I HAVE THE POWER OF GODS!!!!

by Talion

Powers

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Author's Note

This chapter is going to be a listing of all the things that Jack has and can do. There is going to be references to some items and spells from Skyrim that come from The Creation Station of the Xbox One version of the game. This chapter was going to include Jack's training but decided to split it up into two separate chapters so that I had something to give you guys.

As I stated in the description Jack will be very OP from the start.

Also if you don't like displaced story's please don't dislike my story just don't read it. Thank you and please enjoy!


Powers

3rd P.O.V.

Dear Princess Celestia

I am happy to report that I now realize there are wonderful things in this world you just can't explain, but that doesn't necessarily make them any less true. It just means you have to choose to believe in them. And sometimes it takes a friend to show you the way.

Also, while we were at Foggy Bottom Bog a Hydra came up out of the water and started chasing Fluttershy, Pinkie Pie, Spike and myself. Fluttershy got stuck in the bog and as we were trying to get her out the Hydra closed in on us but just before it got to us a stance stallion jumped in the way. He fought with the Hydra and killed it, I've never seen or even heard of anypony being able to take on something like that alone. He had strange magic that I haven't seen before, but he left before I could ask him anything about it. If I see him again I'll have Spike send a letter informing you about him.

Always your faithful student,

Twilight Sparkle

P.S.

I don't know when Pinkie took a picture of him but this is what he looks like.

"Well this is certainly interesting, what do you make of this strange stallion sister?" Luna asked as she finished re-reading the letter for the second time.

"I'm not sure sister, while I'm very grateful that he saved Twilight and the others from a Hydra, I'm concerned about this 'strange magic' that Twilight said he possesses." Celestia told Luna as she looked outside from her bedroom window.

"We'll wait for Twilight to send us the letter letting us know that she is with him and then you and I should go down there and find out if he is a threat to our little ponies or not." Celestia stated as she turned back toward her sister.

"Very well Tia, I only hope it is soon. I'm rather eager to meet somepony that can take on a Hydra by themselves." Luna replied with clear excitement in her tone.

"As am I Luna, as am I."


Jack's P.O.V.

As I entered the Time Chamber I was surprised and happy to see that it looked just like I thought it would. I started to walk around and explore the little home area to see what was all here, I was happy to find food in the cabinets and fridge, plates, bowls, silverware, cooking utensils, and cups. I also found the bathroom that you're very sizeable that's time and bedroom again with a very sizeable bed cover after exploring living space I started walking out to the Giant open area that I'd be using for training.

Just before I started walking out into it a pedestal rose from the ground, when it was fully out of the ground I noticed a slot in the exact shape of my phone and a small circular hole next to that. Within seconds curiosity got a hold of me so I took my phone out and put it in the pedestal to my surprise a screen appeared over the pedestal listing the three new apps and a fourth one labeled powers appeared when the other three came on screen. So, I clicked on inventory first and it read as follows:

Inventory

That last one threw me for a loop, so I clicked it and what I saw blew my fucking mind. It was all of the items that my Skyrim character has and I mean all of the items that my Skyrim character had, I'm not going to list all of them because it would take way too long but suffice to say I was happy, especially because next to a few different types of arrows, by a few I mean only the magic arrows, there was a little infinity symbol which I'm going to assume means that I have an unlimited amount of these type's arrows.

"Gravity Chamber option pending authorization." a voice said that sounded a lot like Rick's car from Rick and Morty.

"Ummm... hello, what's pending?" I asked in confusion.

"Hello sir, if you'd like the Gravity Chamber option enabled you must input the capsule so that the function will be available to you." the voice replied.

I wasn't sure what the voice meant until I look back at the screen and saw the Gravity Chamber capsule in the inventory. So, I clicked on the capsule, hit equip and it appeared in my hand. I took the capsule and place it in the small hole next to my phone, the capsule was pulled down to where it was just below the surface and then a hatch closed on top of it making it flush with the rest of the panel.

"Gravity Chamber enabled, gravity control options online. Thank you for your cooperation have a nice day." the voice said before it went silent.

Okay...... so that's a thing that just happened, I'll try to figure out where the voice came from later. Moving on from the inventory screen I backed out and clicked on skills. And HOLY SHIT, that's a lot of skills. The skills read as:

Skills

(I didn't know how to make a dragon icon, so I used an L in place of it to stand for legendary and the number next to it is how many times that I reset each skill on my character.)

Okay, so the werewolf skill is throwing me off a little bit. Until I clicked it and it showed me the totems from the actual werewolf skill tree in Skyrim... so I'm a werewolf, this shouldn't surprise me at all considering my Skyrim character was also a werewolf and I have all my characters things. All in all, the skills were at decent levels, they matched my Skyrim characters levels so somewhere better than others. I was happy that I wouldn't have to go about eating people in real life to up my werewolf perks so that was a bonus. And I'm going to have to work on my connection to the force, so I can raise that up.

Backing out of skills I clicked on inventory again because I was curious about something. I looked at the three books that were in my inventory and decided to test a theory of mine. I clicked on the three books and they disappeared from my inventory, only to reappear in front of me. I decided to open them, so I could read them and learn what secrets they carried. When I opened them however, I instantly learned what the contents of the books contained. So, my theory was correct, I can learn new spells and even entire schools of magic by simply opening a book that has the information.

So, with that little experiment out of the way I backed out of inventory again after returning the books to my inventory and clicked on Magic. And again, there was a lot of spells:

Magic

Bound Dagger(Conjuration)

Creates a magic dagger, sheathe it to dispel

Bound Sword(Conjuration)

Creates a magic sword, sheathe it to dispel.

