The Game: Aether and Mind
Beastiary
Previous ChapterGoblin Hideout
Name: Goblin
Level: 5
Class: Scavenger
Race: Goblin
HP: 200
MP: (Unable to use magic)
SP: 100
STR: 6
END: 10
DEX: 13
INT: 3
WIS: 1
CHA: 1
LCK: 8Goblins are the most common Nightmares, some even say that they were the very first ones to ever be 'birthed' into a once beautiful realm. Although they lack strength, they only require little to become more. Their biggest strength lies within their resourcefulness, as well as their strategy to overwhelm their enemy, before devouring their fallen kin and the prey. Do not let them call for help.
Name: Goblin Guard
Level: 10
Class: Warden
Race: Goblin
HP: 500
MP: (Unable to use magic)
SP: 300
STR: 8
END: 20
DEX: 14
INT: 2
WIS: 1
CHA: 3
LCK: 15The Goblin Guard is the first boss you'll encounter on your journey through the various dungeons. Although this is the very first big task you'll have to face and prove your worth, it is not as impossible as it may seem. Every race scales differently when it comes to weapons and stats. Use their disadvantages.
Name: Hobgoblin
Level: 16
Class: Berserker
Race: Goblin
HP: 3600/4000
MP: (Unable to use magic)
SP: 2200
STR: 100
END: 140
DEX: 35
INT: 8
WIS: 8
CHA: 1
LCK: 5Hobgoblins are Goblins who have absorbed enough Aether from creatures they have slain, unlike most other Goblin variations who had to reach a certain skill threshold. These sturdy nightmares who put all their focus in purely physical damage and defense as well as the search to fight the next worthy opponent to push them towards their next level of evolution ??? If fighting these brutes, it is advised to keep distance or dodge their attacks at all costs.
*Goblins and Orcs are natural enemies that often have territorial fights with another, both share similar features and are easily enraged.
Scavangers
Name: Mind Mite
Level: 6
Class: Parasite
Race: Mind Mite
HP: 20
MP: 0
SP: 35
STR:5
END:10
DEX: 42
INT: 1
WIS: 1
CHA: 1
LCK: 1Mind Mite is one of the lowest kind of nightmare; they are so weak that they prey on the weakened victims of the second-lowest kind of nightmares, the Mind Drainer.
Undead
Zombie - Brain Eater
Level - 20
Class - Undead Scavenger- level 18
Race - Earth Pony (Undead)
HP (Health Points) - 1000 [--- per minute]
MP (Mana Points) - 150 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) - 200
END (Endurance) - 50
DEX (Dexterity) - 25
INT (Intelligence) - 0
WIS (Wisdom) - 0
CHA (Charisma) -0
LCK (Luck) - 0Bad Dream
This is the product of a sentient creature dreaming about negative aspects, which have been formed into an unstable conclusion of energy. With time it will dissipate and reduce itself into negative energy, which will reach the nightmare realm.
Zombie - Damned Soul
Level - 30
Class - Undead Brawler- level 30
Race - Minotaur (Undead)
HP (Health Points) - 4000 [--- per minute]
MP (Mana Points) - 770 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) - 375
END (Endurance) - 250
DEX (Dexterity) - 67
INT (Intelligence) - 43
WIS (Wisdom) - 70
CHA (Charisma) -0
LCK (Luck) - 0Damned Soul.
This nightmare is the result of a sentient creature bearing great amounts of negative energy being slain or having died. Skills of the original creature are passed down onto the nightmare, with some abilities created through the former host's beliefs or mutation of once existing skills. Additionally, this nightmare is capable of drawing upon experience and reflexes from the source of their lifeblood.
Gargoyle
Level - 34
Class - Harbinger
Race - Gargoyle (Undead)
HP (Health Points) - 4200 [--- per minute]
MP (Mana Points) - 0 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) - 300
END (Endurance) - 212
DEX (Dexterity) - 468
INT (Intelligence) - 89
WIS (Wisdom) - 288
CHA (Charisma) - 187
LCK (Luck) - 98Gargoyles are highly specialized undead creatures that are employed by most necromancers who gained the ability to manipulate souls. Unlike the majority of servants of reanimators, the Gargoyles were never alive, to begin with, they are creatures using a combination of dread rock and abyssal stone in combination of soul remnants. Despite its similarities to golems, this creature is much more cunning and fierce than any animated living stone warden could be.
