (katana),/ Armor- Stealth Cloak Dr. Cleff- Bass cannon engineer EDD-209 "Edd" Enhanced Defense Droid (Security Bot) Mysterious stranger-Weapons- Mysterious Magnum,/ Armor- Trench coat Zardari- Zebra Centurion/Pirate, Literal mother-fucker, cannibal, ghoul, Weapons- Assault Rifle, Chainsaw (lightweight) / Armor- Vandal armor, arclight helmet Arson- Pyromaniac, in Alacatraz, ghoul, Weapons- Twin Flamers, Heavy Incinerator, Incendiary grenades,/ Armor- Gecko-backed metal armor, reinforced CDR. Easyglider -Leader of Fire team/suicide squad- Windigo, Weapons- Multiplaz Rifle,/ Armor- (Boomer) flightsuit, Reinforced Stained Glass- stable dweller Mosaic- stable dweller, journal writer Pearl- overmare Shining Armor- skeleton with armor & gun Cadence- Lead Hoof- wasteland wanderer, Weapons- .357 Revolver,/ Armor- Raider iconoclast armor, Supervisor helmet Factions/Monsters Science Stable Ghouls- Manehatton White (Horse) Shoe Club- Radiance & followers The Fiends/Lobotimites/Radiance's test subjects- Manehatton/(Yankee) Stadium Tenpony patrons- Tenpony Tower Steel Rangers- Buckland Cross Hell Hounds- Hollow Shades Fillistines (Fillydelphians/Fillys)/Troglodytes- Fillydelphia Watcher Disciples of Twilight, Children of the Bombs, Celestial Acolytes - Ghost Town/Doge Junction Esoteric Order of Ophiuchi- Drag'inss Mouth Cave Vault 82 Dwellers Enclave Treeminders & friendly timber wolfs- Whitetail Woods Spore carriers (Beauveria mordicana)/Clickers & Floaters Changelings Marked Mares- Powder Gangers/Alakatraz Prisioners Crystal Ghouls Ghoul types- intelligent/normal, feral, Roamer (combat armor), Pink Cloud, Glowing one, RAD/Quantum Glowing one, Fhillystines (trogs), Reaver (metal armor, gore grenade, Fo3 stats), Treeminders, Spore Carriers/clickers, Marked Mares, Crystal, Reference http://www.deviantart.com/art/Swamp-Zombie-206270722 http://www.deviantart.com/art/the-Last-of-Us-Clicker-355277629 http://img4.wikia.nocookie.net/__cb20110429110944/fallout/images/b/bd/Power_Armour_by_Simon_Lissaman.jpg https://intergalacticfm.com/users/30/tribal_pa_helmet[1].jpg Music/ DJ-Pon3- St. James Infirmary Blues Put it on the Ritz MLP Ponytones Regret (feat. SynCallio)- Sweetie Belle Wasteland Wailers - Mane Squeeze Daddy Won't You Please Come Home Ain't Love a Buck to the Head? Nuclear Winter Wonderland Boulevard of Broken Dreams (after glow) Stable 115 Bass cannon- Dubstep Dishwasher- (Dismember/Limb damage) https://www.youtube.com/watch?v=1skk15xMgKU Vinyl's Bass Cannon- (Knock Down/Push) https://www.youtube.com/watch?v=qIaimKkgGv0 Let's spin this Sh *squee* t!- (Explosive) https://www.youtube.com/watch?v=fkl9gTiDbLo Vinylicious- (Fire) https://www.youtube.com/watch?v=jh3_LtaOxqQ Music to my ears- (Paralyze) https://www.youtube.com/watch?v=-bP4trLjo5k&index=70&list=LLqoBbf43R7OoxK-kbhgDe2Q Music Downloaded from 115- Ring-a-Ding Baby! Why Don't You (Mix) It Don't Mean A Thing (Club Mix) Jazzbit - But Dear Shoot Him Down Goldfish - Woman's A Devil (zebra song) Call Me Locations in order science stable North Manehatton Central Manehatton (Yankee) Stadium-grand slams base MOM Building-sprite bot hub Tenpony tower Buckland Cross Fillydelphia Hell hound camp (not in hollow shades) Train to Canterlot canterlot central station Canterlot Cloud edge Raven's nest Ponyville Ghastly Gorge Ghost town (Dodge city) Drag-ins mouth Stable 82 Badlands testing site Badlands R&D bunker White tail Woods Zen's camp Changling Nest Los Pegasus Stable 11 The (san palomino) Desert (Divide) Alakatraz Penitentiary Area 42 (Acquire flying tank) Crystal Mountains Stable 115 Crystal Empire Crystal Castle Neighvarro Return to Manehatten Return to Sprite Bot Hub & creates Base General notes/thinks to remember Ash & Stitch Home town Old Olneigh Old Olneigh- located south of ponyvile Lime Light, Wall Flower & Bunt hime town Ponyville Sci stable floor plan-1 entrance/garden, 2 living quarters/over stallions office, 3&4 RnD labs, 5 engineering/power Vaults/Stables- generally have 3 floors- 1st floor/Entrance, living quarters, lower levels, stable 82 floor plan- all on 1 level, divided into separate sections, stable 11 floor plan- standard 3 floors- 1st floor/Entrance, living quarters, lower levels, stable 115 floor plan- standard, with cavern pathways & a cave basement MOM hub used by Rad is also sprite bot hub Stables- 82-war horse, 115-Crystal, 11-Robots/Bass use boat to get from manehatton to fhillydelphia use train to get to canterlot Central Junction, base/inside of mountain, explore canterlot lightly train from canterlot goes trough ponyvill, past everfree forest, over gastly gorge, mention hoofington passes appalusa, stops at doge junction- reference Cherry Jubilee/ cherry orchard/The Last Roundup Want to mix Bright followers with Dunwich Building, Children of Atom, Defcon - located in Doge/badlands Inside, Aomic Shrine with Sparkle Colas, classic, Cider & Sparkel (rum & nuka), RAD (quantum), FIZZ (Fission/Quartz/salad taste), Citrus (victory), Cherry (make up over half the shrine), a few yellow(radioactive urine), Atomic Cocktails, Irradiated/Holy water,Irr. beer,Irr. scotch,Irr. whisky,Irr. Sunrise sarsaparilla,Irr. Mac & Cheese, Irr. Dandy Boy Apples, Irr. Fancy Lads, Irradiated InstaMash, Irr. Beans, Irr. Potato Crisps, Irr. Sugar Bombs, Irr. YumYum D. Eggs, a few barrels of radioactive junk, Sparkle Zap (Fusion/Zap Apple) & Bale Fire Egg Centerpiece Atom Gives group a Sparkle-Cola truck, psychic nullifier, recipes for Sparkle grenade, Cider & Sparkle, 2 dozen colas, go south from doge to badlands, find stable 82 take train from doge back to ponyvill, make it to river when bridge is destroyed, enclave, walk along the river till they get to white tale woods, go south from woods to find las Pegasus, explore city, find