Conjure Familiar(Conjuration)

Summons a Familiar wherever you are pointing. Can summon multiple Familiars at a time and can be extremely strong or weak depending on how much power you put into the spell.

Raise Zombie(Conjuration)

Reanimate a weak dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 5% up to 25% of said skill.

Summon Unbound Dremora(Conjuration)

Summons an unbound Dremora. Not guarantied to listen to what you tell it to do and may attack other allies.

Bound Battleaxe(Conjuration)

Creates a magic battle axe, sheathe it to dispel.

Conjure Bonemen(Conjuration)

Summons a Boneman archer wherever you are pointing. Can summon up to 8 at a time, all equipped with a bow and arrow.

Conjure Flame Atronach(Conjuration)

Summons a Flame Atronach wherever you are pointing. Can summon multiple.

Conjure Flaming Familiar(Conjuration)

Summons a Flaming Familiar which will charge into battle and explode.

Reanimate Corpse(Conjuration)

Reanimate a more powerful dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 25% up to 50% of said skill.

Soul Trap(Conjuration)

If a target dies within 60 seconds, fills a soul gem.

Bound Bow(Conjuration)

Creates a magic bow, sheathe it to dispel. Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target.

Summon Arniel's Shade(Conjuration)

Summons the Shade of Arniel Gane wherever you are pointing.

Summon Arvak(Conjuration)

Summons the horse Arvak wherever the caster is pointing.

Banish Daedra(Conjuration)

Weaker summoned daedra are sent back to Oblivion.

Conjure Ash Spawn(Conjuration)

Summons an Ash Spawn wherever you are pointing.

Conjure Frost Atronach(Conjuration)

Summons a Frost Atronach wherever you are pointing. Can summon multiple.

Conjure Mistman(Conjuration)

Summons a Mistman from the Soul Cairn wherever you are pointing. Can summon up to 5 at a time, can use any type of magic specified to it.

Conjure Seeker(Conjuration)

Summons a Seeker wherever you are pointing. Can find anything and everything that it is told to find no matter what or where the object, person, or thing is located.

Revenant(Conjuration)

Reanimate a powerful dead body to fight you. If the body you reanimate was very skilled at something in life it retains 50% up to 75% of said skill.

Conjure Ash Guardian(Conjuration)

Creates an Ash Guardian that guards the location that it is summoned at until it’s destroyed. Consumes a heart stone from your inventory, without which it will be hostile.

Command Daedra(Conjuration)

Powerful summoned and raised creatures are put under your control. Can also be used on allies whose mental fortitude that has been weakened.

Conjure Dremora Lord(Conjuration)

Summons a Dremora Lord to fight for you. Can be put in charge of a group of 8 Unbound Dremora, this prevents the Unbound Dremora from attacking your allies and makes them listen to you perfectly.

Conjure Wrathman(Conjuration)

Summons a Wrathman from the Soul Cairn wherever you are pointing. Can be put in charge of 5 Mistmen and 8 Bonemen.

Conjure Storm Atronach(Conjuration)

Summons a Storm Atronach for wherever you are pointing. Can summon multiple.

Dread Zombie(Conjuration)

Reanimate a very powerful dead body to fight for you. If the body you reanimate was very skilled at something in life it retains 75% up to 100% of said skill.

Expel Daedra(Conjuration)

Powerful summoned daedra creatures are sent back to Oblivion. Can also be used to perform an exorcism.

Dead Thrall(Conjuration)

Reanimate a dead body permanently to fight for you. If the body you reanimate was very skilled at something in life it retains 100% of said skill.

Flame King(Conjuration)

Summons a Flame Atronach King. Can be put in charge of all summoned Flame Atronachs.

Frost King(Conjuration)

Summons a Frost Atronach King. Can be put in charge of all summoned Frost Atronachs.

Storm King(Conjuration)

Summons a Storm Atronach King. Can be put in charge of all summoned Storm Atronachs.

Pride of Hirstaang(Conjuration)

Summon a dire hellhound, gain 50% frost resistance and 50% health regeneration. A dire hellhound used to be a dire wolf in life, it will level with you and be an extremely loyal companion. If you are a werewolf the dire hellhound will gain unique abilities.

Orum's Aquatic Escape(Illusion)

Become invisible, can breathe underwater and gain improved nightvision. Can be cast on others or on a group of people.

Fenrik's Welcome(Illusion)

Become invisible and can open locks of Expert-level or lower.

Clairvoyance(Illusion)

Shows the path to the current goal. Path will change depending on how you proceed to the current goal.

Courage(Illusion)

Target won't flee and gets some extra health and stamina. Courage leaves the target after the reason the courage was needed for leaves.

Fury(Illusion)

Creatures and people in a 2-meter radius will attack anything nearby for 30 seconds. Chance they will attack you.

Vision of the Tenth Eye(Illusion)

Makes the Master Illusion texts visible, also gives you night vision. Can be cast on others.

Calm(Illusion)

Creatures and people in a 2-meter radius won't fight. Only lasts for 5 minutes.

Fear(Illusion)

Creatures and people flee from area. Shows those in a 2-meter radius their worst fears.

Muffle(Illusion)

Move more quietly while on or in anything. Can be cast on others and on groups of people.

Wolf’s Seduction(Illusion)

Calms creatures and people in a 1-mile radius for 30 minutes.

Frenzy(Illusion)

Creatures and people in a 5-meter radius will attack anyone nearby for 60 seconds. Can have unseen side effects on some people.

