Equestria's Greatest Warrior (Rewrite)

by ssjvegito

Chapter Four

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Chapter Four: Reactions and MOAR TRAINING
-Story Start-

Canterlot, 5 minutes before arrival

Celestia was not having a good day, she had been sitting on the throne for three hours now listening to the rich Canterlot snobs try to either A.) Talk their way into the Royal Treasury, B.) Lower taxes on the rich and raise them for everyone else, or, her personal favorite, C.) Try to get into her pants. C was her favorite because she could have them arrested and thrown in the dungeon for years if they try.

Currently she was listening to her nephew spew out his usual spiel about how she needed to fire his current guards and get him new, high ranking, ones. That was, until she felt a rip if the fabric of her world's border before is seemed to sew itself up without a scratch.

‘finally, something interesting’ she thought, “Guards, I have felt a ripple in our World Border, it was above the everfree, go search it tomorrow during midday, when the nightly hunters are asleep.” She ordered her men, she wouldn't find whoever it was who came through though, she would meet him at another time.’

The Moon

Celestia was not the only one who felt this however, 'curious, a new being has entered our domain… matters not, we shall take care of them soon.’ Nightmare Moon thought as she stared at the the continent of Equestria.

Deep down, yet another felt the presence inter, but on a deeper level, ‘Will the new creature be the one to help me?’ a teen sized pony in ragged clothes thought, this was Luna, locked inside her own body, by a creature created by her own Jealousy. 'Please let someone stop me when she escapes’ she whimpered in her mind.

3 hours after arrival, Canterlot Castle

The guards had just been sent to Ponyville to stay until it was time to begin the search. Celestia knew that they most likely wouldn't find whoever entered Equestria, but it did not hurt to try.

Celestia then continued her duties… to sit through a bunch of snobs bickering, “sigh”

Hyperbolic Time/Space Chamber

you have slept on the hard floor
15% Health and Energy's recovered

“Uug” I groan as I sit up “ damn I feel sore all over, that water hits like being between two planets colliding,” I think aloud as I get up”

Damn, I'm lucky I'm a dumbass, otherwise I probably wouldn't have got that stat boost and improved skill. Now then, time to check myself over, “Status

Hikari

Level:5
Exp:(350/600)

Race:Mix
(Saiyan, Human, Arcosian, Namekian)

Power Level: 80,000
Max Power, Kaioken x20: 1,600,000

Health:1,010
Ki:1250
Cha:locked
Rie:locked
Mp:100
Ki Regen:80 Ki/min
Chr Regen:locked
Rie Regen:locked
Mp Regen:1 Mp/min

Str: 101

Agi: 104

Spd: 106

Mind: 65

Int: 73

Wis: 68

Arts: 55

Per: 65

Con: 60

Chr: 28

Status Points:60

Buffs

Minor Namek Regeneration:
You can now regrow all body parts other than the head/brain and heart
Regrow limbs within 2 hours
Regrow organs within 6 hours
Can cut Regen time in half by focusing on regrowing the limb and/or organ

Arcosian's Innate Power:
Do to you being, even slightly, related to the Arcosian race, you get their Innate ability to use ki and their Innate power
+15 to all physical stats
Ki usage gained

Saiyan Warrior Race:
Do to being at least 45% Saiyan and it being your dominant race you gain all Saiyan traits and access to obtain the ask transformations.
+5 to physical stats

Human's Strength of Will:
Do to being at least 45% Human, you gain human's minor survival instincts, emotionally affected power level, and rational thought processes
+10 to mental stats

Natural Ki User:
Do to learning about Ki from master you have become very adept at using Ki.
+Ki Skill:Ki Control
+ Stat Con(Control)
+10 Con
+2 to physical Stats

Fighting Adept:
Due to being taught by a master, you have become adept at fighting
+3 to physical stats
+Stat Arts
+5 Arts

Debuffs

Introvert:
You are severely introverted, this causes Socially Inept Debuff if left alone too long.
-2 Chr

Neutral Buffs

Speed over Strength:
You have a naturally speed based build but you also have never (willingly) worked out in your life other than when forced to.
-5 Str but due to frequent forced exercise the penalty was lowered to -2 Str but also +3 speed and +2 Agi.

