Harry Potter and the Harmony Kingdom

by Cubot

Characters sheet: Harry Potter (Nimbus Firebolt)

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I will base myself mainly on the nomenclature and Fate system although somewhat modified as I will put it below.

E: Standard or rudimentary.

Example: Most ponies have a basic training in the manipulation of magic or at least have been educated in it. A baseline in other words.

D: Slightly above average.

Example: Although it is nothing out of the ordinary, some characters show out of the box abilities in some areas.

An example of this is that Earth ponies are not commonly known for their speed, being that they focus more on muscle and endurance than in other areas, Applejack however is surprisingly fast being able to outrun a stampede and even compete against S1 Rainbow Dash in a Marathon.

C: Outstanding.

Example: Abilities or attributes, in some cases unique, of a character that they are remarkable or very good at but that are replicable.

Rarity at first glance is not a character that you would say knows what a defensive stance is, however she has enough knowledge (and therefore training) to knock someone out with a single blow. Just ask the Changelings.

B: Impressive:
Abilities or attributes that mostly describe or define a character, this is a level that very few can reach.

Example: Due to her personality the title [Dragon Hunter] could never be given to Fluttershy, [Dragon Tamer] on the other hand is completely valid.

A: Incredible.

Skills and attributes that are almost unique to each character, it is very rare for two characters to have the same skill while in attributes it is almost impossible to match them.

Example: Pinky's ability to throw parties consistently and that are thematically contextual in the correct way is almost legendary with only one other character capable of matching or even surpassing it in some aspects.

EX: Impossible.

Skills and attributes so strong or out of scale that they are completely unreplicable by lower level characters or so esoteric that they simply escape conventional understanding or classification.

Example: Luna's mastery over dreams, Celestia's ability to manipulate two celestial objects almost at the same time and Discord being... Discord.

Personal Abilities:

  1. Shapeshifting (A+) [Sealed]
    Description: Shapeshifting is the ability to change one's physical form, often into another creature or being. Harry's shapeshifting ability stems from his past as an Animagus, which allowed him to transform into a Honey Badger. However, in his new life in Equestria, this ability appears to be sealed, meaning it is currently dormant or inaccessible to him.
    Why Sealed: The reason for the loss of this ability isn't specified, but it could be due to the magic of Equestria being different from that of his previous world, or it might be tied to his rebirth or the circumstances of his new life.

  2. Charisma of Hope (B-)
    Description: This ability grants a special form of charisma that boosts morale and inspires large groups, especially during trying times. It is often linked to leadership in battle or crisis. Harry, as a child of prophecy, was revered before he even understood the scope of his own fame, which helped fuel this charisma.
    Negative Modifier: The "B-" rating reflects the complications from negative propaganda campaigns against him, which tarnished his image. While some still believe in him, others are skeptical or outright hostile, diminishing the full potential of this ability.

  3. Calm and Quiet (B-)
    Description: This ability allows Harry to remain calm under pressure, regardless of the situation. He suppresses his emotions and takes a composed, analytical approach to problems. His mental resistance is highly developed, enabling him to stay unshaken even in dangerous or chaotic situations.
    Character Growth: In his youth, Harry struggled with explosive anger, but his training in Occlumency (the magical discipline of controlling the mind) and the removal of a spiritual parasite that once influenced his emotions led to a radical shift in his personality. Now, although he still experiences bursts of anger, they are more easily controlled, allowing him to maintain his composure.

  4. Beast Hunter (C++)
    Description: Harry's experiences with dangerous creatures, ranging from ordinary beasts to massive, lethal ones, have honed his survival skills. While not a specialist in hunting, he has become proficient enough to confront and outsmart beasts, using the resources at hand.
    Experience: Harry’s life was filled with threats from various beasts, forcing him to learn how to combat them effectively. His expertise is not as refined as professional hunters or warriors, but his resourcefulness and experience have made him capable of surviving these encounters.

