
Make a Will Save
An uncharacteristically easy dungeon crawl during a Pathfinder game ends with two players being transported to Equestria.
A game of Pathfinder ends with an unusually short dungeon crawl, followed by far too much flavor-text. After failing a routine Will save upon opening a trapped loot chest, two players find themselves trapped in Equestria, dressed as their characters.
With a kleptomaniac ranger and exceedingly grumpy mage at large in the countryside, Equestria's denizens are on high alert. What could possibly go wrong?
2402 words: Estimated 12 minutes to read
1 Chapter:
- Prologue: Game Night 1970-01-01 00:00:00 UTC2402