Dragon's Lair : Equestrian Edition

by Quick Fix

Rating: everyone
Tags: Crossover
Length: 9755

Control Dash the Daring as she goes on a quest through an enchanted castle to save the Princess Twilight.

You enter the newest building in Ponyville, an arcade, and find multiple flashing lights and cabinets of games just begging to take away your hard earned allowance.

One game has caught your attention over the others however, a more fluid and animated game that calls itself 'Dragon's Lair'.

Do you choose to put down your bit to test your reflexes and skill?

Shoutout to mareinthemoon for the cover art!

Published 1970-01-01 00:00:00 UTC
Last updated 2014-06-27 16:31:34 UTC

I'm out of here.

Y-you mean you don't want to play? No. No. It's fine. Go on! Put your bits in one of those fancy shooting games or that ridiculous memory game where you have to correctly guess, like, 75 rounds before you get a bouncy ball for a reward. It's not like this arcade game was made with BLOOD, SWEAT, AND TEARS OR ANYTHING!

Fine. Let me tell you how the rest of your day went.

You spent all of your bits trying to complete that Teenage Mutant Pirate Chameleons game, ALONE.

GAME OVERAchievement - Ruining a day and a game on the first choice - 2 GWould you like to start again? Y/N?

Tutorial : Nothing Happens

You've moved the control stick other than left or right OR you pressed the Attack! button. As if by MAGIC... Nothing happens. The screen remains the same.

"Do you know how to play Dragon's Lair? Move the control stick to the left if you do not. Move the control stick to the right if you know how to play.↑

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Attack!

Tutorial Level : Right-Up

Dash moved up to the door and opened it, unprotected by the thorns that blocked the way. Dash gets trapped in the thorns and begins to get squeezed.

"Uh-Oh. You didn't hit right when I told you, did you? Well, under normal circumstances, this is where you'd lose a life. Speaking of lives, you only get up to 3, so be wary of your decisions before you do it, okay? Now let's reset the stage, and please listen to me this time."

RESTART

Tutorial Level : Right-Left

Dash slid over behind the dressing shade. You can see her looking over her armor as the door bursts open by long thorny tendrils that shoots over to where Dash is. The shot moves to a close-up of the curtain and you see the shadow of Dash raise her hooves up to defend herself as the tendrils appear to pierce through her.

"Uh-Oh. You didn't hit right when I told you, did you? Well, under normal circumstances, this is where you'd lose a life. Speaking of lives, you only get up to 3, so be wary of your decisions before you do it, okay? Now let's reset the stage, and please listen to me this time."

RESTART

Tutorial Level : Right-Down

Dash moves up towards the screen, it appears she sees you as she looks around. Without you or her knowing, thorny tendrils that have come through the door has gripped her back hooves and pulled her into the dark outside as she screamed in fear.

"Uh-Oh. You didn't hit right when I told you, did you? Well, under normal circumstances, this is where you'd lose a life. Speaking of lives, you only get up to 3, so be wary of your decisions before you do it, okay? Now let's reset the stage, and please listen to me this time."

RESTART

Tutorial Level : Right-Attack!

Dash gives a few practice boxing blows and flexed for a moment. The door cracked apart and thorny tendrils wrapped around Dash's neck and began pulling her to the outside.

"Uh-Oh. You didn't hit right when I told you, did you? Well, under normal circumstances, this is where you'd lose a life. Speaking of lives, you only get up to 3, so be wary of your decisions before you do it, okay? Now let's reset the stage, and please listen to me this time."

RESTART

Tutorial Level : Left (Restart)

Dash looks out to you as the scene resets to after you've looked out the window.

"Now, let's get Dash suited up. Move your control stick to the left.

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Attack!

Tutorial Level : Left-Right (WARNING)

Dash moves over to the window again and sees thorny tendrils covering it. Not only does she gasp in shock, she's now gasping from the tendrils that have busted through the glass and wraps itself around her neck.

"Come now, you've already looked out the window. I'd highly suggest LISTENING to what I recommend, otherwise I'll be forced to end the game early. Let's head back, and please... do what I ask."

RESTART

Tutorial Level : Left-Up (WARNING)

Dash winds up and bursts through the door... and promptly gets wrapped and crushed by thorned tendrils.

"You weren't prepared yet! Would you kindly listen to my suggestions? Otherwise, I just may consider that you will never be prepared to help Dash through the castle. Now, let's try this again, and listen to my instructions."

RESTART

Tutorial Level : Left-Down (WARNING)

Dash moves toward you, now worried about what will happen now. What does happen is the sound of a whip is heard and Dash's back legs get wrapped up as she gets dragged to the outside to die.

"What did I just say? Did I say go down? No. No, I'm sure I told you to go Left. I'm giving you one more chance to listen to me or else, I'll end this game."

RESTART

Tutorial Level : Left-Right (END)

Dash moves over to the window again and sees thorny tendrils covering it. Not only does she gasp in shock, she's now gasping from the tendrils that have busted through the glass and wraps itself around her neck.

The visage of Dash degrading into a pile of bones appears before you as the game ends. Guess you shouldn't have tested that warning.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Left-Up (END)

Dash winds up and bursts through the door... and promptly gets wrapped and crushed by thorned tendrils.