stable 11 go south from city into san palomino desert- Desert = divide, marked mares wonder in desert, stranger, horse with no name joke, find area 42, before they can enter they care captured by gnash's gang, taken back to alaktras prision is located on small island off shore, fly over after 42, group is given an armored personnel carrier built by prisoners to explore ruins, Carrier moded to fly strait to empire, before entering capital, explore stable 115 115 practicly empty, filled with corpes, blood writing, terminals with creepy notes after glow, ash & team wait for enclave to come, seal ship to use against them Maps http://img2.wikia.nocookie.net/__cb20130403195243/mlp/images/c/cb/Map_of_Equestria_April_2013.jpg http://aaronmk.deviantart.com/art/Equestria-Map-491684104 http://l9obl.deviantart.com/art/Pip-s-Map-490303050 http://silentcarto.deviantart.com/art/Fallout-Equestria-Map-256089341 http://falloutequestria.wikia.com/wiki/Summary_of_Fallout:_Equestria Perks/ Traits Tech Wizard- +5 Science, Repair & Lockpick, -1Perception Death is a Pale Horse- Hp reduced to 1 when leveling up, Gain an additional 5 skill points Cancerous Growth (Ghoul)- +2 Healing Rate, crippled limbs regenerate Silent Gallop- You have mastered silent movement, allowing you to move quickly and still remain quiet. You can Sneak at full speed with no penalties. A Little Dash-While wearing light armor or no armor, you run 20% faster. Clever Prancer-Through agility and reflexes, you have become deft at striking where it hurts while preventing your enemies from doing the same. You gain an additional 5% chance to score a critical hit; your enemies suffer a 25% penalty to their chance to critically hit you. This perk is only effective when wearing light or no armor. Death Sense- +2 Perception Hide of Scars- +15 DT Brutish Hulk-Twice as much HP at level up Psychotic-Double psycho effects, no longer suffer from withdrawal Steady Grip- +15% accuracy Targeting Computer- +15% chance to hit, fire 15& slower EMP Shielding- +30% EMP resistance, -2 Agility Domesticated-+2 Intelligence, Unarmed does less damage Vat Skin- +10 DR, -1 Perception to nearby enemies & allies Ham Fisted- Unarmed skill is tagged, -10 to Medicine, Repair, and Science Rabid- Crippled Limbs have less of an effect, and bonus action points are awarded for killing enemies, Chems, including stimpaks, have no effect Chem Reliant- Chems last twice as long, twice as likely to get addicted Drunken Master- Unarmed attacks do 15% more damage Tough Hide- +10 DT +10% to all resistances Die Hard- +10% DR when HP < 20% Team Player- +1 luck to all squad members Healer- Medical items, (Healing potions, doctor's bags, ect...) are 20% more effective Jinxed- you are more likely do cause crits, you are more vulnerable to crits Gifted- +1 to all SPECIAL, -5 to all skills, -5 less skill points at level up Intelligence of 9 would result in skill point allowances of 14 and 15 every other level, 19/20 after Death is a pale horse, 21/22 after egghead level points- 19 + 20 + 19 + (22 × 13) + (21 × 12), 456 total points, Ash's default skills 5- Strength 4- Perception 6- Endurance 4- Charisma 9- Intelligence 4- Agility 7- Luck 77 Action Points 200 Carry Weight 7 Critical Chance 220 Hit Points 2.5 Melee Damage 14.5 Skill Rate 2 Unarmed Damage 14 Barter 14 Energy Weapons +15 (Tag Skill) 14 Explosives 14 Guns 14 Lockpick +5 (Tech Wizard) 24 Medicine 16 Melee 24 Repair +15 (Tag Skill) +5 (Tech Wizard) 24 Science +15 (Tag Skill) +5 (Tech Wizard) 14 Sneak 14 Speech 18 Survival 18 Unarmed Levels Good/ Neutral Evil (yeah no) 1- 0 XP Samaritan/ Drifter 2- 200 XP Martyr/ Renegade 3- 550 XP Sentinel/ Seeker 4- 1,050 XP Defender/ Wanderer 5- 1,700 XP Dignitary/ Citizen 6- 2,500 XP Peacekeeper/ Adventurer 7- 3,450 XP Ranger of the Wastes/ Vagabond of the Wastes 8- 4,550 XP Protector/ Mercenary 9- 5,800 XP Equestrian Avenger/ Equestrian Scavenger 10- 7,200 XP Exemplar/ Observer 11- 8,750 XP Ghoul Crusader/ Ghoul Councillor 12- 10,450 XP Paladin/ Keeper 13- 12,300 XP Equestrian Legend/ Equestrian Myth 14- 14,300 XP Shield of Hope/ Pinnacle of Survival 15- 16,450 XP Ghoul Legend/ Ghoul Myth 16- 18,750 XP Hero of the Wastes/ Strider of the Wastes 17- 21,200 XP Paragon/ Beholder 18- 23,800 XP Wasteland Savior/ Wasteland Watcher 19- 26,550 XP Saint/ Super-Pony 20- 29,450 XP Guardian of the Wastes/ Renegade of the Wastes 21- 32,500 XP Restorer of Faith/ Soldier of Fortune 22- 35,700 XP Model of Selflessness/ Profiteer 23- 39,050 XP Shepherd/ Egocentric 24- 42,550 XP Friend of the People/ Loner 25- 46,200 XP Champion of Justice/ Hero for Hire 26- 50,000 XP Symbol of Order/ Model of Apathy 27- 53,950 XP Herald of Tranquility/ Person of Refinement 28- 58,050 XP Last, Best Hope of Equestria/ Moneygrubber 29- 62,300 XP Earthly Angel/ Gray Stranger 30- 66,700 XP Messiah/ True Mortal XP for quests, 100-1000 Enemy XP Raiders- 10-20 Standard Feral- 5 Roamer- 10 Glowing One- 25 Revere- 50 Fillistines- 10-40 Canterlot Ghoul- 50 Protectron- 5 Robobrain- 10 Mr. Handy- 25 Sentry Bot- 50 Turrets MK I-1/ MK III-5/ MK V-10 Spore Carriers- 10-40 Spore Plant- 20 Timber Wolf- 50 Marked Mares- 50 Convicts- 25-50 Crystal Ghouls- 50 Enclave Soldiers- 50 Ash's Perk list/Skill points/Milestones lv2/ +6 Lockpick, +6 Repair, +6 science, +1 energy weapons/ Energy Weapons=30, Lockpick=25, Repair=50, Science=50 Mare Killer- I try to be frank and earnest with women. In New Reno, I'm Frank and in the Boneyard I'm Ernest. +10% damage to the opposite sex and unique dialogue options with certain ponies. lv3/ +16 speech, +4 energy weapons/ Speech=30 Rad Child- Radiation is just like a warm blanket to you. In fact you gain extra healing while being exposed to it! However, radiation continues to build up in your system as