Esquestria: The House of the Sun - A pony cultist experience

by BirdBodhisattva

The Cult

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"Velvet Covers," the newly created player character, is a unicorn Lady noblemare. Happily married, and with one young daughter, she is well read and educated. However, due to a terrible accident in her youth, she is plagued by a debilitating scar on her body, as well as a crippling fear of danger.

In her talks with Copper Secateur, she was initiated into the secrets of MOTH.

You are Lady Velvet Covers, the tall (and some would say gorgeous) unicorn mare that is staring back at you in the mirror. Your slender body covered in light brown fur contrasting beautifully against your white mane that…

That actually needs some caring before you leave, you conclude, reaching for a comb with your magic.

You move around your room with just the slightest bit of care. Stormchaser, your husband, is out of town taking care of family business, and you know that nothing short of you dropping a whole cabinet on the floor will wake up Silky Stream, especially since her room is a whole corridor away.

But still, there is no need for unnecessary noise.

Soon enough your mane is presentable, and you start putting on a discrete dress that had been patiently floating next to you for some time now. One final look at the mirror to double check that your right hindleg is completely covered by the long skirt, and out of your room you go.

You do not exactly have difficulty walking, and you can run if you absolutely have to, but as usual you go down the corridor from the room with the utmost care, even though the floor is covered in rich carpeting. No reason at all to wake up your daughter, after all, as unlikely as that could be.

You whisk past the main hall, which was still empty of servants at this time of the day, and out through the front door you went.


It is somewhat pleasant to go out alone, and although you do notice the appalling gazes that are directed towards you whenever you declared that you will leave unaccompanied, nopony so far has ever really objected to the idea. Not even Stormchaser. So you take your time while you walk to appreciate the morning sun on your fur, the rare silence of a waking city and the pleasant feeling of having only yourself for company.

No accompanying maid, no watchful bodyguard, only yourself.

Until you finally arrive.

Your hoofs take you to a side street in a rather pleasant part of town. The street itself eventually leads to a dead end after another curve and is almost totally empty, save for a few ponies who, just like you, seem to have woken up no more than an hour ago.

Well, it is a holiday after all. Granted that there will be as many ponies partaking in the festivities as there will be those who are working on them, but this is the sort of day that seems to move just a bit more slowly, where things can be taken just a little bit less seriously.

"Well, not for me," you think, as you take one last casual look around you, just to make sure nopony is really paying attention. No matter how discreetly you are clothed or the fact that you are hidden in plain sight, it always pays to be cautious.

You are in a pleasant part of town, mostly an urban area, that is dotted with the small businesses that make life convenient. Bakeries, grocery shops, cafés and other conveniences that thrive by the sheer fact that they are mostly the nearest and most pleasant options.

You walk up to one such shop, an ice cream parlor with a very large "CLOSED" sign hanging from its door, indistinguishable from the other two shops next to it, and go through the unlocked door without a second thought, hastily closing it behind you.

The inside is cold and dark, and although the brief illumination you were allowed had shown that there is nothing but piled up chairs and tables, ready to be carried out when the shop opens, the vague impressions of shadows and silhouettes that they form suggest anything but that. You navigate slowly, already knowing that the direction you should take is generally kept clear, but still not wanting to make a fool of yourself in case it isn't.

Windy Flakes, the unicorn who owns the shop, is known to have a mischievous sense of humor from time to time.

Eventually, you reach the side door that leads to the kitchen, this time completely dark, and once again successfully navigate to the metal portal on the floor, which reminds you of some sort of hatch, the stairs through which descends to the underground storage area.

Although, as you well know, it has been years since that storage had last seen even a single crate or supply of any sort. Well, at least one that carried supplies that could be of use to the shop above, you think while slowly heading downwards.

And as soon as your hoof touches the ground you felt it, like you always do.

A faint gust of wind passes through your mane, even though you know it is impossible for wind to circulate here. You hear a slight… buzzing in your head, though you are sure this place is almost totally silent.

You feel the sensation of dirt under your hoofs, as if you were in the middle of a dark forest, even though you know that if any lights were to be lit you would see that the ground is made of solid stone.

But of course, no light has been lit inside this room in years, not even the slight glow of a unicorn's horn.

A soft smile comes to your face, the unexplainable satisfaction of knowing that right now you are in a place that, even if only slightly, does not exist. A place that no science or magic can explain. A place where the real nature of Equestria is allowed to take form.