The visage of Dash degrading into a pile of bones appears before you as the game ends. Guess you shouldn't have tested that warning.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Left-Down (END)

Dash moves toward you, now worried about what will happen now. What does happen is the sound of a whip is heard and Dash's back legs get wrapped up as she gets dragged to the outside to die.

The visage of Dash degrading into a pile of bones appears before you as the game ends. Guess you shouldn't have tested that warning.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Left- Time Over (END)

Despite being wound up for action, the sudden crash of Dash's door catches her off-guard and is promptly crushed by thorned tendrils.

The visage of Dash degrading into a pile of bones appears before you as the game ends. Guess you shouldn't have tested that warning.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Left-Attack! (END)

Dash flexes and looks fairly confident in her ability as an adventurer. Sadly, this puffed up machismo is promptly popped by thorned tendrils that burst through the door, wrap her up, and drag her outside to be killed.

The visage of Dash degrading into a pile of bones appears before you as the game ends. Guess you shouldn't have tested that warning.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Dodge?

Dash goes to move, but the tendrils that are over you crash into her. They lift up to reveal Dash flattened on the floor. Welp, that'll teach you to remember the color code, right?

The visage of Dash degrading into a pile of bones appears before you as the game ends.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Dodge

Dash moves back, narrowly avoiding the tendrils that hung over her head. It lifts up and looks to try and make a sweep.

"Roll out to the right!"TIMER: 0:15 - Click here if you didn't make a decision in time...↑

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Attack!

Tutorial Level : Roll

As the tendril makes its swipe, Dash rolls out to the right, watching as her home gets torn up by the plant monster. It looks ready to slam Dash through the wall!

Jump over it!TIMER: 0:15 - Click here if you didn't make a decision in time...↑

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Attack!

Tutorial Level : Jump?

Dash readies herself for a leap, but the tendril swipes out and crashes Dash through the wall, never to be seen again.

The visage of Dash degrading into a pile of bones appears before you as the game ends.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Complete?

Due to your lack of speed or a wrong move, Dash missed her door of opportunity. Of course there is another door of opportunity that just came open... for the monster.

You watch desperately as Dash gets pulled into the gaping maw of the plant beast.

The visage of Dash degrading into a pile of bones appears before you as the game ends.

GAME OVERWould you like to start again? Y/N?

Tutorial Level : Complete

Dash swiped her sword into the plant beast, expecting it to clash into it. As she finished her swing, she saw the plant monster actually vanish away. Taking a quick look to her sword to see if there was any plant residue, she slid the sword into her sheath. Taking another look toward the castle, this time through her now non-existant wall of her house, she nodded to herself and began sprinting towards her destination.

"Good luck, brave adventurer. Keep your wit with you, your sword sharp, and your reflex tight."

Click here to start your first trial towards the Dragon's Lair!

Castle Entrance : Struggle

Kicking her hooves, Dash tries to both shoo away the creature and pull herself up. Unfortunately, neither one comes to pass as all four of the tentacles wrap around her in a vice-like grip and pull her into the water.

You watch as Dash gets pulled into the dark water until she is no longer seen.

RESTART                                                                                                                        Give Up

Castle Entrance : Swipe

Dash pulls out her sword and swipes it at the eyeball-things. They pull into the water to avoid being hit and gives Dash plenty of time to pull herself back up and run through the entrance, getting out of their reach.

As she enters, two metal gates crash down behind her as she moves on to the next room.

***

Dash eventually reaches a room with three doors, one to her left, one in front, and one on the right.

As she makes one more step forward, the room begins to collapse! The sudden jolt makes Dash veer towards the left towards the newly made chasm!

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Collapsing Room: Crushed

Dash's usual speed fails her as she looks above her and then yells out before trying to cover her head from the falling rocks. The ceiling covers her body completely, crushing her to death.

Guard's Room

With a mighty chop of her sword, Dash cuts the tentacle, making blood spurt out for a flash of a moment before it vanishes in a blue light. As her swing finishes, more tentacles sprout behind her. She looks briefly to her right and sees the door has opened.

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Attack!

Guard's Room: Table Hopping

Leaping over the small table, Dash looks over to the open door to her right.

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Attack!

Guard's Room: Big Hug

Just as Dash reaches for her sword, the tentacle has guests - More tentacles. All three of them wrap around Dash, covering her mouth, body, and legs before lifting her up into the hole in the ceiling.

Guard's Room: New Blanket

Seeing the tentacles approach her, Dash quickly attempted to draw her sword. However, before she can make an attempt to strike, the large number of tentacles wrap her up tightly, only leaving her head open as it turns bluer than usual.

Guard's Room: Access Denied

As Dash leaps over more tentacles that now come from the ceiling, she sees the door shut right in front of her. How devilish! The only other option of escape now is to the stairs!

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Attack!

Guard's Room - Up We Go!

As Dash goes partway up the open staircase, the tentacles now cover the floor. Not only that, but now they blocked the stairway exit! It almost seems like there's NOWHERE else to go!

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Attack!

Guard's Room: Swipe on the Stairs

With little time to think, Dash attacks the tentacles blocking her way. Her negation to the rest of the tentacles however proves to be the end of her as they wrap her entirely and drag her up the hole in the ceiling as she screams in fear.

Misty Room: Red on Yellow

The snake snaps on Dash before she can make her move. It hangs on her for a moment as she struggles, her limbs becoming numb as the snake now begins to wrap itself around her. Her eyes flutter briefly as they cloud up.

