Dungeons and Ponies: Emergence

by 0_KnightOfHeart_0

Rating: mature
Tags: Human, Comedy, Adventure, Crossover
Length: 1252

What happens when an Aasimar War Priest of Torm, a Half-Drow Druid of The Underdark, a Half-Orc Barbarian Beserker (original), and a Tiefling Arcane Trickster arrive in Equestria through a Hell Portal? This. This Happens.

What happens when an Aasimar War Priest of Torm, a Half-Drow Druid of The Underdark, a Half-Orc Barbarian Beserker (original), and a Tiefling Arcane Trickster arrive in Equestria through a Hell Portal? This. This Happens. Chaos, shenanigans, and lots of healing spells,

Published 1970-01-01 00:00:00 UTC
Last updated 2016-10-11 22:16:57 UTC

Character Sheets (Will Update With Time)

Name/Race: Nailo of The Grove, Half-Drow Elf

Class/Level: Druid (Underdark) 6

Background: Outlander, Outcast

Alignment: Lawful Neutral

EXP: 14,000

EXP To Next: 9,000

Prof. Bonus: +3

Saving Throws: Intelligence +4, Wisdom +8

Skills: Nature +4, Survival +8, Athletics +4, Animal Handling +8

Passive Perception: 18

Currency: 239 gp

___________

AC: 15 (Hide Armor)

HP: 31

CHP: 31

THP:

Hit Dice: 5d8

Initiative: +6

Str: 12, +1

Dex: 16, +3

Con: 13, +1

Int: 12, +1

Wis: 20, +5

Cha: 12, +1

Speed: 40ft

Features:

-Darkvision, 60ft

-Fey Ancestry

–Drow Magic, Cantrip Dancing Lights, 1/rest Faerie Fire, 1/rest Darkness

-Wanderer

-Spell Casting

-Wild Shape

-Druidic Circle, Land/Underdark

-Natural Recovery

-Lands Stride

Feats:

-Skulker

-Mobile

-Defensive Duelist

Proficiency: Light/Medium Armor, shields (No Metal Armor), Clubs, Daggers, darts, javelins, maces, quarterstaves, Scimitars, sickles, slings, spears, Herbalism Kit, Flute

Languages: Common, Undercommon, Elven, Druidic, Gnomish

Equipment: 8 Days Rations, Hunting Trap, 2 Potions of Healing, Yew Wand, Component Pouch, Common Clothes, Blanket, Bedroll, Anti-Toxin, Backpack, Herbalism Kit, Miners Pick

Attacks:

1: Spear, +6 to hit, 20/60ft if thrown, 1d6/8+6 piercing damage

2: Scimitar, +6 to hit, 1d6+6 slashing

3:

Attuned Items:

1: Staff of The Python

2: Ring of Fire Resistance

3:

Spells: Known- 11

Save 16, Attack +8

0: Druidcraft, Shillelagh, Produce Flame

LvL 1 (4 Slots): Cure Wounds, Purify Food/Drink, Detect Magic, Detect Poison/Disease, Entangle, Fog Cloud, Create/Destroy Water, Goodberry

LvL 2 (3 Slots): Spider Climb, Web, Lesser Restoration

LvL 3 (3 Slots): Gaseous Form, Stinking Cloud, Meld Into Stone, Daylight

LvL 4 (Slots):

LvL 5 (Slots):

LvL 6 (Slots):

LvL 7 (Slots):

LvL 8 (Slots):

LvL 9 (Slots):

Personality: I was, in fact, raised by Mycanoids

Ideals: I dishonor myself, I dishonor the Grove

Bonds: I suffer awful visions of disaster and strive to prevent it

Flaws: Don’t expect me to save those who can’t save them selves. The weak die.