normal. lv4/ +10 Speech, +9 Science/ Speech=40 Egghead- You will add +2 skill points each time you gain a new experience level. lv5/ +16 Science, +6 Energy weapons, / Energy weapons=40, Science=75, Team Player- Team work makes the Dream work! you & your squad mates gain +1 luck when together. lv6/ +11 Barter, +10 Energy Weapons/ Barter=25, Energy weapons=50 Vigilant Recycler- Waste not, want not. When you use Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at the wasteland's workbenches. lv7/ +15 Barter, +5 Speech, +2 Sneak/ Barter=40, Speech=45 Cannibal- BRAAAAAAINZ! when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature, you undead freak. lv8/ +10 Survival, +11 Sneak/ Sneak=25, Survival=30, Cancerous Growth- Ain't you a looker. You have mutated so badly that you Regenerate 2 Hp/s and you can even regenerate broken limbs. lv9/ +12 Sneak, +10 Speech/ Sneak=35, Speech=55 Organizer-You are efficient at arranging your inventory in general. This makes it much easier to carry that little extra you’ve always needed. Items with a weight of two or less are considered to weigh half as much for you. lv10/ +15 Speech, +6 Sneak/ Sneak=45, Speech=70, Math Wrath- You are able to optimize your PipBuck’s targeting spell logic. S.A.T.S. is now 20% cooler. lv11/ +10 Repair, +12 Explosives, / Explosives=25, Repair=60 Terrifying Presence- Treat me like a pushover, and you'll get the once over. With this perk you can scare the shit out of ponies either causing them to surrender, run, or give you the 1st shot. lv12/ +10 Repair, +6 Energy Weapons, +1 Science, +5 Sneak /Energy Weapons=55 , Repair=70, Sneak=50 Robotics Expert- Robots are awesome and so is breaking them. you do an additional 25% damage to any robot. Also, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state lv13/ +10 Repair, +12 Explosive / Explosive=35, Repair=80, Horn Blaster (2)- That name still sounds wrong. anyway, you can now fire a beam with the force of a rifle. lv14/ +10 Repair, +5 Speech, +1 Lock pick, +5 Explosive / Explosive=40, Repair=90, Speech=75, Lockpick=30 Jury Rigging- You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a Plasma Defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows... except you. lv15/ +12 Science, +10 Explosive / Explosive=50, Science=100, SCIENCE! Mad Bomber- And he says to me, he says to me, you got Style, baby! But if you're gonna to be a real Hero/Villain you gotta get a gimmick…and so I go I says Yeah Baby! A gimmick, that's it! High Explosives! Per-curing this pretty perk produces a potent plethora of powerful playthings! lv16/ +11 Energy Weapons, +10 Explosive / Energy Weapons=65, Explosive=60 Horn Blaster (3)- Get Up-close & Personal then Spray & Pray! please don't take that out of context. you now have a short range shotgun blast for when your enemies forget the meaning of "personal space." lv17/ +12 Explosive, +10 Energy Weapons/ Energy Weapons=75 Explosive=75 How We Do It Down on the Farm- In combat, your critical hits are more devastating. Your damage from critical hits, including Sneak Attack Criticals, is increased by 50%. This does not affect the chance to cause a critical hit. lv18/ +12 Energy Weapons, +9 Speech /Energy Weapons=85, Speech=80 Mysterious Stranger- Looks like you could use some assistance. You have a Guardian Angel, but with a deadly hand-cannon instead of wings. The Mysterious Stranger, an odd and eldritch entity said to appear and aid you in combat before you draw your dying breath. occasionaly appers in S.A.T.S lv19/ +12 Energy Weapons, +10 Speech / Energy Weapons=100, Speech=90 LASERS! Weapon Handling- You know your guns, perhaps a little too well. strength requirements for all weapons is reduced by 2 lv20/ +15 Medicine, +6 Speech /Medicine= 35, Speech=100 TALKING! Atomic!- With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes. lv21/ +12 Explosive, +10 repair / Explosive=85 , Repair=100 FIXING! Horn Blaster(4) Phallic symbol, Phallic symbol. you are the master blaster! you can now fire 10 round burst of machine gun lasers. not even a changeling horde can stand against your all mighty phallic! lv22/ +13 Explosive, +8 Medicine / Explosives=100 EXPLOSIONS (MICHAEL BAY!), Medicine= 45 Laser Commander- Pew Pew! Set Lasers to Fun! Beam them up, Pony! you get the gist. you now do +15% more damage and +10% chance to critically hit with any laser weapon lv23/ +20 Lockpick, melee +2 / Lockpick=50, Meltdown- Where's the kaboom? There was supposed to be an Earth-shattering kaboom! oh, there it is. Foes killed by your Energy Weapons now produce a corona of harmful energy. lv24/ +21 Medicine / Medicine= 55 Reaper Pony’s Gallop- If you kill a target while using S.A.T.S., 25% of your AP are restored after dropping the spell. This will usually refresh your targeting spell enough to use it again immediately for at least one more attack. lv25/ +22 Medicine / Medicine= 70 Sparkle Chemist- do do do do dood, do do do ,do do, do do do do dood, always Sparkle-Cola. You have unraveled some of the greatest mysteries of pre-War masters: formula for developing special Nuka-Colas! This perk unlocks special Nuka-Cola recipes at the workbench. lv26/ +20 Medicine, +1 Melee / Medicine= 90 Intense Training (Strength) lv27/ +10 Sneak, +10 Medicine , +2 Melee / Medicine= 100 DRUGS!, Melee=20, Sneak=60 Intense Training (Endurance) lv28/ +20 Sneak , +1 Melee / Sneak=80 Psychotic Psychic- you are a gifted youngster. your X-ceptional psychic powers give You new attacks in S.A.T.S. lv29/ +20 Sneak , +2 Melee / Melee=25 Sneak=100 STEALTH! Intense Training (Endurance) lv30/ +21 Melee / Melee=45 Nuclear Anomaly- With this perk, you will erupt into a devastating nuclear explosion similar to the explosion of a car or mini nuke whenever your health is reduced to 20 or