Misty Room: Slash

Dash's fast movement of her sword decapitates the snake and makes it fade away. But if the snake is gone, why is there still the sound of HISSING?

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Attack!

Misty Room: No Surprise Here

Turning quickly, Dash momentarily gasped before taking a stance and swiping the head off of the snake that appeared. Geez, how many snakes are in-? Oh, there's another one that just came up. Great.

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Attack!

Misty Room: Ew-ew-ew-ew!

Unconsciously, Dash pulled the rope that hung on the ceiling. You know, the one with the skull? Before Dash can freak out over touching a dead ponies skull, a rope ladder rolls out from the ceiling and bumps into the snake, causing it to hide in the mist.

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Attack!

Swinging Fire

Moving up the ladder, Dash briefly looked back and saw that the snake who'd been hit by the ladder had attempted to jump up and get her. Thankfully, her climbing ability is only second to her flying, that is if her flying wasn't being hindered by the magic of the wizard's power that is...

As Dash pulled herself up, she wiped some sweat from her face. Geez, she's either getting winded or something is really hot nearby.

To answer her question, the moment she stepped into the next room, the sight of fire leaping up from the deep pit and swinging ropes with their ends on fire greeted her.

With a slight groan, Dash realized the door behind her shut. What's worse, the platform she was on was sliding back!

"Uh-oh," she let out.

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Attack!

Swinging Fire: The Pits

Dash fell forward into the fire, trying to right herself as she fell down in vain to perhaps reach the ropes. Her scream of agony reached up as the flames engulfed her.

Swinging Fire: *Insert Tarzan Yell*

Swinging Fire: *Insert Tarzan Yell*

Dash held on tight to the second rope and watched the other side reveal itself to be a door! Even better is that it's open! Dash could practically picture herself on the platform before the door.

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Attack!

Pool Room

And she not only sticks the landing, she does it with a flourish! Dash takes in a bit of pride as she moves out of the hot room. The air already begins to cool her off as she tries to shake off the slight ash that managed to catch in her wings. Even better, she seems to have found a neat looking pool room! The pool sits in front of her with a door to the other side.

Dash briefly thinks over jumping in the pool for a quick swim when the room begins to quake, catching her off guard.

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Attack!

Pool Room: Rollin'

Dash rolled forward, now to the left of the pool. The sound of wind being sliced through came from behind Dash. Before she could take solace in the fact that she may have been impaled, the floor around her began collapsing.

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Pool Room: Falling

Dash plummets down the dark chasm, the wizard's magic restricting her ability to fly. Before she vanishes into the dark, you can hear her scream in fear, the deep crevice echoing her last sound of life.

Pool Room: Knife Spelled with an F

Dash moved her hooves up in front of her to defend herself as a torrent of knives flew out and impaled into her. Her body went limp as it began to fall down the hole behind her.

Pool Room: Sneaky Snakes

The underwater snakes now surround Dash, not only restricting her limbs, but dragging her to the bottom of the pool as the last of her air escapes her lungs.

Pool Room: Crushed

Dash's usual speed fails her as she looks above her and then yells out before trying to cover her head from the falling rocks. The ceiling covers her body completely, crushing her to death.

Pool Room: All Wrapped Up

The spider latched onto Dash's face and immediately covered her body in a cocoon. Dash's muffled screams went silent as she fell to the floor.

Pool Room: Cannonball!

Dash took a dive into the pool and swam forward for a few paddles underwater. The walls of the pools opened in front, behind, and right of her, revealing underwater snakes!

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Attack!

Pool Room: Time to Towel Off

Pulling herself out of the pool, Dash dripped water for a moment before another rumble came from above her. With the pool with snakes, the wall leading nowhere, and the chasm blocking her way. She knew she was in trouble.

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Attack!

Pool Room: Bug Buster - Lives: 3

Swiping at the spider, it vanished in a blink of light. Getting to the doorway, Dash briefly stopped to catch her breath before realizing the floor below her was moving. The ceiling was also moving down on top of her!

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The door slid open as the two sides began to make things more cramped for her.

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Attack!

Pool Room: Supermare - Lives: 3

Figuring her strength will keep her alive, Dash rolled on her back and pushed against the falling ceiling. Sadly, even if she wasn't slightly tired from the effort she did in the room, the result still remains that she gets crushed by both the pillars.

Witch's Brew: Toxic - Lives: 3

The bubbling green acid wraps around the legs of Dash and a look of paralyzed pain goes through her face before it too gets engulfed.

Witch's Brew: Nah-AHHHHHH! - Lives: 3

You kindly put the potion aw- CELESTIA WHAT'S THAT?!

TIMER: 0:05 - Click here if you didn't make a decision in time...

Dash jumps back and sees the bubbling brew now has a face! A dragon's face? A monsters face? Whatever it is, JUST KILL IT!

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Attack!

Witch's Brew: Acid can't chew that way!

The large head of the acidic monster that had formed chomps down on Dash, the sound of crunching as her rear hooves dangle just out of its jaws.

Witch's Brew: This is a No Smoking Zone! - Lives: 3

The swing of Dash's sword blows away the smoke witch and a quick look next to the fire gives Dash an idea. Slamming the lid down on the cauldron, she gives a quick pump of her hoof in the air in victory.

