Choices: A grimdark Choose your own adventure story

by Saro0fdemonz

Rating: mature
Tags: Dark, Adventure
Length: 3457

A lone unicorn journeys through the remains of his village. This unicorn is you.

PLEASE READ ENTIRE DESCRIPTION BEFORE READING THIS STORY
You awaken to find yourself in pain and your head spinning. The world seems to have crumbled out from under your hooves and your mind is blurry. All you can remember is that six strange ponies came to your home on a mission. Then all you can remember is pain, agony, fire, and screaming. You know your friends are still alive somewhere out there in the remains of your hometown. But will your search for them bring more than a simple reunion? Will you become the hero of this tale? or will you die like so many others?

This is a Choose your own adventure story. Chapter One will be the gamesheet which you can download as text while chapter two will be the start of the adventure. Simply read the passage and then click a link for your choice. Continue on until you
1: Die
2: Win
3: Ragequit
You do not read this story as you would a normal one. It does not read "chapter 1, chapter 2, chapter 3" the story is decided based on your decisions at each 'chapter' and which links you click. Please be sure to keep track of your gamesheet as you can't go on without it (unless you cheat but thats no fun and ruins the point of this game) Feedback would be great and please keep in mind, this is a grimdark story. There is gore, death, blood, etc. This is not a happy story and bad things are going to happen. YOU.HAVE.BEEN.WARNED.
Please keep in mind, after you beat this, it does continue on with its sequel, which will remain nameless until a later time.

Published 1970-01-01 00:00:00 UTC
Last updated 2013-03-03 21:38:58 UTC

Start - Awaken to a Nightmare

You awake in a desolate land, fire spread across crumbled buildings and smoke in the air. A memory rushes to you, making your head throb in pain. You need to get up, you need to stand, to find your friends. As you slowly push to your hooves you look around, finding rubble, a single pathway, and hoofprints.

What do you do?

Explore the Rubble

Follow the Path

Follow the Hoof prints

Object

The object is covered in soot and dust from the rubble. You carefully lift it out of the rubble with your magic and gasp. You recognize it as the necklace a visiting pony wore. A golden band with a blue balloon shaped stone sits in the middle.

"if this is here...then that pony must be..." you look around frantically but find no sign of the pony the necklace belongs to. You place the necklace in your saddlebags and turn your attention back to the path and the hoofprints.

(Write down "Balloon Necklace" under Key Items on your gamesheet)

What do you do?

Follow the path

Follow the Hoofprints

Rubble

You begin digging through the rubble, wincing as your sore hooves collide with the hard rubble. As you continue sifting through the rubble around you something catches your eye, sparkling with the glow of the flames around you.

What do you do?

Have a look at the object

Leave the Rubble and go back to the Path and Hoofprints

Ignore it and keep looking through the rubble

Path (After Object)

You leave the rubble and go back to follow the path. Maybe it will lead to safety. You begin walking down it, forcing one hoof in front of the other, pain shooting through your body with each hoofstep. All you can remember is something terrible hitting the town and the sounds of your friends screaming as they were all flung about in the storm.

The faded memory plays back in your mind as you walk down the path. You come to a stop, finding a building untouched by the carnage that has torn its way through the town. Its the mayors office, standing tall among the rubble and acrid smoke filling your lungs.

What do you do?

Try to go into the Mayors office

Go back and check the hoof-prints

Leave Town

The Mayors Office: Entrance

You walk up to the door of the mayors office and knock on it gently. The door pushes open as your hoof hits it and you peek inside.

"Hello?" You call out, hearing a whimper in reply. You walk inside to find a group of ponies huddling against one another.

"GO AWAY! DON'T HURT US!" they scream at you. A pony comes around the corner and tackles you to the ground. You recognize it as the pink pony who was visiting with her friends. As she recognizes you she lets you up.

"Oh my gosh your ok! Don't worry little fillies, this pony is a good friend." She closes the door and makes sure to lock it this time. You sit up in shock as the pink pony has a seat near the fear filled fillies.

(Please don't say you've been somewhere or found something if you haven't. That ruins the fun of this.)

What do you do?