Frenzy Rune(Illusion)

Creatures and people in a 10-meter radius will attack anyone nearby for 60 seconds. They must step on the rune to activate the effect.

Rally(Illusion)

Targets won't flee and get extra health and stamina. Can inspire an entire town to fight or work together.

Invisibility(Illusion)

Caster is invisible for 30 minutes, you can’t be seen or heard. Can be cast on others.

Pacify(illusion)

Creatures and people in a 10-meter radius won't fight for 1 hour.

Rout(Illusion)

Reveals hidden paths, treasures, objects, or places in a 1-mile radius. Can’t detect living things, once cast it lasts for 24 hours.

Call to Arms(Illusion)

Targets have improved combat skills, health, and stamina for 10 minutes. Affects all allies in a 1-mile radius.

Harmony(Illusion)

All living things in a 1-mile radius of you become passive, honor the circle of life, and won’t attack anything unless it’s for survival for one full day.

Hysteria(Illusion)

Causes a group, as large as a town, to get so excited that they can cause immense damage to everything around them. Lasts for 8 hours or until dispelled.

Mayhem(Illusion)

Cause anyone or anything in a 20-meter radius to become extremely violent/dangerous to everything around them. Can be dispelled at any time and only lasts for a half hour.

Healing(Restoration)

Heals the caster 10 points per second.

Lesser Ward(Restoration)

Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. Can be cast on others.

Fast Healing(Restoration)

Heals the caster 50 points.

Healing Hands(Restoration)

Heals the target 10 points per second, but not undead, atronachs, or machines. The more magicka put into it the more it heals the target per second.

Necromantic Healing(Restoration)

Heals the undead target 10 points per second, but not the living, atronachs or machines. Can be used on magical constructs.

Steadfast Ward(Restoration)

Increases armor rating by 60 points and negates up to 60 points of spell damage or effects. Can be cast on others.

Sun Fire(Restoration)

Ball of sunlight that does 25 points of damage to undead. Can be used to cleanse a soul of corruption.

Turn Lesser Undead(Restoration)

Undead in a 4-meter radius flee from you. Doesn’t affect undead allies.

Close Wounds(Restoration)

Heals the caster 100 points.

Greater Ward(Restoration)

Increases armor rating by 80 points and negates up to 80 points of spell damage or effects. Can be cast on others.

Heal Other(Restoration)

Heals the target 75 points. Does not affect undead, atronachs, or machines.

Heal Undead(Restoration)

Heals the undead target 75 points, but not the living, atronachs or machines. Can be used on magical constructs.

Poison Rune(Restoration)

Targets that fail to resist take 3 points of poison damage per second for 30 minutes.

Repel Lesser Undead(Restoration)

All affected undead in a 8-meter radius flee from you.

Stendarr’s Aura(Restoration)

For 1 hour, undead in 10-meter radius take 10 points sun damage per second. Doesn’t affect undead allies.

Turn Undead(Restoration)

Undead in a 12-meter radius flee from you. Doesn’t affect undead allies.

Vampire’s Bane(Restoration)

Sunlight explosion that does 40 points of damage to undead that are in a 15-meter. Doesn’t affect undead allies.

Circle of Protection(Restoration)

Anything, living or undead, that is hostile entering the circle will flee.
Grand Healing(Restoration)

Heals everyone close to the caster 200 points. Does not affect atronachs, machines or undead. Only affects allies and will heal undead allies as well.

Repel Undead(Restoration)

All affected undead in a 16-meter radius flees from you. Doesn’t affect undead allies.

Turn Greater Undead(Restoration)

Undead in a 20-meter radius flees from you. Doesn’t affect undead allies.

Bane of the Undead(Restoration)

Sets undead in a 1-mile radius on fire. Doesn’t affect undead allies.

Guardian Circle(Restoration)

Anything, living or undead, that is hostile entering the circle will flee. Heals anyone, living or undead, 20 health per second while inside it.

Candlelight(Alteration)

Creates a hovering light that lasts for 5 minutes. Can light up a small room.

Equilibrium(Alteration)

Convert health into magicka at a rate of 25 points per second. Caster can be killed by this effect.

Oakflesh(Alteration)

Improves the caster's armor rating by 40 points for 10 minutes. Can shrug off most hand-to-hand attacks, can also be cast on others.

Magelight(Alteration)

Ball of light that lasts 20 minutes and sticks where it strikes. Can light up a large area

Stoneflesh(Alteration)

Improves the caster's armor rating by 60 points for 20 minutes. Can withstand all hand-to-hand attacks and some small weapons. Can also be cast on others.

Ash Shell(Alteration)

Targets that fail to resist are immobilized in hardened ash for 30 minutes.

Detect Life(Alteration)

Nearby living creatures, (but not machines or undead) can be seen through walls.

Ironflesh(Alteration)

Improves the caster's armor rating by 80 points for 40 minutes. Can withstand attacks from all small weapons and some medium weapons. Can be cast on others.

Telekinesis(Alteration)

Can pull an object to you from distance. You can add it to your inventory or throw it.

Transmute(Alteration)

Transmute one piece of unrefined Iron Ore to Silver, or Silver Ore to Gold, etc. if the caster is carrying any. Can do the same thing with gems.

Waterbreathing(Alteration)

Can breathe under water, can be cast on others. You can still talk and hear while underwater just like you were still on land.

Ash Rune(Alteration)

Cast on a nearby surface, it explodes when enemies are nearby, immobilizing them in hardened ash for an hour.

Detect Dead(Alteration)

Nearby dead can be seen through walls.

Ebonyflesh(Alteration)

Improves the caster's armor rating by 100 points for an hour. Can withstand attacks from all medium weapons and some large weapons. Can be cast on others.