  5. Clairvoyance (Magic Duelist) (C+)
    Description: This ability enhances Harry's visual perception, allowing him to read his opponent's movements in battle, particularly during magical duels. It is akin to the skill needed for long-range marksmanship, where anticipating the enemy’s next move is key to success.
    Application: In magical combat, duels are not static, as wizards often move and cast spells dynamically. Clairvoyance helps Harry predict his opponent’s actions and avoid being caught off guard, much like the skill required in gunfights, where anticipation and reflexes are crucial.

  6. Knowledge of Disorganized Combat (C+)
    Description: This ability focuses on surviving and adapting to chaotic, mixed environments where allies and enemies are intermingled. It is not about commanding forces but about fighting effectively as an individual within a tumultuous situation.
    Experience: Harry’s survival in battles with confused, disorganized combat dynamics—such as large-scale wars where friend and foe might be hard to distinguish—has made him adept at remaining unscathed or even the only one to survive, despite overwhelming odds.

  7. Mana Defense (C+)
    Description: Mana Defense allows Harry to create magical barriers for protection. However, the strength of these barriers diminishes if he needs to protect a larger area.
    Practical Use: For smaller, concentrated areas (like a single room), the barriers are quite strong, but if he needs to protect a larger space, their effectiveness diminishes, meaning he has to be strategic in their use.

  8. Presence Detection (C+)
    Description: This ability lets Harry sense the presence of others, particularly when they are hiding or following him. It is a survival skill developed by those who have lived in constant danger, allowing them to detect threats before they become apparent.
    Application: Harry uses this ability to avoid ambushes, deduce the location of hidden enemies, and track movements of those trying to stay out of sight. His sensitivity to presence means he can also detect when someone is watching him, giving him a tactical advantage.

  9. Steel Determination (B+)
    Description: This ability combines bravery and emotional control to allow Harry to ignore pain and continue at superhuman speeds, even when faced with extreme injuries or stress.
    Effect: Due to the immense toll Harry has endured throughout his life, both physically and emotionally, this determination enables him to press on despite injuries that would incapacitate others, continuing his objectives with relentless resolve.

  10. Poor Man's Discernment (B+)
    Description: This ability, also known as the Discernment of the Unfortunate, gives Harry the insight to read others' intentions and character, especially in those who are hiding their true nature.
    Background: Having grown up in an environment full of betrayal, manipulation, and lies, Harry developed this ability to protect himself from being deceived. His exposure to deception and manipulation, combined with his training in Occlumency, makes this an almost instinctive skill to see through others’ facades and motivations.

  11. Mana Emission (C+)

  1. Instinct (C+)
  1. Enlightenment in Death (EX)
  1. High-Speed Divine Words (B+)
  1. Philosopher's Stone (A-)
  1. Moon Goddess Pressure (?)
  1. Heroic Principles (Hero Complex) (A+)
  1. A hero must be unconquerable.
  2. A hero must be willing.
  3. A hero can freely use most lost items...
  4. These rules dictate Harry’s behavior, giving him a sense of destiny and responsibility. His belief in these principles contributes to his heroic mindset, making him determined to fight for justice and protect those in need.

    1. Death Privilege (EX)
  1. Presence Concealment (A-)
  1. Occlumency (Mental Arts) (B-)
  1. Parselmouth (Animal Communication: Reptiles) (A+)
  1. Will (B+)

Equipment:


Griffini Claw: Founder's Sword

Appearance and History:
The Griffini Claw is a stunning, seemingly simple white blade, imbued with powerful runes and enchantments that give it incredible durability and sharpness. Originally forged for Godric Gryffindor, the founder of the Gryffindor house at Hogwarts, it symbolizes unity between the four Hogwarts houses, with each contributing a unique element to its creation. The sword itself is elegantly crafted, with a golden guard adorned with rubies, giving it a regal appearance—though it is not designed for battle.

However, despite its elegant design, it proved more than capable when wielded by Harry Potter. After being deemed worthy by the Sorting Hat, Harry used the sword to slay a Basilisk King, proving its power in the hands of a true hero. When Harry’s blood, infused with both Basilisk venom and Phoenix tears, touched the blade, a powerful bond formed between him and the sword, making it appear to him whenever needed, no matter where he was.


