
Game of Circumstances
in a Post-apocalyptic Equestria, an orphan is trained in the biggest adventure he's ever seen
'' Hey, you! Yes, I'm speaking to you! You want to hear a story? Yes? Perfect. Just sit here, order something to drink and open your ears. What? Oh, yes, order you something to eat too, it's pretty long. So, let's tell you a story…''
This fiction is inspired by Fallout 3 (a bit).
Story told in the 1st person view. Oh, yes, the events are 200 years AFTER the FiM events, but we still are in Equestria.
Rating teens for some gory things, alcohol and drugs, etc.
and swearing.
Sinrar
34248 words: Estimated about 3 hours to read
18 Chapters:
- Prologue 1970-01-01 00:00:00 UTC339
- Chapter one: Crappy Day 1970-01-01 00:00:00 UTC1788
- chapter two: I need money 1970-01-01 00:00:00 UTC2276
- Chapter three: for a bunch of strings... 1970-01-01 00:00:00 UTC1624
- Chapter four: I need to get out of here! 1970-01-01 00:00:00 UTC2584
- Chapter five: Hope and ruins 1970-01-01 00:00:00 UTC2361
- Chapter six: Preparation 1970-01-01 00:00:00 UTC1815
- Chapter seven: A day through the ruins. 1970-01-01 00:00:00 UTC1471
- chapter eight: Hellhole 1970-01-01 00:00:00 UTC2276
- chapter nine: Mutants 1970-01-01 00:00:00 UTC1697
- chapter ten: the blind wizard 1970-01-01 00:00:00 UTC2267
- chapter eleven: Happiness 1970-01-01 00:00:00 UTC1667
- chapter twelve: reunion 1970-01-01 00:00:00 UTC2777
- chapter thirteen: Market day. 1970-01-01 00:00:00 UTC1934
- Chapter fourteen: Cultism 1970-01-01 00:00:00 UTC2797
- chapter fifteen: breakfast at the bar 1970-01-01 00:00:00 UTC1331
- Chapter sixteen: Reaching the point of no return 1970-01-01 00:00:00 UTC1739
- Chapter seventeen: The Happiness' incident 1970-01-01 00:00:00 UTC1505