Her victory is met with the sudden movement of the bubbling liquid again.

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Attack!

Witch's Brew: In the Hooves of a Zebra - Lives: 3

The zebra clacks its smoky clawed hooves over Dash's body, trapping her in its grasp before lighting up and blowing up, the room now engulfed in flames as the screen goes dark.

Goonish Attack - Lives: 3

Getting away from the beast, the door shut behind Dash. The hallway was practically uneventful, it just sloped up and towards a hatch in the ceiling. Opening the hatch, Dash pulled herself up and let it shut as she stood in a room with a spiral staircase to the next door. Seemed simple enough, no gimmicks, no tricks, just a door.

Oh, and a CHITTERING sound behind her.

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Attack!

Goonish Attack: ShishkaDash - Lives: 3

Before Dash can react, a changeling jumps onto her back and sinks its teeth into her neck. Dash falls to the ground as a chomping sound of meat is heard.

Goonish Attack: Falling Down - Lives: 3

Dash leaps and hopes her wings can work in this room, but realizes too quickly that the magic is keeping her wings secure to her side. As she falls, her scream of terror echoes off the walls and begins to go silent.

Goonish Attack: You are surrounded! - Lives: 3

Dash jumps to the changelings, making them briefly back off. They reposition themselves to block the door and stairs and begin moving in on her. Dash, hoping to get some space, stepped backward and began falling to her doom. Her yell of fear as she was unable to fly echoing around the room as it slowly silenced itself.

Goonish Attack: Run! - Lives: 3

With little time to prepare, Dash began her run up the stairs, hoping to get some distance between herself and her chasers. From above, Dash noticed another pair of changelings blocking her path UP.

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Attack!

Goonish Attack: Taken Down - Lives: 3

The changelings all gang up on Dash, jumping and piling on top of her.

Wet Stairs - Lives: 3

Barreling ahead, Dash heard the door shut behind her. Taking a look around, she noticed a large metal door and chain across from a square pit. Giving a quick think, Dash started her way to the small ledge where she could cross. The moment she stepped down what she had thought to be stairs, she began to slide down a flat wet surface. A small remnant of the stairs remained.

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Attack!

Wet Stairs: Watch your Step - Lives: 3

Dash caught herself on the stairs before she could fall any further. She moved on as if nothing happened and descended closer to the side of the pit.

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The four eyeball TENTACLES from the moat is in here!

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Wet Stairs: Sword Swinging - Lives: 3

Dash swings her sword around and forces the tentacles to the opposite side of where she wanted to go.

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Wet Stairs: Not this again! - Lives: 3

Moving away from the pit and up to the other side, Dash could see the closed metal door and ring chain. She also saw a circular opening that opened. The stairs have switched to a slippery floor once again!

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Wet Stairs: Falling - Lives: 3

Blacksmith - Lives: 3

Going through the circular opening, Dash entered a room covered with multiple types of weapons and a fiery forge on a second level. The floor around her lit up in fire as a sword lifted up from its resting place and HUNG above her.

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Blacksmith - Lives: 3

Blacksmith: CHING! - Lives: 3

Another swing of Dash's sword made the mace spin wildly into a wall. The anvil began to glow and the fire had died down except for a single fire that blocked Dash on the right.

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Blacksmith: CLANG! - Lives: 3

Blacksmith: SWOOSH! - Lives: 3

Dash watched the anvil rise up and come straight for her. Giving a small screech, Dash moved in time to not be crushed by it. Getting up from the floor, a spear came careening toward HER head.

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Blacksmith: SWOOSH! - Lives: 3

Spectre's Room - Lives: 3

The hammer and sword clashed into each other, creating a giant light. When Dash was able to see again, the griffon statue was still again. Taking no chances, Dash took to the only exit she could find.

As she entered the next room, the sound of rotating objects caught her ears. Looking up, she noticed that the objects were large balls spinning on a pole from another pole, making an upside-down 'L'. On the other side was a floating figure in a cape. It seemed to float in place and also keep its weapon floating alongside it.

Dash watched the poles for a moment and tried to find a rhythm.

The pattern seems to be - ┌│, │┐, ┌┐, │┐

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Choose your moment to move!

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Blacksmith: CLUNK! - Lives: 3

Spectre's Room: Past the Spinny Balls of Death - Lives: 3

Rushing through, Dash past the whirling death trap and was right in front of the floating figure. A wind picked up and made its cloak rise up, showing that there were no legs underneath it. A pathway of thorns blocked Dash's retreat as the figure's scythe rose UP to slice her.

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Spectre's Room - Lives: 3

Spectre's Room: Lotta Force Behind That Shot! - Lives: 3

Dash swung with all of her might at the figure, not only snapping the scythe in half, but also cutting down whatever it was that was inside the cloak as it disappeared. More of the thorny plant began to grow around her.

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Spectre's Room: Past the Spinny Balls of Death - Lives: 3

Spectre's Room: Getaway! - Lives: 3

Moving to the door, the plant's prickly tendrils nearly captured her. She just needed one more good jump!

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Spectre's Room: Lotta Force Behind That Shot! - Lives: 3

Whirlwind Room - Lives: 3

Going past the door, Dash wondered where she could be now. She stepped on a luxurious blue rug that stretched over to her left and right. Her ears managed to pick up the sound of struggling nearby and turned around to see the visage of Princess Sparkle as she struggles in a dragon's claw being pulled beyond a door.