Attributes:


Special Abilities:


Strategic Use of the Griffini Claw:

The Griffini Claw is not only a symbol of strength and unity but also a highly versatile magical weapon in Harry’s arsenal. The combination of its attributes and special abilities makes it an ideal tool for dealing with magical threats, curses, or powerful enemies, especially those with evil or corrupt intentions.

The Griffini Claw is a legendary weapon, one that is intricately tied to Harry’s destiny and power, growing in strength with each battle and test it faces. It is not merely a weapon but a magical artifact with a deep connection to the very essence of Harry's journey and the legacy of Godric Gryffindor.

Cloak of the Mors: Ancient Relic of the Peverells and Potters

Appearance and History:
The Cloak of the Mors is a magnificent moon-silver hooded cloak made of an unknown material, which grants its wearer near-complete invisibility. The cloak is virtually indestructible and undetectable by most physical and magical sensors. Its origins are steeped in legend, believed to have been crafted from the robes of Death itself, after the original wearer used it to escape detection for a significant period, only to face Death when he was ready. The cloak became a symbol of the Peverell family, eventually passing down to the Potters, with Harry Potter being the final inheritor.

The Deathly Hallows, which include the Cloak of the Mors, the Resurrection Stone, and the Elder Wand, all came together at a pivotal moment in Harry’s life. After wearing all three Hallows, Harry’s connection to them was sealed, and the cloak itself bonded with him. As a result, it now allows Harry to activate or deactivate the cloak at will, giving him unparalleled control over his invisibility.


Attributes:


Special Abilities:


Strategic Use:

The Cloak of the Mors is an extraordinary asset in Harry’s arsenal. It allows him to move undetected through even the most hostile or dangerous environments, giving him an unparalleled advantage in stealth and surprise. Its active use can be critical for infiltration, escaping from enemies, or simply avoiding unnecessary conflict.

The cloak’s connection to Death itself adds a layer of intrigue to Harry’s journey. As the last heir of the Peverell and Potter families to wield this relic, Harry carries the weight of its legacy, ensuring that the cloak remains a symbol of power and the final connection between the living and Death.


Noble Phantasm: Death's Reaping Fields

Messis Rura Mortis (EX)
Anti-target | Anti-immortality | Reality Marble / Domain Expansion


Concept and Origin:

Harry Potter’s connection to Death is a profound and inevitable aspect of his life, a relationship that began long before he became the master of the Deathly Hallows. In accepting Death as an inescapable force, Harry earned the recognition of the Deathly Hallows and, as their true master, was granted a unique Reality Marble (RM), a Domain Expansion called Messis Rura Mortis, or Death's Reaping Fields. This Noble Phantasm is a manifestation of Death's dominion, a place where Harry can confront and decide the fate of souls, transcending traditional mortal limitations.

Harry did not resist this connection but rather embraced it, forging an unbreakable bond with the very essence of Death itself. This Reality Marble is not just a field of death but also a tool to pass judgment on those who have crossed paths with Harry, making it both a form of ultimate judgment and mercy. The abilities contained within this Noble Phantasm are not limited to physical destruction but extend into the spiritual and emotional realm, capable of determining the fate of souls, and if necessary, twisting reality itself to match the desires of its master.


Appearance:

Death's Reaping Fields manifests as a beautiful, idyllic harvest field under an eternal sunset, where the entire landscape seems bathed in a warm, golden glow. The air is filled with the scent of exotic plants, lush fields, and an otherworldly serenity. However, despite its outward beauty, the field is a place of judgment, where the past of every individual is fully exposed and their fate determined.


Abilities:


Incantation:

"Tintinabulum, tenebrae obrepit, appropinquat finis, omnes pares sumus: Messis Rura Mortis."

The incantation invokes the arrival of Death, the ringing of the bell marking the start of the target's final reckoning. The phrase "we are all equal" reminds both the target and the wielder that, no matter their strength or status, all will eventually meet the same fate, and here in the harvest fields, there is no distinction between life and death, only the choice of how to face them.


