Brothers' Past
Brotherhood Ranks
Previous ChapterBrotherhood of the Black Hoof
Rank List
Scout:
Abilities: None
Weaknesses: MUST obey all orders given from higher ranked members
Job: Go out and gather supplies
Assassin:
Abilities: Can faze in and out of shadows
Weaknesses: Cannot step into direct sunlight
Job: Kidnap young fillies /or/ assassinate Brotherhood threats
Split Branches
Pegasus:
Bomber:
Strengths: access to tactical equipment
Weaknesses: not allowed to show faces
Job: use equipment to distract civilians
(Smoke canisters/ Flash bangs/ concussion grenades/ ect)
Cometier:
Strengths: Access to Iron Bombs, Physical strength
Weaknesses: must not hit civilians without command from superior, must not hit allies
Job: throw bombs into crowed to scare them into different directions, allowing allies to capture them
Earth Pony
Jailer:
Strength: Most trusted of members, access to den prisons, physical strength
Weaknesses: disobedience will result in death NO EXCEPTIONS, aid/communicating with prisoners will result in death NO EXCEPTIONS, cannot step into direct sunlight
Job: watch over prisoners, prevent their escape, if escape is attempted, prisoners must be killed by jailer NO EXCEPTIONS
Miner:
Strength: enhanced vision, night vision,
Weaknesses: will go blind in direct sunlight, cannot step into direct sunlight
Job: mine underground to capture and bind civilians fleeing from cometier’s bombardment
Unicorn:
Brotherhood Researcher:
Strength: Access to brotherhood potion/poison stashes, funding from brotherhood for research and other experiments
Weaknesses: not allowed to aid outsiders in anyway, must stop research to aid if needed
Job: make potions and poisons to be used by brotherhood members
Brotherhood Saints:
Strength: Enhanced magic, access to ‘Shade bound spell books’
Weaknesses: cannot step into direct sunlight
Job: create, test, and perfect magic spells to be used by brotherhood members
Upper Ranks:
Living Shadow:
Strengths: Can faze in and out of shadows with ease, access to the Shadow Plains, can use magic in Shadow Plains, enhanced senses
Weaknesses: Direct contact with sunlight will result in agonizing pain and eventually death, deprived of verbal communication, decrease in sight,
Job: find the enemy, stalk them, spy on them, kill them
Chameleon:
Strengths: can mimic a copy any pony in anyway perfectly
Weaknesses: if on a job, cannot brake character, braking character while on a job will result in execution.
Job: disguise self as an outsider and infiltrate enemy/outsider areas to gain Intel and trust to use against them.
Den Leader:
Strengths: Control over Brotherhood den, all commands are final,
Weaknesses: can be executed be followers if attempting to sabotage den, cannot abuse money privileges, cannot step into direct sunlight
Job: Make sure den members don’t kill each other…that’s about it, you can kill them if you want, but just make sure they don’t kill each other
Master Ranks:
Contracts (Elements of Corruption)
Strengths: varies on element
Weaknesses: none
Job: find and kill rival/opposite element of harmony
Optional Ranks:
Split path
Mare:
Banshee:
Strengths: Can summon army of Shadow Walkers at will by using screech ability, screech reaches 10,000 decibels
Weaknesses: You’re not scary, must remain secret, cannot step into direct sunlight
Job: Free Range
Stallion:
Beacon:
Strengths: Army of Brotherhood members at your disposal, all Living Shadow abilities, screech can be heard by all Brotherhood members within 10 mi. radius, screech reaches 500 decibels
Weaknesses: same as Living Shadow
Job: locate enemies and use screech to summon other members to your position