"Save me!" Twilight yelled out to Dash before the door was shut.

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[url=]]Attack![/url]

Spectre's Room: Getaway! - Lives: 3

Whirlwind Room: Blowing Air - Lives: 3

Moving to the door, Dash gripped her hoof on the handle. As she did, the door flew right off it's hinges from a powerful gust, throwing out multiple objects before it sucked her inside. Keeping as close to the ground as possible, Dash could see a beautiful diamond before her eyes sitting near a hole in the wall. The door on her right slid open as well, giving her a chance of escape.

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Whirlwind Room - Lives: 3

Bedroom - Lives: 3

Skipping the diamond, Dash moved, well, was pushed really, past the door and into a bedroom. The bed sat to her right, tempting her with its warm sheets and fluffy pillow. At the left of the room sat a chest, a lock set on it. She bet with a decent buck, that lock wouldn't last, but MAN that bed looked good.

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Whirlwind Room: Blowing Air - Lives: 3

Lightning Room - Lives: 3

Yeah, that bed looks TOO good... In fact it's distracting her from... THE WALL CLOSING HER IN! Taking a leap through what was left to go through, Dash grunted in frustration and past the door into the next room. It looked like a junk room as she past a small pile of broken wood. In fact, it almost lined the whole room. The only part of the room that wasn't lined was the door and a crawlsp-

Um. Oh. Nevermind. A bench just fell from a spot in the ceiling blocking it. Taking a look at the bench, Dash could feel the telltale signs of electricity in the air.

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Lightning Room - Lives: 3

Lightning Room: Crouch - Lives: 3

Ducking down, Dash watched the bolt flash over her head. She kept to her knowledge of lightning, the lower she was, the better. Hang on, is something burning?

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Lightning Room: Crouch - Lives: 3

Lightning Room: Between Fire and a Bench - Lives: 3

Dash moved to the only place that hadn't caught fire yet and watched as the fire got higher and closer to her and the bench. She was done for.

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Lightning Room: Between Fire and a Bench - Lives: 3

Magical Flight: Right! - Lives: 3

Tiliting to the left, Dash dodged the fire and pillar. As she straightened again, another wall of fire lit up!

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Magical Flight - Lives: 3

Magical Flight: Left! - Lives: 3

Tilting to the left, Dash dodged death again. Her speed was picking up and the fires seemed to continue to spread. A wall of fire had shot up.

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Magical Flight: Right! - Lives: 3

Magical Flight: Right! RIIIGHT! - Lives: 3

Pulling away from the burning inferno, Dash found out she was now incoming with a straight-up stone wall!

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Magical Flight: Left! - Lives: 3

Magical Flight: LEEEEEFT! - Lives: 3

Dash's wings barely clipped the pillar, sending a shock of pain. Her eyes shut briefly before opening them to see the bright color of flame all over again.

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Magical Flight: Right! RIIIGHT! - Lives: 3

Black Knight - Lives: 3

Dash's flight had begun to falter, but she managed to pull away in time. Her wings began to snap back into her, the magic of the castle taking effect again. She rolled forward for a few moments and lay on the floor to catch her breath and try to shrug off the pain. Pulling her head up, she noticed a door in front of her. Pushing herself up she moved to the door, spun around and bucked it open.

Moving through the door, Dash still attempted to shrug off her pains until she heard the cry of Princess Sparkle.

"Save me!" Twilight yelled out. Dash watched as Princess Sparkle get pulled into the door on the other side of the room.

Giving a grunt, Dash went to move forward as the door shut when a black suit of armor appeared in a sparking light. Dash noticed that the armor had no one in it, its limbs moving on its own.

The armor clanged its sword on the floor and half the room lit up in an electrical field, prompting Dash to be wary of where she stood.

The knight clanged his sword on the left and was spreading forward towards Dash.

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Magical Flight: LEEEEEFT! - Lives: 3

Black Knight: Right - Lives: 3

Taking a leap to the right, Dash attempted to get closer to the armor and the door. As she made her few steps forward, the knight threw it's sword in its other hand and clashed it to the floor and covering the right side of the room.

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Black Knight - Lives: 3

Black Knight: Left - Lives: 3

With another leap, Dash avoided being fried. She continued to move forward until she saw the armor's sword fly over her head and clang behindher before it flew back to the knight.

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Black Knight: Forward - Lives: 3

The Crypt: Hoof of Death - Lives: 3

Jumping from the pile of skulls, Dash instinctively reached for her sword. The laughter and chattering continued from the skulls as a shadow came over Dash. Looking over her shoulder, a large bone hoof was raised over her, ready to capture HER.

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The Crypt - Lives: 3

The Crypt: Black Death - Lives: 3

Slicing apart the boney hoof, Dash looked around her. Black water had started to boil up around her. The laughter continued, echoing around the room and driving Dash insane.

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The Crypt: Hoof of Death - Lives: 3

The Crypt: The OTHER Hoof of Death - Lives: 3

Jumping away from the water, Dash watched the skulls stop their laughter as another shadow came over her. Dash scrunched her face and knew what it was before she GRIPPED her sword hilt.

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The Crypt: Black Death - Lives: 3

The Crypt: The Bubbling Crude - Lives: 3

Another breakage of bones later, the black water comes up again. With no other options left to her, she turns to her left.

