The Perilous Quest to Save Vinyl From Certain Demise
The Tomb of Yarantak IV
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Certainly being the most interesting sounding place here, you suppose if Vinyl is anywhere near here, it would likely be at this "ancient tomb" the sign mentioned.
Slowly, cautiously, you trod town the first pathway, letting ferns, tree trunks, and other plants surround you as the narrow path cuts deeper into the Jungle. The sounds you had been hearing earlier only intensify, as strange birds fly about the trees above, calling out in oddly pitched whistles. Besides such, there were other noises, some much lower to the ground and more frightening than birdsong.
Feeling a restless desire to move onwards, you quickly make your way along the path, praying that nothing might jump out at you from within the depths of the surrounding foliage. As you continue, the noises only seem to become louder, and perhaps even more violent...
At the height of your fear, the path finally widens, and you look up, astonished.
Before you lies the Tomb of Yarantak IV.
In the midst of the wild, untamed greenery rises a gigantic stone structure, formed from stone bricks that had to be at least ten feet tall. Moss covers parts a great deal of the surface, and some aged parts of the exterior seem to have crumbled, a testament to how long this structure has existed, and just how amazing it was that it could still be standing today.
A stairway is carved into the rock, leading up to a single, ornately carved entrance. The stones above the arching doorway form the faces of ancient ponies, regal animal deities from their time, along with countless symbols, the only remaining pieces of a long-gone civilization.
You look up in awe, never having seen such ruins. They were fascinating, as if there were some kind of otherworldly power to it's formation, a magic completely unlike that which unicorns used today.
Regardless, you place a hoof on the first step, and make your way up the side of the structure, looking out to the surrounding areas you climb above the ferns, above the smaller trees, and then, the canopy...
Finally, you reach the entrance to the tomb, about halfway up the side of the great stone face of the structure. Hastily, you trot inside, determined to figure out what this strange, ancient place might hold, and what mysteries might be solved here.
Absent-mindedly, you pass by a large sign on the entrance, not even bothering to read it's contents, since you so wanted to find vinyl. All you remember is that it was something about danger inside, and warning ponies to stay away.
Knowing Vinyl, that would only encourage her.
As you step inside, the interior is just as strange as you might have expected. Like the outside, the walls were made of thick stone, strange carvings etched into them, though their meaning had been just about lost to time. Support pillars line the entry hall, strangely resembling a totem pole with all of the beastly figures they formed.
Another doorway lies ahead of you. Oddly enough, you're able to see a strange, ancient form of a metal portcullis, ominously hanging above the doorway...
Are you truly certain you want to pass through it? This tomb could contain any number of deadly traps, and you aren't sure what will happen once you enter...
Boldly enter the Tomb! You are not afraid!
Maybe this isn't such a good idea...
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