A Dangerous Sparkle

by David Silver

Pinkie Pie, Level 7 Bard

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Pinkie Pie
Pony bard (mystic prancer) 7
CG Medium fey (ponykind)

Init +4; Senses low-light vision; Perception +10

Defense

AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 52 (7d8+14)

Fort +5, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. poison, spells, and spell-like abilities

Offense

Speed 40 ft.
Special Attacks bardic performance 19 rounds/day (move action; distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, suggestion [DC 16])
Bard (Mystic Prancer) Spells Known (CL 7th; concentration +11)
3rd (2/day)—confusion (DC 16), good hope
2nd (4/day)—cure moderate wounds, glitterdust (DC 15), honeyed tongue[APG], investigative mind[ACG]
1st (5/day)—beguiling giftAPG, cure light wounds, detect secret doors, vanishAPG, ventriloquism (DC 14)

0 (at will)—dancing lights, detect magic, ghost sound (DC 13), know direction, prestidigitation, summon instrument

Statistics

Str 11, Dex 14, Con 14, Int 10, Wis 12, Cha 16
Base Atk +5; CMB +5; CMD 18 (22 vs. trip)
Feats Acrobatic, Disorienting Maneuver[UC], Dodge, Embraced Destiny (skills), Endurance, Mobility
Traits desperate resolve, life of toil, reactionary
Skills Acrobatics +14 (+18 to jump), Bluff +16 (+19 vs. new acquaintances), Diplomacy +13 (+16 vs. new acquaintances), Disguise +8, Escape Artist +6, Fly +4, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Perform (comedy) +16, Perform (sing) +13, Perform (wind instruments) +13, Sense Motive +5, Stealth +6
Languages Common, Sylvan
SQ bardic knowledge +3, brand of destiny, dependent, earth-bound, fingerless, lead the horde, lore master 1/day, prancing step, unique destiny, versatile performances (comedy, wind), well-mannered

Other Gear 150 gp

Special Abilities

Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 19 rounds/day) Your performances can create magical effects.
Brand of Destiny All ponies are born with a Brand of Destiny on their flank. This symbol is of high importance to the pony, signifying their destiny or talent, and driving them to excel at it.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Disorienting Maneuver After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent
Earth-Bound +2 Gain a +2 racial bonus to saves vs Poison, Spells and Spell-Like effects, Endurance as a bonus feat
Embraced Destiny (Skills, Perform [comedy], Diplomacy) Favored of Shelia, you not only accept your destiny, but revel in it. You celebrate and excel, making your brand's guidance a shining beacon in all things you do.

Prerequisites: Brand of Destiny

Benefit: You may select 2 skills.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fingerless Ponies and many other races of Everglow can manipulate any one-handed item with their mouths, despite their lack of fingers, as per the rules below:


Author's Note

As requested, the pink menace comes with spells already. Little miss knows-too-much is ready for adventure, though she could stand to be less naked.

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