Choices: A grimdark Choose your own adventure story

by Saro0fdemonz
A lone unicorn journeys through the remains of his village. This unicorn is you.

PLEASE READ ENTIRE DESCRIPTION BEFORE READING THIS STORY
You awaken to find yourself in pain and your head spinning. The world seems to have crumbled out from under your hooves and your mind is blurry. All you can remember is that six strange ponies came to your home on a mission. Then all you can remember is pain, agony, fire, and screaming. You know your friends are still alive somewhere out there in the remains of your hometown. But will your search for them bring more than a simple reunion? Will you become the hero of this tale? or will you die like so many others?

This is a Choose your own adventure story. Chapter One will be the gamesheet which you can download as text while chapter two will be the start of the adventure. Simply read the passage and then click a link for your choice. Continue on until you
1: Die
2: Win
3: Ragequit
You do not read this story as you would a normal one. It does not read "chapter 1, chapter 2, chapter 3" the story is decided based on your decisions at each 'chapter' and which links you click. Please be sure to keep track of your gamesheet as you can't go on without it (unless you cheat but thats no fun and ruins the point of this game) Feedback would be great and please keep in mind, this is a grimdark story. There is gore, death, blood, etc. This is not a happy story and bad things are going to happen. YOU.HAVE.BEEN.WARNED.
Please keep in mind, after you beat this, it does continue on with its sequel, which will remain nameless until a later time.

Incomplete
Dark
Adventure
 

3457 words: Estimated 17 minutes to read

25 Chapters:

  1. Gamesheet: Please download and keep track of! 1970-01-01 00:00:00 UTC
    54
  2. Start - Awaken to a Nightmare 1970-01-01 00:00:00 UTC
    81
  3. Object 1970-01-01 00:00:00 UTC
    112
  4. Hoofprints 1970-01-01 00:00:00 UTC
    141
  5. Rubble 1970-01-01 00:00:00 UTC
    72
  6. Path 1970-01-01 00:00:00 UTC
    142
  7. Path (After Object) 1970-01-01 00:00:00 UTC
    139
  8. Hoofprints (After object) 1970-01-01 00:00:00 UTC
    160
  9. The Mayors Office: Entrance 1970-01-01 00:00:00 UTC
    225
  10. Keep Looking 1970-01-01 00:00:00 UTC
    31
  11. Go Back: Hoofprints and path 1970-01-01 00:00:00 UTC
    43
  12. Mayors Office: Give Necklace 1970-01-01 00:00:00 UTC
    134
  13. Mayors Office: Ask who the pony is 1970-01-01 00:00:00 UTC
    155
  14. Mayors Office: Ask what happened 1970-01-01 00:00:00 UTC
    228
  15. Mayors Office: Ask if Anypony is around 1970-01-01 00:00:00 UTC
    187
  16. Mayors Office: Explore 1970-01-01 00:00:00 UTC
    59
  17. Go back: Hoofprints 1970-01-01 00:00:00 UTC
    164
  18. Go back: Rubble 1970-01-01 00:00:00 UTC
    82
  19. Go back: Path 1970-01-01 00:00:00 UTC
    149
  20. Hoofprints: Try to help 1970-01-01 00:00:00 UTC
    223
  21. Hoofprints: Look for Friends 1970-01-01 00:00:00 UTC
    190
  22. Hoofprints: Continue to Follow the Hoofprints 1970-01-01 00:00:00 UTC
    150
  23. Leave Town 1970-01-01 00:00:00 UTC
    123
  24. Mayors Office: Downstairs 1970-01-01 00:00:00 UTC
    92
  25. Explore the basement (No Protect) 1970-01-01 00:00:00 UTC
    321