
Choices: A grimdark Choose your own adventure story
PLEASE READ ENTIRE DESCRIPTION BEFORE READING THIS STORY
You awaken to find yourself in pain and your head spinning. The world seems to have crumbled out from under your hooves and your mind is blurry. All you can remember is that six strange ponies came to your home on a mission. Then all you can remember is pain, agony, fire, and screaming. You know your friends are still alive somewhere out there in the remains of your hometown. But will your search for them bring more than a simple reunion? Will you become the hero of this tale? or will you die like so many others?
This is a Choose your own adventure story. Chapter One will be the gamesheet which you can download as text while chapter two will be the start of the adventure. Simply read the passage and then click a link for your choice. Continue on until you
1: Die
2: Win
3: Ragequit
You do not read this story as you would a normal one. It does not read "chapter 1, chapter 2, chapter 3" the story is decided based on your decisions at each 'chapter' and which links you click. Please be sure to keep track of your gamesheet as you can't go on without it (unless you cheat but thats no fun and ruins the point of this game) Feedback would be great and please keep in mind, this is a grimdark story. There is gore, death, blood, etc. This is not a happy story and bad things are going to happen. YOU.HAVE.BEEN.WARNED.
Please keep in mind, after you beat this, it does continue on with its sequel, which will remain nameless until a later time.
25 Chapters:
- Gamesheet: Please download and keep track of! 1970-01-01 00:00:00 UTC54
- Start - Awaken to a Nightmare 1970-01-01 00:00:00 UTC81
- Object 1970-01-01 00:00:00 UTC112
- Hoofprints 1970-01-01 00:00:00 UTC141
- Rubble 1970-01-01 00:00:00 UTC72
- Path 1970-01-01 00:00:00 UTC142
- Path (After Object) 1970-01-01 00:00:00 UTC139
- Hoofprints (After object) 1970-01-01 00:00:00 UTC160
- The Mayors Office: Entrance 1970-01-01 00:00:00 UTC225
- Keep Looking 1970-01-01 00:00:00 UTC31
- Go Back: Hoofprints and path 1970-01-01 00:00:00 UTC43
- Mayors Office: Give Necklace 1970-01-01 00:00:00 UTC134
- Mayors Office: Ask who the pony is 1970-01-01 00:00:00 UTC155
- Mayors Office: Ask what happened 1970-01-01 00:00:00 UTC228
- Mayors Office: Ask if Anypony is around 1970-01-01 00:00:00 UTC187
- Mayors Office: Explore 1970-01-01 00:00:00 UTC59
- Go back: Hoofprints 1970-01-01 00:00:00 UTC164
- Go back: Rubble 1970-01-01 00:00:00 UTC82
- Go back: Path 1970-01-01 00:00:00 UTC149
- Hoofprints: Try to help 1970-01-01 00:00:00 UTC223
- Hoofprints: Look for Friends 1970-01-01 00:00:00 UTC190
- Hoofprints: Continue to Follow the Hoofprints 1970-01-01 00:00:00 UTC150
- Leave Town 1970-01-01 00:00:00 UTC123
- Mayors Office: Downstairs 1970-01-01 00:00:00 UTC92
- Explore the basement (No Protect) 1970-01-01 00:00:00 UTC321