Strategic Use:


Messis Rura Mortis is not just a tool of destruction—it is a manifestation of Harry’s connection to Death and his power to decide the fates of others. With this Noble Phantasm, Harry can assert ultimate authority over life and death itself, bypassing even the most profound defenses to ensure that no one can escape the inevitable conclusion of their existence.


Noble Phantasm: Night of Judgement

NOX JUDICI (A+)
Anti-army | Anti-wounds


Concept and Origin:

Night of Judgement is a ritual spell of immense power, created by Harry James Potter through his deep connection to the Deathly Hallows and his own mastery over magic. This spell embodies the forces of both healing and destruction, designed specifically for the chaos of battle, where the lines between friend and foe blur and the consequences of conflict become personal and irreversible.

The spell is not only a weapon but also a symbol of Harry’s role as the master of death and life, capable of passing judgment on those who fight in his presence. The conditions for casting it are stringent: Harry must wield the Elder Wand, the artifact of death itself, and it must be cast at midnight under a full moon, invoking the celestial body’s power to amplify the spell's effects.


Appearance:

When Harry prepares to cast Night of Judgement, the air grows thick with tension, and the heavens themselves seem to respond to his call. After a few moments of concentration, a beam of moonlight descends from the full moon, piercing the sky and casting an ethereal glow across the battlefield. The light forms a perfect, circular area of obsidian ground beneath the beam, signifying the boundary of the spell's domain.


Abilities:


Incantation:

"O! Sanctae tenebrae!"
Oh Holy Darkness!
"Sana iustos, et impios dele!"
Heal the righteous, and eradicate the wicked!
"Decidit! NOX JUDICI!"
Fall! Night of Judgment!

The incantation is a call to the forces of darkness and light to balance the scales of justice. The first line, "Oh Holy Darkness," invokes the power of the celestial moon and the judgment it brings. The second line splits the moral spectrum—healing the righteous and eliminating the wicked. The final command, "Decidit," signifies the inevitable fall of judgment, bringing the full force of Night of Judgement down upon all within its reach.


Strategic Use:


Regeneration from Poison: Phoenix Venom Tears (A+)


Concept and Origin:

This unique ability arises from the paradoxical and potent mixture of Basilisk venom and Phoenix tears within Harry Potter's bloodstream. For years, these two forces—one of life and one of death—have fought within him. The venom, which is infamous for its ability to destroy magical creatures and artifacts, and the tears of the Phoenix, known for their healing powers, continuously battle for control within Harry’s body. This constant conflict would have killed any other being, but Harry’s connection to the Phoenix through his wand and the Basilisk’s venom in his veins created a strange symbiosis that allowed him to survive and adapt to this duality.

The venom, which would have been fatal to any other wizard, is neutralized by the Phoenix tears. Over time, this paradox became a part of Harry’s being, allowing him to heal from injuries in an extraordinarily short period of time. This duality is not without its costs, however, as the healing process is intensely painful, and only those with significant resilience or sheer willpower can survive the process. However, once survived, the individuals undergo a profound transformation, their bodies becoming rejuvenated and reaching their fullest potential.


Abilities:


### Drawbacks:


### Incantation:

"Vita certamen est,"
Life is a struggle,
"vita dolor est,"
Life is pain,
"Si vis vivere, haeres in re nulla labor."
If you want to live again, cling to it no matter the strain.
"Renascamur!, Fenix Venenum sanguine Lacrimas."
Be reborn! Phoenix Poison blood tears.

The incantation speaks of the painful and difficult nature of life, but also the reward that comes with perseverance. It is a reminder that to live again, one must endure, no matter the cost. This invocation is as much a test of willpower as it is a spell, and it is not a power that can be invoked lightly. When Harry uses this incantation, he binds himself and the recipient to the forces of life, death, and rebirth, ensuring that only those who survive the experience will emerge changed, rejuvenated, and with new strength.


### Strategic Use:


In conclusion, Regeneration from Poison: Phoenix Venom Tears is a powerful yet painful ability that embodies the paradox of life and death, healing and destruction, which is inherent in Harry Potter’s very being. It is a skill that demands not only immense power but an unbreakable will to survive, making it both a blessing and a curse.

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