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Make a Will Save

by Monochromation
An uncharacteristically easy dungeon crawl during a Pathfinder game ends with two players being transported to Equestria.

A game of Pathfinder ends with an unusually short dungeon crawl, followed by far too much flavor-text. After failing a routine Will save upon opening a trapped loot chest, two players find themselves trapped in Equestria, dressed as their characters.

With a kleptomaniac ranger and exceedingly grumpy mage at large in the countryside, Equestria's denizens are on high alert. What could possibly go wrong?

Teen
Incomplete
Comedy
Adventure
Human
 

2402 words: Estimated 12 minutes to read

1 Chapter:

  1. Prologue: Game Night 1970-01-01 00:00:00 UTC
    2402