Gargoyle
Despite its weight, it can move, fly and maneuver with excellent speed and delicacy. In addition, all members of this race can turn themselves into statues, boosting their resistance to physical damage and regenerate health at excessive speeds. They possess a great vulnerability to blunt damage and lightning while being immune to most mid-tier fire spells.
Ghoul - Damned Soul
Level - 42
Class - Undead Crusher- level 1
Race - Minotaur (Undead)
HP (Health Points) 4000 -> 8500 [--- per minute]
MP (Mana Points) 770 -> 1250 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) 375 -> 567
END (Endurance) 250 -> 450
DEX (Dexterity) 67 -> 112
INT (Intelligence) 43 -> 76
WIS (Wisdom) 70 -> 105
CHA (Charisma) 0 -> 0
LCK (Luck) 0 -> 0
Damned Soul.
This nightmare is the product of a sentient creature bearing great amounts of negative energy being slain or having unnaturally died. Skills of the original creature are passed down onto the nightmare, with some abilities created through the former host's beliefs or mutations of once-existing skills. Additionally, this nightmare is able to draw upon experience and reflexes from the source of their lifeblood.
Ghoul
A low-tier undead can become a ghoul, however, this requires them to shed themselves from any semblance of emotions and empathy, rendering them apathetic, as well as reducing cognitive abilities and further advancing the process of decay.
Ghouls are notorious for their resilience to physical damage, as well as their ability to resist debuffs, while also increasing their strength. They are a young necromancer's favorite.
[Seismic Slam] - Tier 1 Level 1
Attacks can be modified to create shockwaves, break armor and cause internal bleeding. Chance to stun opponents.
[Earthquake Punch] - Level 1
Launch a wave of condensed kinetic energy as a projectile with your fist. The attack causes knockback and 500 points of damage.
[Steel Fist] - Tier 1 Level 1
Initiate a bare-handed attack dealing 200% of the regular damage, while reducing attack speed by 15%. A successful hit adds 300 points of armor to the user, which are deteriorating at a drastic rate.
[explosive impact] - Level 1 (Passive)
Attacks have a chance to deal explosive damage.
[Entrenching Evil] Level 12
Call upon a foul unakin spirit to root a target in place
[Earth Manipulation] Level 12
Control the earth
[Warcry] Tier 1 Level 1
Call upon kindred allies and increase the damage and speed of all allies, including the user, by 35% for twenty seconds.
[Sacrifice] Level 12
Sacrifice parts of yourself, or other creatures to momentarily increase all stats and levels of both skills and classes. The increase depends on the quality of the material.
Lucus Caelestis
Lower Lesser Sanctum guardian
Level - 25
Class - Divine Scion - level 25
Race - Construct/Artificial ?
HP (Health Points) - 800 [--- per minute]
MP (Mana Points) - 420 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) - 150
END (Endurance) - 175
DEX (Dexterity) - 125
INT (Intelligence) - 0
WIS (Wisdom) - 0
CHA (Charisma) -0
LCK (Luck) - 0Construct
This creature does not require any sustenance to exist, however, cannot regenerate without the use of skill or repairs. This creature is immune to mortal status effects and those affecting the mind. It cannot grow.
Gate Guardian
Level - 35
Class - Divine Warden- level 20
Race - Construct/Artificial ?
HP (Health Points) - 10000[--- per minute]
MP (Mana Points) - 3000 [--- per minute]
SP (Stamina Points) - unlimited [--- per minute]
STR (Strength) - 325
END (Endurance) - 500
DEX (Dexterity) - 100
INT (Intelligence) - 210
WIS (Wisdom) - 115
CHA (Charisma) -0
LCK (Luck) - 0Construct
This creature does not require any substance to exist, however, cannot regenerate without the use of skill or repairs. This creature is immune to mortal status effects and those affecting the mind. It cannot grow.Empowered
This creature is strengthened by an outside source to exceed normally present limitsShackled: Range & ???
This creature is bound under one of several conditions. This being cannot distance itself from something too far. Another condition is what restrains this being.
