Road to Fame(RPG): A Choose-Your-Own-Adventure Story

by Lord Indisar

Class Selection, Warrior: The Defiant Defender

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The Warrior

Born in Canterlot, you were a unicorn... But there was something very wrong with you....

You couldn't use magic... Every spell you tried, never worked, your horn never even glowed.  You couldn't even levitate a feather sitting  only inches in front of you.

This was a horror to your parents, both of whom were distinguished unicorns in the royal guard. It was just impossible for you to use magic.

But not to worry...that's the *only** grievance to be told.*

Upon taking you to see a doctor, to see what was wrong, there seemed nothing out of the ordinary... In fact, magic stronger than any ever seen in a unicorn was surging through every cell in your body...

The only reason you couldn't cast spells was that somehow, that magic was being used.....

The doctor attempted to use his own magic to figure out what was wrong, to try and  free the apparent block on you, only to be knocked out cold by an unseen force...

It was when he woke that he explained what he witnessed.

All that powerful magic coursing through you was for some reason, unwillingly, being channeled into a counter-spell protecting you from all forms of magic.

In your later years, this spell still cancelled your magic, but it grew more powerful as you aged. By the time you entered training as a cadet in the royal guard, it was apparently even able to counter a moderate blast from Celestia herself.

A powerful counter-spell indeed.

However, it always taxed you, and countering spells exhausted your stamina, even if you had no ability to turn it off.  You could easily shrug off a spell or two, even by the most powerful of unicorns, but a prolonged fight would beg to lead to your capture.

You trained as an elite among the royal guard. The gryphons had mages as well, in the form of Battlespeakers , who sang fire, ice, fear, and weakness to Equestria, but glory, power, and healing to the Gryphonlands.

The gryphons also had unicorns among the agents they seeded loyalty into, granting them power at a moments notice.

You were known as "Shatterspell", due to your power to counter such magic. You were able to reflect any bolt or beam, and, if you led a charge, the Battlespeakers mind-magic would be held back, going no further than your position.

You alone  were the cause of victory  at the Charge of Horseshoe Mountain, where it was documented that the most Battlespeakers had been fielded by the Gryphonlands, an astounding 15 of them. That many could of  sang loud enough to shatter the will  of ponies miles ahead.  The mind-magic didn't drain you, and you were able to allow the equestrian forces to get close enough to clash the gryphon army.

To say you had a hidden blessing would be an understatment.

After the war ended, you put your abilities to furthur use by engaging in mercenary work. Ponies started turning to crime in the aftermath of towns being destroyed and evacuated. Raids by these ponies destroyed even more towns, but of particular note, you were hunting a certain band of these raiders.

'Dark Deliverance', they were called, led by a powerful unicorn named Blinking Dagger. He was the strongest among the agents of the gryphons, yet he was never caught. He formed his band from fellow traitors, and of the poor who didn't know who he was until it was too late to leave the crew.

He was your final goal, but you had a long way to go before you could face him. You had to find out where Dark  Deliverance was, and that was no easy task, considering they exterminated the populace before raiding. It was a simple strategy to surround the area with the elite of the crew, and allow the recruits  charge in to prove their weight in *blood*. ANYTHING seen coming out of the town that was either  hurt, or wasn't carrying a weapon was immediatly killed by the bandit elite, regardless of who they were.

Such were the crimes you swore to see brought to justice. You had contact with the guard, but traveling as a legion would slow you down and leave you prone to ambush.

So now alone, you find yourself at a town, and there seems to be a lost foal around the area... By still being a member of the guard, duty called you to help.

So where will you look first, hero?

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