The Legend of the Six
Prologue: The Legend of the Six
Load Full StoryNext ChapterLong ago, during times of peace, there resided a country full of bright, smiling faces, and benevolent, near god-like rulers. A small town, a grand, breathtaking castle, and ponies all living life to the fullest. There had been crises and troubles, as with any civilization, but over-all times were the best in thousands of years.
This was all before the Age of Darkness. A great and powerful creature from the darkest depths of one’s nightmares emerged from the south, sweeping over the lands. Battles were waged, alliances formed, and many lives were lost, but the darkness always won. None could withstand the might of this new enemy.
Just as all hope was to be lost, 6 mares from a small country town appeared to fight the Darkness. The Six Wielders, as they have since come to be known, held within themselves a power that could withstand the mightiest of foes; The Shards of Friendship. Six Pieces of an ancient magic that utilizes the bond found between close friends. A mighty battle was waged, but the Wielders prevailed against The Darkness, freeing this realm from a terrible fate. It was not without cost, however.
Many years came and went, as the Wielders faded to legend. Statues and praise followed their epic, and eventually led to worship. Temples were erected long after the Wielders’ passing, and tales of their descendants retaining a sliver of their power reigned. The Shards themselves are said to have disappeared from this realm with the passing of the Wielders, while peace and prosperity reigned thereafter.
The descendants of the Wielders were said to have become versed in the use of the Shards even without their presence, and became the dedicated protectors of this realm. Eventually they too passed, and their magic lost to the rest of this world. Many still believe in the power of the Shards, but worship of the Wielders has since faded, and with it, protection against the forces of darkness. The Temples have gone into disrepair, forgotten and abandoned to the wilds. Most now simply believe the Shards of Friendship to be a myth, something for fools and adventurers to seek after, in vain.
As the rulers of this land are neither immortal nor invulnerable, none are left to attest to the truth of the Legend of the Six. Stained Glasses in the Main Palace, which once chronicled the legends of this land, have since lost their meanings to time. Without meaning, the Shards’ power has waned. Monsters roam the lands outside of town, now protected by ancient magic that is, itself, slowly fading.
Friendships have since left this world, and alongside it, hope for tomorrow.
As the world slowly dies, ancient forces are arising, threatening what little existence remains. Heroes come forth, hoping to protect what is left, but none can truly hope to outlast the darkness, not without harmony…
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