The Game: Aether and Mind
Character sheet: John Weaver (Protagonist) Chapters 1-3
Previous ChapterNext ChapterSummary of the third chapter
Star Touch - Corrupted Lord (John Weaver)
Level - 37
Class - Warrior - level 24 (The Gamer)
Race - Unicorn
HP (Health Points) - 870 [78 per minute]
MP (Mana Points) - 1193 [178 per minute]
SP (Stamina Points) - 870 [78 per minute]
STR (Strength) - 86,25= 86 (86) [115]
END (Endurance) - 87 (87) [116]
DEX (Dexterity) - 73
INT (Intelligence) - 119,25= 119 (119) [53]
WIS (Wisdom) - 95
CHA (Charisma) -93,6= 94 (94) [104]
LCK (Luck) - 40Corruption (30)
Corruption causes mutations and applies temporary debuff. Every ten stacks of Corruption a debuff is applied. Debuffs become more severe the higher the stack count grows. The amount of stacks determines the chance of mutation.Corrupted Fragrance (2)
Powerful creatures are drawn towards you to fight. Rare enemies promising great riches are much more likely to be found and are less likely to flee.Rapid, adaptive mutations
You are able to gain skills at a heavily quickened pace, however, obtained abilities mutate into different forms, and their original state is much harder gained.
Races:
*Unicorn
*"???" Changeling
Titles:
* Chaos Disciple
* Nightmare Slayer 1
*Corrupted Lord
[Corrupted Lord]
You have been afflicted with the corrosive degradation that is the infection of the nightmares, yet you still stand to slaughter the stagnating hordes.
*All corruption effects are two-sided, with the positive one always supporting your specialization in the moment of receiving
*Every corruption effect increases damage and resistance against nightmares by 15%
Proficiencies:
* Polearm Proficiency level 1
*Slightly more efficient attacks.
Resources:
Faith: 300
Resistances:
Physical Damage Resistance - Level 28 (Exp: 0,01%)
*Physical damage is reduced by 28 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.[Copper Flesh] - Passive
Your flesh will become hard as copper, should a certain pressure threshold be overstepped or a strike is registered, thus adding an additional 10 points to your defence.Fire Resistance - Level 23 (Exp: 0,00%)
*Fire damage is reduced by 23 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Poison Resistance - lv 6 (Exp: 7,50)
*Poison damage is reduced by 6 points. If the amount of resistance outweighs that of the damage, no damage is dealt to the user.
The horrific toxic haze and venomous sludge that once would dwindle our frail bodies into everlasting sleep now became our mantle of protection, our home.
-chapter 1, verse 42 from the Mogonoth swamp legacy.Vilethorne Immunity - lv Max
The gruesome Vilethorne, one of nature's most sadistic creations, spreads in the bodies of those who consumed this plant; the spores will reproduce in the victim like a virus and liquidize it in a slow and agonizing process. After excessive and continuous consumption, you have gained immunity from its toxicity and cannot receive any poison-related status effect from it or any weaker plant.
*Immunity to poisons up to the level of the Vilethorne
Elements:
*Chaos
*Water
*Electricity
Equipped:
Knight Helmet +25 defense
Leather chest plate +5 defense
Golden Belt +7 Luck/ +5Defense
Leather Leggings +5 defense
Leather Shoes. +5 defense
Skull shoulder guard +10 defense
Apprentice Ring + 100 magic armor
Goblin shield +30 defense
Knight Halberd +25 slash/pierce damage
Hobgoblin Club 100 blunt damage
Ram Crest Shield +200 Defense and 100 magic shield.
Bell of Prosperity +25% Miracle power
Broken Pendant
Inventory
Fruit salad x11
Baked apple x7
Apple pie x1
bit x374
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x1
Goblin corpse x10
Hobgoblin corpse x1
Dolphin Toyx1
Cloakx1
Disguise Necklace x1
Perks:
[Lucky Charm]
*You are more likely to find treasures in the artificially created challenge, training, and proving grounds.
[Aether blessing: Intelligence]
*Intelligence is doubled
[Former Human]
*Aether assimilation and modification has been enhanced, allowing for a 25% increase in Aether gain.
[Unicorn heritage]
*Intelligence increased by 25%
[Valiant Heart]
You put your life, future, and goals on the line for others, the act of a hero in the making.
*Gain one point of Charisma every time you earn charisma points.
*You always feel warmth in your heart and have a little smile on your face.
*Doing good acts will be rewarded with charisma points and a random attribute.
The amount is determined by the difficulty and urgency of the deed
Flaws
[Weak]
*Strength, Endurance has been halved.
*Benevolent creatures are likely to either pity you or chose to help you in times of need.
[Asexual]
*The Charisma Stat reduced by 10%
Classes:
Warrior - 24
Warrior related abilities:
Meelee Proficiency
*1,5 times higher strength
*1,5 times higher endurancePower Strike - Level 27 (Exp: 8,04%)
*Damage: (Weapon damage + Strength) *2
*Cost: 30 Stamina PointsCharge - Level 1 (Exp : 0,00%)
*Run towards an enemy with 150% of the user's top speed
*Damage: (Strength*3)
*Stuns the target for 2 seconds.
*Cost: 100 StaminaWarrior Determination - Level 1 (Exp : 0,00%)
If the users Life points fall below 50%, the following effects will be granted for one minute:
*Physical damage increased by 50%
*Speed increased by 25%
Spiritualist - 13
Spiritualist related abilities:
Spiritual control
You are able to see and call the spirits and draw power from them. Your senses are heightened by their guidance and can receive blessings by praying to them and fulfilling their wishes.
* The ability [Spirit Senses] is available while the class is chosen.
* Meditation allows you to gather faith.
* Maximum Faith capacity 100 faith.Gentle Touch - Level 23 (Exp: 14,00%)
This skill doesn't require any resources
*Your touch can be anything from normal to any way that is pleasureful. The effect is decided by the user.
*Nightmares killed with this skill will drop shards containing parts of their strength. The potency of the shards is decided by the rarity, power, and level of the nightmare. The nightmare's corpse will be destroyed upon using this skill.Spirit Senses - Level 24 (Exp: 10,00%)
1 Faith per minute
As a chosen one by the Spirits, your senses are heightened to levels beyond to that of a normal mortal.
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Sight is enhanced.Infusion - Level 26
Infusing an object requires the caster to channel their hopes and belief into their target. It is not an act of enchanting; it is the thought that counts, to believe in the strength of yourself and the thing you wish to empower.
Zorya - Monk of the temple in the sky.
*Cost: 15 Faith per infusion.
*Infusion duration: 7 minutes (5 minutes + 1 minute *level)
*Infusion reduces the object effectiveness to 75% and turns it into the selected element
*Adds one additional point of effectiveness per level.Create Spirit Well
Summon Lower Lesser Follower Spirit
Summon Lower Lesser Elemental
Cook - 23
Cook related abilities:
Cooking Proficiency (Novice)
You are able to cook something basic without setting everything aflame.
Scribe - 23
Scribe related abilities:
[Writting Proficiency (Novice)] (Passive]
You are able to copy and write without a single error in any language you write in.
Artist - 23
Artist related abilities:
Art Creation proficiency (passive)
You are able to creat works of art with some quality.
*Reduced chance of failure by 5%
*Increased chance to create Art above common rank by 5%
Skills
[GAMER's Mind (Passive) - Level Max]
Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mass psychological effects and any other psychological effects.[GAMER's Body (Passive) - Level Max]
Grants a body that allows for the user to live the real world like a game. All wounds even severed body parts, and mutilations will heal in time. Acts of consuming foods and drinks, as well as resting and sleeping, greatly improve healing properties.ID Create - Level 2
This skill doesn't require any resources
Used to create Instant Dungeons.