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The Crypt: The OTHER Hoof of Death - Lives: 3

The Crypt: Keepers - Lives: 3

Entering inside, she reached a dead end. She was surrounded by four coffins and the sound of laughter came up all over again. This time, it was FAR more haunting.

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The laughter that surrounded her sounded as if it was coming from the last breaths of a choking pony. The sound of madness kept to her as she went down on her knees and tried to cover her ears. As she went to her knees, two of the tombs opened in front of her and two shades rose up, their eyes staring her down.

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The Crypt: The Bubbling Crude - Lives: 3

Catacombs - Lives: 3

Ignoring the maddening laughs and the stares into her soul, Dash shut her eyes and gave a warrior's roar. The sound of her sword cutting through the air came through before it went into silence. Dash opened her eyes and started breathing again. She never felt something like that before, and she hoped never to feel it again. Her eyes went to the wall and noticed that it had opened up. Standing back on her hooves, Dash took a deep breath and moved through the opening.

She stepped on a wooden platform and saw what she knew was a proper underground castle catacomb. It had it all! Circular wooden platforms, torches, treacherous pitfalls!

Wait, that last part is not a good thing if the catwalk is creaking.

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The Crypt: Keepers - Lives: 3

Catacombs: Incoming! - Lives: 3

Running through the catacombs, the platforms continued to fall behind her as she circled around the pillar. She kept going for a moment before she noticed that it had stopped awhile back. She gave a nervous chuckle and started to hear flapping wings.

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Catacombs - Lives: 3

Catacombs: Why'd it have to be bats? - Lives: 3

Bats swarmed around Dash, flying around her and constantly hitting into her. THEY weren't letting up anytime soon.

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Catacombs: Incoming! - Lives: 3

Catacombs: Cheap Lumber - Lives: 3

A swing of Dash's sword made the bats fly off. Dash had heard at least two thunks from her attack and took satisfaction that two bats had gotten what they deserved. She shifted her weight for a moment and heard the creaking of wood all over again. She could see a crossover section she could cross.

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Catacombs: Why'd it have to be bats? - Lives: 3

Wet Stairs: Falling - Lives: 3

Dash continues to slip down the stairs and into the square pit. Her screams of terror echo out before it silently ends.

Catacombs: Cheap Lumber - Lives: 3

Something has gone wrong. We don't seem to have an archived copy of that chapter.

Witch's Brew - Lives: 3

Crawling out of that rather *ahem* tight situation, Dash finally gets a breather in the hallway. Heck, you also feel the need to breath a bit after some of that excitement.

After her few breaths, Dash gets up from the floor and moves into the next room.

It looks like your typical witch's room, cauldron in the center, an alchemy table in the left-hoof corner, and finally the exit is to the right. The door is shut, so escape isn't viable... yet.

The cauldron begins bubbling up even more, suddenly spewing out an acidic brew everywhere except near the alchemy table.

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Witch's Brew: Potions Master - Lives: 3

Dash moved to the alchemy table, her hoof reaching for a red potion. Certainly looked interesting enough, enough to DRINK actually...

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Witch's Brew: All over the wall - Lives: 3

The swing of Dash's sword takes out the monster... and it now covers the wall, making it look like a giant sneezed on it. Gross.

Taking a few steps back AWAY from the goo that now slowly drips down, Dash turns her attention back to the door. The cauldron smokes up and forms a threatening looking zebra, instead of hooves it has claws and razor sharp teeth. It's form still retains it's fume and looks ready to tear into Dash.

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Goonish Attack: No Cheap Shots! - Lives: 3

Dash spun around and sliced into the changeling that nearly impaled her with its horn. It's form disapparated to show Dash another door had been behind her. What was worse, two more changelings had just started barreling through.

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Goonish Attack: Get Outta The Way! - Lives: 3

Cutting through the two changelings, Dash's path was open again. The buzzing of wings was becoming louder from behind.

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Wet Stairs: A Big Ol' Hug

Blacksmith: CLANG! - Lives: 3

Dash watched the sword move to her and clashed with it, making it fly off to some corner of the room. As the sword flew off, another weapon had taken its place. A flail had begun rotating it's spiked ball in the air and was coming DOWN.

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Blacksmith: CHING! - Lives: 3

Blacksmith: CLUNK! - Lives: 3

Batting the spear away, it embedded itself into the wood of one of the weapon stashes. Instead of taking the stairs, Dash climbed up the wall towards the forge. She briefly held her sword in the fire, watching it light up in awe. A low growl came up and Dash turned to see that the statue wasn't a statue, it was a griffon with a BIG hammer!

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Bedroom - Lives: 3

Lightning Room: Hold your Fire! - Lives: 3

Jumping back from the blast, Dash watched the small fire that develop die out. The ceiling was a lightning creator! And with her being a target...

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Lightning Room: Hold your Fire! - Lives: 3

Lightning Room: Not the Tail! - Lives: 3

The pile of wood behind her had lit up and was dangerously close to her tail! Letting out a yelp, Dash jumped away from the blaze, seeing nearly half the room start to become brighter and hotter. Another crack of thunder let her know that lightning struck again.