Misc: Pale silver hair cut short, red eyes, tattoos of fungi on her arms

-------------->

Name/Race: Gabriel of Neverwinter, Aasimar

Class/Level: Cleric (War) 6

Class/Level:

Class/Level:

Background: Soldier, Calvary

Alignment: Lawful Good

EXP: 14,000

EXP To Next: 9,000

Prof. Bonus: +3

Saving Throws: Wisdom +7, Charisma +4

Skills: Religion +5, Medicine +7, Athletics +6, Intimidation +4

Passive Perception: 17

Currency: 108 GP

___________

AC: 18 (Chain Mail, Shield)

HP: 36

CHP: 36

THP:

Hit Dice: 5d8+2

Initiative: +3

Str: 16, +3

Dex: 11, 0

Con: 14, +2

Int: 14, +2

Wis: 18, +4

Cha: 13, +1

Speed: 30ft

Features:

-Darkvision 60ft

-Celestial Resistance, Necrotic and Radiant

-Celestial Legacy, Cantrip Light, 1/rest Lesser Restoration, 1/rest Daylight

-Spell Casting

-War Domain

-War Priest

-Military Rank

-Channel Divinity (2/rest) Turn Undead, Guided Strike, War God’s Blessing

-Destroy Undead (CR ½)

Feats:

-War Caster

-Inspiring Leader, 7HP

-Tavern Brawler

Proficiency: Light/Medium/Heavy Armor, Shields, Simple/Martial Weapons, Cart Driving

Languages: Common, Celestial, Elven, Dwarven

Equipment: Holy Symbol, backpack, 6 days rations,  2 blocks of incense, censer, vestments, alms box, tinderbox, 10 candles, blanket, insignia of rank, piece of Many Arrows banner, set of bone dice, common clothes, Component Pouch, Holy Water Flask, 2 Healers Kits, Decanter of Endless Water

Attacks:

1: Warhammer, +6 to hit, 1d8/10+6 Bludgeoning

2: Hand Axe, +3 to hit, 1d6+3 slashing, 20/60 ranged if thrown

3:

Attuned Items:

Animated Shield

2.

3.

Spells: Known- 10

Save: 15, Attack +7

0: Sacred Flame, Resistance, Spare The Dying, Thaumaturgy

LvL 1 (4 Slots): Bane, Bless, Cure Wounds, Detect Magic, Shield of Faith, Divine Favor, Inflict Wounds, Guiding Bolt

LvL 2 (3 Slots): Magic Weapon, Spiritual Weapon, Zone of Truth, Enhance Ability

LvL 3 (3 Slots): Crusaders Mantle, Spirit Guardians, Dispel Magic, Remove Curse

LvL 4 (Slots):

LvL 5 (Slots):

LvL 6 (Slots):

LvL 7 (Slots):

LvL 8 (Slots):

LvL 9 (Slots):

Personality: I can stare down a Hell Hound without flinching

Ideals: I do what I must and obey just authority

Bonds: I’ll never forget the crushing defeat my company was dealt nor those who dealt it

Flaws: I made a horrible battlefield mistake that got people killed, I must keep this secret

Misc: 6ft 6, long golden hair pulled into a medium braid, piercing silver eyes, pale, scar running down my chin

-------------->

Name/Race: Gorg Giants-Bane

Class/Level: Barbarian (Berserker) 6

Class/Level:

Class/Level:

Background: Folk Hero, Stood Alone Against Frost Giant

Alignment: Chaotic Good

EXP: 14,000

EXP To Next: 9,000

Prof. Bonus: +3

Saving Throws: Strength +7, Constitution +6

Skills: Intimidation +4, Athletics +7, Survival +4, Animal Handling +4, Nature +4

Passive Perception: 14

Currency: 467 gp

___________

AC: 16

HP: 63

CHP: 63

THP:

Hit Dice: 6d12+4

Initiative: +5

Str: 19, +4

Dex: 14, +2

Con: 19, +4

Int: 12, +1

Wis: 13, +1

Cha: 13, +1

Speed: 50ft

Features:

-Darkvision, 60ft

-Menacing

-Relentless Endurance

-Savage Attacks

-Rustic Hospitality

-Rage 4/rest, +2 Damage

-Unarmored Defense

-Reckless Attack

-Danger Sense

-Berserker Path

-Frenzy

-Extra Attack

-Fast Movement

-Mindless Rage

Feats:

-Mobile

-Grappler

-Durable

Proficiency: Light/Medium Armor, Shields, Simple/Martial Weapons

Languages: Common, Orcish, Dwarven

Equipment: 10 Days Rations, Travelers Clothes, Bedroll, Portable Ram, Waterskin

Attacks:

1: Giant Slayer, +8 to hit, 1d12+8 slashing +2d6 vs Giants

2:

3:

Attuned Items:

1: Giant Slayer

2: Boots of The Winterlands

3:

Personality: I judge people on their actions, not words

Ideals: Tyrants must not be allowed to press the people

Bonds: I have a family but I don’t know where they are and hope to see them again

Flaws: I am convinced of my destiny and blind to my shortcomings

Misc: Deep green skin and scars for days, one black eye and one green and no hair.

----------->

Name/Race: Velsharna of Waterdeep, Tiefling Variant

Class/Level: Rogue (Arcane Trickster) 6

Class/Level:

Class/Level:

Background: Criminal, Pickpocket

Alignment: Chaotic Neutral

EXP: 14,000

EXP To Next: 9,000

Prof. Bonus: +3

Saving Throws: Dexterity +6, Intelligence +6

Skills: Acrobatics +6, Sleight of Hand +8, Stealth +8, Performance +7, Deception +4, Perception +3

Passive Perception:Passive Perception 13

Currency: 821 gp

___________

AC: 15 (Studded Leather)

HP: 28

CHP: 28

THP:

Hit Dice: 5d8

Initiative: +6

Str: 11, 0

Dex: 17, +3

Con: 11, 0

Int: 17, +3

Wis: 10, 0

Cha: 13, +1

Speed: 30ft, 30ft Fly

Features:

-Winged

-Dark Vision, 60ft

-Hellish Resistance, Fire resist

-Sneak Attack, 3d6

-Expertise, Stealth+Thieves Tools+Sleight of Hand+Performance

-Cunning Action

-Arcane Trickster

-Spellcasting

-Mage Hand Ledgermain

-Uncanny Dodge

-Criminal Contact

Feats:

-Lucky

-Dungeon Delver

-Skulker

Proficiency: Light Armor, Simple Weapons, Longswords, rapiers, shortswords, hand crossbows, Thieves Tools, Cards

Languages: Common, Abyssal, Infernal, Celestial, Thieves Cant

Equipment: Crowbar, Dark Hooded Common Clothes, Serpentine Owl, 6 Days Rations, Wand, Component Pouch, x2 Acid Vials, 50ft Hempen rope, Spellbook

Attacks:

1: Longsword, +6 to hit, 1d8/10+6 slashing damage

2: Hand Crossbow (20 bolts), +6 to hit, 1d6+6 piercing damage

3: Sickle, +6 to hit, 1d4+6 slashing damage

Attuned Items:

1: Ring of X-Ray Vision

2:

3:

Spells: Known-

Save 14 , Attack +6

0: Mage Hand, Firebolt, Message

LvL 1 (3 Slots): Disguise Self, Silent Image, Sleep, Illusory Script

LvL 2 (Slots):

LvL 3 (Slots):

LvL 4 (Slots):

LvL 5 (Slots):

LvL 6 (Slots):

LvL 7 (Slots):

LvL 8 (Slots):

LvL 9 (Slots):

Personality: First thing I do when I enter a new area is figure out where the shines are

Ideals: I’m loyal to my friends only, no ideals, nobody else.

Bonds: I’m trying to pay off an old debt to the thieves guild

Flaws: An innocent person is in prison for one of my crimes. Cool,

Misc: Six fingers, Small horns, forked tail, cast no shadow or reflection and has wild red hair