Paralyze(Alteration)

Targets that fail to resist are paralyzed for 10 minutes.

Dragonhide(Alteration)

Caster ignores 80% of all physical damage for a day. Can be cast on others.

Mass Paralysis(Alteration)

All targets in the area that fail to resist are paralyzed for 20 minutes.

Paralysis Rune(Alteration)

When triggered, target is paralyzed for 15 minutes.

Choking Grasp(Destruction)

Drains 8 points of health a second. Causes the target to feel as though they’re choking.

Strangulation(Destruction)

Drains 16 points of health a second. Causes the target to feel as though they’re being strangled.

Hangman's Noose(Destruction)

Drains 26 points of health a second. Causes the target to feel as though there’s a noose around their necks.

Touch of Death(Destruction)

Drains 40 points of health a second. Causes the target to feel as though they are in the presences of Death incarnate.

Elemental Flare(Destruction)

Does 50 points of Fire and Shock damage, and 1/2 of that to stamina. Can also be used as a signal.

Elemental Bolt (Destruction)

Does 100 points of Fire and Shock damage, and 1/2 of that to stamina. You throw a lighting bolt at the target, just like Zeus does.

Elemental Burst (Destruction)

Does 150 points of Fire and Shock damage, and 1/2 of that to stamina. The burst radiates from your body in an outward direction.

Elemental Blast(Destruction)

Does 200 points of Fire and Shock damage, and 1/2 of that to stamina. Focused through your hand or hands as a consecrated ball of fire and lighting. The blast will grow depending on how much magicka you put into it.

Unbounded Flames(Destruction)

Casts a long-range stream of fireballs in an arc. On impact they create a wall of flame that does 50 pts of Fire damage per second.

Unbounded Freezing(Destruction)

Surrounds the caster with a wind that knocks down anyone in melee range, as well as causing 50 pts of Frost damage per second to health and stamina.

Unbounded Storms(Destruction)

Anyone in melee range is dealt 40 points of Shock damage per second, 1/2 damage to magicka. Random lightning strikes cause another 30 pts of damage.

Mara's Wrath(Destruction)

Do 50 points of Fire damage per second to anyone in melee range, any undead in the area, who aren’t allies, will also run away. Does 2x the damage if your defending your lover(s).

Flames(Destruction)

A gout of fire inflicting a base damage of 8 points of fire damage per second. Targets on fire take extra damage.

Frostbite(Destruction)

A blast of cold inflicting a base damage of 8 points of frost damage per second to Health and Stamina.

Sparks(Destruction)

Lightning which inflicts a base damage of 8 points of shock damage per second to Health and Magicka.

Arniel's Convection(Destruction)

Burns the target 25 point per second. Targets on fire take extra damage.

Firebolt(Destruction)

A bolt of fire that inflicts 25 points of fire damage. Targets on fire take extra damage.

Freeze(Destruction)

A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds.

Ice Spike(Destruction)

A spike of ice that inflicts 25 points of ice damage to Health and Stamina.

Ignite(Destruction)

A blast of flame that sets targets of fire, doing 4 damage per second for 15 seconds.

Lightning Bolt(Destruction)

A bolt of lightning that inflicts 25 points of shock damage to Health and half as much to Magicka.

Fire Rune(Destruction)

Cast on a nearby surface, it explodes for 50 points of damage when enemies come near. Affected targets take extra damage.

Frost Rune(Destruction)

Cast on a nearby surface, it explodes for 50 points of damage to Health and Stamina when enemies come near. Movement speed is reduced for affected targets.

Lightning Rune(Destruction)

Cast on a nearby surface, it explodes for 50 points of damage to Health and half as much to Magicka when enemies come near.

Chain Lightning(Destruction)

A lightning bolt inflicting 40 points of damage to Health and half as much to Magicka, then leaps to a new target. The lightning has a chance to jump on one additional target and do 60 damage. Caution! Friendly-fire is possible.

Fireball(Destruction)

A fireball which explodes on impact for 40 points of damage in a 15-foot radius. Targets on fire take extra damage. The radius of the fire explosion has a chance to increase by 5 and damage increases to 60 points. Does harm Followers, but not Dragonborn.

Ice Storm(Destruction)

A freezing whirlwind that does 40 points of damage per second to Health and Stamina. The whirlwind radius is increased if the Dragonborn focuses more. Spell range is smaller if cast with Destruction Dual Casting. Does harm Followers, but not Dragonborn.

Flame Cloak(Destruction)

For 60 seconds, opponents in melee range take 8 points of damage per second. Targets on fire take extra damage. Does not harm Followers.

Frost Cloak(Destruction)

For 60 seconds, opponents in melee range take 8 points of damage per second to Health and Stamina. Does not harm Followers.

Lightning Cloak(Destruction)

For 60 seconds, nearby opponents take 8 points of damage per second to Health and half as much to Magicka. Does not harm Followers.

Whirlwind Cloak(Destruction)

For 60 seconds, opponents in melee range have a chance of being flung away. Lasts longer the more magicka you put into it.

Icy Spear(Destruction)

A spear of ice that does 60-90 points of frost damage to Health and Stamina.

Incinerate(Destruction)

A blast of fire that does 60-90 points of fire damage. Targets on fire take extra damage.

Thunderbolt(Destruction)

A thunderbolt that does 60-90 points of shock damage to Health and half that to Magicka.

Wall of Flames(Destruction)

Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Does not harm Followers or Dragonborn.

Wall of Frost(Destruction)

Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. Does not harm Followers or Dragonborn.