Holy shit, before I drank that water my power level was sixty-thousand five hundred, I jumped up quite a bit from that, along with having God Ki now, even if it is locked.

I need to look at my skills later, but first, who to call on as my next mentor? Sora from Kingdom Hearts? Naruto? Ichigo from Bleach? Hmm, which to choose.

I've Decided, “mentorship

Tenkaichi Mentor System Menu
Please state a universe

“Kingdom Hearts”

Please pick a game

“Two”

“Kingdom Hearts 2” selected
State a Character

“Sora”

Pick a Drive Form

“Oh, uh, none?”

Contacting “Sora” from “Kingdom Hearts 2” from “Kingdom Hearts”...
Um, Donald, wake up, goofy?

Dammit, he hasn't noticed the chat box, he only sees that everything is frozen. “Hey, Sora, over here, the floating blue box”

Uh, yeah?

“Don’t worry about your friends, they're only frozen in time, as with the rest of your universe, while I talk with you, the name's Hikari, I contacted you to ask for training”

Um, alright, I could train with you, but could my friends come? and what will happen here?

”Sora” wants to invite “Donald” and “Goofy” to a party, if you allow this the party members with be transported too, but the wait time to call “Sora” will be increased to 3 years after your year is up.

“Sure, they can come, and don't worry about your universe, it's frozen in time until you go back after a year of training. I'll transport you guys right now.”

Transporting...

And Sora appeared about 2 meters in front of me, and I grinned, “Let the training, BEGIN!” I yelled and lunged at them, while observing them.

Sora
Lvl 99

Str:99
Def(Defence):99
Magic:99

Keyblade: Ultima

Drive Forms:
Valor: Keyblade: Decisive Pumpkin
Wisdom
Limit
Master: Keyblade: Bond of Flame
Final: Keyblade: Two Become One

Donald Duck
Lvl 99

Str:99
Def:99
Magic:99

Weapon: Save the Queen

Goofy
Lvl 99

Str:99
Def:99
Magic:99

Weapon: Save the King

Shit, it's my over grinded file… well, just means better training

Month One-Five

Five skills gained

Gained:
Keyblade Wielder:
Lvl 24 (1250/2500)
The ability to wield a Keyblade, at higher levels you get upgraded magic.
Current Magic:
Thundara
First
Blizara
Cure
Magnet
Aero
Dark Fira
Dark Shield

Duel Wielder:
Lvl 16 (950/1700)
The ability to dual wield weapons efficiently. This skill can evolve at higher levels.

Unlocked:
Drive Forms:
Due to nature of The Gamer, you do not need to absorb anyone to activate Drive forms.
Drive Gauge: 4
Valor Form Transformation-
Transformation that enhances physical attributes, but you lose the ability to use magic while in use
+20 to physical stats while transformed
+ 10 to Arts while transformed
Negates use of Mana
Growth Ability- High Jump Lvl 2
Wisdom Form Transformation-
Transformation that enhances mental attributes and magic use
+20 to mental stats while transformed
+50 Mpr/min
+10 Con while transformed
Growth Ability- Quick Run Lvl 2
Limit Form Transformation-
Transformation that gives you the abilities of your newest friend, Sora
+5 to all stats while transformed
+Ability to use Sora's Kingdom Hearts 2 skill set.
Growth Ability- Dodge Roll Lvl 2
Rolling now makes you invincible for less then a second but enough to dodge an attack.

Strike Raid:
Lvl 6 (550/700)
Throw your Keyblade at the enemy a maximum of 5 times wlandbebdbit with a finishing throw enhanced with magic.
Costs 100 Mana
Damage 30 each hit with 50 for the finisher.