less. Any allies in the vicinity will also suffer the effects of the blast. Quest (insert Ch) Ghoulification- you have been baptized twice: once in water, the other in bale-fire. you have been exposed to an unholy amount of radiation & survived. yay? your new status as a ghoul comes with a list of perks & penalties. you no longer suffer from radiation sickness but can still die from deadly radiation poisoning. Your level resets so you can pick from all new Ghoul traits & perks. however, some perks will be taken automatically at some levels. Chems, including healing potions, are only half as effective, but have half the chance of addiction. your "new looks" will influence your interactions with others, opening new speech options. ghouls don't suffer from hunger, dehydration or sleep deprivation, at least not traditionally. you also have a new issue to face becoming feral. normal wasteland heroes just deal with moral guilt or insanity, but you take the mental health game to a whole new level. whenever you gain evil karma, stay in radiation, eat raw meat, or suffer from dehydration, hunger or exhaustion your Feral meter rises. at each level of you lose intelligence, accuracy & become prone to psychotic attacks. Eventually, you will turn Totally feral which will result in a game over. Blessing or Curse? you decide. Good luck, your gonna need it. Ch 1 Horn Blaster (1) -Wow that sounds wrong. Regardless, you remembered that you can shot lasers from your horn. when in S.A.T.S. you can fire a magical laser blast with the power of a pistol. Ch 3/4 Smarts over Strength- Why work harder when you can work smarter. now can see how many shots your foe's gun has, how much damage it does & their Armor's DT. Ch after Drag-in's mouth Mind over Matter!- Thanks to your horrifying mutation, you now have Psychic Powers. You can now read the minds of enemies showing their HP. you also "influence" people, unlocking additional dialogue options. Ch- after white tail Brian over Brawn- Nerds will rule the world & all the jocks will regret tormenting you in school! You ignore 5 DT when fighting enemies with a higher strength or endurance & lower intelligence. Ch- after Area 42 Mental Block- The Psychic Brain: a puzzle, wrapped inside an enigma, housed inside a cranium. you have survived both your's & your friend's inner demon, what a mind fuck. you are now immune to psychic attacks. Ch Glowing One- Extreme radiation exposure has left you glowing in the dark! Your friends might be dead but look on the Bright Side! (too soon?) Darkness is no obstacle to you or your enemies. Sneaking is now more difficult because your a pony shaped night light. wearing full body armor will keep you in the dark. You irradiate everything around you, items, foes & allies. Wearing radiation resistant armor will prevent radiation bleed. You can also create a small burst of radiation around yourself, every 5 seconds, causing minor damage & raising the radiation level for a few seconds. Doing this will cause your radiation level to drop. If you don't have enough radiation you cannot preform this action. Ch 52 Bale-fire Blaster- I was going to make another sex joke, butt fuck it! you can now make your horn blasts radio active causing more damage, ignoring DT & raising your enemies radiation level. Doing this will cause your radiation level to drop. If you don't have enough radiation you cannot preform these actions. Ch 53 write out all endings- Cannon is Irradiated Irony Compassionate Corpse- You have shown mercy to those who don't deserve it. you and your companions gain 5 DT. You are immune to critical hits. (spared) Ch Undead Avenger- In the wasteland there is no justice, only revenge & you have proven it. you and your companions gain +5% damage for every -10 Hp you or they have. You are immune to critical hits. (killed) Irradiated Irony- You showed your foe the light. you can no longer become feral from radiation. You are immune to critical hits. (Nuked/ghoul) True Monster- You have given into your basser instincts. Whenever you devour a corps or eat meat you gain +100% healing & radiation, as well as DR +10 for 1 minuet. You are immune to critical hits. (eaten) Plot V1 Prologue-needs editing. Ch 1- A day in the life "You tell the same story for 200 years, you'll feel pretty uninteresting too" *sigh* goes through the day before ghoulification. starts with scrolling through reports, bored out of mind. limelight on radio, decide to leave room, thinks about notable ponies- limelight, wall flower, radiance, makes 'mission' joke. bumps into picket (bomb is already set in basement), latter finds stitch and teases about girls, goes down to science labs, banter, begin to build bricoloage, red alert, bomb goes off. Ch 2- Death "There's a bright flash, brighter than the sun. Brighter than anything you've ever seen!" *Gasp* initial shock, looks at hooves horror, finds mirror, screams, hears voice, analyzes ghoul form, try to rationalize (touch & go), sees time elapsed, almost 50 years, sees stitch and others, runs up to stitch, revives him, stitch screams, talks to calm him down, waits a few minuets, stitch gives initial observations, says that others will be out for a while, hypothesizes what happened, banging sound on door, door bust open, *AAGGHHH* Ch 3- No more room in hell "We're not the walking dead, despite the rotten flesh and the smell. We're mutants... sort of. At least, I think we are" *Snarl* feral pins Ash, ash quickly studys its face, soul less eyes, rotted teeth, pulls off feral with telekinesis, ash thanks him, finds screwdriver, brains zombie, stitch & ash pant, go over what just happened, take minuet to bored up room, stitch studies body, says this feels familiar (double meening), ash notices tattered lab coat & pip