Four years before the return of Nightmare Moon, a team of Ghosts led by Scott Mitchell are stranded in Equestria, where they uncover a secret conflict nearly a thousand years old. (GRAW/GRAW2 crossover)
Sent through a portal on his own, Alcatraz finds himself fated as the protector of Equestria. He doesn't take it very seriously.
Sev and another Commando escape a prison camp with the help of ponies, and struggle to find meaning.
The UNSC makes peaceful first contact with Equis, but enemies both old and new appear.
After acquiring superpowers, a newly-orphaned billionaire playcolt fights crime. Meanwhile, Gilda becomes a villainess and Trixie usurps the mantle of the Mysterious Mare Do Well for her own selfish reasons.
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