Are Arcanum:
Lvl 4 (200/500)
Tish your enemy and strike him up to 10 times and do a three hit finisher
Costs 120 Mana
Damage 35 each hit and 60 each finisher hit

Months Six-Nine.
Improving Mana usage.

Skill Level Up:
Mana Manipulation:
Lvl 27 (2350/2800)
The ability to manipulate your Mana to create new skills or copy skills that use Mana.

Gained three skills:
Gained:
Mana Spinning Bullet
Renamed:AP Round:
Lvl 12 (800/1300)
A spinning Mana construct in the rough shape of a 9mm round
Costs 200 to make, extra 100 to spin
Needs 3 seconds to get to top spin speed of 300 rev/sec
Damage from 150-250 depending on charge time

Elementalist:
Lvl 7 (359/800)
The power to control the elements of the universe.
Current elements controlled:
Fire
Water
Earth
Wind
Lightning
Wood
Metal

Evolved from AP Round:
AP Round:
Lvl 17 (1450/1800)
Metal infused Spinning Mana Bullet, needs 2 seconds to get to maximum spin speed: 500 rev/sec
Costs 250 Mana to start up, 150 to get to maximum spin speed
Damage 200-350 depending on spin charge

New Buff Gained:
Gained:
Elemental Adept:
You have become an Elementalist with 7 controllable elements with a few months, you are extremely aware that this unheard of by other Elementalists.
+10 to Con

Month Ten-Eleven:
Improving Keyblade Wielder and Dual Wield.

Keyblade Wielder:
Lvl 50 (500000/50000) Maxed
The ability to wield a Keyblade, at higher levels you get upgraded magic.
Current Magic:
Thundara
First
Blizara
Cure
Magnet
Aero
Dark Fira
Dark Shield

Dual Wielder Evolved:
Triple Wielder:
Lvl 35 (2750/3600)
The ability to wield 3 weapons efficiently. This skill can evolve at higher levels.

Mastered x100 gravity
+40 to physical stats

Month Twelve:
Relaxation.

Due to hanging out with very social people you have lost the Debuffs: Introvert

Last Day.

“I guess this is goodbye Sora, for now.” I said whilst I shook his and the Donald's hands. Before getting tackle hugged by Goofy.

“Grawsh, we'll miss ya too, Hikari!” Goofy told me. Both Sora and Donald agree with him. We talked for a few minutes before the message came. Then that were gone.

I had gotten some presents from them before they left. Sora had give. Me an Ultima Key that he had made as a spare, since you can't wield two Ultima weapons. Donald had given me a book of minor spells for doing household things. He had said it frees up his time to do other things, and that I would appreciate just as much as he did. Goofy had given me something invaluable. He had gifted me his first shield, for safe keeping. I was touched that he trusted me that much after only a year of knowing me.

I had gifted them some things as well. Sora got a new form, Which he named “Ki Boost.” It basically gave him a little if my power and the ability to use Ki. For Donald, I decided to teach him my AP Round spell and direct element manipulation. For Goofy, in an act of trust as he did for me, I gave him knowledge. I told him all I new of the Kingdom Hearts games and lore, I knew he wouldn't mess with the timeline unless he had too. Goofy was always much smarter than he let on.

Now that I was alone again, I had better check my stats and skills. Then I will choose my last trainer. “Status

Hikari

Level:12
Exp:(700/1300)

Race:Mix
(Saiyan, Human, Arcosian, Namekian)

Power Level: 140,000
Max Power, Kaioken x20: 2,800,000
Valor:180,000
Wisdom:160,000
Limit:200,000

Health:1,410
Ki:1,250
Cha:locked
Rie:locked
Mp:1,500
Ki Regen:80 Ki/min
Chr Regen:locked
Rie Regen:locked
Mp Regen:100 Mp/min

Str: 141

Agi: 144

Spd: 146

Mind: 65

Int: 73

Wis: 68

Arts: 55

Per: 65

Con: 70

Chr: 30

Status Points:130

Buffs

Minor Namek Regeneration:
You can now regrow all body parts other than the head/brain and heart
Regrow limbs within 2 hours
Regrow organs within 6 hours
Can cut Regen time in half by focusing on regrowing the limb and/or organ

