History of Nirn Timeline
Merethic Ponthic Era
Previous ChapterNext ChapterNote: The Merethic Ponthic Era, also known as the Mythic Ponthic Era, is a period with few known, exact dates, and some of the events below may be misplaced in the general narrative. The era is dated backwards from Year Zero of the First Era (the traditional Nordic Merethic Ponthic dating), which is marked by the founding of the Camoran Dynasty.
Early Merethic Ponthic Era
MPE 2500 — Direnni Tower constructed
- The latest archaeological study of the Direnni Tower on the Isle of Balfiera in High Rock has dated its construction to around MPE 2500, the earliest known date in Aldmeri and Nordic history, making it the oldest known structure in Tamriel.
- The et'Ada hold their Convention at this tower, setting the laws of Mundus and ending the Dawn Era.
The days of the beastfolk
- Aboriginal beastpeoples (ancestors of the Khajiit, Argonian, and other beastfolk) live in preliterate communities throughout Tamriel. Each have their own accounts of this time period. Scholars later surmise that, at this time, the Khajiit have the predominant culture in southern Tamriel.
The Grazing Age begins
- Three pony races begin splitting into tribes that would spell the beginning of the Alicorn Kingdom.
The Lions, Cheetahs, and Jaguars establish order and balance - The Lions, along their allies began domination over the tribes of the Running Lands, but the Zebras were outraged by this because they thought the Lions, and the other tribes were destroying their way of life and wanted revenge on the lions and their allies.
Middle Merethic Ponthic Era
The return of the elves
- The Aldmer leave doomed and now-lost Aldmeris (also known as 'Old Ehlnofey') and settle in Tamriel. First colonies are distributed widely along the entire coast of Tamriel. Later, inland settlements are founded primarily in fertile lowlands in southwest and central Tamriel. They are significantly more sophisticated than other cultures, displaying power beyond what could be expected of the time. The literate and technologically advanced Aldmeri cultures drive the relatively primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower is rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan.
The Alicorn Kingdom emerges
- The Alicorns segregate the three tribes, identifying their strengths and teaching them the skills that will one day come to define them to.
Meanwhile, the Saddle Arabians were forced into slavery by the alicorns, turning their land into a desert while the Alicorns changed some of the Pegasi into what will become as Bat Ponies.
The Zebras fate begins - In the aftermath of the attempted overthrow, the Lions banishes the whole tribe to the Great Desert of the Death Road and they arrive in the Valley of Rivers where the Sphinx nurse them back to health.
The Crystal Tower
- The Crystal Tower is built in Summerset Isle.
MPE 2000 - The search for Aldmeris and beyond
- Aldmeri explorers, notably Torval the Pilot, explore and chart Tamriel's sea-lanes. From Summerset, Torval sails north around Tamriel, then up the River Tiben deep into central Cyrodiil, where he acquires the Eight Islands (the site of the White-Gold Tower) from the native taloned "Bird men" as gifts for giving them the secret of literacy.
- Aldmeri explorers map the coasts of Vvardenfell, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind.
- Aldmeri explorers sail to the west, mapping the continent Yokuda and then keeps going until they reached the continent that would become Equestria, where they would meet the Alicorns and the pony races.
- Aldmeri explorers sail to the continent of Zebrica, where they meet the inhabitants on the continent, and some of the Aldmeri explorers decides to stay with the Zebras while the other half return back to the continent where they would stay until the Great Cataclysm.
Rise of the Ayleids
- The feathered men of central Cyrodiil disappear from history, only to be replaced by the Ayleids (who are quite fond of adorning themselves in feathers). These Wild Elves, also known as the Heartland High Elves, preserve the Dawn Era Magics and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, Cyrodiil is very isolated from the Altmeri leadership.
The White-Gold Tower
- The White-Gold Tower is built in Cyrodiil.
