A Quiet Rune Scribe

by BlueDragon64

Chapter 40

Previous ChapterNext Chapter

JUN 12 Thursday. I get out of my bed and check the time, and after fully getting out of bed and making myself some tea I start going through several different exercises until I'm done with my mirroring training.

After that I have Entropy move both of us back and forth between the storage room, while she's teleporting I'm meditating on the space around us as we move, it feels odd when we teleport.

At this point I still need to use almost all my concentration to feel the space around me, but I have made some progress in feeling the shift when Entropy teleports us, it's hard to describe, the space feels like it shifts, blends, and cracks all at the same time and it's all hard to understand.

Feeling the space around us when we move is hard to understand, but is much easier to feel then empty space, this has made my training speed up a little, not much but it's still better than nothing, once we are done I make some food and settle it at a desk in my workroom.

Stone really pushed me hard after work yesterday so I didn't have a chance to look through my new gems yet, so I decided to write a list of all the unused gems I have, while I'm looking at them.

One large ruby, five medium rubies, four small rubies, four small sapphires, all are cube shaped, my new diamond shaped sapphire, three inch cloudy quartz pyramid, six by six inch amethyst cube shaped, two inch cubed diamond, and finally my best find the one inch water gem cube.

I now have the gems needed to try and do some more advanced enchanting, to explain why I need to go over how gems work, different gems are better at different things it's just that it doesn't matter much for weak or simple enchantments, but for powerful or specific things you need different gems.

This brings me to the water gem, gems naturally hold more magic than most things, and when something that hold a lot of magic is in a place with a high concentration of any type of affinity, the plant life, animals, gems, metal ores, and basically anything that can hold a decent amount of magic.

When anything like this sits in an environment with a high concentration for long enough it will take on that affinities properties, this process is painfully slow and rare, which makes finding something with an affinity hard, but also means that the object has unique effects.

The water gem I bought will greatly boost anything to do with water magic, but only water magic, the downside to gems like this is that the gem can only hold water affinity magic, any other type of magic and the gem will start breaking down or become unstable, this limits the use of the gem but gives it more power.

The reason I bought it is because I may not get another chance anytime soon, honestly I'm surprised they even sold it to me, but now that I have it I can do some truly great things with it, I won't be using it right now though as I want to study it and save it for something important.

I move the water gem back to the shelf and continue, the diamond shaped sapphire is also useful, the shape makes it better at absorbing ambient magic from around it, but weakens the gems stability so I can't cast any powerful spells with it, I have a plan for it but I'll get back to that later.

The diamond is just plain useful, diamond is basically better at everything but doesn't have any special effects.

And finally there is the cloudy quartz pyramid, the shape gives the gem more stability, but it will be bad at absorbing magic, both because of its shape and the gems quality, It's still useful though and will be the first gem I use today, so after counting everything I place the cloudy quartz on my desk.

I want to experiment with the purification rune, and I want a gem that's very stable and weak, this is why I'm using the cloudy quartz as its shape and weak power will ensure that if anything goes wrong the aftereffects will be weaker, this rune seems to destroy matter I don't want anything going wrong,

I grab a few blocks of Iron Oak wood and my woodworking kit, I want to make a stand that will hold the quartz pyramid upside down so I have a flat side pointing up, I carve out four wedges that meet at their corners and leave a hole in the middle.

I glue the corners together and use the warming spell to dry the glue, I place the gem inside before removing it and adjusting the hole with a tool, I do this several times before I get a good fit, I then spend a moment cleaning up the desk.

I'm going to need a new spell for this project but it won't be too hard to make what I need, I start with the purifying spell I made recently and start modifying it, I remove the water rune and replace it with a rune of liquid, it takes me an hour of tinkering to finish this but when I'm done I place it to the side.

The next thing I'm going to need is to make something new to me, I start with four runes, first a rune for knowing, second a rune for understanding, third a rune for seeing, fourth a rune for learning, all this combined will make something I've wanted for a while now.

A scanning spell, it's not as powerful as it sounds, this will be a weak spell and won't be able to scan much but will work for this project, I spend the next few hours making this spell, and at midday I finish a prototype, it could definitely use much more work, but it is working.

When you want to use this spell you first need to pick a rune to base the scan off of, if you don't the spell will fail as it tries to scan everything at once, so you have to limit it by giving it something to focus on, in this case I have it working with the same rune of fluid I used earlier.