Wall of Storms(Destruction)

Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second. Does not harm Followers or Dragonborn.

Blizzard(Destruction)

Creates a blizzard that surrounds the caster. Targets take 20 point of frost damage every second for 10 seconds, plus stamina damage.

Fire Storm(Destruction)

A 100-point fiery explosion centered on the caster. The closer a target is, the more damage they take.

Lightning Storm(Destruction)

Fires a continuous stream of lightning. Target takes 75 points of shock damage per second to Health, and half that to Magicka.

Wow... I never actually realized how many spells were in Skyrim. And with the addition of the add-ons and The Creation Club there were even more spells and this isn't even including the spells from those three spell books I got. Speaking of which let's see what spells I learned from them... wow some if not all of these spells are really powerful.

Book of the Dark Arts

Shadow Step(Shadow)

Can travel from on shadow to another, works best at night.

Shadow Wolves(Shadow)

Can summon wolves from the shadows around you. The wolves will recognize you as their Alpha and they will not attack your allies.

Shadow Realm(Shadow)

You have dominion over the Shadow Realm, you can summon and control anything and everything that comes from there. You can bring any number people to the Shadow Realm, while in the Shadow Realm all of your dark powers are increased x10 what they normally are. Any enemy that you bring into the Shadow Realm that has dark powers will also gain a x2 while in there.

Heart Removal(Black)

You hand can faze through someone's chest and remove their heart, making it an enchanted heart upon removal. Well holding someone's heart you have complete control over them, you can even make them say what you want them to.

Dark Heart(Black)

Can separate the good and evil from someone's heart effectively making them two separate entities.

Right Hand of Death(Black)

As the right hand of death you can see, speak to, and touch ghosts. You can also cast this on others for 24 hours.

Dark Capriccio(Dark)

A beam of darkness is fired from the user's hands (or staff) meant to be used as a drilling offensive attack that can pierce through defenses. With greater skill, however, this spell can be cast one-handed, allowing more than one beam to be fired, which can then be employed as a whip of sorts, granting the user greater versatility.

Zero Slash(Dark)

The user utilizes Dark Capriccio as a whip to attack the enemy.

Dark Gravity(Dark)

The user amplifies the gravity in a specific area, causing everyone or everything in the said area to fall downwards.

Dark Rondo(Dark)

When cast, Darkness Magic with horror-stricken faces swirl around the user's hands (or around their staff), becoming more and more condensed. Brain can then fire the gathered Magic on a wide scaleor focused at an enemy. The user can also summon the ghosts from under the ground, heavily damaging the target from below.

Book of the Dark Arts Sub-section:
Gifts of the Outsider(Mark of the Outsider Required to use these spells)

Blink(Void)

Rapidly move forward and upward of 15ft.

Dark Vision(Void)

See living/dead/unconscious persons/animals, their sight cones, and the sounds you make. Also see resources (green) and machinery/traps (blue).

Devouring Swarm(Void)

Summon rats that attack others and eat corpses.

Possession(Void)

Possess rats, fish and hounds. Can also possess any sentient being that has a weak will.

Bend Time(Void)

Freeze time for 1 minute, can pluck fired projectiles out of midair, unless you allow it no one else is allowed to move during this time. Also good for pranks.

Windblast(Void)

Blast back groups of foes (non-lethal), break doors, blast projectiles back at foes, and can kill someone if growing against a hard enough surface. Can also be used to slow down word descent.

Shadow Kill(Void)

All unaware foes turn to ash when killed.

Domino(Void)

Link targets so they die or fall unconscious together. Can link up to four targets together.

Mesmerize(Void)

Summon a Void spirit to enthrall your targets. Can enthrall up to four targets at a time.

Bonecharm Crafting(Void)

Craft your own unique Bonecharms, with no chance of corruption, can craft up to a four traits charm, and can craft runes.

Displace(Void)

Relocate by swapping positions.

Blind(Void)

Summon a thick cloud of mist in a 5-meter radius around yourself. Impairs everyone's vision.

Thorns(Void)

Allows you to shoot several dark, dart-like projectiles from your left hand in quick succession, which makes the ability dangerous in close combat as well as from a distance.

Imprisoned(Void)

Transform inanimate objects and living things into stone. Living things trapped in stone can't be destroyed and suffer no side effects once released, for them no time has passed at all.

(Wow, who would have thought that The Outsiders gifts was a subsection to this book.)

Book of Life & Death

Fairy Law(Life)

When activated, a bright light envelops the area and inflicts massive damage on whoever the caster perceives from their heart as an enemy, leaving friends and bystanders completely unharmed. The choice between friend or foe is decided by the user's heart, and they cannot lie to this Magic.

Give Life(Life)

Can restore a barren wasteland to a fertile farmland or anything else that can sustain plant life.

Revive(Life)

Can bring the dead back to life. They don't come back as Undead, ghouls, or any other dark magic creature. They come back exactly as they were in life, you cannot control them after you have resurrected someone.

Roar of Light(Life)

The user releases a tornado of light from their mouth to attack the target. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike. This spell can also take the form of a laser, the trajectory of said laser can be altered, allowing the user to strike more than one opponent.

Hand of Light(Life)

The user gathers light in their hand and fires it at their opponent, engraving a stigma into their skin, thus restricting their movement. The stigma can be burned away, freeing the movement of the one trapped. If this occurs, it is quite easy to counter this technique.

Holy Breath(Life)

The user quickly gathers and releases a large quantity of light from their mouth. Radius of the attack is about 15-meters in diameter.