Late Middle Merehic Ponthic Era
The Dwemer expands
- The Dwemer, a free-thinking, reclusive Elven clan devoted to the secrets of science, engineering, and alchemy, establish underground cities and communities in the mountain range separating modern Skyrim and modern-day Morrowind (later known as the Velothi Mountains).
The Transformation of Trinimac
- According to Altmeri tradition, a great battle occurs between Trinimac and Boethiah as a result of the Velothi dissident movement. Trinimac is consumed, and returns later as Malacath. His followers become the Orcs. The followers of Veloth and Boethiah become the Chimer, who migrate to their promised land of Resdayn. Some traditions trace these events back to the Dawn Era.
MPE 1600 - Grogars Reign occurs
- Grogar declares himself ruler over a collection of farms and pastures.
- Grogar creates various monsters to lay siege to the land.
- Gusty the Great and an unknown Aldmer warrior rises up against Grogar and banishes him.
High Velothi Culture
- High Velothi Culture thrives in Resdayn. The Chimer become dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship. Despising the secular culture and profane practices of the Dwemer, the Chimer also covet their lands and resources, and for centuries provoke them with minor raids and territorial disputes.
MPE 1501 The Alicorns in their Sanctuary fashions a Restoration Spell to undo the damage done to Saddle Arabia.
MPE 1500 - The Great Cataclysm, Radiant Night, Great Tremor
- The Great discharge of magic causes the whole planet of Nirn to shake and all of the Alicorns vanish from history.
- All of Tamriel had suffered major damage from the event, even Yokuda and all of Akavir and Atmora.
- The Aldmeri explorers return to Tamriel to tell all of the races about what they had seen and only one Aldmeri surveyor was killed in the disastorus event.
- One half of Elven Races, First Folk, Wood Elves, Heartland High Elves, People of the North, Lefthanded Elves, Sea Elves, Snow Elves, Orcs, and the Bird Men that managed to escape extinction went west to the continent to investigate, the three pony races welcomes the Elven Races and the Bird Men into their cultures while keeping their cultures alive.
- The Sphinx forces the Zebras to leave due to the terrible power that was about to descend on them, the Aldmer went with them while fewer still remained behind.
- The Alicorn Sanctuary will not be discovered until the discovery attempt in the 1st Era 71, and the other in the 2nd Era 525.
The Age of Rebirth begins
- The Pegasi and the Bird Men forms an alliance and builds the Great Cloud City of innopolis where they merged into the Legion of Pegasi and Bird Men.
- The Unicorn society collapses into warlordism while the Elven races choose not to fight while respecting them. Alloy convinces the Order of the Horn to unite them as a force to put an end to the feuds. The Elven races join them and they begin to unite all of the Unicorns and Alloy becomes the first king of the Metal Dynasty.
- The Earth Ponies fall on hard times following the event, they learn the value of unity. The Elven races also unite to help the earth ponies heal the scars until the crops grow in abundance.
Late Merethic Ponthic Era
MPE 1480
- The Zebras, along with the Aldmeri explorers wanders into the Ashen Plains where they encounter the Lizard, Mad Sage.
- The Aldmeri surveyors and the Zebras arrive in the Forest of Webs.
- Akina and one of the Aldmer wanders deeper where they awoke to find themselves inside a webbed dome, made by a giant spider.
Fall of High Velothi Culture
- Velothi high culture disappears on Vvardenfell. The earliest known Dwemer Freehold colonies are constructed. The Velothi degenerate into tribal cultures, which, in time, evolve into the modern Great Houses of Morrowind, or persist as the Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island.
Altmeri abandonment
- The original First Era High Elven wizard towers along the coasts of Tamriel are abandoned around this time.
MPE 1000 — Men appear on Tamriel.
- Archaeologists later trace the earliest known human settlements in High Rock, Hammerfell and Cyrodiil to around this time. For centuries, raiders cross the Sea of Ghosts to invade and settle in Tamriel. Men are soon predominant along the northern coasts.
MPE 90
- The Earth Ponies turn to the Unicorns and the Elven races for aid in response to the raiding of crops.