Arcosian's Innate Power:
Do to you being, even slightly, related to the Arcosian race, you get their Innate ability to use ki and their Innate power
+15 to all physical stats
Ki usage gained

Saiyan Warrior Race:
Do to being at least 45% Saiyan and it being your dominant race you gain all Saiyan traits and access to obtain the ask transformations.
+5 to physical stats

Human's Strength of Will:
Do to being at least 45% Human, you gain human's minor survival instincts, emotionally affected power level, and rational thought processes
+10 to mental stats

Natural Ki User:
Do to learning about Ki from master you have become very adept at using Ki.
+Ki Skill:Ki Control
+ Stat Con(Control)
+10 Con
+2 to physical Stats

Fighting Adept:
Due to being taught by a master, you have become adept at fighting
+3 to physical stats
+Stat Arts
+5 Arts

Elemental Adept:
You have become an Elementalist with 7 controllable elements with a few months, you are extremely aware that this unheard of by other Elementalists.
+10 to Con

Debuffs

n/a

Neutral Buffs

Speed over Strength:
You have a naturally speed based build but you also have never (willingly) worked out in your life other than when forced to.
-5 Str but due to frequent forced exercise the penalty was lowered to -2 Str but also +3 speed and +2 Agi.

Alright, now. “Skills"

Major Skills

Gamer's Mind:
Helps character think clearly, dampens unwanted emotions, and prevents all mental effects.

Gamer's Body:
Character's body now acts as a game character's, meaning all physical damage it translated as health points. Bleeding ilusion added for believable denial of this affect.

Fiction Adaptation:
Anything you have seen in your past life can be copied, if copied from a master of said technique, a boost to said skills level will occur.

Tenkaichi Mentor System:
The Tenkaichi Mentor System allows the character to choose a mentor from any universe you know of. Can learn skills, gain buffs, learn their style of fighting, and gain their unique powers.
To open the Mentor Menu, state “Mentorship”
Current universes able to pick mentorship from:
Dragon Ball, Z, GT, Super, Xenoverse
Naruto, Shippuden, To Boruto
Bleach
The Gamer
Kingdom Hearts, in general
One Piece
Undertale, and various AUs
Elsword
Star Wars
more available to learn from later.

Major God Ki:locked
Gives you GKi and GKi Regen
Gains ???

Byakugan:
The eyes of the Hyuga Clan, grants the ability to see the energy pathways of living creatures and the ability to see in 360°
Costs 5 Cha to activate, costs 1 Cha/min to keep active.

