
Fallout: Equestria-Ballad of a Crystal Pony
Clash Coat has endured years of discrimination in Stable 13, a stable focused on genetic superiority. Her own mother, the Overmare, can't stand her because she doesn't fit the twisted Gold Standard for beauty. After a mishap with one of the Desirable mares Clash decides it would be best to leave her unlucky stable behind and face the Equestrian Wasteland. Where the fight to stay alive outweighs the need for good looks.
Before leaving, Clash discovers an odd ability that allows her coat to shimmer like a crystal and it is tied to her emotional state. What is this mysterious power? Do the answers lie somewhere in the wasteland? Will she survive long enough to find out?
Author's note: This story takes place in the same universe as my other Fallout: Equestia side story Fallout: Equestria – Adrift, though it is unlikely the main characters will ever meet. At most they will hear about each other over the radio.
Also this story follows gamely logic from Fallout 3 and New Vegas. It doesn't include Fallout 4 logic.
9 Chapters:
- Chapter One: Unlucky Genetics 1970-01-01 00:00:00 UTC2403
- Chapter Two: Beyond the Door 1970-01-01 00:00:00 UTC1860
- Chapter Three: Welcome to the Chariot Hotel 1970-01-01 00:00:00 UTC1803
- Chapter Four: Forget-Me-Shot 1970-01-01 00:00:00 UTC2677
- Chapter Five: Rads, Rads, and More Rads 1970-01-01 00:00:00 UTC4284
- Chapter Six: The Statue's Curse 1970-01-01 00:00:00 UTC6383
- Chapter Seven: Clockwork Infinity 1970-01-01 00:00:00 UTC5655
- Chapter Eight: Fresh Applewood 1970-01-01 00:00:00 UTC8396
- Chapter Nine: Gold and Orange Applewood 1970-01-01 00:00:00 UTC6463