Once per Day
Victor's Spell Index I
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Detect Magic: Ten minutes. I detect magic. Wow.
Hold ~~Portal~~ Door: some weird metric times ten minutes. Locks the door. Stronger magic users, super strength, and some specific spells can just open it, so that's great.
Read Magic: I can read the magic writing on a thing. Singular. One reading. :)
Read Languages: >:( One reading.
Protection from Evil: Sixty minutes. Surrounds me with a magic circle that keeps out attacks from 'enchanted' monsters and gives resistance to attacks and stuff from all evil creatures. It'll also hurt them if they enter it.
Light: Some weird metric plus my power level times ten minutes. Makes a silly little ball of light almost as bright as daylight.
Charm Person: If I meet something with two legs, chances are I can nail 'em with this and make them my slave. Forever. Or until they break the spell. They get one chance every so often based on how smart they are. Average cookies get one try every two weeks.
Sleep: Best in class. Puts a group to sleep for eight full hours.
Shield: Twenty minutes. Love this one. Unbreakable* shield that's even more unbreakable* against missiles. Useless against magic.
*May not be entirely unbreakable. Not eager to find out.
Magic Missile: Fuck that guy, BOOM. Point and shoot.
Ventriloquism: Twenty minutes. Lmao.
2nd level
Detect Invisible: Sixty minutes. I can see invisible things, but I still can't see Honeysuckle's friends so I guess it doesn't work on things that don't exist.
Levitate: Stupid metric plus power level times ten minutes. Lifts me up and doesn't stop until the time runs out.
Phantasmal Forces: Lasts as long as I concentrate. Makes illusions convincing enough that they can hurt people who fall for them.
Locate Object: I can know the direction of an object of which I know the dimensions, color, and all that. IF it's in range and the range is based on my power level plus a stupid metric. Hate it. Oh, but I can find stairs just fine! The book says so! If they're in range.
:)
Invisibility: Lets me irradiate Honeysuckle's big dumb hair. No, just kidding, it makes me or the thing I cast it on invisible. Neat thing is it lasts until broken by something else or by me 'attacking' which could mean a lot of things.
Wizard Lock: See Hold Portal. Locks the door, but forever. Same rules for what can just open it apply. Kinda cool.
Detect Evil: Twenty minutes. I can sense evil thoughts or intentions in creatures and objects? It specifies that poison is neutral, so ???
ESP: One hundred twenty minutes. Weird one. It says I can detect the thoughts (if any?) of whatever lurks behind doors or in the darkness. So, do I need to put up a door first then I can read minds? Huh? Lead blocks this spell.
Continual Light: See Light. This one lasts till I tell it to go away.
Knock: Magically opens doors, even those locked by my own Hold spell.
Darkness: Sixty minutes. Fills a space with total darkness. 'Infravision' is made useless by it, I guess. The Light spells counter it.
Strength: Eight hours. More muscle. Feels good.
Web: Eight hours. Weird one, but kind of neat. Creates a big web. You have to be really strong to slowly struggle free and it gets tougher the weaker you are. Highly flammable.
Mirror Image: Sixty minutes. Makes a set of perfect images of myself that do exactly like me. If one gets attacked it vanishes.
Magic Mouth: Makes a literal mouth appear on an object that will relay a message from me when certain conditions are met. Can't be longer than twenty-five words. It lasts until the message is given.
Pyrotechnics: Sixty minutes. Needs existing fire, Gandalf the Grey style. I can take the fire and make firework-like effects or a bunch of smoke. It uses up the fire source.
Author's Note
Was planning this for a bit since the list only gets longer from here and they can't all be introduced naturally.
Been dealing with some deep seated and all encompassing melancholy for the past two weeks, but it's mostly over now. The meat of the next chapter it is already done, so it's coming very soon. If not tonight, then in a day or two.
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