Rinne-Sharingan:
A mix of the Rinnegan and Sharingan that comes from awakening the Rinnegan while already having the Eternal Mangekyou Sharingan. User has all the abilities of the Sharingan and Eternal Mangekyou Sharingan and all abilities that come with it, along with having access to the Paths of the Rinnegan.
Stage 1 Sharingan: Able to see chakra and predict enemies moves.
Stage 2 Sharingan: Previous Stage power increase and the ability to use Sharingan Genjutsu.
Stage 3 Sharingan: previous stages powers increased and the ability to copy enemies moves, like Tai, Ken, Gen, and Ninjutsu.
Eternal Mangekyou Sharingan: prevents blindness from over use unlike Mangekyou Sharingan, also allows use of special Sharingan Techniques.
Susanoo:
Susanoo is a gigantic, humanoid being made of the user's chakra that surrounds them and fights on their behalf. It is the strongest ability available to those who have the Mangekyou Sharingan, and in fact is the rarest to achieve.
Amaterasu:
Amaterasu produces black flames at the focal point of the user's vision.In most situations, this makes Amaterasu impossible to avoid. However, if the target can move fast enough to prevent being focused on, Amaterasu will miss them when it's cast.Once created, it can continue burning for seven days and seven nights. The flames cannot be extinguished with water or any other normal methods; only the user can put the flames out. Amaterasu burns basically any material — other flames included — until nothing but ash remains.
Kamui:
Kamui is a powerful Mangekyou Sharingan dojutsu that creates a unique and specialised form of space time ninjutsu. It allows the user to achieve two very distinct, yet closely associated feats — teleportation and intangibility.
Kamui allows the user to transfer targets to and from another dimension, from which they are unable to escape. By absorbing their own body into this distortion, the user can teleport to virtually any location they desire.
Kotoamatsukami:
The technique allows the user to enter the mind of any individual within their field of view, and manipulate them by giving them false experiences, making it seem as if they were doing things of their own free will. It is regarded as a genjutsu of the highest calibre, due to the victim being entirely unaware that they are being manipulated.Unlike most Sharingan-based genjutsu, Kotoamatsukami doesn't require eye contact, making it difficult if not impossible to know if the technique is being used on a victim unless a third party is present to see the Energy Pathway System of the victim.
Kagutsuchi:
Kagutsuchi is a technique which applies shape transformation to the black flames of Amaterasu, allowing the user to manipulate them at will.
Tsukuyomi:
Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control. Itachi's prowess with the technique has allowed him to alter the perception of time with ease within the genjutsu to make a few seconds seem like many days as a means to torture the target. This results in the victim suffering psychological trauma that incapacitates them for a considerable period of time.
Izanagi:
An ability usable by owners of Mangekyou Sharingan. It allows the user to project their own reality onto the world, making their desires into reality.
Izanami:
Used to stop Izanagi users who get carried away with the use of Izanagi to escape their own actions, the Izanami forces the target to relive one moment over and over. It can be stopped if the Izanagi user rejects their projected illusion in favor of the true reality.

Drive Forms:
Due to nature of The Gamer, you do not need to absorb anyone to activate Drive forms.
Drive Gauge: 4
Valor Form Transformation-
Transformation that enhances physical attributes, but you lose the ability to use magic while in use
+20 to physical stats while transformed
+ 10 to Arts while transformed
Negates use of Mana
Growth Ability- High Jump Lvl 2
Wisdom Form Transformation-
Transformation that enhances mental attributes and magic use
+20 to mental stats while transformed
+50 Mpr/min
+10 Con while transformed
Growth Ability- Quick Run Lvl 2
Limit Form Transformation-
Transformation that gives you the abilities of your newest friend, Sora
+5 to all stats while transformed
+Ability to use Sora's Kingdom Hearts 2 skill set.
Growth Ability- Dodge Roll Lvl 2
Rolling now makes you invincible for less then a second but enough to dodge an attack.

Skills

Ki Control:
The ability to control your ki to a adept level, unlocking the ability to create your own Ki techniques.
+5 Con

(Improved) Kaioken:
Lvl 7 (350/800)
An improved version of North Kai's Kaioken Technique made by Goku.
Has less backlash from use.
x2 no backlash towards you, but drains Stamina
x3 no backlash towards you, but drains Stamina
x5 -10 Health/sec
x10 -20 Health/sec
x20 -50 Health/sec

Kamehameha:
Lvl 10 (100/1100 )
A beam type attack created by Master Roshi through years of hard work.
Costs 20 Ki and 1 Ki/sec after initial fire.
Does 50 damage on impact, 20 every second it's hitting opponent

Super Kamehameha:
Lvl 6 (50/700)
A more powerful and focused version of the Kamehameha.
Costs 30 Ki and 5 Ki/sec after initial fire.
Does 100 damage on impact, 50 every second it's hitting opponent.

Bendable Kamehameha:
Lvl 8 (550/900)
A slightly weaker version of the Kamehameha that uses the Ki not used for power to give more stability to the beam and enable bending to direct the beam
Costs 20 Ki and 3 Ki/sec after intial fire
Does 25 damage/sec when hitting an enemy.