Give the pony the object (can only choose if you came here from Path (After Object))

Ask who the pony is

Ask what happened

Ask if anypony else is around

Explore the mayors office

Leave and go back to the hoofprints (Only if you haven't done so already)

Leave and go back to the rubble (only if you haven't done so already)

Keep Looking

You keep looking through the rubble and find nothing. You turn back to the object and wonder what it is.

What do you do?

Examine the object

Go Back: Hoofprints and path

You ignore the object and head back to where you awoke. You look between the path and the hoofprints, trying to decide where to go next

What do you do?

-Follow the Path

-Follow the Hoof prints

Mayors Office: Give Necklace

"OH, I almost forgot" you reach into your saddlebag and pull out the balloon necklace. The pony gasps and grabs hold of it, placing it around her neck.

"I can't believe you found it!" she hugs you tightly.

"Thank you so much!" she squeals.

"uh...y...you're welcome." you chuckle, watching as she bounces around the office with the necklace, which seems to glow dimly.

(Remove "Balloon Necklace" from Key items. Write down "Gave away Balloon Necklace" under Significant Events)

What do you do now?

Ask who the pony is

Ask what happened

Ask if anypony else is around

Explore the mayors office

Leave and go back to the hoofprints (Only if you haven't done so already)

Leave and go back to the rubble (only if you haven't done so already)

Mayors Office: Ask who the pony is

"so...whats your name?" you ask with a small smile. The pony returns the smile with a sigh.

"I'm Pinkie Pie." a chill runs through your body as you hear the name, as if you'd heard it a thousand times before.

"The party pony of Equestria?" you ask. She nods, her mane bouncing around a bit.

"Yup, thats me. Though I don't really have much to party about lately..." she sighs and turns her attention back to the fillies huddled together.

(Write "Pinkie Pie" Under Ponies met/discovered)

What do you do now?

Give Pinkie the object (can only choose if you came here from Path (After Object))

Ask what happened

Ask if anypony else is around

Explore the mayors office

Leave and go back to the hoofprints (Only if you haven't done so already)

Leave and go back to the rubble (only if you haven't done so already)

Mayors Office: Ask if Anypony is around

You look around for a moment and turn your attention back to the pink pony

"Are there any other ponies here? some of my friends..." you stop as the memory hits you, fire everywhere, the sounds of your friends screams fill your head and tears make their way down your cheeks to the cold ground below. The pink pony pulls you into a hug.

"There are some ponies upstairs but I don't know if any of them are your friends." She says softly, letting you calm down before she lets go of you.

"t...thank you." she nods and heads into the kitchen, the smell of cupcakes fills your nose for a moment, bringing a smile to your face.

What do you do now?

Give the pony the object (can only choose if you came here from Path (After Object))

Ask who the pony is

Ask what happened

Explore the mayors office

Leave and go back to the hoofprints (Only if you haven't done so already)

Leave and go back to the rubble (only if you haven't done so already)

Mayors Office: Explore

You leave the pink mare to tend to the scared fillies and begin to explore the mayors office. You see stairs leading up and stairs leading down. Inbetween them is a large door.

What do you do?

Go upstairs

Go Downstairs

Open the door

Go back (head back to last choice)

Go back: Rubble

You head back and take a look around. You begin digging through the rubble, wincing as your sore hooves collide with the hard rubble. As you continue sifting through the rubble around you something catches your eye, sparkling with the glow of the flames around you.

What do you do?

Have a look at the object

Leave the Rubble and go back to the Path and Hoofprints

Ignore it and keep looking through the rubble

Go back: Path

You head back and take a look around. you decide to follow the path. Maybe it will lead to safety. You begin walking down it, forcing one hoof in front of the other, pain shooting through your body with each hoofstep. All you can remember is something terrible hitting the town and the sounds of your friends screaming as they were all flung about in the storm.

The faded memory plays back in your mind as you walk down the path. You come to a stop, finding a building untouched by the carnage that has torn its way through the town. Its the mayors office, standing tall among the rubble and acrid smoke filling your lungs.

What do you do?

Try to go into the Mayors office

Go back and check the hoof-prints

Go back and Explore the Rubble

Leave Town

Hoofprints: Continue to Follow the Hoofprints

You turn your attention back to the hoofprints, following them down a path. The smoke is thicker in this area and as you reach the end of the hoofprints you realize why. In the center of a large circle, filled with jewels and many other things, is a massive red dragon.

