Campaign One: Rise of Vine Wood

by RaymanH

First published

Twilight, as the Dungeon Master, is running a campaing with her friends.

A strange forest of vines is spreading all over the continent, a strange group of heroes is sent to find it's power source and destroy it before no one else is safe. But some of the girls thought that the premise for the campaing was a little boring so they asked Twilight to spice it up a little bit... so she will give her what she asked.

For some events where Dices were rolled; their fate is decided by a throw of Google Dice Roll.

All characters depicted are +18. May include sexual exchanges between roleplaying characters with other fantasy creatures; also may include harming because of fight scenarios or creatures trying to attack their characters.

Characters Roles:
- Twilight: Dungeon Master
- Sunset: Rogue Human (Str: +1,Dex: -1,Con: +1,Int: +0,Wis: -1,Cha: +0)
- Pinkie: Bard Human (Str: -3,Dex: +0,Con: +4,Int: +3,Wis: +2,Cha: +0)
- Rarity: Wizard Elf (Str: +3,Dex: +1,Con: +2,Int: +0,Wis: -1,Cha: +3)
- Rainbow Dash: Fighter Dwarf (Str: +3,Dex: +1,Con: +3,Int: +2,Wis: +0,Cha: +2)
- Applejack: Barbarian Human (Str: +2,Dex: +1,Con: +0,Int: -1,Wis: +1,Cha: +1)
- Fluttershy: Druid Faun (Str: +0,Dex: +0,Con: +1,Int: +3,Wis: +3,Cha: +1)


About the Faun:

Fauns are not an official D&D race, so for this story fauns are using self made homebrew rules that are the following ones:

  • +2 Wisdom
  • Nature and Medicine Scores increased by +1
  • 35 ft move speed
  • They can live up to 500 years
  • Poison Damage and duration reduced to half
  • Attacks on the back counterattack, once per enemy turn they can roll 1d20 and deal 1d4 as damage. From 2 to 10 pushes back with no damage, from 11 to 19 is just damage. 20 deals damage and pushes back and 1 is a trip
  • Weakness to cold iron. They become paranoic, gain nausea and disadvantage roll during one hour (Or until they get rid of the iron that's touching them)
  • Speaks Common, Satyr and one language of own choice