Stronger Instant Dungeons may be created at higher levels.
Currently available ID list:
1. Training Realm
2. Goblin Cave (Finished)
3. Locked until a certain power threshold has been reachedID Escape - Level Max
This skill doesn't require any resources
Used to escape the Dungeons you have created. Be aware that sometimes the dungeons you create have special rules or conditions that may interfere with leaving the realm.Language Understanding: Equestrian - Level Max
This skill doesn't require any resource
To understand a written language is like gaining a new sense equal to that of seeing and smelling. You are now able to understand any text written in Equestrian as well as write flawlessly in this language. Continuous reading and writing will cause a gain in Intelligence or wisdom.Observe - Level 25
This skill doesn't require any resources
*This skill allows you to 'Observe' an Objective, entity, or event and display its information.
*Level range: 10
*This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Meditation - Level 23
This skill doesn't require any resources
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.Levitation - Level 24
* Maximum weight: (Int * 200g)
*Cost: 1 mana per 20g per minute
*Maximum Range between caster and object: 5mFireball - Level 27
150mp to cast
*Damage: (Int * 5)
*Chance to set enemies ablaze: (Int * 0,3)Ice Bolt - Level 26
150mp to cast
*Maximum Damage (Int * 3)
*Chance to slow target: (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 23
*Maximum Damage: (1 mana = 1 damage)Mana construct - Level 28
*Size and durability can be decided by the user
*One square centimetres has to have at least one mana point invested into it
*Maximum Durability: (1 Mana=1,5 health points)
*Maximum Range: 2 meterStun Bolt - Level 23
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 23
*Damage: (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: damage: (Int * 1,5) per second. Cost: 10 mana per second.Grow Vilethorne - lv 1
*Rapidly grow Vilethorne from your body.
*Vilethorne spores can be planted.Quick Recovery
Recover health by using Stamina points as fuel in a 1:2 ratio.Kinetic Blast
Fire a condensed blast of psionically powered kinetic energy at an opponent. Cost depends on strength of the projectile; consumes stamina and creates mental strain on the user.[Eye of Fear]
Induces fear into your opponents. Applies one stack of the debuff "Corruption" onto the user.[Eye of Change]
Turns an opponent into dust. Applies one or more stacks of the debuff "Corruption" onto the user depending on the target's mass and/or density.
Status after Chapter three: ...Breaking...
Star Touch - Nightmare Slayer 1 (John Weaver)
Level - 23
Class - Warrior - level 16 (The Gamer)
Race - Unicorn
HP (Health Points) - 743 [74 per minute]
MP (Mana Points) - 990 [166 per minute]
SP (Stamina Points) - 743 [74 per minute]
STR (Strength) - 74,25= 74 (74,25) [99]
END (Endurance) - 74,25= 74 (74,25) [99]
DEX (Dexterity) - 61
INT (Intelligence) - 99 (99) [44]
WIS (Wisdom) - 88
CHA (Charisma) -93,6= 94 (94) [104]
LCK (Luck) - 32
Inventory
Items added:
Phoenix Toyx1
Dolphin Toyx1
Cloakx1
Disguise Necklace x1
Items removed:
bitx20
Flaws:
Flaw added
[Asexual]
Flaws removed
[Outcast]
[Different]
Status after Chapter three: A Mold Cracking...
Star Touch - Nightmare Slayer 1 (John Weaver)
Level - 23
Class - Warrior - level 16 (The Gamer)
Race - Unicorn
HP (Health Points) - 743 [74 per minute]
MP (Mana Points) - 990 [166 per minute]
SP (Stamina Points) - 743 [74 per minute]
STR (Strength) - 74,25= 74 (74,25) [99]
END (Endurance) - 74,25= 74 (74,25) [99]
DEX (Dexterity) - 46
INT (Intelligence) - 99 (99) [44]
WIS (Wisdom) - 88
CHA (Charisma) - 44 (44) [88]
LCK (Luck) - 32
Resistances:
Poison Resistance - lv 6 (Exp: 7,50)
*Poison damage is reduced by 6 points. If the amount of resistance outweighs that of the damage, no damage is dealt to the user.
The horrific toxic haze and venomous sludge that once would dwindle our frail bodies into everlasting sleep now became our mantle of protection, our home.
-chapter 1, verse 42 from the Mogonoth swamp legacy.Vilethorne Immunity - lv Max
The gruesome Vilethorne, one of nature's most sadistic creations, spreads in the bodies of those who consumed this plant; the spores will reproduce in the victim like a virus and liquidize it in a slow and agonizing process. After excessive and continuous consumption, you have gained immunity from its toxicity and cannot receive any poison-related status effect from it or any weaker plant.
*Immunity to poisons up to the level of the VilethornePhysical Damage Resistance - Level 23 (Exp: 0,00%)
*Physical damage is reduced by 23 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Fire Resistance - Level 23 (Exp: 0,00%)
*Fire damage is reduced by 23 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.
Equipped:
Knight Helmet +25 defense
Leather chest plate +5 defense
Golden Belt +7 Luck/ +5Defense
Leather Leggings +5 defense
Leather Shoes. +5 defense
Skull shoulder guard +10 defense
Apprentice Ring + 100 magic armor
Goblin shield +30 defense
Knight Halberd +25 slash/pierce damage
Bell of Prosperity +25% Miracle power
Broken Pendant
Apprentice Ring
Level 20 item
unique
A small ring given to new sentinels that would defend the mage tower. Although the ring does not offer much compared to the provided equipment, it is still a symbol of accomplishment.
*+ 100 Magic armor
*+ decreased mana cost by 15%
*+ Arcane spell potency risen by 20%
Inventory
barrel of apples x3
plates of food x21
Fruit salad x12
Baked apple x7
Apple pie x1
bit x488
Note: "List of holes with the most bits. Do ponies not have working pouches?"
Harry Potter and the Philosopher Stone (Ponified version) Quality: uncommon (written by you)
The Hobbit (Ponified version) Quality: rare(written by you)
Star wars episode one (Ponified version) Status: 88% complete (written by you)
Failed books (Ponified version) x31
Crumbled pieces of paper (written) x211
Feather quill x2
Ink vial x7
Empty book x34
Empty page x24
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x3
Goblin corpse x10
Hobgoblin corpse x1
Hobgoblin Club x1
Pile of goblin organs
ribcage of the hobgoblin +18 defense
Flasks of goblin blood x 5
Nitorium chunk x12
stone chunks x114
Glass of milk x2
Classes:
Warrior - 16
Warrior related abilities:
Power Strike - Level 23 (Exp: 0,00%)
*Damage: (Weapon damage + Strenght) *2
*Cost: 30 Stamina Points
Spiritualist - 7
Spiritualist related abilities:
Gentle Touch - Level 23 (Exp: 0%)
This skill doesn't require any resources
*Your touch can be anything from normal to any way that is pleasureful. The effect is decided by the user.
*Nightmares killed with this skill will drop shards containing parts of their strength. The potency of the shards is decided by the rarity, power, and level of the nightmare. The nightmare's corpse will be destroyed upon using this skill.Spirit Senses - Level 23 (Exp: 0,00%)
1 Faith per minute
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Seeing is enhanced.Infusion - Level 23
Infusing an object requires the caster to channel their hopes and belief into their target. It is not an act of enchanting; it is the thought that counts, to believe in the strength of yourself and the thing you wish to empower.
