Wasteland Bouquet: The Wasteland 2 Journals

by Cascadejackal

Entry 7

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Wasteland 2 - The Wasteland Bouquet Adventures

From the booze-stained journal of Caravan Lily

Been a busy few days.

Vargas sent us up to the Rail Nomad camp to help out. He wants their train running again, since most of the supply routes depend on it.

Trains are giant wagons that run on tracks. What we could do if we had one back home... the Bouquet'd be even busier! Customers and caps beyond my wildest dreams!

Erm, anyway, we met up with the Toe Peeking Topekan chieftan, but he didn't want our help, so we kinda just wandered around the camp after that. A hoomin girl asked us to save her friend who had fallen in the lake, and we did. Rose knocked some wierd totem pole thing down for him to grab onto, since none of us can swim.

Not that we wanted to. That lake was nasty.

Turns out the girl was from another tribe of Rail Nomads, and there was some big feud going on between them, and that's why the train wasn't running.

We had a bit of a close call, though. The girl and the boy were talking about leaving together, but they almost set off a bomb some maniac had left laying around! Rose managed to disarm it just in time.

After that, we headed off to the other Nomad camp, to see if they'd be willing to make piece peace.

We got into a bit of a fight on the way there, though. Bandits. Lots of them, but nothing we couldn't handle. They all wore pink pants, for some reason...

One was wearing a tutu and had a knife the size of my leg arm! Ibis took care of it with his knife, but he complained about missing his claws again. What's wrong with fingers? That's what I want to know. They're great fun!.. but is it really "hoofing it" if I don't have hooves anymore?

Whatever.

Long story short, lots of explosions, we got to the other camp and had a talk with their leader. Turns out the girl from before was his daughter, and when he heard about her almost dying, he agreed to a peace talk with the Topekans!

We delivered his message, then we had to stand guard and be security for the talk. It all worked out in the end, Vargas was happy, and we got a couple days off! The Nomads had a bar, so that's where we went... and then the barkeep asked us to check on his shipment, since it was late.

He promised a discount on the booze if we did. Rose accepted for us. That mare loves her booze.

We got to the distillery, talked down the crazy hoomins that wanted to hijack the shipment, then got offered an even better discount if we cleared some pests out of the field. Naturally, we accepted. Rose poked me until I did.

Pfft. Pests. Giant fucking badgers again, that's what they were.

At least we weren't in a mine this time.

We killed the badgers, headed back to Rail Nomad, gave the barkeep the good news and settled in to enjoy our R&R.

Rose is passed out drunk on Ibis, Ibis is sharpening his knife, and I'm pretty sure Magpie's off buying some more ammo. So, it's pretty quiet right now.

Vargas just called. He wants us to head for the old prison once we're rested up, see if we can get some info out of the Red Skorpions. Fuck.


Major events so far:

The Rail Nomads have made their peace.

The Rail Thieves have been wiped out.

The largest Snake Squeezins' distillery in the area has resumed production. The Booze must flow.

General opinion of the Rangers continues to rise.

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