
Travelers and Jumpers
The Traveler is thrown into a conspiracy involving magic, politics, and severe amounts of prejudice.
"Do not meddle in the affairs of wizards, for they are subtle, and quick to anger."
When you're a wizard, you're generally expected to either be a complete nutjob, or one of the most powerful beings on the planet. You're supposed to hold the answers to life itself in the palm of your hand, and be able to strike down kings with a single word and whisper. We hold that air of mystery that becomes necessary for our own survival.
So I should be able to answer why I'm in a new world populated by mythical creatures, why there are two other humans here who hate my guts, and why I decided to get involved with a plan that could potentially end life as we know it. I should be able to answer all of that.
But all I can really say? "I blame magic."
A crossover with "Memoirs of a Reality Jumper" and "Jumper". Neither is required to read this, but they are highly recommended stories, if not for their entertainment value alone.
Another "Omnius' Travels" story, which is also not required to read.
35059 words: Estimated about 3 hours to read
12 Chapters:
- 1 - The Traveling Wizard 1970-01-01 00:00:00 UTC2985
- 2 - Travis Voyageur 1970-01-01 00:00:00 UTC2849
- 3 - Meet and Greet 1970-01-01 00:00:00 UTC1091
- 4 - Close Encounters of The Cliched Kind 1970-01-01 00:00:00 UTC3741
- 5 - Round Two 1970-01-01 00:00:00 UTC3049
- 6 - Warning Shots 1970-01-01 00:00:00 UTC3727
- 7 - Investigations Commence 1970-01-01 00:00:00 UTC3682
- 8 - On The Trail 1970-01-01 00:00:00 UTC3145
- 9 - Guard Blocked 1970-01-01 00:00:00 UTC2681
- 10 - Game of Fools 1970-01-01 00:00:00 UTC2777
- 11 - Wordsmithing 1970-01-01 00:00:00 UTC4557
- Scrolls Case Report - #1 1970-01-01 00:00:00 UTC775