"Velvet? I'm so glad that you could make it," you hear a whisper from nearby, that you immediately recognized as Copper Secateur's, "most of the others have arrived during the night."

"Well, you know that I can't be seen going about town during those late hours," you whisper back, allowing your lips to form a light smirk, "has the Master already arrived?"

"Who knows…", you presume that Copper rolled her eyes as she spoke, "for all I know, he never even leaves this place."

Her whispers grow fainter as she talks, and you hear the low sound of hoofs against dirt drifting away in the darkness. Without further ado you follow her deeper into that place.

The buzzing sound inside your head grows louder as the two of you progress, almost imperceptibly.

You know the moment when you arrive at the gathering place, and that is always when you hear the sound of a leaf being crushed underhoof coming from somewhere near. But that only ever happens after you have given up on counting how many steps you have taken so far.

Both you and Copper know that secret, of course. Although you still realize, or at least feel, that you have walked just a bit more than would have been necessary to be on the other side of the street if you were aboveground. Much like how you know that the amount of steps required to leave this place will be far less.

But still, undeniably, you also start hearing the sound of whispering, and hushed conversation, and you know that those are very real. As a matter of fact, this much sound is a lot more than usual, perhaps even the full gathering of the cult is present.

"It makes sense," Copper whispers to you, "the summoning was urgent and specific on the importance of this meeting. It was so unusual that I almost thought it was just some random dream."

You hum in agreement and sit down next to her in that total darkness, talking in whispers almost in a chit-chat manner.

Snap.

Until everyone present hears the sound of a twig breaking, followed by a breeze that is so quick that you wonder if it really felt it. The whispers immediately cease, and although you cannot even see your own snout you are sure that every single face in the gathering has turned to the far end opposite to where you came from.

You hear something clear its throat, and the unmistakable voice of your cult's Master echoes through the room.

"My followers, thank you for gathering in such a short notice. The matter I must discuss with you all is urgent."

Her… his? Their voice is confounding, as always. You cannot pin a specific race or gender to it, and you swear that it changes every meeting, if only slightly, but somehow you always recognize that it belongs to the Master.

Another mystery you do not yet understand, another truth that the world can't explain.

"As you all well know, until now there was little we could do, apart from studying our knowledge and spreading our beliefs. We are powerless to act against the many forces that can suddenly rise against our world. The doors to Equestria are wide open, and any being or Outsider may just barge into it as it sees fit, attracted by the fires of Harmony and magic that the alicorns so zealously stoke."

You hear the sound of pacing, the Master's voice slowly circling around the gathered audience as it speaks.

"Ancient threats like the rampaging Tirek and the deceiving Scorpan, who nearly sucked the life out of the world. Cruel shadows that creep through the hinges of reality. Those, and many others, dating all the way back to Discord, the chaotic god, the first Outsider to enter this world and wreak havoc… But we are powerless to hide, Equestria cannot be hidden as long as it continues to blaze with energy as it does, and we are powerless to do anything about it as long as the abominable alicorns reign and care for the flames."

You hear the hoofsteps nearing you, and you almost think that the Master is looking directly at you when they finally speak.

"We were powerless, that is… a new opportunity has just presented itself. After all, as you all know, not many days ago…"

[ ] The Path Through Nightmares: Princess Luna has just been released from her thousand years banishment. We know that she was the sovereign of dreams as well as guardian of the night, but we also know the path through dreams and other secret places. She is weak and confused from her magical isolation, scars formed from millennia with the beast that possessed her that will not easily heal, and because of that she is the ideal target.

Main objective: Convert Princess Luna to your cause. Bringing a demigoddess to your side will be the final piece for whatever plans you hatch.

Secondary objective: Drive Princess Luna mad, or kill her. Having another alicorn maintaining the current status quo is unacceptable.

[ ] To Hunt the Ascended: The mare named Twilight Sparkle has just reached alicornhood, being crowned Princess of Friendship. But unlike Princess Cadance, who was immediately brought under Celestia's wing, she remains isolated in the town called Ponyville. Despite having a disturbing record of being able to deal with problems, she is also knowledge-hungry and innocent. We will feed her the correct knowledge, and quickly so, for she will not remain the weakest link on the chain for long.

Main objective: Convert Princess Twilight Sparkle to your cause. Her unsurpassed intelligence will be instrumental for enhancing our own understanding about the true nature of this world.

Secondary objective: Completely sever Princess Twilight Sparkle's bond with her friends, or kill her. Having another alicorn maintaining the current status quo is unacceptable.