Holy Ray(Life)

The user enters a crouched stance, gathering light in their hands. Shortly thereafter, the user opens their hands, releasing numerous homing beams of light, inflicting a substantial amount of damage to the target. This spell can also be used to hit more than one opponent at a time.

Holy Nova(Life)

The user gathers a large quantity of light around their fist and then rushes at the target, punching them, thereby explosively releasing the stored light upon impact. Holy Nova's true destructive powers, however, remain unknown.

Life Law Circle(Life)

It gives energy to mortal beings and purifies ghosts or similar undead.

Mend(Life)

Mend is particularly oriented towards the reformation and healing of bones. Because of the delicate nature and difference between tissue and bone, Mend is a tricky spell, requiring more magic power and focus. The user pressing their hands to the wounded area, pouring their magic power into the body. As if time is moving in reverse, the broken or fractured bone reconnects itself, snapping itself back into position without any resistance. As guessed, the size and severity of the break are equivalent to the amount of magic power necessary for a proper recovery.

Lazarus(Life)

An exceptionally powerful spell with the staggering ability to practically bring people back from the brink of death. It can be used anywhere in the line of sight of the caster. The caster begins by exerting their magic power, covering the recipient in a bubble-like shield of healing magic, levitating their body within it. After the shell is erected, it is incredibly difficult to puncture, taking on qualities similar to a Magic Barrier. Inside the shell, incredibly potent healing magic is released, instantly healing any aspect of damage to their body, repairing bones, healing damaged tissue, both internal and external and curing them of any ailments. The only limitation to Lazarus is regenerating a severed limb or bringing the user truly back to life.

Past Knowledge(Life)

With this spell you can see your past life (or lives) from a third person perspective and learn the skills they had. Can be cast on others by placing you hand on the targets head.

Death Predation(Death)

The caster releases a deadly black miasma that instantly kills any victims within its range. Its range and area of effect are, however, limited. The spell works on humans, plants and animals alike. Anyone standing close to the affected area will only be knocked out, rather than killed.

Death Orb(Death)

The user creates a black orb in their hand which, when thrown, destroys everything in its path.

Death Piller(Death)

The user swipes both of their arms in a circular motion until the bottom of their hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has the little (pinky) and index fingers pointing downwards. While doing this, the user is surrounded by a dark aura. This spell creates an extremely large vertical explosion which can seemingly strike a single target out of others nearby.

Stygian Blast Circle

The user charges their fist with a swirling dark matter for a brief moment, releasing it towards their target when they come in contact with their hand.

Nemesis(Death)

This spell creates Demons from rubble. It can create an entire army of Demons with just a few rocks.

Penance Stare(Death)

You look directly into your opponent's eyes and you turn all of their sins, wrong doings, and the pain (both physical and emotional) of everyone that they harmed or that were harmed in their name that were committed in their lifetime and make them feel it. It leaves the targets eyes smoldering like charcoal.

Hellfire(Death)

You can summon the fires from the very pits of hell itself, it burns as twice hot as the sun. You can summon it from the ground, your hands, or your mouth.

Chains of Hell(Death)

You can summon them from the ground, your hands, your chest, or your mouth. They can't be broken and the bind your target, can be combined with Hellfire for extra damage.

Soul Stealer(Death)

You rip your targets very soul out of their body, they feel pain on an atomic level when you do this. If you don't return their soul to them with in 10 minutes they will die from a pain intensity so great it feels as though they were at the center to 12 suns exploding at the same time.

Shadow Roar(Death)

The user quickly gathers and releases a large burst of shadows from their mouth.

Shadow Slash(Death)

The user covers their arm in shadows and then punches the target. They can also divide their shadow into numerous thin tendrils to strike the target.

Crushing Fang(Death)

The user lashes the opponent with their open hands cloaked in shadows.

Waxwing Flash(Death)

The user turns their body into shadows and then wraps themselves around the target, assaulting them with a torrent of feather-like shadows generated from their hands, becoming tangible once more.

(These spells are kinda OP. I'm already feeling bad for whoever I have to use these on.)

Book of the Lost Arts

Time Magic(Lost)

One of the most powerful forms of magic there is. You have complete control over the very fabric of time. You can do a number of things such as, seeing into all possible futures, stopping time, travail through time, rewind time, etc.

Runic Magic(Lost)

One of the most powerful forms of magic there is. You can control all forms of runes. You can inscribe runes onto any object to give then a special effect, you can also use them in combination with other types of magic to make them stronger.

Space Magic(Lost)

One of the most powerful forms of magic there is. You can command space itself, anything and everything that resides in space is at your command. When combined with Time magic you can go anywhere in the universe at any point in time.

....That's it? That's all that's written in this book? Well, that's a ripoff and I paid a lot... oh there's some writing a few pages after Space Magic.

More Lost Magics will appear in this book as you learn and master the first set.

Well then, I guess that's a thing I'm going to have to look into. Okay, let's check out some other things on this thing. As i backed out of the magic section I decided to go back into my inventory, I looked through that again and I noticed that I still had both the Syringe of Blacklight Virus and the Ambrosia.

So, I decided to take both out of inventory and i ate the Ambrosia first, waited five minutes, then injected Blacklight into my left arm. The ambrosia washed over my body like a warm blanket and the virus travailed through me like I was jumping into an ice cold pool. After about a half hour all together, my body felt normal again but also different, so with that done and out of the way I clicked on Powers and was about to look at what else I could do when I saw a message from the Merchant.

Hello stranger,
Decided to give you a few extra things in addition to what you bought for me. Figured you do something interesting with them. I'm calling it an investment on my part, you'll know what the extra gifts are when you see them. Have fun in your new life and as always it was a pleasure doing business with ya.