- King Alloy and the Ayleid Queen takes the earth pony lands as protectorates.
The Return
- The proto-Nords in the final migrations from Atmora settle in northern Tamriel. Nordic hero Ysgramor, leader of a great colonizing fleet to Tamriel, develops a runic transcription of Nordic speech based on elvish principles, and is the first human historian. Ysgramor's fleet lands at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape and builds Saarthal nearby. The elves drive the Men away during the Night of Tears, but Ysgramor soon returns with his Five Hundred Companions and establishes human dominance in modern-day Skyrim.
The wandering hero
- An immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wanders Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again.
MPE 50
The Age of Strife begins
- The Unicorn arrogance takes over reducing the earth ponies as serfs and enmity.
The Doom Stones of Skyrim
- Scholars later assume the Doom Stones of Skyrim are placed throughout the land during this time.
Dreams of Sovngarde
- Earliest known writings and stories emerge among the proto-Nords of a hidden, timeless place of eternal life known as Sovngarde, a magnificent Hall of Valor built by Shor to honor the departed who prove their mettle in battle.
MPE 40 - The Three Way War begins
- Archon Thunder the Great overruns the Griffon Kingdom and Saddle Arabia. He makes a direct assault at the Unicorn Kingdom and it's protectorates, even the Elven races who were respected by the three races.
- The Unicorns and the Elves develops the key stones to protect the earth ponys farms.
- Dapper Du approches the Unicorns and the elves with an idea of adjusting the sheild allowing the earth ponies through the shield.
- The Earth Ponies rise up aganist the unicorn lords, beginning the war while the elves remain neutral on all three sides.
MPE 4 - The war comes to an end
- Star Swirl the Beardeds apprentice, Clover the Clever charges the battlefield, protecting the foals, forcing him to bring the war to a halt where he established the Treaty of Stalliongrad.
The Dragon War
- At this time, the under Alduin had claimed dominion over all Mundus, and presided over man in Atmora and then Tamriel. The Nords worship them as gods and build many temples dedicated to them. Dragon Priests, servants of their dragon overlords, become increasingly tyrannical, eventually causing men to rebel. Thousands of men die until a few dragons join their fight, when the tide turns in their favor. Alduin is banished and the Dragon Priests are overthrown. The remaining dragons are scattered, their population decimated.
MPE 1 - The Merethic Ponthic Era comes to an end
- Events in Valenwood culminate in the founding of the Camoran Dynasty, Year Zero of the First Era.
- The blizzard caused by the Windigos escalates tensions between the three pony races and the elven races from Tamriel.
- Commander Hurricane, Princess Platnium, Chancellor Puddinghead, and Comannder Taarie along with Private Pansy, Clover the Clever, Smart Cookie, and Aldarilar search for a new land. But it gets worse as they fled to a cave where the Windigos trap them inside.
- Comannder Hurricane: "Earth Ponies are numbskulls!"
- Princess Platnium: "Pegasi are brutes!"
- Chancellor Puddinghead: "Unicorns are snobs!"
- Comannder Taarie: "Death to the enemies"!
- The magic spark defeats the Windigos, forms a bond of friendship between the ponies and the elves of Tamriel forming the nation of Equestria.
Miscellaneous Events
The Towers
- The other towers of Tamriel are built, including Orichalc, Green-Sap, Walk-Brass (or the Brass Tower), and Snow Throat (also called the Snow Tower).
Magic from the sky
- Travelers gather celestial minerals which are used to build many things, including the great Orrery at Firsthold.
Wars of Yokuda
- The Na-Totambu, the royalty of the Yokudans (ancient Redguards), fight to a standstill among themselves to decide who will lead the charge against the Lefthanded Elves. Leki intervenes and a victor emerges. Diagna, an avatar of the HoonDing, brings orichalc weapons to the Yokudans, which prove instrumental in defeating the elves.
The Running of the Leaves begins
- The Earth Ponies begin running through the forests, causing the leaves to fall which will become an event as of today every fall.