Zorya - Monk of the temple in the sky.
*Cost: 15 Faith per infusion.
*Infusion duration: 7 minutes (5 minutes + 1 minute *level)
*Infusion reduces the object effectiveness to 75% and turns it into the selected element
*Adds one additional point of effectiveness per level.
Job Classes:
Cook - 23
Scribe - 23
Artist - 23
Skills
Grow Vilethorne - lv 1
The gruesome Vilethorne, one of nature's most sadistic creations, spreads in the bodies of those who consumed this plant; the spores will reproduce in the victim like a virus and liquidize it in a slow and agonizing process. After excessive and continuous consumption, your body has entered a symbiotic relationship with the plant, allowing you to grow it from your body.
*Rapidly grow Vilethorne from your body.
*Vilethorne spores can be planted.Observe - Level 23 (Exp: 0,00%)
This skill doesn't require any resources
*This skill allows you to 'Observe' an Objective, entity, or event and display its information.
*Level range: 10
*This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Meditation - Level 23 (Exp: 0,00%)
This skill doesn't require any resources
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.Levitation - Level 23 (Exp: 0,00%)
* Maximum weight: (Int * 200g)
*Cost: 1 mana per 20g per minute
*Maximum Range between caster and object: 5mFireball - Level 23 (Exp: 0,00%)
150mp to cast
*Damage: (Int * 5)
*Chance to set enemies ablaze: (Int * 0,3)Ice Bolt - Level 23 (Exp: 0,00%)
150mp to cast
*Maximum Damage (Int * 3)
*Chance to slow target: (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 23 (Exp: 0,00%)
*Maximum Damage: (1 mana = 1 damage)Mana construct - Level 23 (Exp: 0,00%)
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: (1 Mana=1,5 health points)
*Maximum Range: 2 meterStun Bolt - Level 23 (Exp: 0,00%)
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 23 (Exp: 0,00%)
*Damage: 184 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: damage: (Int * 1,5) per second. Cost: 10 mana per second.
Summary of the second chapter
Star Touch (John Weaver)
Level - 23
Class - Warrior - level 16 (The Gamer)
Race - Unicorn
HP (Health Points) - 735 [74 per minute]
MP (Mana Points) - 923 [166 per minute]
SP (Stamina Points) - 735 [74 per minute]
STR (Strength) - 72,75= 73 (72,75) [97]
END (Endurance) - 73,5= 74 (75,5) [98]
DEX (Dexterity) - 40
INT (Intelligence) - 92,25 = 92 (92,25) [41]
WIS (Wisdome) - 83
CHA (Charisma) - 42 (42) [84]
LCK (Luck) - 27
Races:
*Unicorn
*"???" Changeling
Titles:
* Chaos Dicisple
* Nightmare Slayer 1
[Chaos Disciple.]
When Title is equipped, you gain buffs on doing or being near chaotic events, activities and or creatures. While being near any source of chaos you gain faith. Using faith and Mana, you are able to use basic chaos magic like conjugation of items a manipulation of properties.[Nightmare Slayer 1]
You’ve made your first step in your career of nightmare extermination, and successfully killed one too.
*Killing nightmares will grant you attribute points.
*You are able to enter dreams without any repercussions
Resistances:
Physical Damage Resistance - Level 13 (Exp: 16,72%)
*Physical damage is reduced by 13 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Fire Resistance - Level 3 (Exp: 0,00%)
*Fire damage is reduced by 3 points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.
Let the fire burn all to dust who oppose you, and only those. That doesn't include you anymore either way.
- The deranged, philosophical pyromancer ???
Elements:
*Chaos
Equipped:
Knight Helmet +25 defense
Leather chest plate +5 defense
Golden Belt +7 Luck/ +5Defense
Leather Leggings +5 defense
Leather Shoes. +5 defense
Skull shoulder guard +10 defense
Goblin shield +30 defense
Knight Halberd +25 slash/pierce damage
Bell of Prosperity +25% Miracle power
Broken Pendant
Inventory
Fruit salad x12
Baked apple x7
Apple pie x1
bit x222
I hate my live a little less.
Harry Potter and the Philosopher Stone (Ponified version) Quality: Common (written by you)
The Hobbit (Ponified version) Quality: Uncommon (written by you)
Star wars episode one (Ponified version) Status: 50% complete (written by you)
Indiander Jones (Abandomed, forgot about the boring pony bootleg.)
Failed books (Ponified version) x23
Crumbled pieces of paper (written) x62
Feather quill x8
Ink vial x16
Empty book x62
Empty page x100
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x3
Goblin corpse x10
Hobgoblin corpse x1
Hobgoblin Club x1
Perks:
[Lucky Charm]
*You are more likely to find treasures in the artificially created challenge, training, and proving grounds.
[Aether blessing: Intelligence]
*Intelligence is doubled
[Former Human]
*Aether assimilation and modification has been enhanced, allowing for a 25% increase in Aether gain.
[Unicorn heritage]
*Intelligence increased by 25%
[Valiant Heart]
You put your life, future, and goals on the line for others, the act of a hero in the making.
*Gain one point of Charisma every time you earn charisma points.
*You always feel warmth in your heart and have a little smile on your face.
*Doing good acts will be rewarded with charisma points and a random attribute.
The amount is determined by the difficulty and urgency of the deed
Flaws
[Weak]
*Strengh, Endurance has been halved.
*Benevolent creatures are likely to either pity you or chose to help you in times of need.
[Outcast]
*The Charisma Stat is halved
Classes:
Warrior - 16
Warrior related abilities:
Meelee Proficiency
*1,5 times higher strength
*1,5 times higher endurancePower Strike - Level 15 (Exp: 18,5%)
*Damage: (Weapon damage + Strenght) *2
*Cost: 30 Stamina Points
Spiritualist - 7
Spiritualist related abilities:
Spiritual control
You are able to see and call the spirits and draw power from them. Your senses are heightened by their guidance and can receive blessings by praying to them and fulfilling their wishes.
* The ability [Spirit Senses] is available while the class is chosen.
* Meditation allows you to gather faith.
* Maximum Faith capacity 100 faith.Gentle Touch - Level 13 (Exp: 0%)
This skill doesn't require any resources
*Your touch can be anything from normal to any way that is pleasureful. The effect is decided by the user.
*Nightmares killed with this skill will drop shards containing parts of their strength. The potency of the shards is decided by the rarity, power, and level of the nightmare. The nightmare's corpse will be destroyed upon using this skill.Spirit Senses - Level 10 (Exp: 0,00%)
1 Faith per minute
As a chosen one by the Spirits, your senses are heightened to levels beyond to that of a normal mortal.
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Seeing is enhanced.Infusion - Level 2
Infusing an object requires the caster to channel their hopes and belief into their target. It is not an act of enchanting; it is the thought that counts, to believe in the strength of yourself and the thing you wish to empower.
Zorya - Monk of the temple in the sky.
*Cost: 15 Faith per infusion.
*Infusion duration: 7 minutes (5 minutes + 1 minute *level)
*Infusion reduces the object effectiveness to 75% and turns it into the selected element
*Adds one additional point of effectiveness per level.
Cook - 10
Cook related abilities:
Cooking Proficiency (Novice)
You are able to cook something basic without setting everything aflame.
Scribe - 10
Scribe related abilities:
[Writting Proficiency (Novice)] (Passive]
You are able to copy and write without a single error in any language you write in.
Artist - 10
Artist related abilities:
Art Creation proficiency (passive)
You are able to creat works of art with some quality.
