Official EW Unit Guide
Humans: Kingdom of Lókura
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Humans are an odd bunch. Hailing from an island kingdom off the coast of the Crystal Empire, humans have a long history of peaceful wars and civil conflicts, most of them spanning for thousands of years, and all of them caused by the smallest of reasons. They are normally deemed as insane creatures by all other species, but their strength is undeniable, as well as their magical discoveries.
Humans are classified in five races, organized through magical skill and level of insanity:
Grey Block Men - The most sane type of human you can hope to find. These humans are particularly known to be the least magical of the species, with barely enough strength to levitate objects. They specialize in philosophical and technological matters, which they can take to an extreme. Grey block men have been known to become easily depressed after long periods of time pondering on the meaning of life, and while they are the most intelligent of the races, they are also the most stoic and hard to talk to.
Units:
Greyman's Lancers: Utilizing massive spears wielding poisoned tips, Greyman's Lancers are always led by a Greyman, or Capyton (Captain). Greyman's Lancers are excellent at maintaining formations and following orders, and are incredibly disciplined, but only as long as they don't panic. The moment panic sets in, Greyman's Lancers tend to lose focus and attempt to retreat, which can easily turn into a full rout in a matter of seconds. Excellent against pony units, but weak against other races, especially Orcs and Goblins, which easily break their formations. They are highly vulnerable against missile units.
Blockhead Swordsmen: Also lead by a Capyton, Blockhead Swordsmen are similar to Greyman's Lancers in all but those enemies against whom they excel. Blockhead Swordsmen have little to no advantage over pony enemies, but tend to fare better against Orcs and Goblins. They are highly vulnerable to missile units.
Moon Humans - With their sanity and magical strength varying and changing with the phase of the moon, these humans are fairly insane without trying. At some points, they can wield fire like a blade, while at others, they can do little more than a grey block man. Their level of insanity fluctuates accordingly with their magic. The more magical they are, the more sane. The less magical, the least sane. Full moons are particularly odd for them, as they tend to change from minute to minute, with their strength and mind coming and going without notice. Each moon human has a different reaction to the stages of the moon, so it's impossible to know how they'll react, with the exception of the full moon, of course. That one applies to all moon humans.
Units:
Moon Madmen: With order being so impossible to maintain within Moon Human ranks, they tend to be simply placed under the "command" of a Sarjentus (Sergeant), and then being ordered to fire magical blasts in a general direction while charging. Moon Madmen are impossible to control, but they have their (varying) strengths. While charging, Moon Madmen will seek to destroy everything that does not resemble a human, whether it be foe or friend, they really don't care. If it doesn't look human, it dies. However, they are never an entirely effective fighting force, as their strengths fluctuate badly by individual, so their skill in combat is generally average on a good day, and embarrassing at worst. They refuse to be trained in melee, so you can imagine what happens when they are pitted against the stronger forces of the world.
Silver & Gold - The humans known by this title are usually in a constant state of insanity. Their magic levels soar when near gold, though, and decrease drastically when silver goes near them. This has made many of them wear large amounts of gold as part of their clothing, which makes them very strong for as long as they wear it. Silver & gold humans have a terrible dislike for all things made of silver, and as such, they have developed a rational fear for it. Showing silver to a silver & gold human will either make him panic, become aggressive, or throw him into a heavy depression.
Units:
Golden Knights: Self-titled Golden Knights are Silver & Gold humans who wear gold armor into combat, despite being told multiple times that it would be better to wear steel armor with gold ornaments on top. They will not hear a word of it, and instead make certain their golden cuirass and morion are shining before a battle. Golden Knights do not carry melee weapons into combat, and instead rely solely on their magical abilities to deal with any threat they may face. This by itself makes them incredibly dangerous, and only very numerous or strong foes will be able to overcome them. As always, however, any piece of weaponry made out of silver will instantly make them panic and will weaken them terribly.
Unicorn Humans - Odd among the odd, these humans duct tape unicorns to themselves. No, you read that right. This has caused much controversy between Equestria and the Humans, but since the unicorns agree to be duct taped and aren't forced, there isn't much that can be argued. Unicorn humans do this in hopes that the magic will be mutually transmitted between man and pony, which will give them more power than they already wield, which many ponies agree, is pure vanity, as they are much stronger than any regular unicorn since birth. Unicorn humans that cannot find a pony to duct tape to themselves usually duct tape other magical creatures, such as toads and rocks...
Units:
Arteleria Humanaa: The artillery of the humans. Unicorn Humans are slow-moving people, mostly due to the live unicorns they keep attached to themselves all the time. Both being equally insane, it's also incredibly difficult to control them, though there are ways. Utilized to bombard specific areas of a battlefield with incredibly powerful magic blasts, Unicorn Humans are a devastating force within the battlefield, but are incredibly weak in melee, as they have the impediment of being elderly and having to move about with a unicorn strapped to their bodies. They take time to charge the magic blasts, with a maximum of one blast per minute, but the accuracy is unmatched.
Wizard Humans - These humans hold a large variety of spells and incantations which allow them to transmute and alter the world around them. It has been rumored that they can travel a few seconds in time, but no one can tell, for obvious reasons. A legend says that one wizard human was shot once, but he traveled back in time as much as he could to save himself. Unfortunately, it was just a few seconds, and he was shot again, so he kept traveling back to the point when he was shot for an entire year before dying from magical exhaustion, as opposed to the bullet. Wizard Humans are the most powerful of humans, but their magic can only be used after a ritual is performed, so they can't use magic instantly. The strength of the magic depends on the amount of time the ritual is performed, like charging a spell. A ritual can last for a few seconds, or over hundreds of years... ProTip: Wizard Humans are the most insane of them all. They are unpredictable, and they have no set form of attitude.
Units:
Wizards: Impossible to control by any means. They will do whatever they wish, whether that includes helping their own kin or siding with the enemy, is entirely up to them. A wizard is not an asset on a battlefield; it's a danger until proven otherwise. Being extremely powerful in every form of combat, and astoundingly difficult to slay, and also known to teleport, Wizards are a forced to be unleashed only when the necessity is incredibly dire.
You have no guarantee the Wizard will fight for you. Only the Gods (Thread Poster) can decide whether the Wizard obeys your command or does as he pleases.
Although incredibly tough to kill, they can be slain if enough soldiers/magical attacks are directed at him. Casualties will be high, however.
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