Automaton Soul

by Emraldilian

Rating: teen
Tags: Tragedy, Adventure
Length: 1391

Equestria is in danger and needs influence from another world to be saved. Control the automaton mare, Sprocket, and unravel the mystery of this new threat.

A Choose Your Own Adventure story.

A prodigy magical artificer, Brash, has brought you into Equestria through the body of the automaton mare, Sprocket. With the knowledge that Equestria faces great danger, she hopes you will bring your otherworldly experiences into play. Unfortunately, she isn't very helpful.

Comment actions you would like to take with the chapter name. Sprocket is incapable of speech and expressing emotions.

Published 1970-01-01 00:00:00 UTC
Last updated 2017-02-03 10:30:36 UTC

Consequences

No consequences? Foolish filly, you would show her the ultimate consequence. You reel one of you fore-hooves back then strike at the side of her skull. An audible crack echoes in the small basement as the filly's lifeless body tumbles across the floor. She never expected a thing, but as you turn to look at the result of your action you find yourself unable to move. Your vision fades to black.

Familiar sounds of metal, plastic, and glass. Your vision returns to the same room as before. "Can you see?" The filly asks.

Is this what she meant?

Upstairs

You take the filly's offer and proceed up the staircase, you push the oak door open and the light of the sun greets you through a window just ahead. You are in a small shack, old battered wood barely holds the place together. You are in a kitchen as far as one could tell with the counters surrounding empty spaces where a stove and refrigerator could fit. The home has no furnishings and if it weren't for the filly in the basement you would assume it abandoned.

The filly follows you, "I had to build in secret, not because it would be frowned upon, but in order to expand your options, I decided nopony should know about you."

The field outside is full of tall weeds and it's hard to see where you might end up if you head through. With the birds chirping outside so vigorously you determine it must be morning, meaning the house is facing east. Which way to go?

The filly takes a sharp breath, "I have things to do now." She trots out the door and heads east.

Follow the filly.

Follow

You decide to keep up with the filly, she did say you could do what you want so following her is on the list. The field of weeds reach into a sparse forest. The filly doesn't bother looking around as she goes over a railroad track and your automaton body easily traverses the obstacle. The forest ends in a schoolyard where a few other fillies have gathered. She sits on the furthest bench from anypony else.

You catch up and stand beside her, examining the playground of the school. The playhouse in the center is extravagant, three sections, two slides, one telescope. There's also a seesaw and sandbox. Whilst some foals are out in front of the school building there are a couple in the playhouse and sandbox, but the seesaw is empty.

The filly seems content to wait where she is.

Wait

How about nothing? Not very productive but this filly hasn't given you anything to go on. You stand perfectly still.

This elicits a confusion from the filly as she looks about awkwardly before letting out a sigh, "Fine, I have things to do, I'll be back later." She walks up the stairs herself while you continue to do nothing. You could follow her at this point.

Otherwise, you continue to wait. It's actually quite easy as everything around you loses color, time becomes a non-issue and before you know it color fades back in and the filly has returned with a friend. Her bright orange coat sticks out in the dusty basement, she's wearing a green jacket that has many pockets along with a matching flat cap on her blue and silver striped mane. The pegasus filly approaches you with a big smile, "Wow, this thing is neat!" She exclaims, clearly very excited.

"It isn't moving." The gray filly states. "So I'm going to have you drop it in the Everfree Forest until we reach an understanding."

"Bwuh?" The pegasus reacts with concern and confusion.

"Just do it." The earth filly scowls.

The pegasus puts away her concerns and leaps atop you. Metal hooks find their way into your automaton body and with impressive force you are lifted off the ground and up the stairs. The pegasus tries to stop at the door but you swing forward and smash it down, the old wood crumbles to reveal the main room of an abandoned shack. She gasps in horror, no longer moving as she awaits a reaction from the other filly who walks past with a grunt of annoyance, "Just move, this place is meaningless now."

"Got it!" The pegasus moves once again, now out an open window. As you go higher you get a view of a town in the distance and below you, the gray filly leads the way through a sparse forest. She comes upon a train track and the pegasus calls out from above, "Brash, there's a train!"

Brash looks up to the pegasus to make a remark, but with her attention away from her hooves she slips on the track. With the worst of luck, she finds that her fall jammed a forehoof under the rail. She struggles to remove it as the train sounds its horn. "Ugh, fantastic!" She yells, sounding more frustrated than scared.

The pegasus has no trouble removing her lifting hooks from your frame and you plummet to the ground. A cloud of dirt lifts in the air as you land, "I've got you!" The pegasus yelps as you watch her descend to Brash. The sound of the train's brakes fill the air, its bright light engulfs the two, then in an instant, they are gone and the train comes to a halt far too late.

Your vision goes black. After a moment a familiar noise comes to you.

Like nothing happened.

Awaken

Metal scrapping, plastic clicking, glass sliding. These sounds are all you get for a while before your sight fades in. A room now before you, concrete floor and walls with workbenches at every side. Blueprints, metal gears, rods, tools, even dirty dishes all across the floor.

"Can you see?" A voice asks and you turn your head towards it. A small gray filly with black unkempt hair and jade sleepy eyes. "Great, you can hear too. Step forward." She commands as she walks a few feet in front of you.

A simple request, the thought of moving forward and the hooves of the metal body around you take action. You end up right in front of her. She isn't impressed by your action, in fact, she seems quite solemn as she looks over the metal body.

"Your name is Sprocket, I don't care what you prefer in that regard. I take it you understand that this isn't your body, but a creation of mine that you control. Although I formulated the spell that allows you to do so, I have no grasp on how you input command to it. That isn't my concern, just understand that you won't be getting any help." The filly scratches the back of her head. "Now here's the deal, I don't know what to expect of you but for me, there are no consequences. I'm going to simply set you loose from here, do whatever you please, the stairs are over there." The filly points to a stone staircase that leads to a closed oak door, sun shining in through small cracks in it.

Head Upstairs.

Do Nothing.

No Consequences? Hit her.

Follow - Alt

You decide to catch up to the filly, she did say you could do what you want so following her is on the list. You head up the stairs and find yourself in an abandoned shack made of weathered wood, you've not much time to examine it as you track the filly into the yard out front, which turns out to be nothing but tall weeds.

The field of weeds reach into a sparse forest. The filly doesn't bother looking around as she goes over a railroad track and your automaton body easily traverses the obstacle. The forest ends in a schoolyard where a few other fillies have gathered. She sits on the furthest bench from anypony else.

You catch up and stand beside her, examining the playground of the school. The playhouse in the center is extravagant, three sections, two slides, one telescope. There's also a seesaw and sandbox. Whilst some foals are out in front of the school building there are a couple in the playhouse and sandbox, but the seesaw is empty.

The filly seems content to wait where she is.