Fallout: Equestria: Honest Herds
Prologue
Load Full StoryNext ChapterWar. War never changes. In the months leading up to the great conflict between Zebras and Ponies that destroyed the land of Equestria, the great seers of the buffalo tribes predicted the end of days. After warning the ponies in the city of Appleoosa of their nation's demise, they traveled south to The Ghost Lands, a realm of valleys and canyons that had been their home a thousand years before their migration to Equestria. When the War began, some unicorns and earth ponies remembered the warning and left to join the buffalo.
While not directly hit by balefire and megaspells, ponies and buffalo were nevertheless forced to escape the fallout and ambient magical radiation produced by the war's violent end by seeking refuge in vast cave networks. When they emerged a hundred years later, they had formed separate societies and culture. In some of these new tribes, ponies and buffalo were equal. In others, they were not. These differences led to conflicts.
Now only two major tribes, the Fire Hairs and the White Hooves, vie for complete control of the ever dwindling farming and stampeding grounds of The Ghost Lands, neither being able to gain the upper hoof.
To the far north a new nation has sprung up. The New Canterlot Republic, a country made possible by the sacrifices of the mysterious Stable Dweller, the Elements of Harmony, and the Gardens of Equestria, was founded on the principals of hope, forgiveness, and restoration, though it also has enemies.
Both tribes were contacted by ambassadors of the young New Canterlot Republic and now the leader of the White Hooves, Chief Sand Horns, seeks an alliance. For that, however, he needs an ambassador of his own. The road north is filled with hazards both environmental and sentient. One pony will be sent to brave the dangers posed by the land and inhabitants of the Southern Equestrian Wasteland, a place where war never changes.
Fallout: Equestria:
Honest Herds
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