Turtle Hermit Fighting Style:
Lvl 50 Lvl (50000/50000) Maxed
The Turtle School is a martial arts school founded by Master Roshi which presumably continues the teachings of Roshi's former sensei, Master Mutaito.
Master Roshi's Explanation-
“We must master the art of peace in addition to the art of war. We achieve victory by the art of war, victory is won through strategy, strategy is derived from the art of peace. However if somebody evil threatens you or any other good innocent people with unethical force it is your duty to defend!
+20 to physical stats
+10 to mental stats
+15 to Arts
+10 to Con
+New skill:Advanced Turtle Hermit Fighting Style

Advanced Turtle Hermit Fighting Style:
Lvl 16 (950/1700)
Advanced moves from the style some created by Master Mutaito, some by Master Roshi, some by Goku.
+10 to physical stats
+10 to mental stats
+5 to Arts
+5 to Con

Turtle School Ultimate Fist:
Pvl 5 (150/600)
Master Roshi's rush attack combo, rush your opponent with a flurry of kicks and punches before ending with a double armed slam towards the ground.
Costs Ki usage for Flying
Does 5 damage per hit with combo and 15 with finisher

Meteor Combo:
Lvl 7 (600/800)
Combo used by Goku against Piccolo Jr. In the 23rd Martial Arts Tournament, rush your enemy from a crouch position and a distance of at least 1 meter and deal a flurry of hits, up to 20, before stunning them with a punch to the stomach, flying up 3 meters and launching a Kamehameha down at the enemy.
Deals 10 damage per hit, 15 for the stun hit, and damage for the Kamehameha
Costs upkeep for flying and Use of Kamehameha for 5 seconds.

Instantaneous Movement:
Supreme Kai's improved version of Instantaneous Transmission, it is not known which of these two came first, but it is believed the Yardrats recreated the technique as best they could from seeing the Supreme Kai use it.
Allow Transmission without the need to lock on to a Ki Signature and at much greater distances.

Rasengan:
Lvl 4 (200/500)
Spiraling Sphere, a ball of pure Chakra that swirls in all directions randomly. Has a drilling affect before exploding.
Costs 15 Cha minimum to create. No upkeep costs, can add more Cha in for greater damage
Damage: Minimum Cha = 60 damage

Chidori:
Lvl 3 (350/400)
Lightning Blade, a failed attempt to add lightning chakra to the Rasengan, mainly an assassination just. Has a powerful Piercing affect
Costs 15 minimum Cha to create, no upkeep costs.
Can add more Cha in for greater damage
An increase of +6 speed when in use
Damage: Minimum Cha = 50 damage

Keyblade Wielder:
Lvl 50 (500000/50000) Maxed
The ability to wield a Keyblade, at higher levels you get upgraded magic.
Current Magic:
Thundara
First
Blizara
Cure
Magnet
Aero
Dark Fira
Dark Shield

Triple Wielder:
Lvl 35 (2750/3600)
The ability to wield 3 weapons efficiently. This skill can evolve at higher levels.

Strike Raid:
Lvl 6 (550/700)
Throw your Keyblade at the enemy a maximum of 5 times wlandbebdbit with a finishing throw enhanced with magic.
Costs 100 Mana
Damage 30 each hit with 50 for the finisher.

Are Arcanum:
Lvl 4 (200/500)
Tish your enemy and strike him up to 10 times and do a three hit finisher
Costs 120 Mana
Damage 35 each hit and 60 each finisher hit

Mana Manipulation:
Lvl 27 (2350/2800)
The ability to manipulate your Mana to create new skills or copy skills that use Mana.

Elementalist:
Lvl 7 (359/800)
The power to control the elements of the universe.
Current elements controlled:
Fire
Water
Earth
Wind
Lightning
Wood
Metal

AP Round:
Lvl 17 (1450/1800)
Metal infused Spinning Mana Bullet, needs 2 seconds to get to maximum spin speed: 500 rev/sec
Costs 250 Mana to start up, 150 to get to maximum spin speed
Damage 200-350 depending on spin charge.

Neat, there separated by a new category. Anyways, on to deciding who to train with next, has to be from Naruto or Bleach. Gonna be Naruto or Ichigo...

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