
Null; a story between worlds
One way or another, the Craftsman doesn't give up. After his latest failure, he finds himself throwing the idiot towards another place.
After AS's colleague escaped the events of Fireproof Games' The Room series, he had a wonderful life and a wife, trying to ignore all of his remaining questions about the Null, until a machine arrives at his house and they were forced to leave to escape the clutches, only to find themselves in another room with sompony in it.
Twilight Sparkle, a young unicorn scholar, was about to discover the secrets of a new thing she had discovered until two beings appeared on a door that appeared out of nowhere. She now has to deal with their attempts to stop her from finishing her research. They really tried.
I'm expecting more The Room (movie) jokes here. Of course, that's more famous than The Room (game).
2312 words: Estimated 12 minutes to read
1 Chapter:
- AS 1970-01-01 00:00:00 UTC2312