puck, relapses murder guilt, stitch convinses him thats it was dead, downlads pip-bucks, data, wants to find others, builds bricoloage, "stop speakin in fancy" , goes out into unknown Ch 4- "I wasn't always like this. I was a goddamn scientist. We were doing great things. Amazing things!" *voom* elevator sounds Explores level 3, stitch fallows, stitch stuns feral with anesthetic spell, open other rooms, kill ferals, ash conumplates situation, being undead, killing zombies, freinds either dead or zombies, a few concious surviores, some still out, elevator broken, level 2 cut off, go down stairs, level 4, more ferals, more dead ponies, stich elaberatis thoughts, processes posible zebra necromancy, more unconcious surviors, higher levels of radiation, go to level 5 maintenance, mostly dead, no surviors, fallow radiation to sourse, find glowing one, kill glowing one, find blast center, search glowing one, find Pickett note Ch 5- "Something doomed us to this rotting form, and I aim to discover what it is" Monsters ash feels gulty, contomplates nature of the ministyrs, war with zebras, stitch reminds him to help survivors, repares elivator, ash downloads logs of ferals, helps carry surviviors to 3rd level, goes up to level 2 habitation, find a more concious surviors, ferals locked in rooms, find radiance & strange love, ash explanes situation, radience says in room,find limelight & wallflower in radio room, consoles "lime", lime shows terminal in office, instructions from twilight to overmare, stable actualy force locked for 50 years, experiment to see how scince socity would develop, overmare dead, overmares mesage, Ch 6- "My skin started to get dry and flake off. Everyone's did. It took a while, months, maybe a year. But sooner or later, everyone ended up like this. Some of them went crazy. Some of us just accepted it." Experiments go to 1st level garden, garden dead, ash contomplates symbolsim, paradice lost, clear out garden, ash downoaed all pip buck logs, stitch revived all survivors, after calming down they all gather in garden, stictch encureges ash to lead, lime gives stitch party time mantal & skill magazen, ash makes grand speach, convinses surviors to fallow him, gather all bodies & ashes hold funarl service in garden all say a piece, after funeral, spend a few weeks getting to know eachother, form community, stictch has better understanding, names "Ghouls", automated message from twilight comes on, says door is now open, ash covinces survivors to go out into wastes, searsh & strip stable for all usfull equipment, fassion weapons- mostly pipes Ch 7- "Manehattan! The most cosmopolitan city in all of Equestria." Ruin group goes into waste land, Shock of wasteland, "you maniacs, you blew it up!" constant cloud cover, revel location of science stable built in North east corner of manehattan, group starts to go south deeper into city, looking for ten-pony-tower, ash contemplates real leadership, talks to stitch & lime, stitch mentions de-javu about killing, lime shows "real" self, says not to trust others, group runs into Giant Rad Scorpions, fight, Group saved by Raven. Ch 8- "Drink until she's pretty! Ha ha ha ha! Sorry... Ghoul joke. I guess you wouldn't get it." Mares ash contemplates mares, Raven formally introduces self, Holds them at gun point, ash explains who they are, raven is skeptical, puts gun down & asks for details, ash explains, raven explains Statues-Que, pagusus enclave recently formed, sky sealed, random weather, civilization dead, raiders, ghouls, Ash stunned, double take, lime asks about her, lived on road, pends most time in wild, was in Everfree when bombs dropped, skilled scavenger, hair & skin fell out, ended up a ghoul, family presumed dead, ash apologizes, asks is she wants to join, raven agrees to guide them, not join them, Djpon3, run into raiders, fight, ash notes raven's fighting style, raven mentions Grand Slam's feinds, head to stadium. "Hey Hey Equestriaaaaaaa! . . . Or at least what's left of it. This is DJ-PON3 with Galaxy News Radio. Bringing you the truth, no matter how bad it hurts. Just a quick pep talk for all of you out there and far away from the collection of rusted iron and duct tape that we now call "civilization." Boring as it may seem to some of you self proclaimed iron ponies, but one of the most important things you can do is stay hydrated. If the Goddesses like you and you can find some pure water great, but even if you can't, stomach those rads. Trust me, thirst will kill you faster than the radiation. (In more exciting and life threatening news, it seems we have a rise in Alicorn activity. These mothers are some of the most dangerous monsters out there in the Equestria Wasteland. Strong, fast, and smarter than the average Ursa. Unless you're packing a missile or a train car, don't bother fighting. Make like a rainbow and dash!) Until next time chiiiiildren this is DJ-PON3 and you're listening to Galaxy News Radio: bringing you the truth . . . no matter how bad it hurts" Ch 9- "Look at you, you look like a talent scout for a cemetery" Ch 10- "Better to reign in Hell, than to serve in Heaven." Ch 11- Ch 12- Ch 13- "The Brotherhood of Steel guys with their testosterone and Power Armor... Those psycho Talon Company mercs... Those other assholes." V2 Ch 14- "Too many of you think we're all just zombies. They don't know, or don't care, that we're just as human as they are inside. We bleed! We hurt! We regret! And you know what really pisses me off? They think the only way to kill us is to shoot us in the head, like in the old zombie stories, and that will put us out of our misery." Have I tried to chew on your skull, sir? Perhaps you've noticed my ability to string words into complete sentences? Live it up while it lasts