History of Nirn Timeline
Nirn (Equestria added by Goddess Lauren Faust along with the Aedra)
Load Full StoryNext ChapterIn the Dawn Era, Aedra and the Anu-aligned spirits created Nirn, based on Lorkhan's inspiration, and Magnus' designs.
When Magnus departs, and as the world congeals into reality, the et'Ada make a great Tower to discuss how best to proceed with Mundas. This is the Ur-Tower, the first unassailable spike of reality in the Dawn and one of the axes of creation itself (it is now known as the Direnni Tower, or Adamantine Tower, on the isle of Balfiera in the Iliac Bay). At this Convention, the physical, temporal, spiritual, and magical elements of Nirn are set.
Lorkhan is condemned to exile in the mortal realms. His Heart, impervious to destruction, is cast from the Tower, forming a volcano where it lands, and Lorkhan is left to wander the creation of the et'Ada. As the Redguards say, he "slinks around in a dead skin".
The development of mortals now follows slow, comprehensible paths. The progeny of the Ehlnofey slowly diversify and find their way back to Tamriel, which for many of the earliest years of creation is thought to have only been inhabited by the Hist. The people of Tamriel become the mer (elves): The Dwemer (Deep Ones), the Chimer (Changed Ones), the Bosmer (Green or Forest Ones), and the Altmer (Elder or High Ones). The fracturing of the Aldmer along cultural and racial lines is the Sundering of Aldmeris. The continent no longer exists in any recognizable form, assuming it ever did. The other Ehlnofey become the beasts and the humans of Nirn, who will eventually split into racial groups, including the Nedes, Nords, and Tamrielic Aboriginals, as well as the Redguards of Yokuda. The ponies also begin evolving on the continent that will come to be Equestria, Griffons, Hippogriffs, Yaks, Dragons of the Dragon lands, Crystal ponies of the Crystal Kingdom, Changelings of their Kingdom, Horses of Saddle Arabia, Zebras of Zebrica, and other non pony and non human, elf, and Beastfolk creatures evolved around the continent.
The Tower remains behind even as some of the gods disappear back into Aetherius. The Ehlnofey sacrifice themselves into other forms so that they can stay in and salvage Mundas. The substance of the world forms from their transfigurations, and parent spirits give way to the succeeding mortal race. Some, like Auri-El, ascend in full observance of their followers so that they might learn the steps to escape Mundas. magic ebbs along with this divine exodus, and the Aurbis stabilizes.
Linear elven and pony history begins.
