The Strife of Survival and Honor

by Torulf21

Chapter 1

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Kremlore, a world full of lives, a planet with a single continent. It was very diverse with wildlife and home to a race called Brard, a race of humanoid bears living in clans and tribes. Kremlore was divided into three geographical regions. The Brards lived in: the Valley, in the centre; the Arctic Tundra, in the north; and the Marshlands, in the south; respectfully.

There was a clan of Brards called Ursidae, a clan of nomadic hunters and gatherers and traveled "many suns" before settling down at the Valley. Ursidae clan had lived a peaceful life until they realized they were not the only Brard clans to exist. Their peaceful life was shattered by the arrival of two hostile tribes; the Polar, white-fured cannibal warriors, and the Grizzly, brown-furred masters of beasts. For years the Polar clan and the Grizzly clan wage savage war against both Ursidae clan and eachother, driving all three clans into the edge of extinction.

After many years of brutal savagery, the Ursidae clan received a hero, Kenai, learned by the shamans of the mountains the art of Terrakii (Transmutation), the power to bend and form all elements of nature to his will, control nature's elements to his and the Ursidae clan's benefits. Kenai successfully repealed the Polar and Grizzly clans, he was about to finish those two rival clans to keep his clan safe. What stops him is the true reasons for the rival clans actions against the Ursidae clan. With the help of the mountain shamans, Kenai learned that the Polar clan practice cannibalism in hopes of gaining immunity from a terminal genetic disease that is wiping out their tribe, as for the Grizzly clan they are masters of agriculture and animal herding, using them as their source of life. However, seasons of extreme heat is killing their crops and their animals, causing them to capture both Ursidae and Polar as sacrifice in hopes to end their extreme dry seasons.

Learning that the Polar and Grizzly clans only did their horrific acts against the Ursidae clan and eachother out of desperation and misguidance. Kenai storms the Polar and Grizzly fortresses, passing by all opposition before confronting and killing their chieftains and corrupted shamans, earning the leadership over not just the Ursidae clan but also became chieftain over the Polar and Grizzly clan. With both rival tribes defeated and united under the dominance of the Ursidae clan. Kenai's art of Terrakii helps the Polar and the Grizzly from their unforgiving desperations in return they provided the Ursidae clan both the Polar's skills in combat and the Grizzly's mastery of farming and beast tamming.

Under the leadership of Chieftain Kenai, the Brard clan, Ursidae, became the most dominance clan over all of Kremlore. Kenai taught both his children and his unified clan his powers; the art of Terrakii so that in the future when disasters or darkness attempt to drive their species to extinction, the Brards have to power to rise above it.

From the regin of Kenai, came a millennia of peace. The Brard clans still maintain their primitive ways but conflicts was nothing more than mere storms to be past. That age of peace brought life and joy to the Brard race... until. A natural catastrophe riped the earth apart, tearing all the lands of Kremlore and killed over millions of Brards. From that catastrophe, the surviving Brards breeded the most fearsome warriors of the world, fighting each other for resources and territory. Those warrior cultures are called Agnari, Ezoti and Jihebi.

Agnari --- Descended from a long line of craftsmen, the warlike Agnari are one of the most powerful warrior society of Kremlore valley. Far more than mere barbarian looters and raiders, they have a complex and sophisticated culture. Their pillar of honor is “Belief, dignity, power.”

Ruled by warlords and tribal chieftains, but deferent to their shamans, there exists a rigid social order amongst the Agnari. Prestige and power come from a Brard's abilities as a warrior and a leader as much as his lineage.

Heavily dependent on infantry, the Agnari make great use of javelins and the devastating impact of the charge, led by elite warriors of Transmutters and Oathsworn. It is by fighting this way that leaders have earned their places: as champions, proving themselves in conflict.

While many matters ostensibly fall to the Agnari's warlords and chieftains, in reality, much is governed by the will of the shamans, including declarations of war or peace. Blending animism with a pantheon of greater, local and lesser household of nature, the religous transmutation art is one of the key factors uniting the disparate Agnari clans.

The Agnari enjoy improved income from their artisans, as well as profiting from the Brard's expertise with gold-working. In battle, their cavalry benefit from natural mountmanship, while the charisma and fighting prowess of their warlords and chieftains make them formidable warriors, and earns them diplomatic respect amongst other Brard clans.

Ezoti --- Masters of Transmutation and speed, the Ezoti are a proud and fierce people. They inhabit the south lands of Kremlore's marshes and fens. They are practiced raiders, and frequently engage in battle with their neighbours, the Agnari and the Jihebi. Their pillar of honor is “Iron, conquest, pride.”

The Ezoti principally make use of infantry when at war. Equipped with large oval or sub-rectangular shields and either a sword or spear, their main distinction from Brard clans of the continent is the practice of painting or tattooing their fur, combined with a greater use of slings in battle. Although light cavalry are used, the Ezoti clans are famed for their highly manoeuvrable war-chariots. After harrying the enemy with javelins, warriors dismount and engage in a fashion similar to the beast lord champions.