Karma's a real bitch. You'd be wise to remember that meet up with steel rangers, take boat up to fillydelphia, meet hell hounds, Kane Ch 15- "The HellHounds are the most evil things to rise out of the ashes after the war. Some say the'r vengeful ghosts of diamond dogs from the war that haunts the land. the'r no ghost, the'r as real as you and me. the'r 20 feet tall with teeth as big as your arm. the'r some kind of demon that found the'r way here when the world was engulfed in balefire." Kane brings ash & friends to camp, ask them to fix machines, modify guns, https://www.youtube.com/watch?v=kPSYz9CuG70&list=PL47DE8B56F93FE277&index=126 Ch 16- Ch 17- "A ghoul goes into a doctor and says, 'Doctor, doctor I have this horrible rash!', The doctor says 'Son, that's called your face!" Ch 18- Canterlot Cocktail "I'd sooner ask what makes me an undying son of a bitch than spend any thought as to why they crawled to life here." Ch 19- Ch 20- Ch 21- "Who the hell are you? Better yet, what the hell are you doing in this cursed place?" Your misery, my wealth While there is no law in Underworld, per se, I'd rather not end up at the receiving end of an angry lynch mob There is no shortage of do-gooders around here and it would be just like them to take it upon themselves to interfere in a fair business transaction. I may look like a corpse, but I'm partial to living I never did buy into that religious mumbo-jumbo with the robes and all that shit. Religion and me never really got along, but they're good company. I don't have to tell you that Bright's group has got some fine-looking ghoulettes in it! Eh... or maybe I would have to tell you Each of us shall give birth to a billion stars formed from the mass of our wretched and filthy bodies Give your bodies to Atom, my friends. Release yourself to his power, feel his Glow and be Divided. Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation, it is the very symbol of Atom's glory! Behold! He's coming with the clouds! And every eye shall be blind with his glory! Every ear shall be stricken deaf to hear the thunder of his voice! Yea, your suffering shall exist no longer; it shall be washed away in Atom's Glow, burned from you in the fire of his brilliance Where most of the lost children of Atom see that event as simple war and devastation, we see creation and unification in Atom's Glow Those who were called to Atom during the Great Division were very fortunate. They were permitted to aid in the process of Atom's creation We seek the same, both in symbol and in fact and the "bomb", as you call it, represents Atom's capacity for creation We kneel before it and ask that Atom call us to aid him. We pray that out of our meager bodies, he will create new life. We are the Apostles of Eternal Light. To heal this wounded city, we are willing to provide any and all supplicants with cleansing holy water. We will give unto him that is athirst of the fountain of the Water of Light. Ah, I can see the glint of Atom's Light in your eyes I saw Atom's Holy Light. I TOUCHED Atom himself! I felt his warm embrace I have been created anew by Atom's transmuting fire. I must stay here. Pray and think. Think and pray. It will come to me. What must be done. Soon Atom will reveal his plan to me. Yes. Yes. Yeeeees! Atom in my head. Atom in my heart. Atom is in all things. Atom is all things. Atom... Atom... Atom. Children of the Light, hear my words and feel Atom's warmth! Oh, my brethren, let us share with them the Waters of Light! Let them be fulfilled by Atom! Let them know his glow and be truly Enlightened! And let them live forever, and walk with us in the grace of Atom's Glow, and never be empty again! Atom came to me with a vision: the starving, the ill, the weak, all being made whole and well by receiving the sacrament of Atom's Glow. And so, with our holy water, we can make this vision a reality. When exposed to Atom's supreme Glow, the ill are reborn in his glowing visage. Those reborn never hunger, never suffer, and never age. All our Enlightened brethren need is to know Atom's Glow, and they are happy. Sadly, only a small number of supplicants truly achieve Eternal Light. The rest must be satisfied with Enlightenment and an end to their suffering. So many misunderstand Atom, and fear the Glow of his Light as a thing of destruction, rather than humanity's next step towards perfection. With this marvelous holy water, they drink without fear, and by the time the Glow consumes them, they have no need to fear ever again. Is that truly what it looks like to others? We only mean to tend to the ill and offer them salvation before they pass - we're saviors, not murderers! A dream of the Prophet of Atom. Ablaze with Holy Light! He told me of my destiny. Of my mission. I was called to service, and I answered. Gather, all. May the creator guide my words and help me speak true I am Jason Bright, the prophet of the Great Journey. All the ghouls you see here are members of my flock An auspicious name, don't you think? It was mine before I became as I am now. Before the Great War, even. I have glimpsed it only in visions, wanderer, but what I have seen is truly miraculous. It is a place of light and healing, and I know in my soul that my flock will be safe there. The creator has promised to my flock a new land: a place of safety and healing... a paradise in the Far Beyond. Why, to offer Enlightenment to all those who suffer, of course. No more, no less. Atom came to me with a vision: the starving, the ill, the weak, all being made whole and well by receiving the sacrament of Atom's Glow. And so, with our holy water, we can make this vision a reality. When exposed to Atom's supreme Glow, the ill are reborn in his glowing visage. Those reborn never hunger, never