
The Technomancer
Gerhardt Mechanica, a lonely, old, washed up, and highly paranoid technomancer who has been betrayed far too many times in his life ends up in Equestria after he was attacked in his own workshop. Will his paranoia get the best of him?
Gerhardt Mechanica, a lonely, old, washed up, and highly paranoid technomancer who has been betrayed far too many times in his life ends up in Equestria after an interplanetary teleportation device he was working on was destroyed when he was attacked by a gang he refused to sell weapons to. Will his paranoia get the best of him or will he be able to over come it and make friends?


21484 words: Estimated about 2 hours to read