He gave me extra things... that's fucking awesome. Let's see if I have any additional powers from him then if not I'm going to start looking around for that extra stuff.

Powers

Gift of Ambrosia

Having consumed ambrosia you have risen to God hood. You are immortal and you blood is now a gold ichor.

Blacklight Virus

An evolutionary chimeric mutation-causing infectious agent that can reproduce only inside the living cells of other biological organisms. You have full control over the virus, your will and fortitude keep it from taking control.

Devour

Can absorb his enemies in his body to make biomass.

Shape Shifter

Can take the shape of whatever he has absorbed.

Memory

Can gain all memories of enemies he absorbs.

DNA Strands

When he absorbs an enemy or a wild animal, he can take their unique traits and apply it to himself.

Razor Claw

He can create razor sharp claws the can cut through steel.

Blade Arm

He can transform his arms into a big ass blade. Works like the Claws,

Whip Fist

He can transform his arms into a long rope-like whip with a blade and a hook at the end. He can use this to attack from a distance or swing around like Spider-Man.

Tendrils

Can shoot part of his flesh which transforms into a bunch of tendrils that can capture his enemies or stuck them onto walls or the floor.

Bio-Bomb

This will cause an infected enemy to explode while taking his own allies with him.

Pack Leader

He can infect wild animals and control them like puppets.

Devastators

When surrounded by nothing but enemies, barbs made of hardened tendons will erupt from his body in every direction and impaling all his enemies around him. It has a 60 feet range and can control all of his tendrils freely. Meaning he can choose his targets.

Superhuman Vision

Due to the high amount of cone cells that is present in his eyes, he is able to see non-visible spectra of light and can read his opponent's electromagnetic auras in order to predict his next action. When focusing his eyes, time seems to literally slow to a snail speed in his eyes.

Life Erase

A technique he can use to erases his presence. This allows him to get closer to his enemies without them being aware. Can be used against wild animals as well.

Superhuman Hair Sensor

Very small feelers about 0.1 Micron are extended from the tips of each hair on his head. They can extend to a range of over 600 meters. Each one of these feelers is incredibly strong and has a tensile strength of over 500 kilograms. These feelers can be used to probe the environment and send feedback on everything around him without even looking.

Superhuman Hearing

Can hear a needle fall from tens of kilometers away.

Physical Prowess

Extreme physical strength.

Extreme Healing Knowledge

With an endless amount of healing knowledge, he is capable of rehabilitating and cure people no matter how severely wounded or how broken they are.

Discord's Chaos Magic

Can warp reality on a whim and travel through dimensions. The stronger your imagination the stronger this gets.

The Smooze's Immunity

You are completely immune to all forms of magic.

Fire Jutsu

Can cause fire base technique that will cause a huge wave of fame to wash upon his enemies and cause environmental damage.

Wood Jutsu

Can control wood to either skewer his enemies or make wood walls etc. He can also control any plants to grow in the blink of an eye.

Rinnegan

With the ultimate ninja eyes, he can easily track enemies who are fast. He can also absorb energy through his hands and can summon meteorites to cause widespread destruction. (Again, didn't used it, just know about it.) With his eyes, he can copy others attacks and recreate them in his own version.

Sharingan

The Sharingan is a special type of dojutsu (pupil technique) that naturally occurs in all members of the Uchiha clan, though not all of them gain the ability to utilize it. The Sharingan is thought to be descended from the Byakugan, but grants the user different abilities and a different insight. The Sharingan's first and most well known ability is to memorize any technique that it is a witness to. It can memorize ninjutsu (ninja techniques), genjutsu (illusionary techniques), and taijutsu (hand-to-hand techniques) with perfect accuracy and allow the user to use the techniques, so long as they have the necessary resources to do so. Second, it has the ability to predict an opponent's movement, as well as allowing to track fast moving objects with great clarity. Third, it is capable of a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent. Fourth, it can see through genjutsu, the level of which is possibly dependent on the user's skill.

Mangekyō Sharingan

Noted to be the "Heavenly eyes that see the truth of all of creation without obstruction", is an advanced form of the Sharingan that has only been activated by a handful of Uchiha.

Eternal Mangekyō Sharingan

A more powerful version of the Mangekyō Sharingan.

Kamui

He can turn his body intangible in order to pass through solid walls or have incoming attacks pass through him without harm. He can also teleport long distances with this. He must see the place before he can teleport there.

Amaterasu

He can create black flames at the focal point of his vision that cannot be extinguished with water or any other normal methods. He can extinguish the flames by simply commanding it to stop. This black flames can burns anything, even other flames, until nothing but ash remains.

Susanoo

A gigantic humanoid being is made out of pure energy that surrounds the user who can control it into fighting his enemies.

Chakra Control

You have access to chakra and can control it to a certain point that allows you to perform Jutsu.

Shadow Clone Technique

Can make several clones of himself based on the amount of energy he uses.

Rasenshuriken

A powerful version of Rasengan where you imbue it with huge energy and throw it at the enemies and makes a huge circular explosion. Within that explosion, several wind sickles form that will make mince meat out of the enemies.

Nine-Tails Chakra Mode

He can utilize the Nine-Tails fox energy to form a coat around the user's body. The coat not only increases the abilities of the user but it also protects them from damage.

Tailed Beast Bomb

By concentrating the energy in his mouth, he can shoot a ball of pure energy that can turn an entire mountain into dust.

Sayin's Blood

You have the blood of the strongest Warrior Race known in the galaxy. Your tail provides you extra strength and if you look at a full moon you shall turn to the great ape.