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Lightning Room: Not the Tail! - Lives: 3

Magical Flight - Lives: 3

Hang on, this is the bench blocking the crawlspace! Sliding it away, Dash moved into the space and began pushing her way through. Reaching the other end, Dash sat down and removed her helmet momentarily, shaking off the sweat that had collected in it and giving a determined nod set it back on her head.

Walking up to a pedestal, she got a good look around her. It was a rather large hall that had plenty of pillars. The hall was so large, Dash couldn't even see a door around her. Giving a brief test of her wings, she found they weren't restricted by the magic of the castle. Lifting up into the air, Dash was ready to take off when suddenly she felt her control of her wings taken away. Before she began moving, her face fell in fear. Her wings pushed forward making her scream out.

The hallway began making walls of fire as she flew, and she was quickly approaching one.

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Black Knight: Right - Lives: 3

Black Knight: Forward - Lives: 3

Dash ran forward and was now facing the ghostly armor. The sword the armor had was ready to swing and Dash GLANCED at her sword hilt.

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Black Knight: Left - Lives: 3

The Crypt - Lives: 3

Dash's sword blasted the armor pieces apart, making the metal clang all over the room. Going through the open doorway, Dash began descending. She had heard rumors that the castle was built over a large cavern and wondered if that was were the dragon was. Not taking into account the dragon, she wondered what else could be down there.

As if to answer her question, the smell of wet mold greeted her nose. She scrunched up her face as she was met with a crypt. From the other end, Dash could see Princess Sparkle being pulled in for the briefest moment and cautiously moved forward.

As she did, multitudes of pony skulls surrounded her, each of them bouncing and laughing.

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Swinging Fire: There's a Difference

There's a difference between picturing and doing, and Dash knew it as the rope reached it's apex. Time to stick the landing!

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Pool Room: Dodged it!

Dash moved out of the way from the falling rocks and the new crack in the floor that just opened up. Only problem is, that the crack is now following her as it now takes out what is behind her. Even worse, the wall in front of her just opened up, no doubt with nothing good about to come out of it.

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Pool Room: Call me Rain-Roll Dash - Lives: 3

Rolling out of the way from the collapsing ceiling, Dash bumped into the wall in front of her. Taking a breath, she was ready to get through the door. Keeping her eyes above her for anymore surprises she noticed something fuzzy to her left.

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Dash screamed out as she STARED down 8 eyes of giant spider.

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Tutorial Level : Right - Time Over

After 15 seconds, Dash gave a sigh before the door burst open and thorny tendrils gripped onto her and pulled her outside the house, being choked out.

"Welp, your time ran out on making a decision and you paid the price. Don't worry though, there will be timed segments that will happen, you just need to prepare for them. You only get up to 3 lives, so be wary of your decisions (or lack therof) before you do it, okay? Now let's reset the stage, and please listen to me this time."

RESTART

Attraction

You slowly approach the cabinet, a sense of reverence washes over you as you carefully places your hooves on the control pad. You seem to have caught the cabinet at the best time as it begins its attraction sequence.

"Dragon's Lair, the fantasy adventure where you become a valiant knight! On a quest to rescue the fair princess from the clutches of an evil dragon!"

"You control the actions of a daring adventurer finding her way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles."

"In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair!"

"Lead on, adventurer, your quest awaits!"

Well, heck! The game is just BEGGING you for 2 bits! But the question is... are you willing to put in your 2 bits into the game?

YES!!!

I guess...

Nah.

Give Up

You throw your hooves up in frustration. This game is WAY too hard! Who'd want to spend their bits on this game anyway? You think to yourself that you'll have better luck with the new fighting game across from this cabinet.

Suffice to say, not only do you waste more time on the fighting game, but you waste the rest of your allowance on it.

GAME OVERAchievement - Pony enough to admit defeat - 5 GWould you like to start again? Y/N?

Tutorial?

You plop 2 bits in the cabinet and press Start.

"Save me, Dash!" a female voice called out.

The screen shifts from the title to text being read by a narrator.

"Do you know how to play Dragon's Lair? Move the control stick to the left if you do not. Move the control stick to the right if you know how to play.↑

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Tutorial Level: Start

You pick the option to start the tutorial. It's better to absolutely know what you're doing instead of just stabbing in the dark.

"Hello, new adventurer! Welcome to Dragon's Lair! You control Dash the Daring as she goes to rescue Princess Twilight. But you have to know how in order to complete the game, right?"

The cabinet shows Dash, she's not wearing armor or carrying a sword. However, you can see a nice dressing shade set up with her armor wear hidden behind it.

"Dash, give a little wave to the player that will help you on your quest."

Dash the Daring gives a sideways glance to you and waves to you.

"Alright player, what will happen is that you will be given a time counter to the top right of the screen. Be sure to make a decision before the timer reaches zero (This is based on an honor system, so please don't cheat...) You must make a decision to move to a specific area by going forward, backward, left, or right. In fact, let's start off by making Dash go to her right in order to look out the window to the castle."

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Tutorial Level : Right

Dash gives a look out the window and sees the dark and gloomy castle that stands at the top of the hill. As she watches, she sees a dragon fly overhead carrying something. Using her keen vision she sees it's Princess Sparkle in the claw of the dragon! The dragon flies around the castle a few times and lands behind it.

Taking this as a call for action, Dash feels ready to get suited up.