suffer, and never age. All our Enlightened brethren need is to know Atom's Glow, and they are happy. Why... you ARE the Prophet of Atom! I didn't recognize you until now... Your eyes are aglow, your very skin radiates with Atom's Heat! I didn't realize... My Lord, now that you have revealed yourself to me, I do... I see the errors of my ways. Forgive me, for I knew not what I was doing... we will spread your word without the use of the holy water... we will return the Aqua Pura to Megaton. It shall be a test: the worthy will seek us out, and finding us they will find the Message of Atom, drinking the Waters of Light in their souls. Yes! I leave you now, Lord. I can not bear to look upon your shining face any longer. Ug-Qualtoth, No light, no flesh //unintelligible// deep temple born deep temple died. Krivbeknih Alhazred G'yeth Sharp knife. Sharp knife to send him to deep temple. Flay and say my words. Abdul comes again, on the feast of the weaker. Feast for the Deep Temple. Born again, here. Alhazred G’yeth G’yeth. Greetings. I am Defcon the second, son of T-minus, welcome to the holy land of Gravestone. Your Elder's want Plutonius, our idol of the supreme nuclear power. The mutants want Plutonius too, but they have no respect for our launch As Bishop of Gravestone, I am the sworn caretaker of the sacred idol of Plutonius. You wish to remove our idol to within the confines of the Brotherhood, yes? Well if you are mighty enough to stop the Pagan-Mutant threat to my flock, you may take our divine patron of atomic fission. Can I have a Hallenneutron Blessed are those who understand the Divine Release of Charged Atomic Particles. For those who do not shall be plagued with incapacitation and forceful vomiting.'Welcome' to the radiant silos of Plutonius. Defend his irradiated flock of devoted gamma caretakers and be rewarded with an idol containing his heavenly fire. Take these. For His power is harmful to mere humans. And Plutonius said to Atom, "He who collides with another particle will, in turn, split the air asunder with shimmering power until his enemies are vanquished!!! By purging our lands of the decadent, you will prove yourself worthy of taking the sacred mortal form, of our god "Plutonius", and deliver the flesh of my mighty Lord to your "Bunker of the Holy Brotherhood! This is how He decrees His Will be done! Like a creature born of mass and energy, you have exploded onto the blasphemers' ranks, separating flesh and bone like so many unstable positrons from the decaying quantum! I now entrust the flesh of my savior, the Lord of Internal Confinement Fission, the Sultan of Lattice Spaced Neutrinos, to you, "Avatar of Irradiated Steel. May the "Ever Contaminating" watch over you and guide your hand. Woe be to the Holy Flock who suffers Unrighteous Wrath in spite of the Brotherly Shielding offered. And My Lord will tremble with terrible fury at the Untimely Death of his Children. In spite of your inability to completely protect us, it is now His will to entrust you with His mortal shell containing His fiery, godly essence. May the "Ever Contaminating" watch over you and guide your fumbling hand. Plutonius=holy nuke Blessed Savior of Plutonius's irradiated flock! My name is Hazmat and I bring you the decaying salutation of our Bishop, Defcon the Second, son of T-minus. I journeyed here to deliver the nuclear scripture defining the magical properties of the Holy Warhead. Only by understanding the earthly workings of our God can you properly detonate the spiritual energy contained within. Ch 22- "Somebody told me the other day you were bright - I wasn't sure if he meant smart, or radioactive" Ch 23- "Old war-bots never die; we just rust away" Ch 24- "I don't share the philosophy that Ghouls and Humans are different. We were all the same once." Ch 25- Ch 26- V3 Ch 27- "My friend, you got style, grace and charm. The style of a feral ghoul, the grace of a super mutant and the charm of a deathclaw!" "Buddy, you look tough enough to drink a pint of glowing water. Why don't you do us all a favor and try it?" Ch 28- "The Ghouls of Quincy are overjoyed by your dedication to protect them along with their human counterparts. As a result, there are now ghouls applying for membership into the Brotherhood. The Elders believe that their inherent resistance to certain toxins makes up for their sub-human frailties. I pray the Brotherhood can remain pure at heart with this foul taint." "Were trying to find this place out west called Oasis. Supposed to have a lot of good stuff to grab." "Here's a question for all you faithful listeners. Have you guys and gals ever seen... a tree? No, no, no. Not those shriveled black things. I'm talking real trees. Brown bark, green leaves, photosynthesis, all that good stuff. Now what if I, the all-powerful DJ-Pon3, were to tell you that somewhere right here in the Equestrian Wasteland, there's a place with LOTS of trees. A veritable Oasis of green in that depressing sea of brown. Look, it was years ago, and I MAY have been experimenting with Dash at the time, but I'm telling you, it's out there.." "Amazing, this place seems to abundant with animal life." "The innocent creatures are drawn here by our gifts. they come from across the waste land to live in this Sanctuary. this part of the world is healing, my friends." "I can't explain it but, but i can feel this place just teeming with life." "That's natures power you feel, travelers. The forests outstretched limbs shelter us and keep us safe." Ch 29- Changlings Ch 30- The divide, discover vault Ch 31- "PLEASE PUT DOWN YOUR WEAPON! YOU HAVE 20 SECONDS TO COMPLY! *ROAR* YOU NOW HAVE 15 SECONDS TO COMPLY! LOCKS *GUNS* YOU ARE IN DERECT VIOLATION OF STABLE SECURITY CODE 113 SECTION 9! YOU NOW HAVE 5 SECONDS TO COMPLY! 