Official EW Unit Guide
Goblins
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Goblins are a humanoid race that dwell within the earth and feed off carrion and prey. They are aggressive and will attack on sight, but they are also very cowardly, and are easy to rout and scare. Do remember, however, that exceptions apply, and even if you manage to rout a goblin, they always come back with a couple hundred friends.
Races: Goblins are all classified on their intelligence level, and consequently, on the amount of technological prowess their respective races have acquired. There exist five races of goblins, all of them similar in appearance despite a few minor differences, with very varied levels of mental capacity.
Mountain Goblin or Mole Goblin - the common Equestrian goblin. Mountain goblins live inside the tunnels and mine shafts of Foal Mountain and the surrounding hillsides, where they overran the miners and built a stronghold all of their own. Being the smaller type of goblins, mountain goblins are the weakest as well, but also the most agile. This lot can be recognized easily by the red war-paint with which they adorn their bodies, and by the short spears and daggers they wield with fierce rapidness. Scientists assure that this is not the effect of skill, however, and is due to human wizardry. Otherwise, goblins would be capable of learning, and that is just silly.
Forest Goblins or Dark Elves - erroneously named, forest goblins are neither elves nor do they live in forests. A forest goblin is the type you'd find living inside their fortress within the tunnels of Smokey Mountain. Their erroneous name was given after a couple of hikers found a small treehouse infested by goblins, and presumed it had been built by them. Scientists can assure, however, that goblins are not much more capable of building a sound structure as they are of flying. Which, thank Celestia, they can't. These goblins are fairly capable of building mayhem, though, and they relish in doing so with bows and javelins, which they handle with skill beyond that of the average bowman. Scientists assure, however, that this is purely because of human wizards, and has nothing to do with goblins growing intelligent at all. Forest goblins pierce their ears with large wooden splinters, and cover their heads in tree sap.
Snow Goblins or Bat Goblins - wrongly believed to be blind because of their white eyes, snow goblins dwell up north in the Crystal Mountains, proving that no matter how stupid a species, it can always reach the farthest locations in the world. Snow goblins can be recognized by their pristine, white, and expensive, thick pelts. That's right. Goblins with fur. These furry menaces crawl around inside iceberg tunnels they dig themselves, utilizing their sharp, dagger-like claws. Scientists assure, however, that goblins are not evolving to accommodate to harsher climates, and are simply being mutated by human wizards. These goblins use short swords to fight, which they, obviously, stole and did not craft. Because goblins making weapons is a silly idea.
Fire Goblins or Red Gnomes - holed up inside their dens along the Macintosh Hills, fire goblins are the oddest bunch of goblins around. Instead of large mine shafts and dark tunnels, they live inside encampments surrounded by palisades, which obviously, were built by human wizards, since goblins can't build things. Fire goblins guard their camps with furious fervor, and have been known to steal wood and tools from nearby settlements to reinforce and enlarge their strongholds, because the human wizard obviously told them to do it. These goblins wear the skulls of coyotes and wild dogs as helmets, and wield spears and clubs.
Galloping Goblins or VanGoblins - living in Galloping Gorge, these goblins are nicknamed as Vangoblins due to the uneasy peace the citizens of VanHoover have with them. Galloping goblins have holed themselves up in the gorge, making it impassable under threat of death by hurling spears, and they had begun to expand south to block the railroad, when the citizens of VanHoover decided to make a stand. There was a brief war with the goblins, after which both sides came to an agreement. The goblins would leave the railroad alone, and the city of VanHoover would leave a certain amount of food, materials, and cake by the gorge. It has been maintained since then, with VanHoover and the VanGoblins coexisting in perfect harmony. This was all due to a human wizard, of course. Diplomatic goblins are impossible.
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