Offical Unit Reference Guide
Gryphons
Previous ChapterNext ChapterNation: Gryphons
Factions:
Gryphon Monarchists (GM)
Gryphonic Stratocracy (GS)
Units:
Regular Units
Gryphon Heavy Infantry:
Despite having wings, some Gryphons choose to fight on foot. Carrying an array of clubs, spears, swords and axes, they are particularly effective against ranged units, provided they can close the distance.
Hippogriff Light Infantry:
The offspring of a Gryphon and a mare. They are looked down upon by all true Gryphons as a lower class of life. Because of this, they are not given any weapons other than the ones they are born with: Beaks, talons and hooves. They are primarily used as cannon-fodder, as they are fairly ineffective in any kind of combat. Because of this fact, most are forced into the role. Many will flee if given the chance, so they must be accompanied at all times by Gryphon Enforcers to prevent this.
Specialist Units
The King's Bodyguard:
These Gryphons are the personal bodyguard of the Gryphon King. They are responsible for protecting the King from his enemies, both on and off the battlefield. They are heavily armoured, and are armed with deadly Zweihänder swords. They are a force to be reckoned with, but they have one weakness: Their heavy armor and weapons limit their combat mobility.
Support units:
Gryphon Enforcers:
Armed with vicious cat-o-nine-tails whips, Gryphon Enforcers ensure that any of the other units do not break and flee from the battle. And the whips can be used just as effectively against the enemy too, although they rely more on their reputation of brutality than combat skill, as the whips are rarely fatal... Which is why they also carry rondel daggers.
Unique Characters:
King Razorbeak:
A charismatic and powerful leader, King Razorbeak is well-known for his cunning intellect. Like most other Gryphons, he is rather fond of war. In battle, he uses a vicious axe, along with a rounded wooden shield with a spike in the center.
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