Dungeons and Ponies: Emergence
Character Sheets (Will Update With Time)
Load Full StoryName/Race: Nailo of The Grove, Half-Drow Elf
Class/Level: Druid (Underdark) 6
Background: Outlander, Outcast
Alignment: Lawful Neutral
EXP: 14,000
EXP To Next: 9,000
Prof. Bonus: +3
Saving Throws: Intelligence +4, Wisdom +8
Skills: Nature +4, Survival +8, Athletics +4, Animal Handling +8
Passive Perception: 18
Currency: 239 gp
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AC: 15 (Hide Armor)
HP: 31
CHP: 31
THP:
Hit Dice: 5d8
Initiative: +6
Str: 12, +1
Dex: 16, +3
Con: 13, +1
Int: 12, +1
Wis: 20, +5
Cha: 12, +1
Speed: 40ft
Features:
-Darkvision, 60ft
-Fey Ancestry
–Drow Magic, Cantrip Dancing Lights, 1/rest Faerie Fire, 1/rest Darkness
-Wanderer
-Spell Casting
-Wild Shape
-Druidic Circle, Land/Underdark
-Natural Recovery
-Lands Stride
Feats:
-Skulker
-Mobile
-Defensive Duelist
Proficiency: Light/Medium Armor, shields (No Metal Armor), Clubs, Daggers, darts, javelins, maces, quarterstaves, Scimitars, sickles, slings, spears, Herbalism Kit, Flute
Languages: Common, Undercommon, Elven, Druidic, Gnomish
Equipment: 8 Days Rations, Hunting Trap, 2 Potions of Healing, Yew Wand, Component Pouch, Common Clothes, Blanket, Bedroll, Anti-Toxin, Backpack, Herbalism Kit, Miners Pick
Attacks:
1: Spear, +6 to hit, 20/60ft if thrown, 1d6/8+6 piercing damage
2: Scimitar, +6 to hit, 1d6+6 slashing
3:
Attuned Items:
1: Staff of The Python
2: Ring of Fire Resistance
3:
Spells: Known- 11
Save 16, Attack +8
0: Druidcraft, Shillelagh, Produce Flame
LvL 1 (4 Slots): Cure Wounds, Purify Food/Drink, Detect Magic, Detect Poison/Disease, Entangle, Fog Cloud, Create/Destroy Water, Goodberry
LvL 2 (3 Slots): Spider Climb, Web, Lesser Restoration
LvL 3 (3 Slots): Gaseous Form, Stinking Cloud, Meld Into Stone, Daylight
LvL 4 (Slots):
LvL 5 (Slots):
LvL 6 (Slots):
LvL 7 (Slots):
LvL 8 (Slots):
LvL 9 (Slots):
Personality: I was, in fact, raised by Mycanoids
Ideals: I dishonor myself, I dishonor the Grove
Bonds: I suffer awful visions of disaster and strive to prevent it
Flaws: Don’t expect me to save those who can’t save them selves. The weak die.
Misc: Pale silver hair cut short, red eyes, tattoos of fungi on her arms
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Name/Race: Gabriel of Neverwinter, Aasimar
Class/Level: Cleric (War) 6
Class/Level:
Class/Level:
Background: Soldier, Calvary
Alignment: Lawful Good
EXP: 14,000
EXP To Next: 9,000
Prof. Bonus: +3
Saving Throws: Wisdom +7, Charisma +4
Skills: Religion +5, Medicine +7, Athletics +6, Intimidation +4
Passive Perception: 17
Currency: 108 GP
___________
AC: 18 (Chain Mail, Shield)
HP: 36
CHP: 36
THP:
Hit Dice: 5d8+2
Initiative: +3
Str: 16, +3
Dex: 11, 0
Con: 14, +2
Int: 14, +2
Wis: 18, +4
Cha: 13, +1
Speed: 30ft
Features:
-Darkvision 60ft
-Celestial Resistance, Necrotic and Radiant
-Celestial Legacy, Cantrip Light, 1/rest Lesser Restoration, 1/rest Daylight
-Spell Casting
-War Domain
-War Priest
-Military Rank
-Channel Divinity (2/rest) Turn Undead, Guided Strike, War God’s Blessing
-Destroy Undead (CR ½)
Feats:
-War Caster
-Inspiring Leader, 7HP
-Tavern Brawler
Proficiency: Light/Medium/Heavy Armor, Shields, Simple/Martial Weapons, Cart Driving
Languages: Common, Celestial, Elven, Dwarven
Equipment: Holy Symbol, backpack, 6 days rations, 2 blocks of incense, censer, vestments, alms box, tinderbox, 10 candles, blanket, insignia of rank, piece of Many Arrows banner, set of bone dice, common clothes, Component Pouch, Holy Water Flask, 2 Healers Kits, Decanter of Endless Water
Attacks:
1: Warhammer, +6 to hit, 1d8/10+6 Bludgeoning
2: Hand Axe, +3 to hit, 1d6+3 slashing, 20/60 ranged if thrown
3:
Attuned Items:
- Animated Shield
2.
3.