You almost panic but realize the dragon is asleep. In its claws it holds a white unicorn who is doing everything in her power not to scream. You recognize her as one of the ponies who was passing through the town, around her neck is a strange golden necklace with a diamond shaped gem in its center.

What do you do?

Try to rescue the unicorn

Search through the jewels

Go back to the path

Go back to the Rubble

Go back and help the injured ponies

Leave Town

You head for the edge of town and gasp as a dragon lands in front of you, a large grin on its face. You try to turn and run but the dragon scoops you up in its massive claws.

"it seems I missed one." the dragon throws its head back and laughs as you struggle, kicking your hooves against the inside of its claw. With a click of its thumb the dragon snaps your neck, ending your journey.

Sorry, You have died. Go back and try again.

(You can choose to go back to your last choice or simply go back to the beginning and start completely over. If you do so please remember to clear everything off your gamesheet)

Mayors Office: Downstairs

You head downstairs. Halfway down you see a thick green fog filling the basement. You assume it would be harmful to breath it in. You take a seat and think for a moment on what to do next.

What do you do now?

Head Upstairs

Explore the basement (Click if you have the spell Protect 1)

Explore the basement (Click if you don't have the spell Protect 1)

Open the door

Go back to the mare and fillies (go back two choices/backspace twice)

Gamesheet: Please download and keep track of!

Death-count  0

Play-through # 1

Race

Unicorn

Inventory

Empty

Empty

Empty

Empty

Ponies Met/Discovered

None

None

None

None

Significant Events

None

None

None

Key items

Empty

Empty

Empty

Spells

Attack Spells

  None

  None

  None

Protective Spells

  None

  None

  None

Skills

None

None

None

Weapons

None

None

None

Hoofprints

You spot hoofprints and hope fills your heart. The prints might belong to one of your friends. With more energy than your body has you begin to follow them, forcing yourself to go slow so as not to disturb the hoofprints. As you follow them your hope begins to dwindle.

All around you is smoke and destruction, the fires having begun to fade away. You begin to spot ponies laying on their sides, some breathing, some not. The sight of one pony, burnt to a crisp, causes you to empty your stomach nearby. After recovering you look around at the ponies, almost certain you recognize some of them.

What do you do?

Try to help the ponies that are alive

Look through the injured ponies for your friends

Ignore the ponies and keep following the hoofprints

Path

After looking around you decide to follow the path. Maybe it will lead to safety. You begin walking down it, forcing one hoof in front of the other, pain shooting through your body with each hoofstep. All you can remember is something terrible hitting the town and the sounds of your friends screaming as they were all flung about in the storm.

The faded memory plays back in your mind as you walk down the path. You come to a stop, finding a building untouched by the carnage that has torn its way through the town. Its the mayors office, standing tall among the rubble and acrid smoke filling your lungs.

What do you do?

Try to go into the Mayors office

Go back and check the hoof-prints

Go back and Explore the Rubble

Leave Town

Hoofprints (After object)

You leave the rubble and go back to the hoofprints. As you spot the hoofprints hope fills your heart. The prints might belong to one of your friends. With more energy than your body has you begin to follow them, forcing yourself to go slow so as not to disturb the hoofprints.

As you follow them your hope begins to dwindle. All around you is smoke and destruction, the fires having begun to fade away. You begin to spot ponies laying on their sides, some breathing, some not. The sight of one pony, burnt to a crisp, causes you to empty your stomach nearby. After recovering you look around at the ponies, almost certain you recognize some of them.

What do you do?

Try to help the ponies that are alive

Look through the injured ponies for your friends

Ignore the ponies and keep following the hoofprints

Go back to the Path

Mayors Office: Ask what happened

"Um...sorry but...Could you tell me what happened?" you ask, struggling with the words for a moment. Your throat feels extremely dry. The pink pony gives you a half smile and gives you a glass of water. You thank her and drink, chugging down the water. You sit there amazed for a moment at how amazing it tastes as it runs down your throat. She sighs and hangs her head.

"Well...my friends and I were suppose to be coming through here to speak with some dragons. It was suppose to be as simple as us going to them and sorting through a few problems they were having with local ponies. But...those big meany dragons tricked us. As soon as they knew we were here they attacked the entire town." The fillies curled up in a ball nearby. The pony sighed and pulled them into a hug.