*Reduced chance of failure by 5%
*Increased chance to create Art above common rank by 5%
Skills
[GAMER's Mind (Passive) - Level Max]
Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mass psychological effects and any other psychological effects.[GAMER's Body (Passive) - Level Max]
Grants a body that allows for the user to live the real world like a game. All wounds even severed body parts, and mutilations will heal in time. Acts of consuming foods and drinks, as well as resting and sleeping, greatly improve healing properties.Observe - Level 12 (Exp: 9,91%)
This skill doesn't require any resources
*This skill allows you to 'Observe' an Objective, entity, or event and display its information.
*Level range: 10
*This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Meditation - Level 10 (Exp: 10,99%)
This skill doesn't require any resources
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.ID Create - Level 2
This skill doesn't require any resources
Used to create Instant Dungeons.
Stronger Instant Dungeons may be created at higher levels.
Currently available ID list:
1. Training Realm
2. Goblin Cave (Finished)
3. Locked until a certain power threshold has been reachedID Escape - Level Max
This skill doesn't require any resources
Used to escape the Dungeons you have created. Be aware that sometimes the dungeons you create have special rules or conditions that may interfere with leaving the realm.Levitation - Level 10 (Exp: 0,00%)
* Maximum weight: 18.400kg (Int * 200g)
*Cost: 1 mana per 20g per minute
*Maximum Range between caster and object: 5mLanguage Understanding: Equestrian - Level Max
This skill doesn't require any resource
To understand a written language is like gaining a new sense equal to that of seeing and smelling. You are now able to understand any text written in Equestrian as well as write flawlessly in this language. Continuous reading and writing will cause a gain in Intelligence or wisdom.Fireball - Level 12 (Exp: 15,25%)
150mp to cast
*Damage: 460 (Int * 5)
*Chance to set enemies ablaze: 10,2% (Int * 0,3)Ice Bolt - Level 10 (Exp: 18,11%)
150mp to cast
*Maximum Damage: 276 (Int * 3)
*Chance to slow target: 55,2% (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 11 (Exp: 14,8%)
*Maximum Damage: 923 (1 mana = 1 damage)Mana construct - Level 10 (Exp: 21,32%)
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: 1385 (1 Mana=1,5 health points)
*Maximum Range: 2 meterStun Bolt - Level 10
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 10 (Exp: 62,79%)
*Damage: 184 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: 10 mana per 138 damage (Int * 1,5) per second.
Status after Chapter Two: Birthday Colt Part 2.
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 510 [51 per minute]
MP (Mana Points) - 923 [96 per minute]
SP (Stamina Points) - 510 [51 per minute]
STR (Strength) - 50,25= 50 (50,25) [67]
END (Endurance) - 51= 51 (51) [68]
DEX (Dexterity) - 24
INT (Intelligence) - 90 (90) [40]
WIS (Wisdome) - 48
CHA (Charisma) - 25,5 = 26 (25,5) [51]
LCK (Luck) - 27
Status after Chapter Two: ...And A Bed Seperates Them.
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 510 [51 per minute]
MP (Mana Points) - 878 [94 per minute]
SP (Stamina Points) - 510 [51 per minute]
STR (Strength) - 50,25= 50 (50,25) [67]
END (Endurance) - 51= 51 (51) [68]
DEX (Dexterity) - 24
INT (Intelligence) - 87,75 = 88 (87,75) [39]
WIS (Wisdome) - 47
CHA (Charisma) - 20,5 = 21 (20,5) [41]
LCK (Luck) - 22
Races:
New Race unlocked:
"???" Changeling
Status after Chapter Two: In Which A Door Connects Ponies...
No changes.
Status after Chapter Two: Social Interactions
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 510 [51 per minute]
MP (Mana Points) - 878 [94 per minute]
SP (Stamina Points) - 510 [51 per minute]
STR (Strength) - 50,25= 50 (50,25) [67]
END (Endurance) - 51= 51 (51) [68]
DEX (Dexterity) - 24
INT (Intelligence) - 87,75 = 88 (87,75) [39]
WIS (Wisdome) - 47
CHA (Charisma) - 13 (13) [26]
LCK (Luck) - 22
Classes:
Artist - level 1
Art Creation proficiency (novice) (passive)
You are able to creat works of art with some quality.
*Reduced chance of failure by 5%
*Increased chance to create Art above common rank by 5%
Status after Chapter Two: New Friends and Plans
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 510 [51 per minute]
MP (Mana Points) - 585 [76 per minute]
SP (Stamina Points) - 510 [51 per minute]
STR (Strength) - 50,25= 50 (50,25) [67]
END (Endurance) - 51= 51 (51) [68]
DEX (Dexterity) - 24
INT (Intelligence) - 67,5 = 68 (67,5) [30]
WIS (Wisdome) - 38
CHA (Charisma) - 13 (13) [26]
LCK (Luck) - 22
Titles:
Chaos Disciple.
When Title is equipped, you gain buffs on doing or being near chaotic events, activities and or creatures. While being near any source of chaos you gain faith. Using faith and Mana, you are able to use basic chaos magic like conjugation of items a manipulation of properties.
Inventory
Inedible mess x23
Fruit salad x12
bit x71
Daring Do and the golden horseshoe
I hate my Life
Harry Potter and the Philosopher Stoner (Ponified version) Quality: Common (written by you)
The Hobbit (Ponified version) Quality: Uncommon (written by you)
Star wars episode one (Ponified version) Status: incomplete, too low level for wished changes (written by you)
Failed books (Ponified version) x13
Crumbled pieces of paper (written) x18
Feather quill x6
Ink vial x12
Empty book x35
Empty page x112
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x3
Goblin corpse x10
Hobgoblin corpse x1
Hobgoblin Club x1
Skull shoulder guard x1
Skills:
Observe - Level 10 (Exp: 0,00%)
This skill doesn't require any resources
This skill allows you to 'Observe' an Objective, entity, or event and display its information. This skill only works with creatures or objects that are below your overall level or a maximum of ten levels above you, with each level, the knowledge gained will lessen.
This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.
This skill now allow the user to see the current thoughts of successfully observed beings.Meditation - Level 10 (Exp: 0,00%)
This skill doesn't require any resources
A serene state of Mind and Body where you fully become one with yourself. It lets you faster recover from fatigue and wounds and Increase the Rate at which you Replenish your Spirit. This skill will occasionally also allow the user to passively gain Wisdom points if they remain in this state long enough by becoming one with the ambient Aether around them.
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.Levitation - Level 10 (Exp: 0,00%)
This spell allows the user to move an object with the power of their mind. The spell itself has no limits and is completely dependent on the power of the caster.
* Maximum weight: 13,5kg (Int * 200g)
*Cost: 1 mana per 20g per minute
*Maximum Range between caster and object: 5,5mFireball - Level 10 (Exp: 0,00%)
150mp to cast
[Fireball] is the first spell in the arsenal of the pyromancer as well as the most versatile. When cast, the caster has to understand that he or she is handling a living and breathing form of primordial power of both creation and destruction. Unlike real fire, those brought forth by magic and kept alive by mana do not just burn the flesh of the foe, but directly attack the life force, but that comes at the price of a lower chance of setting an enemy ablaze.
-Grand Arch Mage Ul'salium
*Damage: 338 (Int * 5)
*Chance to set enemies ablaze: 20,4% (Int * 0,3)Ice Bolt - Level 10 (Exp: 0,00%)
150mp to cast
[Ice Bolt] is the first spell in the arsenal of the cryomancer as well the magic from which all other ice magic stems from. The art of frost magic is not about the act of fulfilling an object or creature wit energy but quite the opposite. To master the cold is harness thermal energy to absorb it into the surrounding by using mana as a catalyst and battery to absorb the warmth. As the spell is powered by magic, it's properties are different than that of normal cold in the way that it uses the targets life force to freeze it like a parasite.
