Dang Cheaters

by StormDancer

Notes - Character Roster

Previous Chapter

Soft Touch (aka. Featherduster, Mop, Bird Brain, etc.) - Pegasus, Female, NG (fighter)

Profession: Rainmaker. (Yes... she makes it rain)

Basic Description: Papyrus coat, cloudy blue mane, blue eyes.

     Aversion to using or possessing overt magic, preferring direct, physical interaction. She's fine with traditionally pegasus magic.

Preferred weapon: Bard's Garrote and spiked gauntlets.

Secondary weapon: Warhammer named "Lockpick."

Fighting/engagement style: stealth or brawling. Will attempt non-lethal maneuvers if it seems likely to resolve the situation.

Equipment: Handy Haversack, Bard's Garrote, standard garrote, Warhammer named "Lockpick," Spiked Gauntlets, light bracers (laces can be used for an additional garrote), buckler, leather armor, destroyed bag of holding. Assorted gems, coins, 'treasure' she hasn't sold yet, and flasks of brandy/ale/booze in 'single serve' sizes (approximately 12-20 oz bottles).

     Light armor (if any), and often equips a buckler (worn on shoulder when not actively using it).

     Carries a decent sum of gold... simple tastes mean she sells most stuff and rarely buys much of anything. (1700+ GP)

Special note: Will actively pursue training her flight maneuvers and speed, focusing upon using it in combination with her garrote for a more active roll in combat. She's not a pushover... rough and tumble work for her better than a ranged engagement. Flight and Acrobatics maxed whenever possible. Also, rather fond of drinking... a bit to excess.


Bright Way (aka, Bright Flash) - Unicorn, male, CG (wizard)

Profession: Mercenary. (Murder Hobo)

Basic Description: Tawny Yellow coat, coffee mane, blue eyes.

     Rather quiet, with a tendency to use cantrips for everyday activities. Loves to read his spellbook... could probably rewrite the thing from memory, even if he could only cast some of the spells at the moment.

Preferred weapon: none. Most things are flammable.

Secondary weapon: dagger, if he must.

Fighting/engagement style: Ranged whenever possible. He'll tend to take up a well defended position and charge up for the big booms, calling them out to compatriots... or not... as the mood strikes him.

Equipment: Two bags of holding, Spellbook, dagger, travelling hat, desert goggles, water skein, candles and oil lamp.

     Light armor (if any).


Dawn (Dawn's Glow, Dawn's Light, Dawn's Introuble, etc) - Unicorn, male, NG (sorcerer/rogue)

Profession: Asset Transportation Specialist. (He's a bloody thief)

Basic Description: Light Blue coat, white/light gray mane, green eyes. Somewhat tall and lanky.

     Gregarious, vocal, and generally cheerful, if a little on the clumsy side (he's often distracted, not just clumsy). Loves magic. Loves stuff. Very poor financial planning leaves him perpetually low on funds but with a collection of kitschy vendorables.

Preferred weapon: Sets of daggers. Lots of them... often with hooks or barbs in uncomfortable places.

Secondary weapon: The 'spellbook' he doesn't need, or use... it's mithril and bladed... and he's proficient in melee with it. (heavy buckler, bladed enhancement, piercing, slash, bludgeoning, displacement enchantment)

Fighting/engagement style: Dawn is a sorcerer, and he makes people well aware of it... vocally. He's a much better rogue, and he knows it. He'll stay back with the ranged allies, slinging minor spells while actually watching for flanking manuevers and deep strikes against his teammates... which he will actively engage with extreme prejudice... in melee... with sharp pointy bits.

Equipment: Dimensional coin purse, minor pouch of holding, 'Spellbook' (Bladed, displacement, mithril), daggers (lots... not even worth counting), bottles of acid, bottles of oil, lockpicks, smoke bombs, flash pellets, rope, personal portable palace, pocket tower, pocket wall, pocket pit, belt of dimensional displacements displacement, personal portal rings (3 inch diameter), tinder twigs, rations, pocket lint, someone else's pocket lint, seomeone else's pockets, etc. etc. etc.

     Light to medium armor (fast release for agi increase).


Dorgoth, Grault, & Huzon - Dwarves. Male (brothers), NG (rogue, fighter, fighter/tank)

Profession: Distillery Liquidators with multiple degrees in mercenary murder hobo-itry.

Basic Description: Dorgoth is short, Grault, is built, and Huzon is a brick, freakin', house. All have well tanned skin with rosy highlights, red/brown hair/beards of prodigious caliber, and dark brown eyes.

     The trio acts almost as a peanut gallery or the muses of old. They are destructively effective with a long standing teamwork and are comfortable working with just about anyone they come across. Despite rumors to the contrary, Huzon (the 'fat' one) does not eat his victims... though he might play up the role a bit with humor.

Preferred weapon: Axe... as if they needed a reason.

Secondary weapon: More axe, except for Grault who will wield a war hammer and shield with equal fervor.

Fighting/engagement style: Charge in, beat the hell out of things, use teamwork, add copious amounts of laughter, taunting, and banter while carving a path of bodies through just about anything.