"its ok now..." she says soothingly.

(Write down "Town's Destruction" under significant events")

What do you do now?

Give the pony the object (can only choose if you came here from Path (After Object))

Ask who the pony is

Ask if anypony else is around

Explore the mayors office

Leave and go back to the hoofprints (Only if you haven't done so already)

Leave and go back to the rubble (only if you haven't done so already)

Go back: Hoofprints

You head back and take a look around. As You spot the hoofprints hope fills your heart. The prints might belong to one of your friends. With more energy than your body has you begin to follow them, forcing yourself to go slow so as not to disturb the hoofprints.

As you follow them your hope begins to dwindle. All around you is smoke and destruction, the fires having begun to fade away. You begin to spot ponies laying on their sides, some breathing, some not. The sight of one pony, burnt to a crisp, causes you to empty your stomach nearby. After recovering you look around at the ponies, almost certain you recognize some of them.

What do you do?

Try to help the ponies that are alive

Look through the injured ponies for your friends

Ignore the ponies and keep following the hoofprints

Go back to the Path

Go back to the Rubble

Hoofprints: Try to help

You go to the nearest pony, nudging them gently. The pony groans in pain and you sigh in relief. The pony is alive but badly wounded, their hind leg is twisted at a horrible angle, a piece of bone jutting out. You look around and find a piece of wood and sit beside the pony, doing your best to splint the leg, holding the wood with your magic carefully.

"This might hurt a bit." you say to the pony, they wince as you use your magic to slowly twist their leg back into place, gently pressing the bone back into position and placing the wood against their leg, tying it together with some rope you found nearby.

You lift the pony onto your back and begin checking the others, finding four other survivors, one of which is a unicorn like you. She is holding a baby dragon in her hooves, tears streaming down her face. The other survivors are gathered around a fire, some resting, others trying to cope with their current situation and looking around at the ruins around them.

What do you do?

Try to get the unicorns attention

Go back to following the hoofprints

Comfort the survivors around the fire

Go back to the Path

Go back to the Rubble

Hoofprints: Look for Friends

You begin searching through the ponies to find your friends, ignoring the corpses. You refuse to believe you have lost any of them to this madness, though as your search goes on all you manage to find are more and more dead ponies. Finally you force yourself to check the corpses, finding a young light green pegasus on the ground, though his green coat is stained with blood. one of his wings is missing, a single bone jutting out of his back where the wing once sat.

The other is bent and badly burnt, it would be a miracle if the wing were ever to work again. You slowly move closer to the pegasus, amazed to find that they are still breathing, though you fear that moving him may cause him more pain or worse.

(Write "Found Friend: Injured Pegasus" under significant events. Write "Injured Pegasus" under Ponies met/discovered)

What do you do?

Try to move him

Try to help the ponies that are alive

Go back to the Path

Go back to the rubble

Leave and follow the hoofprints

Explore the basement (No Protect)

You slowly step into the fog, coughing as it fills your nostrils and throat. Your vision becomes blurry though you can make out a figure not too far away. Bit by bit you stumble forward, struggling to put one hoof in front of the other. Everything seems to get darker and darker as you continue and the figure keeps moving further away.

You gasp and blink as you walk straight into a door. You fumble about in the darkness and open the door, stepping inside. Once inside all you find is a wall, its too dark to see anything more. You turn back around to head for the door, the floor creaking under your hooves.

"Thats strange...I thought this was all made out of stone..." you think aloud, examining the floor. You blow away some of the dust and blink as the door slams closed. You can hear several voices, all of them laughing. Suddenly the ground pulls out from under you and you feel yourself falling, screaming at the top of your lungs as you plunge to your death.

You hit the ground with a sickening thud, breaking both hind legs and your spine. You can do nothing but look in horror as several figures advance on you, all of them with rows upon rows of horrible jagged teeth. All of them slobbering and growling as they advance upon your helpless body.

You cough and choke, the fog filling your lungs as you scream for help. To your surprise the beasts back away as your cries fill the air. You feel a claw caress your cheek and whimper as you look up. Seeing a dull yellow coated pegasus with three butterflies for a cutiemark.

"Shhh. Sssoon you'll be one of usss." she whispers. Your eyes close and they never open again. At least, not as your own.

Your journey has come to an end