[ ] To Steal the Seed: The first two alicorns came from another world, which marks them as detestable Outsiders and interferers of this world's true nature. The following two alicorns were ascended, the overpowering flames of the world seeping into them and crowning their very souls. But a final act of abomination has just recently been fulfilled. Princess Flurry Heart, an alicorn, has been naturally borne into this world. But she will remain a filly for many years, and that is also an opportunity…

Main objective: Capture and successfully raise Princess Flurry Heart as one of your own. The alicorns have actively twisted this world since their arrival, but what sorts of wonders might one achieve if it is instead raised under our knowledge?

Secondary objective: Kill Princess Flurry Heart. She is an unacceptable fact that is trying to be wedged into the true nature of this world. And just like an idea, will soon be another nail in the coffin of what this world was supposed to be.


"You will all be summoned, in due time, to perform your tasks," the Master's voice starts to fade, although no hoofsteps can be heard that would mark his leave, "may you all be lost, and found, in the Woods."

And with that, utter silence falls. You suddenly feel as if you were inside a somewhat cramped place, and you have the slightest feeling that you would find a small crowd and bare stone walls should you make your horn glow. But you know better than that, and the feeling of dirt beneath your hoofs reminds you that you are still in a holy place.

Some ponies will probably stay, perhaps waiting until the store opens so as to not attract too much attention when they leave the place. Others perhaps will remain here until night falls again. But you know you have to leave immediately.

After all, you don't just have a life and appearances to keep, you also have much to think about. Especially because, within the cult, you also have the task of…

[ ] Martial – making sure the cult's dealings can run smoothly, by any means necessary. There are a few burly ponies that you may call upon, but you know that by far the most reliable ones are those adept in EDGE.

[ ] Diplomacy – keeping up appearances. Yours might be a tight circle of faithful ponies, but an iron circle is far stronger when linked in a chainmail.

[ ] Stewardship – running the cult's finances. The cult has its resources, and sometimes it is far easier to buy something than to break into a museum and steal it.

[ ] Intrigue – you aren't the only "institution" that mostly operates at night. Avoiding the eternal war between law and crime, while keeping an eye out for potential recruits, is a subtle dance.

[ ] Magic – ensuring your knowledge is properly applied. Somepony has to make sure the circles are properly written, and that the ceremonial knife hits the proper place.

[ ] Learning - keeping the lore. There is so much you do not yet understand, and so many fragments of truth spread around the Equestria, but that makes putting the jigsaw together all the more exciting.

It is not long before you are greeted by a maid, who politely opens the gate for you, having come back to your small estate in…

[ ] Canterlot – Your estate is literally in the "noble" part of the capital, although still of the "minor" strata that your family is part of, so subtlety will be a must if you are planning on doing suspicious things in person. Here you administer part of your family's several ownings across Equestria, and several other noble families are literally at a stone's throw. Princess Luna, as well as Princess Celestia, are much easier to gain access to. (Low anonymity, great opportunity for interesting contacts, Luna and Celestia)

[ ] Ponyville – You have a rather isolated estate, being the only member of nobility in town, so you need not care much for subtlety when doing things in person. You administer large swathes of land, used for farming, that are owned by your family. The prodigious Twilight Sparkle, Princess Celestia's protege, lives here, but apart from her the town is mostly populated by simple ponies. (High anonymity, low opportunity for interesting contacts, Twilight Sparkle and her friends are here)

[ ] The Crystal Empire – The recently rediscovered Crystal Empire has its own nobles and population, and you are not a part of it. The just-now-unfrozen population is warm to newcomers, though, and quite charming in their own way. Your estate is in a somewhat isolated place, from where you administer your family's trade efforts into the newfound empire, but you will always stick out like a sore hoof by sheer virtue of not being a crystal pony. It is governed by Princess Cadence and her husband, and is (or will be) the birthplace of Princess Flurry Heart. (Medium anonymity and opportunity for interesting contacts, Princess Mi Amore Cadenza and Flurry Heart, if she has already been borne, live here) UNAVAILABLE FOR THE PATH THROUGH NIGHTMARES

[ ] Manehattan – A bustling city, where all sorts of ponies gather and all manners of livelihoods collide. You administer you family's assets from your manor, in the higher well-to-do part of town. There are no princesses here, and all manners of interesting creatures and scoundrels are going about their businesses. But it's the place where you married and had a child, so it feels like home. (Everything is everywhere at once, wildcard option but no alicorns)

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