Justice Hero Scootaloo

by RobtheMorpherPony

First published

Notice: Not all chapters will have all the warnings. Chapters with specific warnings will have them marked in the chapter title somehow. Keep an eye out for those. It is not recommended that you skip said chapters though.


When Scootaloo goes so fast on her scooter it leaves a fire trail behind her, the inertia mixes with one of Twilight's practice spells and sends Scootaloo on an adventure she'll never forget; one where she becomes a Justice Hero of her own accord.


Inspired heavily by Lucar's A Sweetie Dreamland, I figured it was time for me to actually see if I can do something of this nature without a dislike bomb happening to it, or a hacker basically resetting my progress back to zero.

Also a fair warning: Many mature tags will be added as the story progresses, but nothing that would spoil future events.


This story is broken into chunks. Here's the details on everything that's been revealed so far (no comments about what's hidden behind spoilers please)

The Beginning Era: After realizing that she's been blasted really far into the past, Scootaloo is now going to bear witness to the battles against the enigmatic Dark Tribe and the foundation of the Justice Hero Federation
Arc 1: Sidelined - While unsure of what she can do to contribute, Scootaloo is quickly drawn into the conflict in regards to the United Nations Army, and is thus able to witness the bravery of one Umbreon named Throsten
Arc 2: The Dark Core - After Rob falls ill due to a mysterious being causing his illness, Scootaloo, Throsten, Expert, Zapper, and the UNA now must help Rob's other half Shadow Rob stop a living weapon that can turn fear into reality: The Dark Core
Arc 3: The Dark Master - After stopping the Dark Core, who else would show up but the Dark Master himself, Condescending Consequence, who forces Scootaloo to rethink the very definition of the term "Psychotic"
Arc 4: JHF Foundation - While the war against the Dark Tribe has ended, the JHF still needs to be founded. The justification behind such an organization quickly becomes apparent to the world at large, when a lone Ampharos sneaks into a UNA lab, cybernetic aliens from an alternate earth arrive to kill all humans, and the UNA discovers a planet and needs a neutral party to lead negotiatons.

Beyond Earth Era: Now with a taste of what lied beyond Rob's earth; now known as Prime Earth; Scootaloo is ready to take to the worlds beyond with the famous Justice Hero.
Arc 5: Time Stone Hunt - After Dr. Krono reveals that the gem Rob found on the UNA Cargo ship is a Time Stone and that six more lie scattered across space, Rob and Scootaloo speed off in the new Speedster Mark 2 to find them all.
Arc 6: The Creation Crystal - Now armed with the seven time stones, Rob and Scootaloo now must hunt for the pieces that broke off of the crystal Rob had touched: The Creation Crystal.
Arc 7: Saving a Freind - As Dr. Krono returns with good news, an anubian jackal returns with bad news, both of whom have their own stories to tell, before a familair face comes to crash story time; and a mission to stop Alternate Earth's fate before it starts
Arc 8: Triple Threat Chaos - After Zapper dislodges a protection spear on the Thunder Isles and dealing with Gorzon alongside Scootaloo; now Scootaloo, Zapper, and Rob must deal with two other villains from the past: Dr. Dalfino & Delinquent

The Search Era - Shortly after the defeat of andriod D-127 Crash, events unfold that require Scootaloo to become a justice hero of her own accord before searching for Rob Snowden.
Arc 9: The Fall - Laathind returns once more, this time with a plan to force Rob into a no-win situation. And Scootaloo starts to realize she can't just sit back and do nothing any longer.
Arc 10: Guitar Hamster - Five years have passed since Rob vanished. With her training under Shadow Rob completed, Scootlaoo donning an all-new suit designed by Shadow Rob heads off in search of Rob, starting with a mysterious Hamster with mad guitar skills
Arc 11: Return of Rob - While the Guitarist had the same name as the hero of legend, Scootaloo wonders if there's a hidden memory inside of him. So, she sticks around to find out.
Arc 12: Holly Ham-Hams - Rob's memory has returned, and the first thing he does? Help create a hamster version of Hollywood.

Dragons & Darkness Era: Holly Ham-Hams has been completed, Rob hopes to become a hero again, and Scootaloo is all too ready to help. Are things really this easy?
Arc 13: Truth of Dragons - Before Rob is properly reinstated, Laathind launches his most devious plan yet, and it unleashes the force of something much greater: Dragons
Arc 14: Gorzon's Wrath - The Shapeshifting Dark Being Gorzon has returned, and he's brought with him the myseroius anubis jackal being known as The Jackel.
Arc 15: Galactica Knight Front - Scootlaoo has just finished up her recent assignment when Galactica Knight appears out of nowhere. Just what is going on?!
Arc 16: Galactica Knight Back - Scootaloo continues her battles against Galactica Knight and the knight's alter ego Morpho Knight.

The Mondern Era: Three final events before Scootaloo can go home properly are all that are left for the still young pegasus.
Arc 17: Gorzon's Last Stand - The Shadow being returns once again, and this time he's brought his own daughter with him...seemingly.
Arc 18: The Draconic Truth - A sting operation meant to put an end to Laathind once and for all gets busted by Carman Sandego, causing three unexpected guests to join in the fun alongside Laathind
Arc 19: The Omega Returns - It isn't long before Scootaloo has to deal with her most challenging fight yet: The Rogue being of Fate known as The Omega; the embodiment of the end times.
Arc 20: Home - Scootaloo is finally able to return home. It's been seven long years for her, but now she can return...and things will not be the same with the new Scootaloo around.