4. 3. 2. 1. I AM NOW AUTHORIZED TO YOUS LETHAL FORCE! *MACHINE GUN FIRE*" Emeralds story, rest of vault Ch 32- Ch 33- Ch 34- wall- "(If you ever kill an innocent person, I will destroy us.) Shut UP!! (No. That's the deal. You can kill as many of the deserving as you like, but the second your axe touches the flesh of an innocent, I'll end this. All of it. A razor to the veins, just like that fugitive we tried to grab on Hera, remember?) Nnnnngh, get out of my head!! (...I'll take that as a 'yes.')", "(I'm beginning to remember...) Stop it, keep the memories down with a knife in its throat, slash it until it bleeds thought juice across the dirt and it's absorbed into nothingness...", "GET OUT OF MY HEAD!!", "STOP TALKING TO ME!!", "Get out, get out, GET OUT!!!", "I CAN'T HEAR YOU!!", "YOU CAN'T CONTROL ME!!" Ch 35- "Problem is, it turns out that giving convicts a bunch of dynamite and blasting powder isn't the best idea." Ch 36- "You know what else is adorable? You ponies truly believe that you can reform me, and that you're putting your faith in this one here to make it happen. Makes me wanna pinch your little horsey cheeks..." Prison Gnash- "Robbed some people, burned some things, killed a few guys", "This is Powder Ganger territory - my territory.", "I'm a nobody. Just a survivor. Things were well enough until the NCR threw me behind bars.", "() is just an overambitious prick, and he's going to get us all killed.", "Shit, yeah. Mayor Cobb - I like the sound of that. Running my own town will give me more pull with the guys at the prison, too.", "I'm not here to talk. I'm here for business. Either do some or get the fuck out.", "You? Take care of me? Ha! You don't look half-tough enough.", "We needed some place to put down some roots. I was having trouble keeping my people out of {outta} Westside.", "I, I ... may have underestimated your abilities.Wipe that grin off your face! Your Brotherhood is no different from us. We both take what we want from these savages. If you think your cause is any more selfless than ours, you're sadly mistaken.", "Alarm! Intruders in the camp! Wake up you piss-ant sons of bitches! I swear I'll cut the balls off anyone I don't see fighting! Get up you curs! If they escape, God help me, I'll burn the mother-fucking still to the ground!", Arson- "Who am I? I'm the scariest motherfucker you're ever gonna meet. I'm Cook-Cook, bitch, better not forget it.", "A kick to the balls will seem like an angel's kiss after I'm done.", "I don't care if you scream my name just as long as you scream!", "Mahahaha! My mind is on fire!", "Explosions of life!", "Hurts so good!", "I feel a deep, dark warmth...!", "I EMBRACE THE FLAME.", "Keep warm!", "(I deserve to burn...)", "O, that this too too solid flesh would melt, Thaw and resolve itself into a dew! Or that the Everlasting had not fix'd His canon against self-slaughter! O God! God! How weary, stale, flat and unprofitable, Seem to me all the uses of this world! Fie on't, ah fie, 'tis an unweeded garden, That grows to seed; things rank and gross in nature Possess it merely. That it should come to this! But two months dead, nay not so much, not two, So excellent a king, that was, to this Hyperion to a satyr, so loving to my mother That he might not beteem the wings of heaven Visit her face too roughly. Heaven and earth, Must I remember? Why, she would hang on him, As if the increase of appetite had grown By what it fed on; and yet within a month - Let me think not on't; frailty, thy name is woman - A little month, or ere these shoes were old With which she followed my poor father's body Like Niobe, all tears, why she, even she - O God, a beast that wants discourse of reason Would have mourned longer - married with my uncle, My father's brother, but no more like my father Than I to Hercules. Within a month, Ere yet the salt of most unrighteous tears Had left the flushing in her gall'd eyes, She married. O, most wicked speed, to post With such dexterity to incestuous sheets! It is not, nor it cannot come to good. But break my heart, for I must hold my tongue. (Too Solid Flesh soliloquy from Hamlet)", Zardari (possible Raider lines)-"Heh heh. Good meat, huh? Cat meat, rat meat, dog meat - maybe even *you* meat!", ,, "I want sex slave like one Daisy has. How about you?", "Hmmm. Some fine looking bucks in your group stranger. I might have to keep one or two of you as personal slaves. We'll see how well you ride!", "Take your pants off real slow...I said SLOW!!", "NEVER INTERRUPT ME!", "I'll take pleasure in guttin' you... boy.", "Strip the flesh, salt the wound!", "I'm... gonna choke and stroke your lifeless body!", "You're a feast of eyes and piss in all this bliss!", "You're gonna be my new meat bicycle!", "(laughter) It's time! (laughter) for a good old fashioned slap and crap!", "I have the shiniest meat bicycle!", " I'm the conductor of the poop train!", " I powdered my cockatiel for the ribcage slaughter!", "tasty eyeballs... good for fricassee!", "meat-buddies ridin' the death train", "only you can sate my lust... for MEAT!" Ash, stitch & wall taken prisoner, meet in-mates, gnash, zebra, arson, stitch & ash break down, stitches suicide squad, ash reveals psychic powers, Stitch may be suffering from neural decay, address wall's schizophrenia Ch 37- Ch 38- Ch 39- V4 Ch 40- Ch 41- Ch 42- Ch 43- Ch 44- “The mind is its own place, and in itself can make a heaven of hell, a hell of heaven..” Ch 45- Ch 46- Ch 47- Ch 48- Ch 49- Ch 50- Ch 51- Ch 52- V5 Ch 53- Ch 54- Ch 55- Ch 56- Ch 57- Ch 58- Ch 59- Ch 60- Ch 61- Ch 62- Ch 63- Ch 64- Ch 65- Ch 66- Epilouge- My story? Tell you what, kid. My story's a lot like a deathclaw's tongue. It's long, messy, and you don't want to get too personal with it. Understand?