- Eldritch Lich King Quefestos
*Maximum Damage: 203 (Int * 3)
*Chance to slow target: 40,5% (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 10 (Exp: 0,00%)
Mana bolt is the most basic spell of the arcane offensive tree. This spell is completely made out of mana without any spell matrix attached, meaning that although the spell is easy to learn, it's impossible to master as the strength completely depends on the mana used. As powerful as this spell is, the caster should not put all hopes into a single cast of magic because if it misses, then you are left without any mana left in you.
- Grand Arch Mage Ul'salium
*Maximum Damage: 675 (1 mana = 1 damage)Mana construct - Level 10 (Exp: 0,00%)
Mana construct is perhaps the most universal and flexible spell to have ever been created. This spell can have its use and execution changed based on user and situation by creating a spell matrix that has to be powered once or continuously by magic. Be it a shield, wall, stairs, or even armor and platform, any object can be brought to reality with this magic.
- Manijios, the fanatic apprentice.
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: 1080 (1 Mana=1,6 health points)
*Maximum Range: 1 meterStun Bolt - Level 10
Stun Bolt is, despite the low requirements in both mana and experience, an odd spell. Nearly every mage knows how it is cast and what it does, but no one is aware of how it does for what it was made for. It is, however, to be believed that the effect varies depending on what you believe the spell does, but the outcome is always the same: The affected area of the target, depending on the strength of the spell, can cause everything from stiffness and numbness to complete loss of control on the spell's area of influence.
-Grand Arch Mage Ul'salium
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 10 (Exp: 0,00%)
Mana knife is a spell that's in a unique position given its properties. It can be as much of a weapon as it can be a tool for utility. But then there is also the fact that although it has no matrix, the user can decide if he wants to fuel the spell once for it to permanently stay in this form of for it to be powered continuously and allow it to act as some sort of short-ranged beam.
-Manijios, the frustrated apprentice.
*Damage: 135 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: 10 mana per 101 damage (Int * 1,5) per second.Physical Damage Resistance - Level 10 (Exp: 6,05%)
What doesn't kill you makes you stronger. There is nothing more to say about this ability.
-???
*Physical Damage is reduced by ten points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Gentle Touch - Level 10 (Exp: 0%)
This skill doesn't require any resources
Your touch can be anything from normal to any way that is pleasureful.
The effect is decided by the user.
Classes
Warrior - level 10
Meelee Proficiency (Novice)
You are able to wield most melee weapons at slightly higher efficiency and potency, as well as have slightly higher strength and endurance than an average being.
You receive the following buffs while having this class equipped:
*1,5 times higher strength
*1,5 times higher endurancePower Strike - Level 10 (Exp: 8,5%)
To channel one's strength into every attack and protect yourself or others is perhaps the most primitive but, at the same time, the most effective way for battle.
-Maximus the Powerful
*Damage: (Weapon damage + Strenght) *2
*Cost: 30 Stamina Points
Cook - Level 10
Cooking Proficiency (Novice)
You are able to cook something basic without setting everything aflame.
Scribe - level 10
Writting Proficiency (Novice)
You are able to copy and write without a single error in any language you write in.
Spiritualist - Level 1
Spiritual control
You are able to see and call the spirits and draw power from them. Your senses are heightened by their guidance and can receive blessings by praying to them and fulfilling their wishes.
* The ability [Spirit Senses] is available while the class is chosen.
* Meditation allows you to gather faith.
* Maximum Faith capacity 100 faith.Spirit Senses - Level 10 (Exp: 0,00%)
1 Faith per minute
As a chosen one by the Spirits, your senses are heightened to levels beyond to that of a normal mortal.
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Seeing is enhanced.
Summary of the first chapter
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 263 [49 per minute]
MP (Mana Points) - 315 [66 per minute]
SP (Stamina Points) - 263 [49 per minute]
STR (Strength) - 48,75= 49 (48,75) [65]
END (Endurance) - 48,75= 49 (48,75) [65]
DEX (Dexterity) - 20
INT (Intelligence) - 58,5 = 59 (58,5) [26]
WIS (Wisdome) - 33
CHA (Charisma) - 11 (11) [22]
LCK (Luck) - 20
Equipped:
Knight Helmet +25 defense
Leather chest plate +5 defense
Golden Belt +7 Luck/ +5Defense
Leather Leggings +5 defense
Leather Shoes. +5 defense
Goblin shield +30 defense
Knight Halberd +25 slash/pierce damage
Inventory
Appel x9
Broccoli x7
Lettuce x7
Tomato x15
potato x32
strawberry x1
cherry x17
water bottle x2
Empty book x8
bit x71
cooking knife (small)
Daring Do and the golden horseshoe
Feather quill x8
Ink vial x23
Empty book x31
Empty page x130
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x3
Goblin Pickaxe x5
Goblin corpse x10
Hobgoblin corpse x1
Hobgoblin Club x1
Skull shoulder guard x1
Perks:
[Lucky Charm]
You are more likely to find treasures in the artificially created challenge, training, and proving grounds.
[Aether blessing: Intelligence]
Intelligence is doubled
[Former Human]
Although Humans have little ability in Aether, They have the potential to achieve great control and resourcefulness if given a chance
Aether assimilation and modification has been enhanced, allowing for a 25% increase in Aether gain.
[Unicorn heritage]
Unicorns are from birth on talented in the arts of controlling both Aether and Mind, even if it puts the average horned pony to great risk of being corrupted due to not having a way to stabilize these two forces.
Intelligence increased by 25%
Flaws
[Weak]
Your body is weak and feeble from birth on.
Strengh, Endurance has been halved. With Strength and Endurance halved, so is your Health, Health regeneration, Stamina, and Stamina Regeneration. Benevolent creatures are likely to either pity you or chose to help you in times of need.
[Outcast]
You are physically weak and don't fit into the life of a pony. Not only will the effects of [Different] be forced upon you, you will not be able to have any senses of pony, as well as instincts that define your new species. You will remain with human instincts and are unlikely to act like a real pony, other members of your kind will take notice of that and are unlikely to want to befriend you.
The Charisma Stat is halved
Skills
[GAMER's Mind (Passive) - Level Max]
Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mass psychological effects and any other psychological effects.
[GAMER's Body (Passive) - Level Max]
Grants a body that allows for the user to live the real world like a game. All wounds even severed body parts, and mutilations will heal in time. Acts of consuming foods and drinks, as well as resting and sleeping, greatly improve healing properties.
Observe - Level 7 (Exp: 0,01%)
This skill doesn't require any resources
This skill allows you to 'Observe' an Objective, entity, or event and display its information. This skill only works with creatures or objects that are below your overall level or a maximum of ten levels above you, with each level, the knowledge gained will lessen.
This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Meditation - Level 8 (Exp: 1,99%)
This skill doesn't require any resources
A serene state of Mind and Body where you fully become one with yourself. It lets you faster recover from fatigue and wounds and Increase the Rate at which you Replenish your Spirit. This skill will occasionally also allow the user to passively gain Wisdom points if they remain in this state long enough by becoming one with the ambient Aether around them.
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.ID Create - Level 2
This skill doesn't require any resources
Used to create Instant Dungeons.
Stronger Instant Dungeons may be created at higher levels.