Ki Control

You can control the Life Energy of your body and projected out words as a blast of energy. With more control the blast will vary in strength and size.

Danta's Blood

You have both the blood of a demon and angel running through your veins making you a Nephilim.

Werewolf Form

You can change into a werewolf at will at any time, you can also change back to normal as well. You have full control of yourself while in this form, you also have heightened senses, sharp claws and teeth, and your stamina is increased 5 times what it normally is.

Zanjutsu

Sword fighting techniques for the Zanpakutō. The most basic fighting technique.

Hakuda

An unarmed fighting technique that makes use of one's own body in a fight.

Hohō

The name for all high-speed fighting movements based on the art of Shunpo.

Kidō

Advanced spells that require strong spiritual power: Hadō and Bakudō.

Force Sensitive

Jedi training affects each Padawan uniquely, allowing them to grow in ability while addressing personal flaws. On rare occasions, however, exceptional individuals open doors to strengths they did not know they had. This feat represents a heightened connection to the Force previously unseen in a newly trained Jedi.

The Avatar State

The Avatar State is a defense mechanism, designed to empower you with the skills and knowledge of all the past Avatars. You are the bridge between the spirits Roam and the Mortal plane of existence.

Fire Bending

Can control fire like it's an extension of your body. Can also generate and create your own fire.

Earth Bending

Can manipulate and control Earth like it's an extension of your body.

Water Bending

Can manipulate and control water and ice like it's an extension of your body.

Air Bending

Can manipulate and control are like it's an extension of your body.

Call Paarthurnax

You can summon Paarthurnax.

Call Alduin

You can summon Alduin.

Call Durnehviir

You can summon Durnehviir.

Call Deathwing

You can summon Deathwing.

Call Sindragosa

You can summon Sindragosa.

Spirit of Rava

The ancient Spirit of Harmony, Rava, lives within you.

Spirit of Fenrir

The ancient wolf God of ice, Fenrir, lives inside of you.

Spirit of Bahamut

The ancient dragon god of fire, Bahamut, lives inside of you.

Sweet Mother of God, that's quite a bit of powers. So looking at them with all of the things that they are I feel like I should have more, at least from certain ones, it kind of looks like I have the basics. Also it's their weird that I don't have anything from Kenichi but the spirit Powers those those seem interesting. I won-

Well this is strange

STRANGE INDEED, TO BE BOUND INSIDE SOMEONE SO CURIOUS

Now now you two behave yourselves, we don't want to scare him, for the benefit of all of us I think I should do the talking for now

VERY WELL

Ok but don't say anything that could cause his worldview to implode

.....Da fuck.....

Um...hello?

Hello young one I know you must have many questions that you wish to ask, just remember that we also have questions that we want answered

.....Would it be okay if you explained what's going on while my brain registers what's happening right now.

*giggle* Alright, my name is Rava, the other two are Fenrir and Bahamut respectively. We woke up in your body and saw how you saved those young girls and boy, we spoke about what happened and decided, that since none of us can leave, that we'd all try to get along. That is the short version of it anyway.

Ok, so I'm going to assume that since you all checked my memories that you know what's goi-

We did not check your memories. We felt it was an invasion of privacy.

Ok then, well why don't you guys go ahead and check out my memories, all of them, and that should answer most if not all of your questions and you'll get the added bonus of knowing what kind of person I am.

Alright, since your giving us permission to look we will, you shouldn't feel more that a small head ache from this.

And Rava was right, after she said that I felt a very sharp and intense pain go through my head, I also heard the three of them react to my memories.

HAHAHA I LIKE THIS ONE, HE'S NOT AFRAID TO DO WHAT HE WANTS AND HE HAS AN UNBREAKABLE WILL AND HAS THE MOST POTENTIAL I'VE SEEN IN A LONG TIME

I must agree he has immense potential and their are definitely worse people we could be shackled with. He has rather good morals and can make an situation lighter. I also like that he can be a bit of a trickster.*snicker*

I agree with you two, I am happy to know that I am partnered with someone with as much potential as him. And he has the possible potential to hold up the balance of the world.

Right, now that that's taken care of, can one of you tell me why I have three of the most powerful spirits living inside of me!

The Merchant. I feel that is all I need to say.

...Yeah I don't know why I didn't make that connection sooner. Ok, I will talk to you guys later because I'm going to see if this computer thingy has anything else on it.

And with that I did exactly what I said. I started looking through the computer and I found some really really cool shit. First, I found out that that voice was the AI program for this place and I could change its voice, well it changed its voice to better adapt to working with me. So now it sounds like Jarvis. Second thing I found out, was that there were training modules. When I clicked on them another note for the merchant popped up this one more less explaining that the training modules actually allowed me to gain more powers from the things that I bought from him. So I could actually train with the characters from Naruto, Bleach, Dragon Ball Z, Star Wars, Avatar, Kenichi the World's Strongest Disciple, Skyrim, and Devil May Cry. There was also a training module labeled "Spirit's" but there was nothing for Dishonored.

The third thing I found out, was that the gravity chamber option was available as a universal application. Which more or less man that I could turn on and off and adjust it no matter what type of training module I was in. The last thing I found out, was that I could stay in here for a week Max and I could have just how long a day actually was in here. So instead of a day equal in a year, I could have a day equal a decade or century............. Or even a thousand years. A thousand years was the max I could set it to and the cool thing was I could actually put out of those thousand years how many of them I wanted to train in each module.

So, I set the amount of time I wanted to be in here to a week, put the number of years each day would be to 1000, and I began my training to be awesome.

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