Spells: Known- 10
Save: 15, Attack +7
0: Sacred Flame, Resistance, Spare The Dying, Thaumaturgy
LvL 1 (4 Slots): Bane, Bless, Cure Wounds, Detect Magic, Shield of Faith, Divine Favor, Inflict Wounds, Guiding Bolt
LvL 2 (3 Slots): Magic Weapon, Spiritual Weapon, Zone of Truth, Enhance Ability
LvL 3 (3 Slots): Crusaders Mantle, Spirit Guardians, Dispel Magic, Remove Curse
LvL 4 (Slots):
LvL 5 (Slots):
LvL 6 (Slots):
LvL 7 (Slots):
LvL 8 (Slots):
LvL 9 (Slots):
Personality: I can stare down a Hell Hound without flinching
Ideals: I do what I must and obey just authority
Bonds: I’ll never forget the crushing defeat my company was dealt nor those who dealt it
Flaws: I made a horrible battlefield mistake that got people killed, I must keep this secret
Misc: 6ft 6, long golden hair pulled into a medium braid, piercing silver eyes, pale, scar running down my chin
-------------->
Name/Race: Gorg Giants-Bane
Class/Level: Barbarian (Berserker) 6
Class/Level:
Class/Level:
Background: Folk Hero, Stood Alone Against Frost Giant
Alignment: Chaotic Good
EXP: 14,000
EXP To Next: 9,000
Prof. Bonus: +3
Saving Throws: Strength +7, Constitution +6
Skills: Intimidation +4, Athletics +7, Survival +4, Animal Handling +4, Nature +4
Passive Perception: 14
Currency: 467 gp
___________
AC: 16
HP: 63
CHP: 63
THP:
Hit Dice: 6d12+4
Initiative: +5
Str: 19, +4
Dex: 14, +2
Con: 19, +4
Int: 12, +1
Wis: 13, +1
Cha: 13, +1
Speed: 50ft
Features:
-Darkvision, 60ft
-Menacing
-Relentless Endurance
-Savage Attacks
-Rustic Hospitality
-Rage 4/rest, +2 Damage
-Unarmored Defense
-Reckless Attack
-Danger Sense
-Berserker Path
-Frenzy
-Extra Attack
-Fast Movement
-Mindless Rage
Feats:
-Mobile
-Grappler
-Durable
Proficiency: Light/Medium Armor, Shields, Simple/Martial Weapons
Languages: Common, Orcish, Dwarven
Equipment: 10 Days Rations, Travelers Clothes, Bedroll, Portable Ram, Waterskin
Attacks:
1: Giant Slayer, +8 to hit, 1d12+8 slashing +2d6 vs Giants
2:
3:
Attuned Items:
1: Giant Slayer
2: Boots of The Winterlands
3:
Personality: I judge people on their actions, not words
Ideals: Tyrants must not be allowed to press the people
Bonds: I have a family but I don’t know where they are and hope to see them again
Flaws: I am convinced of my destiny and blind to my shortcomings
Misc: Deep green skin and scars for days, one black eye and one green and no hair.
----------->
Name/Race: Velsharna of Waterdeep, Tiefling Variant
Class/Level: Rogue (Arcane Trickster) 6
Class/Level:
Class/Level:
Background: Criminal, Pickpocket
Alignment: Chaotic Neutral
EXP: 14,000
EXP To Next: 9,000
Prof. Bonus: +3
Saving Throws: Dexterity +6, Intelligence +6
Skills: Acrobatics +6, Sleight of Hand +8, Stealth +8, Performance +7, Deception +4, Perception +3
Passive Perception:Passive Perception 13
Currency: 821 gp
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AC: 15 (Studded Leather)
HP: 28
CHP: 28
THP:
Hit Dice: 5d8
Initiative: +6
Str: 11, 0
Dex: 17, +3
Con: 11, 0
Int: 17, +3
Wis: 10, 0
Cha: 13, +1
Speed: 30ft, 30ft Fly
Features:
-Winged
-Dark Vision, 60ft
-Hellish Resistance, Fire resist
-Sneak Attack, 3d6
-Expertise, Stealth+Thieves Tools+Sleight of Hand+Performance
-Cunning Action
-Arcane Trickster
-Spellcasting
-Mage Hand Ledgermain
-Uncanny Dodge
-Criminal Contact
Feats:
-Lucky
-Dungeon Delver
-Skulker
Proficiency: Light Armor, Simple Weapons, Longswords, rapiers, shortswords, hand crossbows, Thieves Tools, Cards
Languages: Common, Abyssal, Infernal, Celestial, Thieves Cant
Equipment: Crowbar, Dark Hooded Common Clothes, Serpentine Owl, 6 Days Rations, Wand, Component Pouch, x2 Acid Vials, 50ft Hempen rope, Spellbook
Attacks:
1: Longsword, +6 to hit, 1d8/10+6 slashing damage
2: Hand Crossbow (20 bolts), +6 to hit, 1d6+6 piercing damage
3: Sickle, +6 to hit, 1d4+6 slashing damage
Attuned Items:
1: Ring of X-Ray Vision
2:
3:
Spells: Known-
Save 14 , Attack +6
0: Mage Hand, Firebolt, Message
LvL 1 (3 Slots): Disguise Self, Silent Image, Sleep, Illusory Script
LvL 2 (Slots):
LvL 3 (Slots):
LvL 4 (Slots):
LvL 5 (Slots):
LvL 6 (Slots):
LvL 7 (Slots):
LvL 8 (Slots):
LvL 9 (Slots):
Personality: First thing I do when I enter a new area is figure out where the shines are
Ideals: I’m loyal to my friends only, no ideals, nobody else.
Bonds: I’m trying to pay off an old debt to the thieves guild
Flaws: An innocent person is in prison for one of my crimes. Cool,
Misc: Six fingers, Small horns, forked tail, cast no shadow or reflection and has wild red hair