Currently available ID list:
1. Training Realm
2. Goblin Cave (Finished)
3. Locked until a certain power threshold has been reachedID Escape - Level Max
This skill doesn't require any resources
Used to escape the Dungeons you have created. Be aware that sometimes the dungeons you create have special rules or conditions that may interfere with leaving the realm.Levitation - Level 8 (Exp: 0,00%)
This spell allows the user to move an object with the power of their mind. The spell itself has no limits and is completely dependent on the power of the caster.
* Maximum weight: 5.760kg (Int * 180g)
*Cost: 1 mana per 18g per minute
*Maximum Range between caster and object: 4,5mLanguage Understanding: Equestrian - Level Max
This skill doesn't require any resource
To understand a written language is like gaining a new sense equal to that of seeing and smelling. You are now able to understand any text written in Equestrian as well as write flawlessly in this language. Continuous reading and writing will cause a gain in Intelligence or wisdom.Fireball - Level 4 (Exp: 20,84%)
150mp to cast
[Fireball] is the first spell in the arsenal of the pyromancer aswell as the most versatile. When cast, the caster has to understand that he or she is handling a living and breathing form of primordial power of both creation and destruction. Unlike real fire, those brought forth by magic and kept alive by mana do not just burn the flesh of the foe, but directly attack the life force, but that comes at the price of a lower chance of setting an enemy ablaze.
-Grand Arch Mage Ul'salium
*Damage: 170 (Int * 5)
*Chance to set enemies ablaze: 10,2% (Int * 0,3)Ice Bolt - Level 4 (Exp: 15,76%)
150mp to cast
[Ice Bolt] is the first spell in the arsenal of the cryomancer aswell the magic from which all other ice magic stems from. The art of frost magic is not about the act of fulfilling an object or creature wit energy but quite the opposite. To master the cold is harness thermal energy to absorb it into the surrounding by using mana as a catalyst and battery to absorb the warmth. As the spell is powered by magic, it's properties are different than that of normal cold in the way that it uses the targets life force to freeze it like a parasite.
- Eldritch Lich King Quefestos
*Maximum Damage: 102 (Int * 3)
*Chance to slow target: 20,4% (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 5 (Exp: 14,8%)
Mana bolt is the most basic spell of the arcane offensive tree. This spell is completely made out of mana without any spell matrix attached, meaning that although the spell is easy to learn, it's impossible to master as the strength completely depends on the mana used. As powerful as this spell is, the caster should not put all hopes into a single cast of magic because if it misses, then you are left without any mana left in you.
- Grand Arch Mage Ul'salium
*Maximum Damage: 315 (1 mana = 1 damage)Mana construct - Level 2 (Exp: 21,32%)
Mana construct is perhaps the most universal and flexible spell to have ever been created. This spell can have its use and execution changed based on user and situation by creating a spell matrix that has to be powered once or continuously by magic. Be it a shield, wall, stairs, or even armor and platform, any object can be brought to reality with this magic.
- Manijios, the fanatic apprentice.
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: 472,5 (1 Mana=1,5 health points)
*Maximum Range: 1 meterStun Bolt - Level 1
Stun Bolt is, despite the low requirements in both mana and experience, an odd spell. Nearly every mage knows how it is cast and what it does, but no one is aware of how it does for what it was made for. It is, however, to be believed that the effect varies depending on what you believe the spell does, but the outcome is always the same: The affected area of the target, depending on the strength of the spell, can cause everything from stiffness and numbness to complete loss of control on the spell's area of influence.
-Grand Arch Mage Ul'salium
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 3 (Exp: 42,79%)
Mana knife is a spell that's in a unique position given its properties. It can be as much of a weapon as it can be a tool for utility. But then there is also the fact that although it has no matrix, the user can decide if he wants to fuel the spell once for it to permanently stay in this form of for it to be powered continuously and allow it to act as some sort of short-ranged beam.
-Manijios, the frustrated apprentice.
*Damage: 68 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: 10 mana per 51 damage (Int * 1,5) per second.Physical Damage Resistance - Level 5 (Exp: 6,05%)
What doesn't kill you makes you stronger. There is nothing more to say about this ability.
-???
*Physical Damage is reduced by five points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Gentle Touch - Level 0 (Exp: 0%)
This skill doesn't require any resources
Your touch can be anything from normal to any way that is pleasureful.
The effect is decided by the user.
Classes
Warrior
Meelee Proficiency (Novice)
You are able to wield most melee weapons at slightly higher efficiency and potency, as well as have slightly higher strength and endurance than an average being.
You receive the following buffs while having this class equipped:
*1,5 times higher strength
*1,5 times higher endurancePower Strike - Level 5 (Exp: 8,5%)
To channel one's strength into every attack and protect yourself or others is perhaps the most primitive but, at the same time, the most effective way for battle.
-Maximus the Powerful
*Damage: (Weapon damage + Strenght) *2
*Cost: 30 Stamina Points
Cook
Cooking Proficiency (Novice)
You are able to cook something basic without setting everything aflame.
Scribe
Writting Proficiency (Novice)
You are able to copy and write without a single error in any language you write in.
Spiritualist
Spiritual control
You are able to see and call the spirits and draw power from them. Your senses are heightened by their guidance and can receive blessings by praying to them and fulfilling their wishes.
* The ability [Spirit Senses] is available while the class is chosen.
* Meditation allows you to gather faith.
* Maximum Faith capacity 100 faith.Spirit Senses - Level 0 (Exp: 0%)
1 Faith per minute
As a chosen one by the Spirits, your senses are heightened to levels beyond to that of a normal mortal.
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Seeing is enhanced.
Status after Chapter one: The first Dungeon
Star Touch (John Weaver)
Level - 10
Class - Warrior - level 10 (The Gamer)
Race - Unicorn
HP (Health Points) - 263 [49 per minute]
MP (Mana Points) - 315 [66 per minute]
SP (Stamina Points) - 263 [49 per minute]
STR (Strength) - 48,75= 49 (48,75) [65]
END (Endurance) - 48,75= 49 (48,75) [65]
DEX (Dexterity) - 20
INT (Intelligence) - 58,5 = 59 (58,5) [26]
WIS (Wisdome) - 33
CHA (Charisma) - 11 (11) [22]
LCK (Luck) - 20
Equipped:
Knight Helmet +25 defense
Leather chest plate +5 defense
Golden Belt +7 Luck/ +5Defense
Leather Leggings +5 defense
Leather Shoes. +5 defense
Goblin shield +30 defense
Knight Halberd +25 slash/pierce damage
Inventory
Appel x9
Broccoli x7
Lettuce x7
Tomato x15
potato x32
strawberry x1
cherry x17
water bottle x2
Empty book x8
bit x71
cooking knife (small)
Daring Do and the golden horseshoe
Feather quill x8
Ink vial x23
Empty book x31
Empty page x130
Goblin Guard corpse x1
Goblin dagger x2
Goblin club x3
Goblin Pickaxe x5
Goblin corpse x10
Hobgoblin corpse x1
Hobgoblin Club x1
Skull shoulder guard x1
Meditation - Level 6 (Exp: 1,99%)
This skill doesn't require any resources
A serene state of Mind and Body where you fully become one with yourself. It lets you faster recover from fatigue and wounds and Increase the Rate at which you Replenish your Spirit. This skill will occasionally also allow the user to passively gain Wisdom points if they remain in this state long enough by becoming one with the ambient Aether around them.