This means the spell will be able to scan any fluid and attempt to output a result, but the more things it needs to scan the more magic and time it will take, the spell will also only give me one type of output, it will tell me how much of what fluids are in a container.

That's it, nothing else, and even getting the spell to do this took far more magic and runic symbols than it should, the matrix is double the size of the water purification spell, and I don't mean my streamlined version I mean the old one, to be blunt I'm not ready to make spells like this and was only able to because I brute forced it with symbols and much more math than needed.

But after some testing the spell, it does work so it will have to do, the last thing I need is a small illusion, which I take from the copying spell and modify, it's only a few small modifications so it doesn't take me long before I'm ready, I spend an hour very carefully enchanting the cloudy quartz, being careful not to make any mistakes.

When I'm done I place the cloudy quartz inside its stand and activate it, when I do I see two symbols appear on top of the gem's flat side, first a green circle outline two inches across, and second there is a larger green cube outline that is seven inches long and five across.

All this hovers in the air above the gems in it's stand, I grab a small piece of paper and cut it down until it's the right size and leave it on my desk, then I grab a small glass jar and take it to my kitchen, I fill the jar halfway with water, I then grow and harvest some juniper berries and juice them, before adding the juice to the jar.

While walking back to the desk I mix the fluids in the jar together, I then place the jar in the small green circle and grab two other things, a rag and a heavy block of wood, I put the rag over the jar opening it and placing the wood block on top of it, I activate the enchantment and place the piece of paper in the output.

And after a few minutes two lines of text form on the page, seventy three percent water, twenty four percent juice, three percent unknown, that's all I get, the spell doesn't seem to be able to tell what type of juice it is but that's fine I don't need it to, I activate the purifying enchantment and wait for it to finish.

When it is done I lift the wood block to check the rag, it's clean, not even wet, which means that nothing came through the air, I can now say with a degree of certainty that the purifying rune doesn't evaporate things away, next I use the scanning enchantment again.

This time it only takes a minute to finish, I grab the new results, ninety nine percent water, one percent unknown, I'm guessing the unknown is just tiny partials of many different things, but the rune seems to have done its job very well, although this still doesn't answer if the purification rune destroys matter, but it's certainly looking more likely.

I spend two hours just mixing and purifying different liquids, the enchantment lets me purify other fluids by selecting them, but water seems to work the best, other fluids take more magic to purify and don't get to the same purity as the water, but that's fine.

After I'm done testing I clean up everything and take some time to relax, it's still a few hours before the day is over and I don't want to work on a project, but I also don't want to just lay around, so I'm going to do something productive, I grab my saddlebags and let Entropy hop on my back before leaving my apartment.

I'm going to try and find a griffin to help me practice the language, I'm not exactly sure how to go about this but I have an idea, I walk to the edge of the markets where it's much less busy and spend some time looking around for a griffin merchant, and I do find one after a while.

They are an older looking griffin with some silvery fur sticking out in spots, and a few frayed feathers, they seem to be selling a few trinkets and other random items, I walk over to them, "see anything you like? I can offer you a good price?", a male voice asks me.

I look through his things, but find nothing I want, "no, but I do have an offer for you?", I see his eyes focus on me "I'm trying to learn the griffin language but need some practice, so I'm willing to pay you to teach me while you try and sell your things."

He seems interested enough to hear me out, "what type of practice?"

"I don't need help writing or reading just speaking the language, we'd probably just talk and you'd help me learn as we do so, I'm willing to pay you fifty bits for the day."

They seem to think over my offer before speaking, "I'm part of a caravan and we're leaving in two weeks, so how about forty bits a day, but you come see me whenever you can over the next two weeks."

I think it over before deciding to agree, "I can agree to that, but I'm only paying you at the end of every day."

He nods, "fair enough, my name's Gerald, now how about you take a seat?"

"Names Shade, and thanks", I sit next to him for the next three hours talking and conversing while Gerald tries to sell his trinkets to others, he's not the worst teacher, that's not to say he's good but he seems to actually make an effort to teach me.

He's also a decent conversationalist, he had more than one interesting story to tell and seemed like a well traveled individual, but as the day comes to a close we decide to stop and call it there, I leave as Gerald packs up his things and make my way home.


Author's Note

Thanks for reading, and sleep well.

Next Chapter