Equipment: Large bags/rucksacks (which they will drop or have carted when possible), one or more weapons racks, casks of ale/beer/lager/'shine/paint stripper, mugs/steines. spare armor, spare weapons, dimensional trunk (for treasure/booze), cart, pack mule, backup booze, reserve booze, relief booze, private booze, Dwarven Delve Dinners (magically preserved, instant meals), drums, pipes, horns, food to feed random strangers, 'welcome-ing dinners', 'welmet dinners', preserved meats and jerkies, hammers, nails, tarps, tents, rope, shovels, spikes, pitons, poles, wood, a portable stove, kettles, pots, a saw, and emergency booze. Also, they might have old, tindertwigs, lanterns, and torches wedged in with spare weapons in the racks. Pretty much, if you need something mundane, they might have it.

     Medium and heavy armor, depending upon the occasion. Heavy for battle, medium for social encounters like masquerade balls and dances.


Mortar - Gem Gnoll, CN (brawler, ranger)

Profession: Guide and professional gastric erudation master (he drools and farts.... a lot)

Basic Description: A mottled tan pelt with blotchy darker patches. Dark brown/black mane and tufts on his elbows and knees, with dull Yellow eyes. Despite his scrubby, unwashed appearance, his teeth are in wonderful condition and appear quite bright.

     Mortar is the butt of just about every joke, rude comment, and slur. He smells bad, looks bad, and only gets worse if you try to clean him up. He normally looks vacant, staring blindly unless addressed, and even then he'll normally only turn his head to face the sound, eyes drifting slowly off to other things. He slouches, farts like a tuba, and doesn't care for social graces, often leaving a puddle of drool. But, despite his appearance, Mortar is a capable ranger and deceptively dangerous brawler, utilizing his animalistic nature to his advantage with tooth, claw, body blows, and the frequent and overwhelming use of flatulence and body fluids to incapacitate foes. He's also got a pretty scary memory... though he speaks only exceptionally rarely... and even then in short sentences.

Preferred Weapon: none. Tooth and Claw with added chemical and biological elements (farts, drool, snot, piss, shit, blood, the stuff on the ground, etc.)

Secondary Weapon: Same as above. He's an animal with a shameless tactical mind and absolutely no sense of social image.

Tertiary Weapon: Longbow. He's... actually a deadly shot. When he decides to pull the damn thing out rather than slobbering all over the enemy in melee.

Fighting/engagement style: Run at things. Bite them. Claw them. Fart, piss, drool, shit, bleed, and smear stuff on them. Make them hurt, puke, turn away in disgust, and continue. Repeat until things stop moving. Occasionally stand still, as if clueless or unaware, and maul things as they run by. Occasionally disgust teammates... they could feel left out after all.

Equipment: Cart. Bag. Stuff he picked up along the way. Stuff people threw out along the way. Dead stuff. Treasure. The pack mule.... it might end up in the cart or on his shoulders... might even be a 'weapon' in a fight. Longbow with 9 favored enemy enchantments (Abberation, Animal, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, Undead, Vermin)... yes... he actually has a bow that does all of that.

     Light or no armor. Mortar is tough as nails and heals very fast. He's effectively immune to poisons and can eat just about anything... that jerky/trail ration he offered folks? That might have been some of his old, gnawed on, armor.


Conflagration (aka. Mutt, Torch, Tinder) - Phoenix Wolf, NG (Fighter/Elementalist)

Profession: Bartender, Former Mercenary/Adventurer

Basic Description: A simple massive phoenix wolf with a veritable maze of scars, yet no lasting injuries. A coat of rudy gray with roots of coppery orange, a soot-black mane and ridge down his back with bright orange/gold eyes. Standing nearly a head again taller than most phoenix wolves, Conflagration looks the part of a dangerous beast, yet tempers that with articulate (though artificially accented) speech and a supreme command of both weaponry and battle tactics. In short, he doesn't walk or stroll, he prowls through a room with lethal intent.

     Conflagration runs and owns the "Cracked Barrel" bar, a little hole in the wall establishment between a smithy and stonewright. Despite its locale, the bar is clean and relatively safe; no regulars want to risk a fight and most 'visitors' figure it out at the first glare from the smoldering barkeep. Cordial and genial, unless riled up, Conflagration is the very image of an inhuman host: friendly, talkative, attentive and deeply invested in whatever his patrons happen to find important at the moment... as long as they're buying. He, likewise, is the definition of decisive, should threats or danger arrive, being a veteran adventurer and mercenary himself with decades of experience and the willful labor of maintaining his skills and physique.

Preferred Weapon: Pretty much anything he can get his paws or muzzle on, though he favors mauls and spears.

Secondary Weapon: When all else fails, Conflagration has no issue with falling back upon nature... tooth, claw, and fire.

Fighting/Engagement style: Conflagration is a thinker first, and a devastating force of destruction second. He will usually take the first few seconds to observe the scene, offer a peaceful alternative (or at least request to get out of his bar), and let the aggressor act before he unleashes himself. Strikes tend to be swift, precision deals with critical, though non lethal results on the first attack. If that doesn't deter or stop it, then he will engage with a vengeance. He's not a 'problem' citizen so much as a citizen with 'short lived problems' that chose that outcome. If pressed, he will use his elemental nature, breathing flames, leaving smoldering injuries, or even consuming limbs of those who seem incapable of other ends.

Equipment: Normally, nothing. When working, he has the contents of his bar to use, which includes a number of his previous adventuring weapons. Swords, lashes, chains, flails, maces, mauls, hammers, and picks are on display. Other, more exotic, items are less obvious, but range from tanglefoot bags to concentrated transmugenic elixirs (which we certainly hope will never contact flesh).

     No armor to Heavy armor, depending on if he was aware of the conflict in advance. Bar brawls rarely call ahead.