* Health regeneration increased by 10%
* Mana regeneration increased by 10%
* Generate faith while Meditating.Fireball - Level 1--> 5 (Exp: 20,84%)
150mp to cast
[Fireball] is the first spell in the arsenal of the pyromancer aswell as the most versatile. When cast, the caster has to understand that he or she is handling a living and breathing form of primordial power of both creation and destruction. Unlike real fire, those brought forth by magic and kept alive by mana do not just burn the flesh of the foe, but directly attack the life force, but that comes at the price of a lower chance of setting an enemy ablaze.
-Grand Arch Mage Ul'salium
*Damage: 293 (Int * 5)
*Chance to set enemies ablaze: 17,6% (Int * 0,3)Mana Bolt - Level 1 -->4 (Exp: 14,8%)
Mana bolt is the most basic spell of the arcane offensive tree. This spell is completely made out of mana without any spell matrix attached, meaning that although the spell is easy to learn, it's impossible to master as the strength completely depends on the mana used. As powerful as this spell is, the caster should not put all hopes into a single cast of magic because if it misses, then you are left without any mana left in you.
- Grand Arch Mage Ul'salium
*Maximum Damage: 585 (1 mana = 1 damage)Mana Knife - Level 1--> 2(Exp: 42,79%)
Mana knife is a spell that's in a unique position given its properties. It can be as much of a weapon as it can be a tool for utility. But then there is also the fact that although it has no matrix, the user can decide if he wants to fuel the spell once for it to permanently stay in this form of for it to be powered continuously and allow it to act as some sort of short-ranged beam.
-Manijios, the frustrated apprentice.
*Damage: 177 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: 10 mana per 88 damage (Int * 1,5) per second.Mana construct - Level 1-->3 (Exp: 21,32%)
Mana construct is perhaps the most universal and flexible spell to have ever been created. This spell can have its use and execution changed based on user and situation by creating a spell matrix that has to be powered once or continuously by magic. Be it a shield, wall, stairs, or even armor and platform, any object can be brought to reality with this magic.
- Manijios, the fanatic apprentice.
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: 936 (1 Mana=1,6 health points)
*Maximum Range: 1,5 meterObserve - Level 5 --> 7 (Exp: 0,01%)
This skill doesn't require any resources
This skill allows you to 'Observe' an Objective, entity, or event and display its information. This skill only works with creatures or objects that are below your overall level or a maximum of ten levels above you, with each level, the knowledge gained will lessen.
This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Stun Bolt - Level 1---3 (Exp: 3,00%)
Stun Bolt is, despite the low requirements in both mana and experience, an odd spell. Nearly every mage knows how it is cast and what it does, but no one is aware of how it does for what it was made for. It is, however, to be believed that the effect varies depending on what you believe the spell does, but the outcome is always the same: The affected area of the target, depending on the strength of the spell, can cause everything from stiffness and numbness to complete loss of control on the spell's area of influence.
-Grand Arch Mage Ul'salium
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaPhysical Damage Resistance - Level 7 (Exp: 6,05%)
What doesn't kill you makes you stronger. There is nothing more to say about this ability.
-???
*Physical Damage is reduced by five points. If the amount of resistance outweighs that of the damage, no damage is dealt with the user.Power Strike - Level 5 (Exp: 8,5%)
To channel one's strength into every attack and protect yourself or others is perhaps the most primitive but, at the same time, the most effective way for battle.
-Maximus the Powerful
*Damage: (Weapon damage + Strenght) *2
*Cost: 30 Stamina PointsGentle Touch - Level 0 (Exp: 0%)
This skill doesn't require any resources
Your touch can be anything from normal to any way that is pleasureful.
The effect is decided by the user.Spiritual control
You are able to see and call the spirits and draw power from them. Your senses are heightened by their guidance and can receive blessings by praying to them and fulfilling their wishes.
* The ability [Spirit Senses] is available while the class is chosen.
* Meditation allows you to gather faith.
* Maximum Faith capacity 100 faith.Spirit Senses - Level 0 (Exp: 0%)
1 Faith per minute
As a chosen one by the Spirits, your senses are heightened to levels beyond to that of a normal mortal.
* This ability can be turned on and off.
* Smelling is enhanced
* Hearing is Enhanced
* Seeing is enhanced.
Status after Chapter one: Preperations
Star Touch (John Weaver)
Level - 1
Class - Warrior (The Gamer)
Race - Unicorn
HP (Health Points) - 75 [7,5 per minute]
MP (Mana Points) - 315 [44 per minute]
SP (Stamina Points) - 75 [7,5 per minute]
STR (Strength) - 7,5 = 8 (7,5) [10]
END (Endurance) - 7,5 = 8 [10]
DEX (Dexterity) - 10
INT (Intelligence) - 33,75 = 34 (33,75) [15]
WIS (Wisdome) - 22
CHA (Charisma) - 6 (6) [12]
LCK (Luck) - 10
Inventory
Appel x10
Broccoli x7
Lettuce x8
Tomato x15
potato x32
strawberry x1
cherry x17
water bottle x3
Empty book x8
bit x71
cooking knife (small)
Daring Do and the golden horseshoe
Feather quill x8
Ink vial x23
Empty book x31
Empty page x130
Meditation - Level 1--> 6 (Exp: 66,67%)
This skill doesn't require any resources
A serene state of Mind and Body where you fully become one with yourself. It lets you faster recover from fatigue and wounds and Increase the Rate at which you Replenish your Spirit. This skill will occasionally also allow the user to passively gain Wisdom points if they remain in this state long enough by becoming one with the ambient Aether around them.
* Health regeneration increased by 10%
* Mana regeneration increased by 10%Levitation - Level 1--> 8 (Exp: 0,00%)
This spell allows the user to move an object with the power of their mind. The spell itself has no limits and is completely dependent on the power of the caster.
* Maximum weight: 5.760kg (Int * 180g)
*Cost: 1 mana per 18g per minute
*Maximum Range between caster and object: 4,5mLanguage Understanding: Equestrian - Level Max
This skill doesn't require any resource
To understand a written language is like gaining a new sense equal to that of seeing and smelling. You are now able to understand any text written in Equestrian as well as write flawlessly in this language. Continuous reading and writing will cause a gain in Intelligence or wisdom.Fireball - Level 1
150mp to cast
[Fireball] is the first spell in the arsenal of the pyromancer aswell as the most versatile. When cast, the caster has to understand that he or she is handling a living and breathing form of primordial power of both creation and destruction. Unlike real fire, those brought forth by magic and kept alive by mana do not just burn the flesh of the foe, but directly attack the life force, but that comes at the price of a lower chance of setting an enemy ablaze.
-Grand Arch Mage Ul'salium
*Damage: 170 (Int * 5)
*Chance to set enemies ablaze: 10,2% (Int * 0,3)Ice Bolt - Level 1
150mp to cast
[Ice Bolt] is the first spell in the arsenal of the cryomancer aswell the magic from which all other ice magic stems from. The art of frost magic is not about the act of fulfilling an object or creature wit energy but quite the opposite. To master the cold is harness thermal energy to absorb it into the surrounding by using mana as a catalyst and battery to absorb the warmth. As the spell is powered by magic, it's properties are different than that of normal cold in the way that it uses the targets life force to freeze it like a parasite.
- Eldritch Lich King Quefestos
*Maximum Damage: 102 (Int * 3)
*Chance to slow target: 20,4% (Int * 0,6)
*small chance to freeze the enemy, possibility depends on enemy health.Mana Bolt - Level 1
Mana bolt is the most basic spell of the arcane offensive tree. This spell is completely made out of mana without any spell matrix attached, meaning that although the spell is easy to learn, it's impossible to master as the strength completely depends on the mana used. As powerful as this spell is, the caster should not put all hopes into a single cast of magic because if it misses, then you are left without any mana left in you.