"Looks like Dash is ready for adventure, but before I tell you what needs to be done. Let me explain the color that was placed on right. Each direction is coded for a specific color. Red for right, yellow for left, blue for up, and green for down. This will assist you in making decisions on surviving in the castle. However, be careful on how the colors are presented as they may trick you if you do not read the segment fully!

Dash gave a slightly annoyed expression at the screen and tapped her hoof on the floor.

"Sorry! Sorry! Just letting your helper know how to save you from imminent death that's all."

Dash gave a sigh and nodded.

"Now, let's get Dash suited up. Move your control stick to the left.

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Tutorial Level : Left- Time Over (WARNING)

Despite being wound up for action, the sudden crash of Dash's door catches her off-guard and is promptly crushed by thorned tendrils.

"Tick-Tock, Tick-Tock. Better move fast on the draw or else you'll lose entirely. I'll give you one last chance, and if you are unable to respond in time or make the wrong move, it's Game Over."

RESTART

Tutorial Level : Left-Attack! (WARNING)

Dash flexes and looks fairly confident in her ability as an adventurer. Sadly, this puffed up machismo is promptly popped by thorned tendrils that burst through the door, wrap her up, and drag her outside to be killed.

"Bit eager on the button, I see. It's not time for it yet. Follow my instruction when we begin again or find yourself slightly poorer, and dumber for wasting my time."

RESTART

Tutorial Level : Left

Dash, now knowing of the perils that Princess Sparkle has fallen into, rushes to the dressing curtain and throws on her armor. Along with the armor is her ever trusty sword, the weapon all brave and aspiring adventurers desire to own. As she steps out, fanfare begins to play as the lighted room reflects the metal that she wears, making her look angelic. When the shining lights go down, the door suddenly bursts open and Dash turns to face multiple thorny tendrils that blocks her way out.

"HOLD UP!"

The shot freezes as Dash stares up at the tendrils that now tower over her.

"This is your true test in this tutorial. You will be given ONE chance to complete this segment as I give you instructions. The moment you stray from my instruction, it will be the moment your game will end. Now, remember the color coding for movement, I'll let you know when it is your time to attack this plant beast when it comes, but for now, it's time to dodge it's advances. Move back."TIMER: 0:15 - Click here if you didn't make a decision in time...↑

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Tutorial Level : Jump

Dash leaps over the tendril as it brings down half of the house on top of it. From the doorway, Dash can see the center of the plant monster as it screams in agony.

"Freeze!"

The screen stops in its place before any notations come up.

"Now that you're familiar with the color code system, it's time for you to learn of your Attack! system. To know when to swing your sword, find any words that are fully CAPITALIZED. It's easy to spot, but that means it'll cut your time to make your move. So be wary when you look over the situation. Oh, and by the by, the timer starts right NOW!"TIMER: 0:05 - Click here if you didn't make a decision in time...↑

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Swinging Fire: I'll wait, Thanks.

Dash knew she needed that second rope to get closer before risking her life. The rope she held on was now really feeling hot! She needed to move and fast!

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Castle Entrance

The shot opened to the exterior of the castle. As Dash rounded up the hill, she could see the trees and thorned branches reaching up and towards the castle, as though the earth itself wanted to partake in the dark forces that were at work inside the walls.

The crescent moon of Luna's hung above, clouds hanging near it, partially covering up it's already dim light.

Dash reached the front of the caste, noticing that the drawbridge to the inside was down. Odd to think that a castle would just leave its drawbridge out for anypony to step inside.

Erring on the side of caution, Dash slowly trot across the bridge.

Without warning, the wood underneath Dash's hooves gave way and four seprate eyeballs on tentacles came up from the moat below her.

She had to SHAKE them away somehow.

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Collapsing Room

Dash restrains herself from going too far to the left and sees the door in front of her has opened and the door behind her has opened.

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Collapsing Room: Falling

Dash plummets down the dark chasm, the wizard's magic restricting her ability to fly. Before she vanishes into the dark, you can hear her scream in fear, the deep crevice echoing her last sound of life.

Collapsing Room: Evasion

Taking the door to the right and NOT chancing the jump, Dash runs through it just in time before being crushed by the falling stone ceiling.

Dash now enters into what seems to be the guard's room. A small table sits in front of her, weapons in their holding spot stand behind it. A staircase to the right leads upwards and a door beyond the table has just shut itself.

Before going further, Dash hears a faint growl and briefly looks around her before seeing a squid-like appendage before her eyes coming out from a hole in the ceiling. She REACHES for her sword.

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Attack!

Guard's Room: Table Dancing

With some quick thinking, Dash jumps to the only spot that hasn't been infested with this beast's long tendrils, the table! Taking in a gasp of air, she notes that the door slides open again! With all the tentacles now surrounding her, there's only one direction she can take.

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Attack!

Misty Room

Jumping through the doorway, the door once again shuts. The sound of a thump lets you know that the beast isn't going to be able to get you now.

From that bright room, Dash now stands in a very dark and fogged up room. A skull on a rope hangs from the ceiling and two gates on the right and left remain shut as she takes in her surroundings.

A loud hiss comes from the ceiling, letting Dash know something is in the room.

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A long snake snaps out of a hole in the ceiling and OPENS its large jaws.

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Attack!

Swinging Fire: Leap

Dash jumped forward and gripped onto the rope, praying the fire that was close to her grip wouldn't burn her. The next rope is barely in reach.

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Attack!