Far from simple barbarians, the Ezoti have a proper teaching of Transmutation use to establish strongholds , as well as large religious centres. Although based on agriculture, their economy is sophisticated – they even mint their own coins. Their culture, craft and wealth are illustrated in the form of fantastic gold torques and other jewellery worn by their veterans.

As Brards, the Ezoti are brave and warlike; invoking the monsters of nature as they charge into battle drives them to even greater feats of valour. Their expertise with iron makes the resource a particularly effective form of income for the clans, as does their skill at raiding and looting. And as a warrior society, the happiness of the people increases with every fresh declaration of war.

Jihebi --- The Jihebi are an indomitable warrior culture dwelling to the north of Kremlore. Not a single clan, but rather numerous sharing a common language and similar religious beliefs, they frequently raid their neighbours across the marshland and the valley. Their pillar of honor is “Blood, Nobility, Courage.”

Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Jihebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times.

However, their fighting prowess is legendary and their warriors rightly feared. Even the mighiest beast would tremble at the sight of a charging band of Berserkers – or feel the icy hand of fear clutching his heart when the sinister, black-painted Night Hunters spring from the forests.

All the clans of the Agnari, Ezoti and Jihebi fought against each other for thousands of years, unaware of the one who was pulling the strings over all. A cult lead by a bloodthirsty warlord and shawoman, Palion, who believes that since Kenai's rule the Brards have grown weak and wants to create an age of all-out war through manipulation of each warrior culture and used mighty transmutation to orchestrated the natural catastrophe to force the Brard race to wage war against each other, allowing her to sow the seeds of perpetual war and create stronger warriors to rule over the weak.

Through the effort of three champions from all three warrior cultures, Palion and her war-loving cult was annihilated but not before Palion used the transmutation power to drain of two thirds of the planets core to make Kremlore too weak to live on for centuries. In the aftermath, the armies of all clans laied down all their hostile intention on each other and their champions sworn to work together to find a way for their race to survive.

For fifteen years, the Brards has found no sucess to save Kremlore from it's destruction. During those fifteen years the Agnari, the Ezoti and the Jihebi warrior cultures; all the clans of Brards are united as a single horde. To make the unification work more better the Brard clans build up a tournament for the title of Warchief of the Horde. The winner of the tournament was a Brard war-shaman and a master of Transmutation art, his name is.... Sitka.

The Brard shamans knew they could not save Kremlore, but they manage to use their transmutation art to build a dimensional gateway, called the Ancestral Portal. It is a gateway to a new world, a world for the Brard race to travel and find a new home.

So it happens, the Horde, the entire Brard race under the leadership of Warchief Sitka marched into the portal to enter the new world and find a new home.

A uninhabited peninsula west of the Minos Kingdom

The Ancestral Portal was opened and it's light leads the Horde towards a coast with both sand, grass and high trees. A Brard Warrior with light-brown fur and blue thunder-like tentacles around his body came from that light portal and after taking ten steps forward came an army of his fellow Bear warriors, the Brard race, the Horde has arrived. Beyond the high trees to the west, reddish-grey mountains tipped with snow stood as a natural wall. Otherwise they have arrived in a large landscape almost surrounded by ocean.

As the Warchief keept walking forward with his horde. The Brards didn't just brought warriors with them, they also brought workers, stocked with food, building equipment as well as a detachment of the newly created Oathsworns. They were trained in warfare at sea and landing upon foreign land. It didn't take long for more Brards to join them as they made their way to the high trees. Their eyes scanned from side to side. While they weren't very good scouts, they without a doubt were good warriors.

Sitka walked very far as he could with his horde following behind. He waved towards his warriors while scanning the horizon and the small clusters of trees.

"Spread out all of you, search around this new landscape. Try to keep low for the time being. If you find anything at all, let me know immediately!" Warchief Sitka ordered his warriors as they crouched and walked out across the grass field, some choosing to secure the tree-clusters. As they gazed out along said fields, they spotted nothing but untamed wilderness. A small river ran down from the thicker forests in the distance.

Everything was quiet, save for the marching warriors and a few birds. No smoke was seen on the horizon. The wind was practically at a standstill, despite being right next to the ocean.

After several hours of searching and scouting, Sitka noticed that the portal was closed and his entire race has emptied from Kremlore and the whole landscape/peninsula was covered by the Brards. Sitka and his warriors has reached the mountain chain that acts as a wall and now he had enough since it was night time.

"That's enough exploring for now warriors. We must rest now, tomorrow we will build us our new home in this land. Make camp and get some sleep. Tomorrow, we will start the real work." Sitka turned toward his people as they all make a huge encampment all over the peninsula. The Brards use their transmutaion skills to make camp more easier; turning sand into tents, huts and houses, turning grass into food and trees into watch towers. The Brards began to pick up thick bags and rucksacks of tools and materials. Some of the stronger bears carried barrels of food, alcohol and water.

It was the begining of the Horde's exodus. Sitka could feel it. Their new home in a new world. With all of that, begins a new journey. The Horde will build their new nation in this land and hope they can befriend with the new world's natives. They hope so.


Author's Note

Just that you people know, this plays out right after the death of the Storm King. Also in order for this story with these Bear creatures to work I had to use the plots of Far Cry Primal & For Honor, used as my sources of inspiration.

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