- Grand Arch Mage Ul'salium
*Maximum Damage: 315 (1 mana = 1 damage)Mana construct - Level 1
Mana construct is perhaps the most universal and flexible spell to have ever been created. This spell can have its use and execution changed based on user and situation by creating a spell matrix that has to be powered once or continuously by magic. Be it a shield, wall, stairs, or even armor and platform, any object can be brought to reality with this magic.
- Manijios, the fanatic apprentice.
*Size and durability can be decided by the user
*One square centimeter has to have at least one mana point invested into it
*Maximum Durability: 472,5 (1 Mana=1,5 health points)
*Maximum Range: 1 meterStun Bolt - Level 1
Stun Bolt is, despite the low requirements in both mana and experience, an odd spell. Nearly every mage knows how it is cast and what it does, but no one is aware of how it does for what it was made for. It is, however, to be believed that the effect varies depending on what you believe the spell does, but the outcome is always the same: The affected area of the target, depending on the strength of the spell, can cause everything from stiffness and numbness to complete loss of control on the spell's area of influence.
-Grand Arch Mage Ul'salium
*Deals no damage
*15% chance to stun the target.
*Spell cannot stun targets who's Intelligence, Wisdom, or Strenght is more than 1,2 times higher than that of the user.
*Cost: 50 ManaMana Knife - Level 1
Mana knife is a spell that's in a unique position given its properties. It can be as much of a weapon as it can be a tool for utility. But then there is also the fact that although it has no matrix, the user can decide if he wants to fuel the spell once for it to permanently stay in this form of for it to be powered continuously and allow it to act as some sort of short-ranged beam.
-Manijios, the frustrated apprentice.
*Damage: 68 (Int * 2)
*Casting cost/Single use: 30 Mana
*Continous use: 10 mana per 51 damage (Int * 1,5) per second.
Classes
Warrior
Meelee Proficiency (Novice)
You are able to wield most melee weapons at slightly higher efficiency and potency, as well as have slightly higher strength and endurance than an average being.
You receive the following buffs while having this class equipped:
*1,5 times higher strength
*1,5 times higher endurance
Cook
Cooking Proficiency (Novice)
You are able to cook something basic without setting everything aflame.
Scribe
Writting Proficiency (Novice)
You are able to copy and write without a single error in any language you write in.
Status after Chapter one: An unwelcome visit
*No changes in Stats*
Levitation - Level 1
This spell allows the user to move an object with the power of their mind. The spell itself has no limits and is completely dependent on the power of the caster.
* Maximum weight: 2.5kg (Int * 100g)
*Cost: 1 mana per 10g per minute
*Maximum Range between caster and object: 1m
Status after Chapter one: A new Dawn
Star Touch (John Weaver)
Level - 1
Class - None (The Gamer)
Race - Unicorn
HP (Health Points) - 50 [5 per minute]
MP (Mana Points) - 247,5 [32 per minute]
SP (Stamina Points) - 10 [5 per minute]
STR (Strength) - 5 (5) [10]
END (Endurance) - 5 (5) [10]
DEX (Dexterity) - 10
INT (Intelligence) - 24,75 = 25 (11) [11]
WIS (Wisdome) - 16
CHA (Charisma) - 5 (5) [10]
LCK (Luck) - 10Observe - Level 2 --> 5
This skill doesn't require any resources
This skill allows you to 'Observe' an Objective, entity, or event and display its information. This skill only works with creatures or objects that are below your overall level or a maximum of ten levels above you, with each level, the knowledge gained will lessen.
This skill now allows an accurate description of items, creatures, and events of the rank: Common and below.Meditation - Level 1
This skill doesn't require any resources
A serene state of Mind and Body where you fully become one with yourself. It lets you faster recover from fatigue and wounds and Increase the Rate at which you Replenish your Spirit. This skill will occasionally also allow the user to passively gain Wisdom points if they remain in this state long enough by becoming one with the ambient Aether around them.
* Health regeneration increased by 10%
* Mana regeneration increased by 10%ID Create - Level 1
This skill doesn't require any resources
Used to create Instant Dungeons.
Stronger Instant Dungeons may be created at higher levels.
Currently available ID list:
1. Training Realm
2. Locked until a certain power threshold has been reachedID Escape - Level Max
This skill doesn't require any resources
Used to escape the Dungeons you have created. Be aware that sometimes the dungeons you create have special rules or conditions that may interfere with leaving the realm.
Status after Chapter one: The Tutorial
Next ChapterNo Name (John Weaver)
Level - 1
Class - None (The Gamer)
Race - Unicorn
HP (Health Points) - 50 [5 per minute]
MP (Mana Points) - 247,5 [22 per minute]
SP (Stamina Points) - 10 [5 per minute]
STR (Strength) - 5 (5) [10]
END (Endurance) - 5 (5) [10]
DEX (Dexterity) - 10
INT (Intelegence) - 24,75 = 25 (11) [11]
WIS (Wisdome) - 11
CHA (Charisma) - 5 (5) [10]
LCK (Luck) - 10Observe - Level 2
This skill doesn't require any resources
This skill allows you to 'Observe' an Objective, entity, or event and display its information. This skill only works with creatures or objects that are below your overall level or a maximum of ten levels above you, with each level, the knowledge gained will lessen.
No Name (John Weaver)
Level - 1
Class - None (The Gamer)
Race - Unicorn
HP (Health Points) - 50 [5 per minute]
MP (Mana Points) - 200 [20 per minute]
SP (Stamina Points) - 50 [5 per minute]
STR (Strength) - 5 (5) [10]
END (Endurance) - 5 (5) [10]
DEX (Dexterity) - 10
INT (Intelegence) - 22,5 = 23 (10) [10]
WIS (Wisdome) - 10
CHA (Charisma) - 5 (5) [10]
LCK (Luck) - 10Mp = INT x 10
MP regenration = WIS x2
Stamina/ Health = END x 10
Stamina/Health regeneration = END x 1Perks:
[Lucky Charm]
You are more likely to find treasures in the artificially created challenge, training, and proving grounds.[Aether blessing: Intelligence]
Intelligence is doubled[Former Human]
Although Humans have little ability in Aether, They have the potential to achieve great control and resourcefulness if given a chance
Aether assimilation and modification has been enhanced, allowing for a 25% increase in Aether gain.[Unicorn heritage]
Unicorns are from birth on talented in the arts of controlling both Aether and Mind, even if it puts the average horned pony to great risk of being corrupted due to not having a way to stabilize these two forces.
Intelligence increased by 25%Flaws
[Weak]
Your body is weak and feeble from birth on.
Strengh, Endurance has been halved. With Strength and Endurance halved, so is your Health, Health regeneration, Stamina, and Stamina Regeneration. Benevolent creatures are likely to either pity you or chose to help you in times of need.[Outcast]
You are physically weak and don't fit into the life of a pony. Not only will the effects of [Different] be forced upon you, you will not be able to have any senses of pony, as well as instincts that define your new species. You will remain with human instincts and are unlikely to act like a real pony, other members of your kind will take notice of that and are unlikely to want to befriend you.
The Charisma Stat is halvedSkills
[GAMER's Mind (Passive) - Level Max]
Allows the user to calmly and logically think things through. Allows a peaceful state of mind. Immunity to mass psychological effects and any other psychological effects.[GAMER's Body (Passive) - Level Max]
Grants a body that allows for the user to live the real world like a game. All wounds even severed body parts, and mutilations will heal in time. Acts of consuming foods and drinks, as well as resting and sleeping, greatly improve healing properties.
